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Quote:No, everything in GW2 does not descend from the dragons. There's talk that the Sylvari may, but as of now, that's rumor.Doesn't everything in GW2 ultimately descend from the various dragons? That right there is your "magical wellspring." Throwing in some sci-fi and steampunk tropes as set dressing doesn't change the underlying genre.
Which, I will point out, is neither good nor bad. I don't happen to care for Fantasy games any more because ultimately they all feel the same to me. If you like it, super. I don't care. Doesn't change what it is, though.
Seriously, the stuff you post boggles me.
And no one's saying GW2 isn't fantasy. It's just not "generic WoW rip-off Tolkien-derived elves-and-dwarves" fantasy. -
Halloween USA just opened up near my house.
I am home with a set of 10 simple domino masks and 10 children's plastic capes.
Mail incoming! -
And as I pointed out, once IOs were added, ALL enhancement drops became (potentially) vendor trash (seriously, I still get DOs into my 40s, wtf is that about?) as well as about 70% of the recipes which aren't worth making or CHing, and a good portion of the super-common salvage drops. COH is NOT exempt from vendor trash. It has buttloads. Sure, the COH vendor trash is theoretically usable, the way a grey "goopy goo" trash drop isn't, but anyone who's been playing COH has vendored more Trap of the Hunter recipes than they could count :P
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Quote:Again, Ironik, you've clearly not played the game or delved into it to any depth. I played WoW from vanilla for about three years. I go back every now and then. I beta'd GW2 and am currently playing it. They are not alike except in the most shallow ways where they also share common ancestry with every MMO, including COH.I do NOT believe that "all fantasy is the same." In fact, a greater majority of my college education was dedicated to sifting the finer points of sub-genres. What I'm saying is that claiming that GW and WoW are vastly different is like saying cars and pick-up trucks are vastly different. They aren't.
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Quote:This.GW2 is definitely a fantasy game, there's no arguing that (just to be clear, the below is not a response to you).
What I find astounding is the amount of butthurt in this thread. Several people have said GW2 is just another "generic fantasy MMO." Which is pretty funny because it's not.
It's not that anyone's arguing it's not a fantasy game.
Just that it doesn't fit into the generic shoebox the haters are trying to put it in. -
Quote:And again, the backhand insult. Is it necessary?Fair enough if it's YOUR preferred genre. It's not MINE. I agree about what you say about CO and DCUO and the lack of good games in general. The point is, there are an awful lot more fantasy games around and in development than there are sci fi games full stop. It's a tired over used genre and every game that comes out based around it tends to just be a carbon copy of the previous one.
If you like that, then knock yourself out; more power to you. I prefer something different, innovative and imaginative than sodding mages and dwarves.
Just to lob that one back at you - how ignorant is it that people can't be bothered to actually LEARN ABOUT the stuff they're insulting? It's NOT a mages-and-dwarves game. It doesn't fit into the Tolkien pigeonhole of fantasy. It IS different. It IS innovative. Your dismissiveness is completely unwarranted. Fantasy =/= samey same.
If it's not your genre, why do you feel the need to come in and denigrate the discussion of it? The question was, aren't you people sick to death of the fantasy genre? The answer is NO, because the genre can still be fresh and interesting, if the game designers MAKE it so. Like they have with GW2. -
Quote:Um, GW2 isn't that.This is open for a huge ball of semathic fights, but for me:
A world dominated by magical creatures (don't have to be the standard variety) in a medieval-type setting (castles/keeps/forests/stone cities) where technology is either absent or the exception and not the rule. A world where travel is (most commonly, not exclusively) via domesticated creature mount or magical means.
A world where you fight dragons, golems, gods and magical entities (the later can delve into horror genre in a contemporary setting with the right approach, like TSW does) or perhaps other fantasy inspired races.
The world isn't dominated by magical creatures, or even magic. I mean, what's your definition of a "magical creature?" A creature that doesn't exist in our world? 90% of the mobs in GW2 are real-world critters, sometimes tweaked for appearance, and very few of them are inherently magical. I haven't seen a single unicorn, and dragons are the equivalent of an Elder God.
Technology is neither absent nor an exception.
