Fiery-Enforcer

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  1. It's just random, although I did get the uncommon pool each time for the 4 trials I completed.
  2. Quote:
    Originally Posted by Tourettes View Post
    INvisible + Kinetics. Speed Boost the farmer. That's it. That's the best help you can give. Keep him SB'd and that's pretty much like bottled heaven. Invisible works great, and I don't think you get aggro from SB.

    Tourettes.
    No.

    If you're going to stand around and do nothing as support, an Emp for AB would be better.
  3. Quote:
    Originally Posted by GavinRuneblade View Post
    So, why not let purples drop from any foe via the same argument?
    Because they're lvl 50 enhancements.
  4. I would go for 12 points, will help you for most of the game. Just 4 points stop most of the KB in the game, 8 doesn't really do much that's why I suggest going for 12.
  5. If there's added KB from your level shift, you shouldn't be complaining because you're running on super easy mode.
  6. Quote:
    Originally Posted by Sloshed View Post
    Is the first power in Mind worthwhile? The single target damaging sleep?
    Levitate looks more interesting to me but I'm not sure how useful it really is.
    What will my main single target damage spells end up being?
    Levitate is nice to have while leveling up, but at lvl 50 and fully slotted up, I don't find any use for it.
  7. You don't need to be softcapped, although either of the builds you mentioned could work. 33% defense is fine and I wouldn't go for more unless you go for the softcap since you can softcap with one purple.

    I wouldn't worry about the incarnate content as far as defense goes, there will likely be plenty of buffs in the trials. Out of all the times I ran the trials in beta, I only died once and I solely played Corruptors on them.
  8. The next secondaries I would go to are Electric and Shield.
  9. Quote:
    Originally Posted by streetlight View Post
    These were big changes, but on the whole they were good changes (not perfect, not good everywhere, but better).
    This made me laugh.
  10. My playtime has been reduced, but I'll try to make this. You can put my Fire/Rad down for the Corruptor team.
  11. LR doesn't do full damage throughout its entire radius. I don't have the numbers, but it does work like SC does. Also, when calculating damage for it you have to remember it caps out at something like 400% I think since it's a pseudo-pet.
  12. If you have that much defense, DDR won't even matter.

    Although, Elude is pretty useless if you're already at the softcap except for some rare occasions. I certainly wouldn't take it on the NW when you can get perma ML fairly easily.
  13. Quote:
    Originally Posted by Supermax View Post
    LOL, pretty sure that 99% of the PvP community would agree with me. That is, if they all didn't already quit the game because PvP became so laughable.
    No, Silverado was right, you don't know what you're talking about other than the part about PvP being basically dead.

    Despite what some may say, you do not need a 15 billion inf build to be competitive. Various types of most AT's can work in PvP depending on what you want to do, obviously some more effective or way more effective than others.

    As far as seeing a lot of Stalkers, well there are a lot. But most of them are pretty bad and only spam shrakz from hide.
  14. This is some good advice at how not to be bad at melee.
  15. Scrappers will do more damage, but Brutes will be able to leverage AoE's better because of the taunt aura. If you don't care about AoE damage as much or being able to hold aggro (even if it's just to use your AoE's effectively), then the Scrapper is the better choice. Otherwise, I'd still go with the Brute.
  16. A Kin is always good to have to keep both characters damage capped that way both of you can just focus on inspirations for survivability. S/L farm would probably be best for the kin since they can softcap pretty easily.
  17. Fire/Fire and Fire/Cold will be an awesome duo, lots of damage.
  18. U BEAT US BCUZ U USE RINGRZ CHEETRZ!!!!

    GG's guys, was fun while it lasted.
  19. It doesn't count defeats unless you set a challenge for it.

    And nice job!
  20. I think they're saying that the T3 boost is the major one that makes a big difference because of the level shift, while going up to T4 doesn't make much of a difference.
  21. Quote:
    Originally Posted by ultrawatt View Post
    Pretty sure we already know it's not. Generally its +2/x8 or +3/x8 if you are level shifted. But it all depends on what your toon is capable of. Honesty i dont understand why everyone insists on running at +4 all of a sudden.
    If you're level shifted +4/x8 yields the best inf/minute.
  22. I didn't check the before and after inf numbers, but that sounds about right. And that was with bosses.
  23. http://img714.imageshack.us/img714/6186/farmes.jpg

    Completed it in 3:06 for 3.02 mil inf/min. There were 2 enemies left when I clicked the glowie, one of them dying in Burn. That's a good time for me, usually 10 or 15 seconds longer.

    If I have the respecs available, I may temporarily try out Mu Mastery to see what I could do with it.
  24. Yes, as long as all the repairmen are dead, they don't spawn after the tower is destroyed.