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Posts
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I would recommend Claws/WP and Fire/Dark Corr for leveling up. For end game I would recommend some other combinations.
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@Ecnatsnoc - Charlotte Kindle - Fire/Kin Controller
@Arli - Kalpana - Ill/Emp Controller
@Silas - Autocracy - Fire/Fire Dom
@Fiery-Enforcer - Johan Liebert - Mind/Earth Dom
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BS/Fire can be an awesome combination with IO's. Get a decent amount of melee defense, enough where you can softcap it with Parry and you'll see a huge boost in survivability. Having some ranged defense is a plus, but not essential since you can usually take advantage of LoS and bring everyone into melee. When I bring my Spines/Fire on a team, a lot of people think I'm squishy, but they're later surprised. Nice defense, resists and a self heal makes for a fun experience.
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Sounds fun, I should be able to make this. Although, I don't expect to win with a Stalker.
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Couldn't they add an option to turn the prompt on or off like they do for teleport? That's the only thing that makes sense to me.
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You could softcap S/L defense, but most likely you'll need to sacrifice some slotting and power picks for it. So it would be up to you if it's worth it or not. I try to aim for anything over 30% and you'll see a huge difference.
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What level are we talking about? Early levels, yes you can have some endurance issues. Once you get more slots and stamina, endurance shouldn't be much of an issues unless you're playing something that is really end heavy.
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lolforumrep.
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Quote:Except the solutions you provided don't always work, like when you're out in the open and there is no wall to leverage. Or if the user doesn't have a flight power. I know you can use a Raptor Pack, but a temporary power shouldn't have to be used to solve a problem with a set.When I provide a solution they respond with "it's too much effort"?
I used to have an NRG/Kin and I liked it, but the only thing I disliked about it was the KB. -
I actually ran it the other day with 6 people and only had 1 Controller. Didn't get the badge, but was able to get past Hami. It just takes longer since you need a lot of DPS to take out the greens. Having a couple of mezzers is ideal though so you can clear the greens a lot quicker.
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So I was using the build that you posted as a starting point. I came up with this and I'm looking for some feedback.
Would there be a better attack chain than Incinerate -> Cremate -> Fire Sword?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Fist - Expensive: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(21), T'Death-Dmg/EndRdx:40(21), T'Death-Acc/Dmg:40(31), T'Death-Dmg/EndRdx/Rchg:40(31)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), S'fstPrt-ResDam/Def+:30(17), GA-3defTpProc:50(40)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Rchg+:50(7), HO:Enzym(13)
Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Regen/Rcvry+:50(5), RgnTis-Regen+:30(13), RgnTis-Heal/EndRdx:30(50)
Level 6: Cremate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(11), Mako-Dam%:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 8: Swift -- Run-I:50(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(33)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(15), Zephyr-Travel/EndRdx:50(43)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Mrcl-Heal/EndRdx:40(46)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Acc/Rchg:50(34), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(43)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod:50(23), P'Shift-EndMod/Acc:50(34), P'Shift-Acc/Rchg:50(36), P'Shift-EndMod/Acc/Rchg:50(37)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(40)
Level 26: Incinerate -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(29), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-EndRdx/Rchg:50(43)
Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Rchg:50(39), Oblit-Dmg:50(50)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45), Apoc-Dam%:50(46)
Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 0: Ninja Run
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It's not terrible, it just takes more to IO it out and the other defense sets can pretty much do everything it can and better.
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Alright, I just finished running Liberate at +2x8 with bosses with my SS/Fire/Soul. I had it top out at 480k inf/minute, but it went down and averaged anywhere between 415k-420k inf/minute.
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Well I can only provide numbers for Soul since that is what my Brute is currently spec'd into. I'll post some numbers when I have time.
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Both my Fire/Rad and Sonic/Cold Corr's are great debuffers. Although I do have to say Rad is a little better just for the fact that Lingering Radiation has a shorter recharge than Benumb. Having a perma -regen debuff is very important to me while soloing.
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Except that was only looking at ST damage, although a Fire/Fire Dom can put out a respectable amount of AoE damage.
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I hope that's not the case. I wanted to try and do this solo.
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Quote:For the most part, I agree with this about farming being all about AoE damage. However, if you are farming something say Liberate TV with bosses enabled then you are SERIOUSLY underestimating how helpful Gloom is with increasing your overall kill speed.Until I see some numbers, such as herostat logs, of a Soul Mastery Brute being more effective than a Mu Mastery one I'm not going to respect your opinion. Farming is all about AoE Damage. I really don't comprehend how this is even a debate.
Will you be posting your stats with Mu Mastery? Also, what exactly were you farming and with what settings? It's hard to do an accurate comparison if everyone is farming something different. -
Glad you got it completed. I'd like to actually have a go at this myself once the greens are officially fixed.
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