Fiery-Enforcer

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  1. Quote:
    Originally Posted by Johnny_Butane View Post
    As long as Brutes and Scrappers are buffed, healed a protected by their team and keep their same damage, and as long as their survivability is more than enough to survive solo and continue doing superior damage, there's no reason to play a Tanker ever again.
    I do agree with this, however this isn't a good argument. Do I have to tell you why?

    An AT shouldn't be balanced around teaming with other AT's. Using your argument I could say why play a Brute or Scrapper when you can have a full team of Corruptors?

    Also, you shouldn't have to be told this, but the AT's aren't balanced around IO's either.
  2. Quote:
    Originally Posted by tankman116 View Post
    hope u like it....it costed me 11.7 bil!!
    I don't like it. It's really not good, at all. Slotting PvP IO's in everything doesn't make the build good, just really expensive.

    Only 7.5% recharge and practically no defense.
  3. Quote:
    Originally Posted by PBaRmy View Post
    Id post my build but its not free.
    lol
  4. I did the same, started reading the books when the show was almost over. It's a great read even with knowing what happens. Now I just picture the characters from the show in my head while reading.
  5. Quote:
    Originally Posted by LSK View Post
    Ok that is not true, I did that farm once, ONCE, on my fire/fire tank, and my friend did it on there ss/fire brute. Guess who did most of the killing? My tank yes my tank did most of the killing and I also out damaged him in most of it.
    What farm are you talking about? I didn't mention any.

    And yes, that is true. A Fire/Fire Tank will not outdamage a SS/Fire Brute.
  6. Fiery-Enforcer

    Freedom League?

    If I can use free transfers I'm definitely in. Will have to wait till next issue for that.
  7. Quote:
    Originally Posted by Ghost_Ripper View Post
    Anyhow, I guess no one has built a better SS/FA farmer.
    Did you even look at the build I posted? Because it is better.
  8. Quote:
    Originally Posted by UberRod View Post
    Really if you want to farm, go with a Fire/Kin controller. That's the standard for farming currently. Fire/Kin/Fire with Fireball.
    No, it's not. Not at all.

    If you don't mind making a different charcter, roll a SS/Fire Brute, there's nothing better.

    Otherwise, you can stick with the Fire/SS and still do pretty well. There are a ton of SS/Fire builds over in the Brute forums. You can take a look at them because it'll basically be the same build as a Tank.
  9. Quote:
    Originally Posted by SuperOz View Post
    I'm sure they're very interesting characters, but obviously Tyrion being awesome or the others have zero meaning to me. I admit I'm struggling for a hook here, really. It could be that I wind up coming to this series after it's been on like friends of mine did after I'd watched two seasons of Babylon Five and raved on about it and they went 'oh hey, you're right!'


    S.
    Like others said, it's totally up to you to watch it or not. I'd say to at least watch the first episode to see if interests you.

    Personally, I think the series is excellent. All of the characters are fleshed out really well and it makes you really feel for them and really hate some others.

    What I really like is there are no good or bad people for the most part, it's all in the viewpoint of the different characters.
  10. I picked this up earlier in the week, but I have to wait till I finish the others to start on it. Currently reading A Storm of Swords and I think the series has been excellent so far.
  11. Fiery-Enforcer

    HP7 ll

    Quote:
    Originally Posted by Celestial_Lord View Post
    FWIW, I very much doubt I'll see the new Harry Potter film, as I have never seen any of the earlier ones. They may be good, but just not my cup of tea.
    Same here. I contemplated watching them or reading the books, but I've never taken the dive thus far.
  12. Quote:
    Originally Posted by Twisted Toon View Post
    Funny. I saw many arguments just like this concerning Stamina. The Dev's still caved in and made Fitness inherent. If they make the changes that you want them to make for PvP, then I fully expect them to revoke inherent Fitness as well.
    By removing TS and HD, you expect them to remove inherent fitness on the same grounds? What?
  13. You need moar recharge.

