Fiery-Enforcer

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  1. Quote:
    Originally Posted by TriAngel_EU View Post
    Aye, definitely. She took those yellow mitos down quicker than I've seen many a scrapper do it.
    I'm curious, what melee attacks were used? All my Corrs only have Brawl, Boxing, and Sand of Mu (which couldn't be used).
  2. Quote:
    Originally Posted by Crazy_Larry View Post
    But I don't take Flares.

    I'd be curious to know how much lower it is, though.

    EDIT: Just I just noticed that the OP does take Flares. My apologies. I should skim less.
    I didn't save the numbers, but it wasn't anything major, something like 10 or 12 DPS difference.

    Flares certainly isn't needed, but if you have it I would use it. Can also substitute Fireball for Flares when it's up since it does a little more damage.

    Edit:

    Quote:
    Originally Posted by Rad_Avenger View Post
    Last time I tried, I was using the inefficient attack chain of Blaze-Flares-FBlast-Flares (in retrospect, horrid, should have swapped the two lower tier blasts), and I still did it in 5:23. I'll take the Blaze-Fblast-Flares build and see how it does. I use the Spiritual Alpha, but you may be making a compelling case for Musculature.
    Musculature is good if you don't need the recharge, I have a t3 slotted on my Fire/Rad and it bumps my attacks up to 120% damage after ED. I went ranged defense with mine so unfortunately I'm missing out on the nice damage procs in favor of slotting Thunderstrikes.
  3. Quote:
    Originally Posted by Crazy_Larry View Post
    Fire Blast -> Blaze -> Fire Blast -> Fire Ball -> Fire Blast (Blaze is recharged here after one cycle, but using it throws off the chain if you continue for more than one cycle) -> Blaze, etc.
    Which has an even lower DPS than the 2 attack chains I listed.
  4. Quote:
    Originally Posted by Crazy_Larry View Post
    All of these things except the bold.

    The Apoc set is mostly preference, but if you want the best possible DPS, it belongs in Fire Blast. You simply use it more in your single target attack chain and so the proc will go off more.
    Depending how much recharge you have will factor in to what attack chain you'll run. What chain are you running where you use Fire Blast more than Blaze? I'm assuming something like Blaze > FB > Flares > FB.

    If you're running that chain seamlessly, it takes 5.28s to animate for about 150 DPS.

    If you have enough recharge for Blaze > FB > Flares, then that's the way to go. It takes 3.828s to animate for about 155 DPS.

    I'm doing these calculations with 98% damage enhancement in each attack and not factoring in Scourge. If I put the Apoc proc in Fire Blast in the first attack chain, it bumps up the DPS to about 163. Now, if I put the proc in Blaze in the other attack chain, the DPS bumps up to about 164.

    So, for all around play, having the Apoc proc in Blaze is the best bet.
  5. I'll try to make this either on my Fire/Rad or Sonic/Cold Corr.
  6. Quote:
    Originally Posted by Ironik View Post
    Have you ever met players in this game before? This is par for the course.

    I'm guessing it'll be about two weeks (at the outside) before most of the people who really want this stuff will have it and will stop playing these trials because the next Issue will have an entirely new set of salvage, merits, threads, shards, influence, etc., so no one will be interested in this "old" junk. Which is why I don't buy the "this content will always be there" argument. It'll still be in the game, but the mob is going to abandon this stuff as quickly as they took to it and soon it will be quite difficult to find teams to run it because everyone will be off doing the newer trials.
    I really doubt that's going to happen, especially if there are still specific rewards tied to them. Unless you're saying it's quite difficult to find a team to do a STF.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Incarnates? After the Alpha slot, theres a grand total of two things I can do to progress. Two. In the whole game. Sure, we get two more soon-ish. But thats still only four things. Whereas, once unlocked, you can play anything and make progress on the Alpha slot.
    It just...grates, thats all.
    Yeah, they really need to let threads drop elsewhere while leaving the trials as the fastest option.
  8. Quote:
    Originally Posted by Demobot View Post
    Had a great time on the All-Corrupter team. We didn't do a Master run, but I did get to see a Corr tank Recluse.
    Yep, 6 RoF's was fun. AV's dropped really fast once Scourge kicked in.
  9. Quote:
    Originally Posted by EvilGeko View Post
    Grind nowhere to be found.
    The fact is that if you're running the trials multiple times, it is a grind. Now, whether or not you enjoy the grind is another question. I have two t3's and one t2 slotted up and overall have been enjoying myself.

    I do think the incarnate trials should be the fastest way to gain incarnate powers/rewards, it makes sense. However, compared to how the alpha slot was setup, I do believe they took a step backwards. There are 4 times the incarnate slots and way less content to do in order to get these new slots in a reasonable amount of time. I think adding the option for threads to drop in regular content at a reduced rate will go a long way.
  10. Quote:
    Originally Posted by Gemini_2099 View Post
    As we speak that is happening with Incarnate content, so how is that any different?
    Those people are still spending a lot more time doing the trials than everyone else. Some people will spread 18 hours of play throughout a week or however long, while some others may spend 18 hours playing in one day. See the difference?
  11. Fiery-Enforcer

    Overpowered?

