Feycat

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  1. Quote:
    Originally Posted by PleaseRecycle View Post
    You seem a little angry. Maybe you should calm down.
    Maybe you should stop lying? Just a thought. You've made so many outright untrue claims about what the game does and doesn't do, it's hilarious. Maybe go back and address that?
  2. Quote:
    Originally Posted by Mad Grim View Post
    I don't think anyone said CoH has everything GW2 has, or that CoH does everything better.

    What they are saying is that a lot of the supposedly "new" innovations in GW2 were done in CoH. Now, just because CoH did it first does not detract from the fact that GW2 did it as well, and without a monthly subscription fee.

    GW2 is a great game that does a lot of things right, but they didn't necessarily do all those things first. In fact, that's a good thing. It means they have looked at other great games (like CoH) and learned from them. And because CoH has been around so long, they can see the mistakes that were made as well and learn from those.
    Could you list some of those things? I'm not trolling, I'm serious. Aside from downleveling (and they do it by zone and not by team) I'm wracking my brains for stuff from GW2 that COH did first.

    Someone said "in the first 7 minutes, it's all stuff COH did first." Really? I am literally and honestly confused by people saying this.

    * He points out there's no sub fee - COH had a sub fee for 7 years and other games went f2p long before, including GW1, so COH gets no credit for that.

    * Eliminated fetch quests and backtracking. COH did this... eventually... by letting you call your contact and say "done!" BUT that's not the way GW2 does it at all, so I don't think COH gets to call dibs on this. COH STILL makes you talk to the contact first, then do missions for him until he gives you his number, THEN you can start calling in. With GW2, the mobs you fight/glowies you click on your WAY to the guy quite frequently count for the task he's going to give you. You get quest credit BEFORE YOU TAKE THE QUEST. COH has never done that. If I go to RWZ and kill 20 monkies, and THEN go talk to Borea... she's still going to make me go kill 20 monkies.

    * The same NPC gives you multiple options to complete the same quest. Nope, COH never did that.

    * Lots of non-combat activities you can engage in, in order to fulfil your quests. Nope. At one point we were promised that, but it just ended up being handwaved into Day Jobs.

    * Other people can't kill-steal from you, and everyone gets xp/loot credit for every mob you help damage. Um, no. COH still works on the MMO standard of "if they're in your party, they share credit, if not, first person to hit the mob taps it - and other people helping you REDUCES your xp."

    * Everyone gets their own loot and experience. Again, no. If you're all on the same team, you get your own loot, but the RNG is still sharing it between players and you still have to be teamed. In GW2, if a stranger and I cooperate to kill a mob, while unteamed, we BOTH get to loot the corpse, and we BOTH get full xp. COH does not do this.

    * Events/mobs "level up" depending on how many people are around. Okay, yes. When teamed, your missions get harder as you add players. When not teamed, things like the Rikti Invasions spawn more guy if there's more folks clustered around Portal Corp to fight them. However - and here's an important point - if 20 people have the "kill 10 Lost in King's Row" quest, the game does NOT spawn 20 people's worth of Lost, OR make them harder because there's 20 people there. GW2 does. Also, Rikti/Halloween type events are rare and random. For GW2, overland events are how the game functions, it had no missions.

    * Game rewards you for reviving each other. Nope. Not even those of us who have rezzes (and most of my characters were Defenders and Corruptors) got anything for rezzing other people. I get xp for killing people in GW2, not to mention more hands to help kill stuff, which in GW2 you actually WANT.

    That's 7 minutes into the review. Let's go to 10? Because I've only found ONE thing so far in the review that COH "did first," and it's pretty much in a completely different way.

    * Random world events chain together and lead to different things if you complete them. Um, no. In COH, if no one fights the Rikti, THEY STILL LEAVE. You don't have to fight them. In GW2, if centaurs come try to take over a warcamp... if you don't fight them off? THEY TAKE THE CAMP. And then all the soldier NPCs move to another part of the zone, and you have to talk to them, tell them you'll help them take the camp back, and then TAKE IT BACK. Or the centaurs get to keep it. Can you imagine how fun it would be if, when no one gave a crap that the Rikti were invading KR... they got to KEEP KR until a bunch of heroes showed up to take it back?? So you actually DO change the world, even if it's only a wee bit.

