Fiery-Enforcer

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  1. Fiery-Enforcer

    Farm Builds.

    Quote:
    Originally Posted by macskull View Post
    SS/Fire/Soul or go home.
    Fixed.
  2. Quote:
    Originally Posted by DaveMebs View Post
    Nah I mean like the time for a +0 MoITF
    Not sure about duo, but I've done a 3 man MoITF in under an hour. I'm sure you could do it with 2 people if you're going for speed.
  3. Congratz! So this was the ITF that you had to redo the mission for? I'm pretty sure the two times that happened to me with the LRSF it wasn't with a full team, so that may have to do with something.
  4. Thanks for leading leading all of the raids for as long as you did!
  5. Quote:
    Originally Posted by iLostCountBarrier View Post
    Arb, quad slot performance shifters into stamina. Three slotting it isn't enough unless you aren't running toggles.
    It will make a huge difference.
    Slotting 4 will definitely help more with recovery, but if they can't free up a slot, the slotting they have now actually turns out to be better than slotting 3 standard end mods since the proc works out to be about .2 end/sec.

    Although the main offenders for the endurance problem like others said are your attacks. Slot more end reduction and you should see an improvement.
  6. I should probably be able to make it. Got stuff to do on Sunday, but that's it I think.
  7. Quote:
    Originally Posted by ElectroHawk View Post
    And that looks a lot like an Antec 900 II case.... which I was tempted to get for my next build. How do you like it? is it easy to put in and remove components? I've only heard good thing from Antec but never knew someone who had one.
    It's actually an Antec 1200 and I like it a lot. Lots of room and great air circulation.
  8. Quote:
    Originally Posted by Gulver View Post
    Does this mean you are now giving out 4 pity slots for MoLRSF?
    We're charging 500 mil for a run through if you want the badge.


  9. Here's my setup, I play on a 28" monitor and I use a G15 keyboard, but the LCD stopped working a while ago. Now only if I had a bigger desk I would use the extra monitor I have sitting around.
  10. Fiery-Enforcer

    Tanker or Brute?

    It's not hard to gain aggro on a Brute even without taunt seeing as every Brute has some form of taunt aura except for EA.
  11. Fiery-Enforcer

    Spines/Fire

    Quote:
    Originally Posted by SpikyShane View Post
    Here's an example of a build that has about as much smashing/lethal defense as you're going to get. It isn't a great build, because it's not meant to be. It's just an example of how wrong you can go with spines/fire if you aim for a defensive build. Please don't criticise it, as I already know how bad it is lol.
    Although you can still effectively build a Spines/Fire with defense in mind. That's what I did with mine. You really don't need a boat load of recharge to be effective as a Spines/Fire because your AoE attacks already recharge pretty fast.

    This is my build that I came up with in the age of boss farming, I obtained about 35% melee defense which makes a huge difference in survivability and Healing Flames still recharges in 12-13 seconds with Hasten.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    In-Flames: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(43)
    Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
    Level 2: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(9), Oblit-%Dam:50(43)
    Level 4: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal:50(19)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 8: Boxing -- Mako-Dam%:50(A)
    Level 10: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Jump -- Zephyr-ResKB:50(A)
    Level 16: Plasma Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(17), S'fstPrt-ResDam/Def+:30(17)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(37)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(37)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
    Level 24: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(25), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(46)
    Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(40)
    Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31)
    Level 30: Quills -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(34), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(40)
    Level 32: Throw Spines -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 38: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46)
    Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(42), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
    Level 44: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Rchg+:50(45)
    Level 47: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 16.8% Defense(Smashing)
    • 16.8% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.8% Defense(Melee)
    • 8% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 4% Enhancement(Heal)
    • 50% Enhancement(RechargeTime)
    • 67% Enhancement(Accuracy)
    • 9% FlySpeed
    • 60.2 HP (4.5%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 12.1%
    • MezResist(Terrorized) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 9% RunSpeed




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  12. Fiery-Enforcer

    Spines/Fire

    Quote:
    Originally Posted by eryq2 View Post
    I'd say reroll as a /dark. I had a /fire and a couple people i know did too and all were deleted. /Fire's dfense is meh, imo.
    I completely disagree with you. Only if you build it badly, it will suck.
  13. Well the only times the run speed will be really noticeable with Speed Boost is if you're already using some other run speed power or Speed Boost has been slotted with run speed. If I don't have any run speed powers on, SB doesn't make me go too much faster. Then again I'm excellent at controlling my character at the speed cap, that's one of the reasons I enjoy playing my Kin so much, she's so fast.

    IMO, in a team situation, SB is a must have power, but in no way shape or form it will gimp your build if you don't have it.
  14. First, nobody is saying that you need Speed Boost to fix anything. What we're saying is that you will benefit from it, plain and simple, there's no denying that. If you don't agree, I really don't know what to say.

    You may not notice it on something with quick recharging ST attacks like Claws, I mean my Claws Brute has an attack chain of Follow Up + Gloom + Focus. I won't get much benefit for my ST chain, but it brings my AoE's up quicker. Now, I'm not sure what secondary you are, but you do know recharge helps those powers too? In my case, I'm Dark Armor. More recharge brings Dark Regeneration up quicker which in case allows me to take more damage. You may be WP or something else that doesn't benefit because all of your defensive powers are toggles.
  15. Quote:
    Originally Posted by MaestroMavius View Post
    This line of thinking is so flawed logically it hurts my head.
    Now I never said anywhere that Speed Boost is needed or needs to be up at all times or that I would kick said Kin from a team because they don't have it. All I'm saying is that everyone benefits from a recharge buff which Speed Boost provides and if you don't think that's true, then I'm sorry, you're wrong.
  16. Although a Stalker is a melee AT, I mostly play mine at range in PvP (Spirit Sharks).
  17. Quote:
    Originally Posted by Madam_Enigma View Post
    Oh yes, because it is so ridiculous to think someone can build a character which doesn't benefit from speed boost.
    The thing is, that it is ridiculous because every character, yes EVERY character will benefit from Speed Boost in some way. Unless you think having your powers recharge faster isn't a benefit.
  18. Got something planned beforehand, but an hour and a half should be plenty of time to complete an all Corr MITF. So, I shall be there with my Brute!