Asura portals are technological, not magical. We've helped build them and seen the mechanics. And there are no mounts. -
How is that? With both COH and GW2 you have to find the nearest shopkeeper to sell your stuff, or go to the auction house to sell it to a player. The only difference is that in GW2 you can put stuff on the AH or in your bank from ANYWHERE in the world, where in COH you can only do that if you've earned enough vet rewards.
(Gotta say, getting /vault and /auctionhouse made my game SO MUCH BETTER, I was thrilled to see that functionality baked into GW2) -
Quote:NCSoft won't regret closing COH anyway. That's just a fact. Aside from the fact that it's, y'know, a corporation and has no feelings. Some of the employess may in fact already feel bad. Some never will. But the business heads who run the game are NOT going to change their minds about closing it.Sure. Great. With loyal customers like you, NCSoft might not regret closing City of Heroes.
That's why the Titan folks aren't even trying to work that angle. I'm not in this to make NCSoft cry sad, bitter tears. I'm in it to keep COH running somehow.
Quote:On another note (and not for a minute knocking the OP) aren't people just sick to the back teeth of fantasy genre games? I mean granted, it seems that all the games NCSoft has axed have been games that have been something other than poxy elves, dwarves and paladins and they've done so as a result of people not playing them very much, but what I don't understand is why.
World of Warcraft was a good game for a while. LOTRO was a decent game that had a ton of warts and balky game mechanics, that went south quickly. I don't think I've played any other fantasy MMO for any goodly length of time because they just weren't very good.
GW2 is GOOD. What I want is a fantasy game, with GOOD mechanics I can enjoy. Just throwing me a random bone with a pretty skin won't do it for me if I can't enjoy the game, otherwise I'd still be playing LOTRO.
Quote:So the OP is having fun in Guild Wars 2 and is man enough to admit this, rather than showing up to CoH rallies while Alt-Tabbing to GW2.
Quote:Yeah, Guild Wars and World of Warcraft are like night and day.
I mean, in GW you have the tiny little Asura, which use steampunk magic-science contraptions, whereas in WoW you have little Gnomes, which use steampunk magic-science contr--
Er, in GW you've got your Charr, a race of warrior feline humanoids who form unbreakable bonds of loyalty, while over in WoW you've got the Tauren, a warrior race of bovine humanoids whose loyalty has proven unbreaka--
Well, in GW you do have the Norn, shapeshifters that were driven from their homeland who can choose an animal form such as bear or wolf, while Wow has the Morgen, shapeshifters that were driven from their homeland who can change into werewolves...
Okay, okay, at least in GW you've got the totally unique race called Sylvari, who are not human or elf, but rather a humanoid plant. They spring from the Pale Tree and are a gentle people who nonetheless have mastered war, yet do things with honor and chivalry. And WoW has the boring old Night Elves, a peaceful people who were forced to war when their World Tree was damaged yet still behave with honor and chival--
Yeah, completely different.
Seriously, I understand your underlying point (which I disagree with) is that "all fantasy is the same," but you've not done your point justice with these particular examples.
To me, all sci-fi looks the same. Metal building, metal ship, metal suit - got it. Boring. Don't find it aesthetically or emotionally pleasing. Do not want.
As we say in some of the fandom circles where I hang out, YKINMK - your kink is not my kink. And that's fine. You don't need to denigrate someone else's preference just because you like something different. You remind me of all the jerks who find out I'm a vegetarian and spend the rest of the meal telling me how great their steak is and how dumb I am for not wanting one. -
Actually, probably 70% of the recipes that drop, a good bit of the salvage, and all the enhancements that drop for my characters are, for the most part, thrown on the CH or a vendor. I'm constantly having my trays/tabs fill up and flash red at me until I can stop and take the time to go throw them away. I IO my characters frankenslotted at 22, then at 35 then at 40, so almost nothing that drops for me is anything other than vendor trash.
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Quote:You can! They fixed that on... Saturday, I think. The only time you have to take mats out is for discovering new recipes through experimentation, because you have to move things in/out of the crafting table to see which ones work together. And they're working on making THAT something you can do out of the bank as well.I still wish you could use items directly from your storage when crafting, personally. Having to take them out just seems like an unnecessary intermediary step.