    * Rewarded for exploring in GW2. COH? You get badges, and some of those badges can lead to accolades, but for most of the badges in the game, they're just candy for rabid collectors (like me!) In COH, you get xp for exploring each point of the map, you open up waypoints that let you travel the map faster, you find events and heart NPCs, and when you explore the ENTIRE map, the game gives you a chunk of xp and loot for doing it.

    * Your skills are tied to the weapon your character is using, you can swap weapons in combat, and use environmental weapons like broken bottles or dropped sticks to fight off mobs. Um, no.

    Seriously, I love COH with all my heart and had no intention to quit playing... but WHERE are people getting this "COH did the good stuff in GW2 first!!" I seriously do not get it. Especially if they're using this review as their basis of comparison!!

    Quote:
    Originally Posted by Starsman View Post
    Again: Its cool if for you it makes no difference. I am only explaining so you see why for me (and a few others) it IS significant.

    There is a difference between running the same content over and over again with the same character, to having every single alt run the same content due to lack of options. The later was what people complained about in this game.

    Well... there is also grinding Trials and TFs, but I never bothered with that stuff.
    Um, you realize your last line kinda invalidates your point, right? For a LOT of people, running TFs and Trials was an important activity in the game, and it involved beating the same guys over and over. I killed Praetor White like 100 times on one character. And yet he was always there when I went back.

    Also, I assume you never did a radio mission? Because I rescued the same guys and fought the same named bosses in those things over and over and over.
  3. Quote:
    Originally Posted by Sureshot_Liberty View Post
    You must be a leveling fool if you've already seen the endgame. Is the leveling curve really that fast? (They had it turned up a notch or three in the last beta weekends, so it's hard to conceive of hitting level cap that fast.)
    It's not unless you push.

    It's like all the idiots in every other game that take their WoW-trained endgame brains, push themselves as high as they can as fast as they can, and then complain that there's no content for them and that the whole game was too easy.

    Then, of course, they make up stuff that isn't true about the game they missed, to pretend it's the game's fault and not theirs.

    Just like this guy.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    To be fair, 7 out of 10 "character creation" steps involve you picking what that video says. I'm not saying it's not railroading, since it is. "I got drunk in a bar and did _____ in my stupor" isn't exactly open to interpretation. But to me, the most restrictive aspect of Guild Wars 2 is the races. Having those hard-coded as pretty much the fundamental decision you make about your character does not sit well with me.
    And again, you needn't do them.

    I take all character cutscenes with a grain of salt. I HATE having words put in my characters' mouth, as an RPer, so anytime there's words I don't like... I ignore them. My character never said them. I spent 8 years RPing whether or not my character was actually choosing to do the instances in COH IC or not (really? Rescue that guy AGAIN?) and it's not hard to do.

    Some of them lead to interesting changes for my characters (wait, I chose my sire was a gladium and now I have to go ARREST him for BECOMING a gladium? Oh snap!) and some of them not so much (my character wagered a family heirloom on a DICE GAME? Um, no.) Just because the game says it, doesn't mean I have to feel those feels, any more than I did in COH when my character was a cop and not a superhero. You just mentally adjust those things.

    And if you feel like you shouldn't have to do that... well, that's MMOs for you.
  5. Quote:
    Originally Posted by Jack_NoMind View Post
    I just met you,
    and this is crazy
    but here's my global
    save the city maybe?
    Props to you, good sir!
  6. Quote:
    Originally Posted by SlickRiptide View Post
    This is not a "Plan Z" or any other plan to save the game. It's just something I'm curious about.

    If City of Heroes was re-worked into a Freedom Force or Skyrim or KOTOR-style of single-player game (possibly with a multi-player option,but again like a standard RPG, not a MMORPG) would you buy it?

    For me personally, the answer would be a resounding yes. Especially if it had modding tools built-in (which seems to be more and more the norm rather than the exception). Downloadable content? Yeah, I'd probably be into that too.
    Absolutely. I'd prefer a Minecraft-style home-server/LAN type game so I could play it with my husband, but absolutely yes.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Did I mention I would buy a single-player version City of Heroes if one existed?
    Actually? I would LOVE a version of this game I could play over a network, like Minecraft. That would make me so happy.
  8. Quote:
    Originally Posted by Mad Grim View Post
    Yes, most of the supposedly "new" stuff was done by CoH.