    PS - Will we be attempting an evacless?
  19. Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fiery-Enforcer: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), Aegis-ResDam/EndRdx(5), S'fstPrt-ResKB(7)
    Level 2: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(25)
    Level 4: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(15), Dct'dW-EndRdx/Rchg(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(43)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(19), Aegis-ResDam/EndRdx(19), S'fstPrt-ResKB(36)
    Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(48)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)
    Level 22: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(50)
    Level 24: Consume -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31), Aegis-ResDam/EndRdx(31)
    Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-Stun/Rng(40)
    Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
    Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
    Level 47: Soul Tentacles -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(50), GravAnch-Immob/EndRdx(50)
    Level 49: Weave -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Mako-Dam%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 7.5% Enhancement(Range) (in PvP)
    • 3% Enhancement(Stun)
    • 93.8% Enhancement(RechargeTime)
    • 83% Enhancement(Accuracy)
    • 10% FlySpeed
    • 281.1 HP (18.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 5% (in PvP)
    • MezResist(Immobilize) 9.4%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 13.3%
    • MezResist(Stun) 5% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 28.5% (0.48 End/sec) Recovery
    • 36% (2.25 HP/sec) Regeneration
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 10.1% Resistance(Fire)
    • 10.1% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed




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  20. I'm not actually sure how damage procs in Burn work, but I'm assuming it would only check when you first use the power and not for each tick. Overall, you'd have a bigger benefit if it was in Foot Stomp since it recharges faster and the radius is huge compared to Burn. If you drop Burn you can pick up Dark Obliteration or Ball Lightning for added AoE.

    Now if you want, I can post my build to give you a better idea. A while back I dropped Burn for Gloom and have been very happy with the outcome.
  21. Well, first I would drop Acrobatics and slot a couple more -kb IO's. That will free you up a power pick right there. Also, yes I would find a way to fit Hasten in the build as a SS/Fire benefits a lot for more recharge.

    Some slotting should be changed to free up some slots. First, switch the Efficacy Adaptors in Stamina with Performance Shifters including the proc. Next, you can remove the all the slots from Boxing and Combat Jumping to free up 5 slots right there. You won't really see a big benefit from the regen bonuses with having little defense.

    Find another slot to put in Footstomp and slot it up with 5 Armageddons(minus the damage one) and the FF +rech proc. It's pretty useless in Burn besides the set bonuses, you'll get a lot more benefit and enhancement values with it in FS. Also, I wouldn't slot Consume with Obliterations on and end heavy build like this. Switch them out for some Performance Shifters, you can actually drop a slot from it too.

    If you do that you'll lose the recharge bonus, but you can easily get it back by slotting Doctored Wounds or a Panacea set in Healing Flames and that way you'll have better enhancement values in your heal also. Now, this is completely up to you, but you were wanting to fit Ball Lightning in your build, correct? Instead you can't go with Soul Mastery and replace Hurl with Gloom. It's a much better ST attack and it can quickly go in your attack chain. Slot that up with the Apocs except for the damage one.

    To fit more AoE into your build, you would have to take Dark Obliteration instead of Ball Lighting, which isn't a bad trade off since you'll be getting Gloom also. Now, if you decided to do that, you would probably have to drop another power. If anything I would drop Burn for Dark Obliteration because it is a situational power at best. When I had it in my build, I saw that I got the most out of it from using it on AVs.

    Well, that is my advice to you from the countless hours I've logged onto my SS/Fire. Take what you want from it and let me know if you have any questions.
  22. If I team with a Kin, I expect them to have SB just like I would expect an Emp to have Heal Other. If you mostly play solo then I see it not being a problem, but if you team a lot and don't have SB, I would advertise that you do not have it before you join a team.

    My question is, what other power would you take instead of SB? There's not many powers that you can benefit greatly from just having the base slot.

    One of the reasons of you not wanting to take is not having to buff so often. Well, you really don't have to be a buff bot and keep SB up on everyone at all times, it's a given that it won't always be on you. If someone isn't by you to receive the buff, then that's tough luck for them and you can get them on the next cycle of buffs.

    Also, you can easily play a kin with SB and still attack and deal damage so I don't think that's really an excuse. I mean if you want to do more damage, why did you go with Dark Blast in the first place.
  23. Quote:
    Originally Posted by Silas View Post
    Global acc and recharge isn't going to cut it if you really want to go fast or fight anything other than even cons.
    Well actually he should still have a 95% to-hit against +2's which will be fine for farming, but if you go against any hard targets you'd want some acc slotted up. Personally, I'd slot more recharge either way.
  24. I'm curious if anyone knows if this bug affected the green mito's debuffs too? When I was tanking Hami I had 4 Painbringers and 2 Bio Nukes on me and my regen was still quickly debuffed to 0. This does happen, but I don't recall the other times getting debuffed that quickly with that many buffs buffs on me.