    At least with TF's and flashback arcs, you can use the different challenges to make things harder. If you find things too easy, bump it up to +4x8 with enemies buffed and if you're really feeling up for the challenge, set players debuffed too.
  12. Quote:
    Originally Posted by Arilou View Post
    Honestly, i'm not seeing the big deal about Judgement *In trial situations*

    Even with three players firing off judgements we're barely denting The AC9's in the BAF, for instance.
    They'll make more of a difference once people get the other level shifts. Also, the Judgement nukes aren't effected by damage buffs, but you can do more damage with them from resistance debuffs.

    I love it on my Fire/Rad for that reason, drop EF before I use it.
  13. Thanks, I'll check that the next time I log on.
  14. Archer: "Oh my god, you killed a ******."

    Cyril: "I thought you said she was just a call girl!"

    Archer: "No Cyril, when they're dead they're just hookers!"
  15. The Flames of Prometheus is the temporary power you get for completing the Mortimer Kal SF. Now, I did this with a lvl 50 character and I know you're suppose to be able to turn this in for a notice of the well. Does anyone know how to do this?
  16. Why are people saying the trials are so different from the rest of the game? Everything still plays the same except you do these with more people and they are more difficult than everything else, like it's suppose to be.
  17. Quote:
    Originally Posted by Futurias View Post
    The last patch to Beta did not even get patch notes, was only four days before it went live and no instructions on what it changed. (I *think* it added the long-range bombardment for Lambda, but I could be mistaken.)
    What does this have to do with the issue being rushed and buggy? It was probably something minor if there weren't any patch notes.

    Quote:
    Originally Posted by Futurias View Post
    Out of four Lambda attempts, I have crashed to the desktop three times and been booted twice. And not succeeded once, thanks to all these problems.
    I personally haven't had any connection issues, but I know some are and that sucks if it's messing up the trials for you.

    Quote:
    Originally Posted by Futurias View Post
    The developers do not appear to have any desire to actually discuss balance or design issues, probably the worst lack of communication I have ever seen on an issue release in seven years.
    Just because some people think the trials are too difficult doesn't mean there was a lack of communication during testing.

    Quote:
    Originally Posted by Futurias View Post
    They did not even have a test phase for the Task/Strike Forces as a focus in Beta that I ever saw.
    So? I ran both of them and they seemed fine to me.

    Quote:
    Originally Posted by Futurias View Post
    Chaining all the rewards to effectively two mission for people to run constantly is a 180 degree turn around.
    I do think they should allow threads to drop in at least all lvl 50 content, at a reduced rate compared to the trials. This would allow people who don't want to run the trials to progress easier.
  18. The incarnate trials are suppose to be the hardest content in the game, so there's obviously a chance people will fail, especially since it's only day 2 of i20.

    Along with coordination, buff/debuffs will greatly improve your chances of success like for everything in this game. Remember you do have these little things called inspirations you can use and if you die, you can get more in the hospital.

    So far I've done 6 trials (5 successful) and I'm still at 1 death on my Fire/Rad Corr.
  19. Getting "one-shotted" isn't anything new.
  20. I think they should allow threads to drop at level 50 for regular content, but at a reduced rate compared to the trials.
  21. Unlocking and crafting 2 slots on the first day is such a major grind! If you don't like the system as a whole, that's fine and is a valid complaint. I know there's only 2 trials available with more on the way which can be a bummer if you don't like repeating content. However, it's only a major grind if you allow it to be and feel you need to have all the tiers as quickly as possible.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    Everyone needs to stop complaining. Give it two weeks. Play it a few times, try some new ideas. Try new tactics. Try new team compositions. Just keep trying and don't do the same thing every time.
    This. The trials really aren't as difficult as people think they are, it's just that it's new and most people don't know what the hell to do in them.

    I ran 5 trials on my Fire/Rad Corr, one failed and I only died ONCE. And that death was on the first Lambda trial I ran, someone triggered the third phase by going down the elevator before I got done explaining what needs to be done, so everyone was all over the place with a race against the clock. At one point it was just me and a Blaster taking out containment chambers and we actually destroyed a bunch of them by ourselves until I eventually ran out of inspirations and died.
  23. Quote:
    Originally Posted by RemusShepherd View Post
    To unlock and slot *one* of the new incarnate abilities, a player can either:
    A. Fail at one trial about 10 times.
    B. Succeed at one trial about 3 times, plus spend about 65 mil inf.
    Out of the 3 Lambda runs I did, I got about 85% incarnate xp towards interface. That was with not clearing all the mobs on the outside and skipping the mobs in the inside, so I could have easily unlocked the slot and then some by killing more.

    Now, I only did one successful BAF where I got around 25% incarnate xp towards Judgement. I spent the 65 mil to buy the rest of the incarnate xp for both slots and I had enough threads/shards/astral merits/emp merits to get the needed components to craft the slots.
  24. I lead 3 successful Lamdba's and 1 failed BAF (prisoner phase), but everyone stayed and we went on to complete it pretty easily. These were done mostly with people who have never ran the trials before, with some people staying with me.

    From running those trials, spending around 65 mil inf and converting threads and xp, I was able to unlock and equip the tier 1 Judgement and Interface slots.