Fiery-Enforcer

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  1. Fiery-Enforcer

    pvp blaster?

    You're right about Psi/EM, but as far as the build goes, you don't want anything like that for PvP.

    Here's what I use:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    psi em: Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), GJ-Dam%(7)
    Level 1: Power Thrust -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(43)
    Level 2: Telekinetic Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(7), GJ-Acc/Dmg/End/Rech(9), HO:Nucle(9), ExStrk-Dam%(11), GJ-Dam%(11)
    Level 4: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(13), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(15), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(19), AdjTgt-ToHit/Rchg(21), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(39), Rec'dRet-Pcptn(40)
    Level 10: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit(23), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(39)
    Level 12: Will Domination -- GJ-Acc/Dmg(A), GJ-Dam/Rech(25), GJ-Acc/Dmg/End/Rech(27), GJ-Acc/End/Rech(29), GJ-Dam/End/Rech(29), GJ-Dam%(31)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(23), Zephyr-ResKB(34)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 18: Conserve Power -- RechRdx-I(A)
    Level 20: Super Jump -- HO:Micro(A), HO:Micro(25), Jump-I(31), Zephyr-ResKB(40)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(39)
    Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34), ImpArm-ResPsi(36)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit(36)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(36)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Weave -- LkGmblr-Rchg+(A)
    Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), ImpArm-ResPsi(45), Aegis-Psi/Status(45), S'fstPrt-ResKB(46), Ksmt-ToHit+(46)
    Level 47: Hoarfrost -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), ImpArm-ResPsi(50), S'fstPrt-ResKB(50)
    Level 49: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
  2. I'll try to make it again with my Fire/Rad Corr.
  3. Quote:
    Originally Posted by FloatingFatMan View Post
    See, this is what I hate about all the new content we've been getting lately since GR. Skyway is NOT destroyed, I assure you, it's perfectly fine. I just took a flight around there and it's looking just like it always does. Same for Kings and Steel. All places wrecked by this "war" we're apparently in with the Praetorians.

    Until such time as we SEE all of this happeing in the world zones, it isn't happening. It's completely ridiculous to go in to a mission, see a large area of a game zone totally wrecked, and then when you come out it's all perfectly fine.

    It utterly destroys any kind of immersion or continuity, and tears the 4th wall down whilst mooning the players.
    You can say that for just about any content in the game, so I don't see a point here.
  4. Quote:
    Originally Posted by TFury View Post

    Corruptor Team:
    1. @Llewthor – Fire/Cold
    2. @Amygdala - Fire/Dark
    3. @Fiery Enforcer - Fire/Rad
    4. @Pvt Slacker -
    5. @Silas - Something uber
    6. @Kaszandra - Fire/Dark or Kin
    7. @Marshman - Fire/Dark (or dark defender team)
    8.
    Is it possible we'll have 8 Fire Corrs?
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    I've got a Claws/Dark Armor that's turning into an absolute beast. He's level 47 and has about a third of the sets I want for him. When he's finished, I'll update his build thread.
    I've also had a Claws/Dark for a couple years, it's pretty fun to play and is strong. I went with two different builds, a defensive build for all around play and a max HP/rech build for tanking Hami.

    Don't think I've seen anyone else with one, besides Dechs.
  6. Quote:
    Originally Posted by Necrotech_Master View Post
    i know they all quit because they wanted to run a normal ITF, i even made sure there were 5 quit messages before i went into the first mish
    Unless they changed things very recently, you're mistaken. The TF automatically drops if there's only one player remaining.
  7. Well, Soul Tentacles is garbage, but if you're using ST attacks, you should be using Gloom. It's THAT good.
  8. Speed Boost and Siphon Speed are the same thing? That's good to know.
  9. Quote:
    Originally Posted by Syntax42 View Post
    Fighting +4 critters is overrated. From what I can tell, the damage penalty you incur for attacking critters that high is greater than the xp bonus you get for defeating them. You do half damage and get 50% more xp. You would need 100% more xp bonus to make it worth it.