    Shared loots/xp, wanting help with bosses, encouraged teaming, the ability to call/teleport to contacts... and we did it while being able to jump more than two feet.

    Oh, and we can fly.

    However... it does look like a good game.
    Uh, CoH has shared loot without grouping? No.

    Wanting help with bosses is a COH thing now?

    GW2 doesn't encourage teaming. It makes everyone around on the same "team" without forcing them to group up for rewards.

    You can't call/teleport to contacts in GW2, unless that contact is standing right on a waypoint. You can teleport to locations instantly, which we could not do in CoH - Oro and bases were the fastest travel and they still involved at least 2 loading screens.

    I can jump more than 2 feet on several of my characters. In fact, I can come crashing down on them from quite a ways off and set them on fire while doing it. That feels pretty super.

    Quote:
    Originally Posted by Steele_Magnolia View Post
    Sure it's sold a lot. It's also buggy as hell with major server issues.
    No it doesn't, but how would you know?

    Quote:
    Originally Posted by Steele_Magnolia View Post
    Over 15,000 COH players have signed the petition so far. Those are informed and angry customers. Each one is an individual. En masse they represent a lot of income lost.

    1 x 15,000 x $60 = $900,000

    That's real money.
    Wrong again. Over 15000 **PEOPLE** have signed the petition. They are NOT all COH players. In fact, everyone in my LOTRO/SWTOR PvP guild (most of whom never played COH) signed it (they are gamers and many of them played SWG and understand the heartbreak of having your game shut off. Most of my family - none of whom played COH - signed it, because I asked them to. My Minecraft server members signed it, to support me.

    Many of those people have also bought GW2. So you are wrong all over the place, sadly.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Go on, tell me something that was really fun that you did in Guild Wars yesterday. I played for several hours this morning and I don't remember a single thing that happened. Either I've got extra-early onset Alzheimer's or that's because nothing did. Bonus point if you can tell me something that thousands of other people did not do in exactly the same way.
    I RPed with several people I'd never met before, fought off hordes of undead, discovered a secret location in the Grove with no purpose than to be beautiful, and fought a giant demon of shadow.

    Just because YOU don't enjoy the game doesn't mean it's unenjoyable pap.

    Quote:
    Originally Posted by PleaseRecycle View Post
    The difference is that City of Heroes at least tried to have a narrative, City of Heroes may have been intended to be balanced by was actually balanced by literally no conceivable definition of the word, and City of Heroes wasn't beholden to some weird concept of fairness that seems to exist here but especially elsewhere on the internet.
    There is a story. Because you're not paying attention to it doesn't make it magically vanish.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Hell, you can't team on the story quests, what's the deal with that?
    I'm seriously wondering if you ACTUALLY play the game or not. Because I've duoed ALL my story quests so far.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Maybe the issue is that I only like instances and Guild Wars basically doesn't have any. I feel that there is a bit more to it than that, though, and I sadly suspect that there will never be another game made with this one's design philosophy because the company brass wouldn't have it.
    Yes, it does have instances. Seriously, everything you've posted pretty much makes me think you're a troll who never actually played the game, you just read someone else's critique and ran with it.
  9. Quote:
    Originally Posted by M_I_Abrahms View Post
    All this to ask, is PvP as central to the game(s) as it appears, or was this guy just on a fringe?

    PvP is central to PvPers. I know that sounds trite, but hear me out.

    I played LOTRO for over 3 years. Got a lifetime account. I spent a LOT of time PvEing - got a bunch of characters to the various level caps, RP'd, crafted, etc. I also spent quite a bit of time PvPing. I had one weekly raiding night, and 2 weekly PvP nights. LOTRO had ONE PvP zone, where you went specifically just to PvP. I played on the monster side, because I didn't want to PvP with any of my elf-toons (just because, not because it didn't work for RP, I just didn't want to - it bothered me to see them dying repeatedly, whereas it did not bother me to see my giant spider squished 60 times a night.)

    As time went on and the game became slanted more and more to f2p and the repetitive, annoying content therein, I played PvP more and more. My RP guild fell apart and I spent all my time with my PvP creep guild.

    I spent probably the last year I played doing all PvP all the time. I only logged into the game to PvP. The only people I played with were PvPers. I made videos, and they were all PvP videos.

