Fiery-Enforcer

Legend
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  1. Yeah, it'd be nice if they showed actual values all added up.
  2. The respec system is outdated and just a hassle. I hate redoing my entire build just to move 1 slot around.
  3. Fiery-Enforcer

    MoLRSF

    Quote:
    Originally Posted by Silas View Post
    You call my post where I offered valid feedback "meaningless dribble", insist I'm trolling, chest thump about being "alpha" like some frat boy cretin and you're incredulous about why I've not offered to join?

    Really?

    Like, really really?
    Lol.

    I was actually going to offer to help with any of my toons, but yeah, not anymore.
  4. Fiery-Enforcer

    MoLRSF

    Getting advice from somebody who has completed multiple of MoLRSF isn't helping? All that he said is indeed true.
  5. Use inspirations or find someone to help.
  6. Elec, Spines, Claws/WP, Nin, Regen would all be decent choices with triple proc'd AS and Shrakz.

    As far as Stalkers being a good choice for learning PvP on, it's not. Seriously, it may be easy to start off on, but you're not going to get that much better from auto following targets in hide and trowin' shrakz. You're only going to get good at evasion if you're being attacked a lot and in result you'll die a lot.

    I like Stalkers and even started PvP'ing on one myself, however it's harder to get better in all the principles of PvP with such an easy to use AT. Now, with that said, there are a ton of bad Stalkers around who can't AS at all, even with a stupid mechanic like TS, as there is some skill involved in that.
  7. Quote:
    Originally Posted by PhroX View Post
    */* with a competant player.
    Whenever anybody asks about these kind of things, I always see this answer. I do agree that it's the most important thing, but that's not what's being asked.

    As for me, I like a team with Corrs upon Corrs.
  8. Yeah, I don't think I can make it, so pushing it back a week should be the best option.
  9. Quote:
    Originally Posted by Bad_Dog View Post
    Look in Mids Knockout Blow has an accuracy of 90% not 120%. It USED to be 120%.
    Turnoff Rage before you look at the accuracy for powers.
  10. Domination doubles the mag and duration of all your mezzes, while giving you mez protection. It doesn't buff damage anymore like it used to.
  11. Anything/Therm Controller.
  12. Fiery-Enforcer

    Mind/Earth

    Defense is nice, I have softcapped S/L on my Mind Dom. However, I wouldn't build for it in exchange of not having Permadom like you did.
  13. Since it's SD, go Scrapper.
  14. I recently started doing this. It's probably the best way to get drops, but you need to do it for a long time to get much of anything. The last drop I got took over 300 kills.
  15. I would categorize having more HP being a bit tougher, but that's just me.
  16. Stalker primaries don't matter that much, all you really need is AS, Placate, and Sharks. Spines is good for Impale and Elec for Thunderstrike. Claws is another good choice because it has the shortest recharge time on BU.
  17. It really all depends what toons they are and what you're aiming for with them.
  18. I would go with some fire/ Corr or a fire/mm blaster.
  19. I haven't tried it myself, the activation time is what's keeping me away from it.
  20. In short, the IO sucks. Use breakfree's.
  21. Just wanted to give the heads up that I won't be home for tonight's match and neither will at least one other team member. Hopefully you can still get some matches in.
  22. Quote:
    Originally Posted by je_saist View Post
    Okay. Defense is meaningless.

    No really. There are a couple basic problems with obsessing after defense. Your archtype, the corruptor archtype, has no defense debuff resistance. This means that it's only going to take one single attack landing with a defense debuff, and you no longer have any defense.
    Defense is far....FAR from meaningless. Defense debuffs are easily counteracted by using inspirations like purples if you have softcapped defense, but no DDR.

    With that said, it's hard to beat a Fire/Kin Corr, personally I would stick with it. You can always pick up Acrobatics to give you some hold protection. Ranged defense can save you from being mezzed more than S/L defense, but it's harder to softcap.
  23. Quote:
    Originally Posted by moonbound View Post
    Also I noticed someone said fire/dark is good but just keep in mind I want something fun from start to end, no in between or waiting untl level 30 to shine, I want to start having fun atleast within the first 10 levels, thanks.
    Fire/Dark is just that with damage, debuffs, and heals. You get a lot of good powers early on and you only keep improving.
  24. Herding is best when there's multiple people doing it.