    Here's a better farming build, perhaps near the most optimal. It has over 60% more recharge. And no I don't have this slotted so I'm not posting any times.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1429;708;1416;HEX;|
    |78DA6593594F534114C767BA585BA0A540656B298BD0D2C2A51534710B5191046C0|
    |D84448D2FB5C240AFD6D2DCDB1A79F3C52FA00F3E98B8C4279F15C1E563B87C0A97|
    |77977AFA3F03D4B449EFEFCCFFFEE7CC993373B3F7E65A85B83F2B64CB8562DEB67|
    |3E7AD6A45B9B3F90D73D563DB83EBA6A53C42883EE8B9AC2A2A65AC54CBCACAAD54|
    |2C55DAA8147AF8D59C5A57255B19F3A6B2B672E7AA563EB8502A28F2548CBDC0B7B|
    |4B9593456CA4AAD05112E94EE9AB679D32C9A95AD00948CCAAF29CB2E98E5D6BD71|
    |D92C6D842E96CD55431751CD65F3768596E9A1CA12F41F9242FF6A2EB1E810222D0|
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    |6470C5799171E04802E849023B6474EAECCEB0B32EF90681D6086300F04781616AA|
    |F9BEDD29D14289A314AAA87D7757A3E39EAA51CFECCF802F8BE026D64F2B24F7843|
    |B23EF52D0D5A38A9BBE517CAF20F2169BBC0AA037F210ED580913F0C4AD4A613B54|
    |DC2FE8E9E01BD9900B7AA9D5BD5C1ADEAE0567571AB029421A83304B99420499D5A|
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    |C804763E4EC328BBDCD193C835788A719A71865B7896F100F848FE617D9AC3FF9DE|
    |6077A8EEA2319E52319E34318E3EE8FF1C9C47E639498C52847CFB8BE7BF149BEC4|
    |061BA6182960320DE4C99ED445278F419A9866CC308EB3FD0430B58BD26ED02C43C|
    |F325E439ADA66BC01D23B0CB6A79FA0671DD4C6946E638A2F57D8B5FF1D0AB1546F|
    |85C8344A5EACBAE4DAFF9E84ACD14FCCBBF63FC89AB75DD41B8178D9876988AF36C|
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    |E3900F516CD7236ED86320D5B81B949E6852D24DCA4C9332DDA42CD33792D62DF80|
    |77293E1CB|
    |-------------------------------------------------------------------|
  14. Well, I tested this a while back with the proc in Foot Stomp. I was able to get the proc to go off 3 times in a row for the full effect.
  15. Fiery-Enforcer

    Let's speculate!

    Quote:
    Originally Posted by Memphis_Bill View Post
    That doesn't resemble concrete at all.

    (Personally, I'm thinking/hoping dark/dark.)
    Yeah, that was bad wording. Meant to say it wasn't concrete.
  16. Fiery-Enforcer

    Let's speculate!

    I'd hardly call a post from 2009 anything, but concrete.
  17. Like others said, it's because you don't have a taunt aura. Enemies don't run from my SS/Fire Brute.
  18. Quote:
    Originally Posted by Kioshi View Post
    IIRC there was (or is) a suppresion of ten seconds after the proc got nerfed, so after the 5 seconds of 100% rech you had to wait 10 secs for it to be able to function again.

    I'll add rech bonuses to my recently PL'ed farming broot but I can say that in ambush farms it didn't show up everytime I used footstomp at the aggro cap, in fact it seemed less than half the times (the Howling Twilight icon that indicates the proc activated, but I'll monitor the rech bonus to watch it more closely)
    There's no suppression for the proc, or if there is it's less than 5 seconds.

    As for what the bug was for the proc previously, I thought it was that it had a 100% chance to go off.
  19. Soul Mastery. If you're taking the cone don't, it's terrible. Gloom, Dark Obliteration, and Darkest Night are awesome. Mu is better for farming though.
  20. Why are uncommons more common than commons?

    That has been my experience too.
  21. Yes, it's better. You get 7.5% recharge and 1.5% HP, which are both valuable set bonuses to Fiery Aura. Although, the proc is garbage and you can skip it and slot something else in its place if you don't care about the 6% heal enhancement.
  22. I just typed out a long post and then the forums decided to log me out before I submitted.

    Basically, heal decay and travel suppression were suppose to help balance things and have failed horribly at that. If you can out heal incoming damage, you should be able to out heal it, plain and simple. Travel suppression on the other hand was suppose to help out melee characters, which it doesn't. Without any suppression players are chasing after each other at the same speed (granted they have the same travel powers). Now, with suppression, they're still chasing after each other at the same speed, just a lot slower.

    Removing these two things from the zones would go a long way in making zone PvP more enjoyable. The mechanic is already available for the arena, I doubt it would take any significant development time to change this for the zones.
  23. Quote:
    Originally Posted by Fireheart View Post
    Between Impale and Throw Spines, my Spines/Inv has few problems with runners.
    That's because of Invincibility.