    Anyone watching my videos might conclude that PvP was an important or vital part of LOTRO. But it really really wasn't, it was the red-headed stepchild of the game, that people did when the mind-numbing PvE in the game got stale and you didn't feel like banging against the lack of top-end content anymore. But for some of us, it was the whole game.

    My understanding is that GW1 and GW2 are built with highly functional and important PvP aspects (as opposed to LOTRO's "go to this zone so we can ignore you" PvP) but, like everything else in the game, it is not necessary and one only does it if one wants.
  10. Quote:
    Originally Posted by Next_Spirit View Post
    I cant without sending a new ticket in.

    When I get home from work tonight i'll figure this out. THanks for the help.

    I am getting very impatient but I understand the situation. Just sucks I wasted damn near $60 for this and they wont do anything yet.
    It's not wasted, it's waiting for you
  11. Quote:
    Originally Posted by Coyote_Seven View Post
    Back when the nascent Furry culture was just beginning to actually grow and establish itself, the "go-to" characters to have *those* types of fantasies were Minerva Mink from Animaniacs, Babs Bunny from Tiny Toons, and Gadget from Rescue Rangers. *

    Before that, about all they had was I think Miz Ma'm'selle Hepzibah from Pogo.
    Thundercats, man. Thundercats.
  12. Quote:
    Originally Posted by Next_Spirit View Post
    Alright I just updated my ticket with all the info. I have done that before but no answer. But this is my one ticket now. The header doesnt say "Hacked account" just blocked login. Hope they read it. >.<
    I would seriously change it to "Hacked account" if you can.
  13. Quote:
    Originally Posted by Dark_Respite View Post
    One of the reasons why I tried to get the license myself (no joke) to make it. Sure, it'd have been all in machinima (I can't animate), but I was storyboarding a script, figuring out voice actors, and had made enough contacts with musicians that were willing to score any project I wanted to work on.

    Michelle
    aka
    Samuraiko/Dark_Respite
    You know, you probably still could. Do people care enough to sue a Machinma? I don't think they would...
  14. Quote:
    Originally Posted by Next_Spirit View Post
    Well I sent a total of 4 tickets due to frusteration without getting a reply. I realized that was a bad thing so I stuck all the info into one socket. Then I got a mass email saying that I cant send them so many messages.
    Right, but did you re-prioritize your ticket?

    Quote:
    Customer Support

    Our customer support team is prioritizing hacked accounts and other blocking login issues over other types of support requests.

    Hacked accounts - If you submit a support ticket for a hacked account, ensure it is properly prioritized by following these instructions. We're resolving prioritized hacked account tickets within 72 hours. If you have an older hacked account ticket that has not been resolved, it may not be properly prioritized, or the ticket may not contain enough information for us to address it quickly. Please update your existing ticket, clearly state that this is a hacked account ticket, and provide as much information as possible, including your account email address, your account display name or character names, and your 25-digit ''Guild Wars 2'' serial code.
  15. Quote:
    Originally Posted by Coyote_Seven View Post
    That debate has been going on since at least 1995. It shows no signs of being resolved any time soon.
    Ah, the anthromorph v. furvert v. fursuiter debate...

    Memmmmorieeeesss....
  16. Quote:
    Originally Posted by Next_Spirit View Post
    I won't blame it entirely got god dangit, it's been a week and they havne't fixed my account so I can play. I'm just bitter towards them is all.

    Account got hacked -_-
    That sucks. They're working on a 72 hour turnaround and lots of folks on Reddit are reporting getting their accounts back. Did you re-prioritize your ticket?
  17. Quote:
    Originally Posted by UberGuy View Post
    There's some sort of matter of degrees here, though. I don't know, it doesn't seem as open to, for lack of a better way to put it, origin of power for your characters. CoH's Origins, for all the crap they got, were almost a formalization of the idea that you could (sometimes poorly) categorize where people got their powers from, but the specifics were intentionally vague. Your powers in GW seem to stem from your race, your training/experience, and a few other fairly specific power sources. The ones that do feel more open are very specific to what we would think of in CoH as a single origin, like magic, or a specific kind of tech.