    Being level-shifted is the only way to improve your farming against +4's. No amount of purples or PvP sets will change that.
    If you're level shifted, +4/x8 is the best as far as inf/min goes. While +3/x8 is the best for tickets/min.
  10. I ran 2 trials with my Sonic/Cold Corr. Got a very rare and uncommon.
  11. Fiery-Enforcer

    Most DPS?

    Fire/Fire/Ice Dom.
  12. Fiery-Enforcer

    Failing Lambda?

    If that's the case, I'm thinking the time limit is 30 minutes since that was around the time we "failed" it.

    However, I've heard of a team completing it with only 4 or 5 people. Makes me wonder if there's another minimum amount of players that must stay on rather than just for starting it. Since it wouldn't be fair if one person dropped from a league of 8 in the beginning, causing the trial to fail.
  13. Fiery-Enforcer

    Solo MoITF

    I'm sure he used inspirations. When I did this on my SS/Fire I could survive most parts with keeping one purple up and using two for the tougher parts. Just had to watch out for defense failure.

    Anyways gratz! It's pretty fun to do.
  14. Fiery-Enforcer

    Failing Lambda?

    Is it possible to fail a Lambda trial during one of the non-timed phases? I'm asking this because last night, my friend and I tried to duo a Lambda trial. We got friends to fill an 8 person league to get it started and once we all zoned, the fillers quit the trial.

    Everything seemed fine, we preceded to kill everything in the streets and then cleared the courtyard. It wasn't until we were almost finished destroying all of the turrets when a message appeared on the screen. It came up quickly so I don't remember exactly what it said, but it said something to the extent of "all players defeated," and then the remaining turrets disappeared and the mission complete button came up like we failed the trial.

    The thing is I never died once, so at no point were all players defeated. There are a couple of things I'm thinking that could have happened. Is it possible there's some secret timer for the beginning phases? We were probably about a half hour into it when this happened. Or maybe it's the fact that there were only two players remaining on the map? I really don't know since the fillers quit at the start of the trial so we were at 2 players the entire time. If that was the reason, I would think that we would have "failed" the trial as soon as they all quit.

    So, I'm just trying to figure out what exactly happened because we'd like to try to attempt this again.
  15. Quote:
    Originally Posted by Sprite Fire View Post
    Let them know that it's either FS & you contributing to the beat-down on the mob, or SB, not both.
    So you're set on being mediocre? I don't think anyone expects a Kin to SB the entire league, but you should still SB the team you're on at least with some exceptions like during the prisoner phase in BAF.
  16. Well we know there are the underground Hami and Anti-Matter trials coming, with more trials and incarnate slots in the works most likely. Now, whether they'll release those two trials in i21 or as an i20.5 is the question.

    As far as everything else goes, your guess is as good as anyone's else.
  17. I'm glad people picked up how to do these quickly. I was forced to lead about 6 trials the first day when I hate leading stuff.
  18. Quote:
    Originally Posted by Kinrad View Post
    Yep that is possible, but in this particular instance there was a big message across the screen "Second warning K'lir!"

    I had no idea what I was being warned about, so I kept on blasting my fiery fury at the pair. I read about sequestering after that trial.
    Yeah, in that case, the Brutes/Scrappers/Tanks weren't doing a good job at holding aggro. Once in a while I'll get hit with a warning, that's understandable. I've even gotten hit with 2 warnings once on a squishy, but the third time? That's when I'll start blaming other people.
  19. You can change me to my Sonic/Cold. Forgot I brought my Fire/Rad heroside and don't think I'll have time to change alignments.
  20. I'm going to send you angry in-game PM's regarding your guide.
  21. I'll take all of the "useless" buffers over the abundance of lolmelee that's on most trials.
  22. What's everyone doing in Pocket D that you're worrying about lag?
  23. Like it's already been said, regular runs are better for gaining incarnate xp. Otherwise, if you have the time for multiple trials, speed runs will be better due to the increased astral and empyrean merits and components.