Fiery-Enforcer

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  1. Fire/Cold Corrs.

    Nah....who am I kidding, really?
  2. This is the cheap Fire/Rad build that I use, it's just short of softcapped ranged defense, but RI takes care of that.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
    Level 2: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), RechRdx-I(21)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(25)
    Level 8: Accelerate Metabolism -- Zephyr-Travel(A), Zephyr-ResKB(43), P'Shift-EndMod/Rchg(43), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(50)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(48)
    Level 16: Aim -- RechRdx-I(A), RechRdx-I(37)
    Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(42)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48)
    Level 28: Hover -- LkGmblr-Rchg+(A)
    Level 30: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
    Level 32: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
    Level 35: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
    Level 38: Mutation -- RechRdx-I(A)
    Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(37), P'Shift-End%(39)



    Code:
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  3. Quote:
    Originally Posted by je_saist View Post
    If you want a tanky brute, you'll need to pick a different armor set.
    Umm, no, only if you build it badly. Most sets aren't going to be 'tanky' without some investment. DA can be really strong if you build it right.
  4. Quote:
    Originally Posted by SpittingTrashcan View Post
    I never felt that any of my deaths were forced, but rather that they were due to my own mistakes, and I'm thinking about ways to do it better next time.
    That's well put, don't blame the game for your deaths. I don't understand how people are saying it's cheating, I mean seriously? Maybe a little challenging, if that. If you die because you're stuck in animations, well then don't que up attacks to avoid it. The first time I ran it, yes I got hit from getting stuck in an animation, but after that first time I adjusted and didn't get hit anymore.

    Like I stated before, don't blame the game just because you're bad.
  5. Content that cheats? Lol. It's not as hard as some are making it out to be, try being less bad.
  6. Quote:
    Originally Posted by CptShwan View Post
    Why in picture 2 of the same album it CLEARLY shows that not only do you not have any device powers, that infact you appear to be an AR/EM?
    Maybe because they're not the same characters? That almost makes too much sense.
  7. I think Colds are better for teaming and Rads are better for soloing. Although both of those sets certainly perform well in both situations.
  8. You can actually be softcapped to most damage types. I've seen builds that were softcapped to everything except maybe toxic and psi and reach the old Tank HP cap.
  9. I better break out my Claws/DA Brute to PL my skills.

    Quote:
    Originally Posted by DaveMebs View Post
    i'll duel him on my lvl 35 kin/sonic fender
    And Mebs throws the challenge flag at Sbane.
  10. Yeah, I have a Sonic/Cold that can solo some AV's, but have never tried a GM with it. I doubt it can take them down. My Fire/Rad fits the role of AV/GM soloing much better.
  11. Quote:
    Originally Posted by MrLiberty View Post
    Awww I got added to the list too because I don't understand the basics of PvP.
    I don't think I'm on the list. Does that make me a master at PvP basics?
  12. Quote:
    Originally Posted by je_saist View Post
    Also, here's a little clue for you: YOUR BUFFS ARE NOT FOR YOU

    You are going to spend most of the fight sitting outside melee range casting your powers into the mob and letting your team-mates soak up the benefits.
    This is great advice on how to be a bad kin.
  13. Quote:
    Originally Posted by Ironik View Post
    Yep! 2 - 1 = less fun!
    Yeah, sorry it doesn't work like that.
  14. I haven't had to take out the clones or drag him in the lava for any of the characters I completed it with, even squishies. For those who think it's hard, you can either find a team or use inspirations.
  15. So playing a Psi/EM or Stalker takes no skill at all? Hmm...that surely explains why there are so many bad one's out there. From what you're saying it sounds like you'd be gods gift to CoH if you played a Psi/EM, which makes me wonder what you play that takes so much skill?

    As for the topic at hand, I did what Mebs said. Tough along with psi resist bonuses put me at the same amount of psi resist as a Force/Phase build while keeping Frozen Armor and Hoarfrost. It works well for arena PvP. For zones, a regular Cold Mastery build still works good, but Phase and PFF would be nice to have with TS.




  16. My first page are the characters that I play ordering by villains/rogues and heroes, then by AT. The second page are characters that I usually don't play. I didn't re-size the pictures because I'm too awesome.
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    Ich, i dont even know how, i have a brute i abused into getting 127.5% global recharge without hasten, and I dont think i could cram another 15% on to save my life. How the heck did you get 170+ lol?
    I assume that's the value including Hasten, as they mentioned that they weren't permadom without it.
  18. I really don't think it's possible to be softcapped to all 3 positions. However, if you don't want to slot for S/L defense, then I suggest just going for softcapped ranged defense, that's what I did with my Fire/Rad/Mu. In this case fly/hover is a good option since you can stay at range to most enemies easily with it.
  19. Quote:
    Originally Posted by Zombie Man View Post
    Nope. Lrn2dodg.
    Basically, this. The only time I got damaged by the attacks is when I ran into them myself by accident. Yes, you do have enough time to dodge if you pay attention. Once you start seeing blue form around you, MOVE. Even if you're in an attack animation, you still have enough time to get out of the way. It's that simple, really.
  20. Quote:
    Originally Posted by Lascher View Post
    So the io's are optional argument is over! They are not.
    IO's are optional for all normal content. Sure, an IO'd character will be stronger than one with just SO's, but it's like that by design. The only thing I wouldn't consider optional is a slotted alpha slot for the new TF's, because fighting at -8 just isn't fun.
  21. Fine, I completed both Tin Mage and Apex and didn't die on either of them, they're not hard. Happy?
  22. I agree with the OP, if anything they should make them harder. I've heard in beta that these new TF's were hard, but yeah not really. The first time running Tin Mage and Apex took a combined time of under an hour to complete.
  23. Fiery-Enforcer

    Fastest ITF?

    My fastest was 14:45, the youtube video one. I've heard people doing it in 12 minutes, but I'll only believe that with screenshots.
  24. Quote:
    Originally Posted by Silverado View Post
    Since when does PvE take any skill?
    I was wondering this myself.