    I'm not trying to rag on GW2 at all. I don't plan to buy it, because I'm not particularly interested in what it has to offer, and because, I'm not interested in supporting NCSoft (except via CoH).
    Oh no, you're absolutely right about that. I don't think ANY game will EVER come close to being so open about character creation as COH - not just the creator itself and its insane amount of options, but the way the lore let you be just about anything. Mostly thanks to Portal Corp. You could literally drag a character from WoW into CoH and it worked just fine (because both games had cross-dimensional portals.) You could be a fairie, a catgirl, a sapient robot, and it was perfectly lore-correct. You could be an alien parasite and it was actually written into the game lore.

    The flexibility of THAT is one thing I'm going to miss with all my heart if we can't save COH.

    And I absolutely support people saying "I don't trust NCSoft and I won't support them." I honestly do. I just wish that people wouldn't attack GW2 and those who play it as a means of expressing their discontent. It doesn't have to be a with-us-or-against-us thing. GW2 doesn't have to be the scapegoat. It's perfectly capable to just civilly state you're not interested in the game or NCSoft and that's that.
  18. Quote:
    Originally Posted by Super_Ready View Post
    So, sorry all! I hope you can find it in your hearts to forgive me...
    "Sorry for causing all that cancer..."

    http://www.youtube.com/watch?v=WP3X0dSV9kI
  19. Quote:
    Originally Posted by UberGuy View Post
    Its presence in GW2 doesn't make GW2 not a fantasy setting. I mean, really, is anyone trying to claim that? Some of the posts on the last page or two seem to be trying to convince people it's not really a fantasy setting, because it doesn't have Orcs or Elves, and because it has steampunk pseudo-tech. Seriously?
    No, I think it's more trying to fend off the "it's just a generic fantasy setting," "It's just like WoW," "It's full of orcs" bullsh!t.

    It really is a cross-genre sort of setting, but sort of in the opposite direction as COH. COH was modern with strong fantasy bits - GW2 is fantasy with some strong tech bits. Both of them blend this stuff into the setting seamlessly, so Croatoa full of fairies didn't feel out of place in the same setting with Steel Canyon, and the Black Citadel and Rata Sum don't feel out of place in the same setting with the Grove.

    I think it's more trying to defend the setting from cries of "boring, generic sword-and-sorcery fantasy!" than trying to claim GW2 is not fantasy. I know I certainly didn't claim it isn't.

    Personally, I prefer fantasy. Most of my COH characters were based on Amber Diceless characters - quite a few were actual fairies. There's nothing wrong with someone saying "I don't want to play a fantasy game" or "I don't want to play a modern setting game" or even "I want to play a space game!" The problem comes when people say "I don't want to play a fantasy game, therefore fantasy games are boring/generic/stupid." It's not necessary to harsh someone else's squee to have your own.
  20. Quote:
    Originally Posted by Starsman View Post
    I don't hold it against him becaus he seems to have been puting a lot of work in another thread to defend GW2, since... well, he is enjoying it very much.

    I did feel I had to clarify the stuff here was not made up, though.
    Her.

    And "I posted links and then extrapolated them as far as I could" is still making stuff up, I'm sorry.

    The trollishness of the title has just exhausted me because focusing people's rage on GW2 even more than it already has is so unwarranted and counterproductive. I'm just so tired of it.
  21. Quote:
    Originally Posted by Starsman View Post
    I'm not saying GW2 is a bad game, I'm just saying it is another one in the pile of fantasy games and nearly nothing separates it from the rest (in theme.)
    I never said it wasn't fantasy. I said it matched Sam's description of what he wanted in an FF game almost perfectly.
  22. Quote:
    Originally Posted by Slazenger View Post
    Even if I wasn't mad at NCsoft I doubt I would want to play GW2 anyway.
    I went to my local Game store to see what was on offer now and saw 32 different Fantasy RPG games, 1 super-hero based game, 5 Football type games and misc. /e, sarcasm, Going to go out on a limb here and say GW2 was most definitely what gamers needed.
    The mechanics are what make it special.

    The story and lore are pretty good too.

    The graphics are phenomenal.

    So yeah.
  23. *sighs* Really, Starsman? :-/

    Summary of the OP: I made up a bunch of crap so that I could be snarky about making a different game the scapegoat for the fact that NCSoft no longer found COH a good investment, and created another thread to do it in because the first thread was getting way too reasonable and friendly.

    You win, bro. I'm out.