Quote:As I said, Guild Wars is innovative on the technical level, and quite a bit so. The only reason I have a problem with it is I wish it channelled its innovation towards reworking age-old MMO concepts entirely, rather than just giving them better support systems. Because, at the end of the day, that games is a very polished, very refined classic EverQuest style MMO. It has all the basics, they just work a lot better than they ever have. The trouble is that I just never liked the basics to begin with. It's a "green eggs and ham" thing - as appealing as you make them - and they are appealing - I still don't like green eggs and ham.
Mind you, I'm not saying other RPGs are "better." The only reason I like Tera over Guild Wars 2 is because I plain like the combat in Tera more, plus the animations are slower and more fluent. Plus, I like combat rooting and will always chafe at games that remove it. It makes things feel too "floaty." But the exact same problems I have with Guild Wars 2, I have with Tera ten-fold because it's still a Korean Grindfest MMO.
Wait... you LIKE combat rooting?? O.O
Oh Sam, sometimes I just dunno about you!! -
Again, there's zero proof these people were
1. permabanned
2. for afking with autoattack on
Seriously, just because someone posts that, doesn't make it true. MANY people have been outed as saying that and having done something much more obviously bad, or for having simply been hacked and locked.
The problem really is the "You've been banned" email, more than anything else. Because it gives you zero information, and then you have to chase CS to find out if there's anything you can do about it.
And again, they're working on it. I'm not giving them any slack on how much that email frankly sucks, but they have been fixing things in a very timely and responsive manner so far. I'm pretty sure that'll continue. -
Voted, asked my guild to vote.
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They're about as major a part of the game as street sweeping is in COH. Which is to say, not very and eminently avoidable if you want to (and I do.) The only ones that are even mildly required are the ones which go up to vistas, which 1. are not very hard or puzzly, and 2. only necessary if you're the kind of person who NEEDS 100% completion in every map. (I do, QQ)
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Quote:Nah, I didn't think you were slighting PvPers, it's goodI'm sorry then, I only intended to offer a possible reason why we hadn't seen PvP mentioned yet. I meant no slight against anyone that likes PvP.
You're probably right that's why we hadn't seen it mentioned. I just got out of a WvWvW session myself - whew! Intense! -
Quote:And that's exactly the attitude they're looking to change.Exploits will never stop. Some players will always look for the fastest easiest safest way to do something. Look no further than the AE in CoH, specifically fire farms.
The only exploits that deserve bans are things like duping, account hacking / stripping / etc. Finding something that provides a better risk/reward ratio just needs to be brought in line with the arbitrary standard set by the game designers / people who run it.
AFK farming is nothing new to a lot of games, banning people for it (perma) rather than fixing the exploit is just lazy. It also hints that the game thinks it has a very expendable playerbase.
It's not ok to do it in GW2, and if you get caught, they actually enforce their user agreement.
Personally, I think it's fantastic.
Plus, it's not an either/or situation. They're banning/suspending people for it AND fixing the exploits. It's win/win.
BTW, most of the people who were permabanned for the karma exploit? Bought another copy of the game. And many of them posted saying "wow, I had no idea you guys would enforce the rules, but good on you, my bad." -
Quote:And there should have been, if they wanted the exploits to stop. Anet does want the exploits to stop.And the AE farms may be a great example. Despite the public warning, I don't recall there ever being any mass banning due to it.
Most of the bans are of the 72 hour variety, not perma-bans. The only way people get perma-banned is by exploiting something in a huge way (the karma weapons exploit is an example) or by goldspamming/hacking.
Again, you only know this poster's version of what happened, which the Reddit posts show is not very reliable, and you don't know what CS will say when they investigate his ticket. It's very possible he's been locked out because he's been hacked, and that's why he thinks he was "banned for nothing." -
Quote:No I didn't. I seriously can't tell if you're just trolling in all the GW2 topics or what.Nonesense? You just said youreslf that ArenaNet punishes people for bumping into their bugs!
I said that they ban people for EXPLOITING the bugs.
People know damn well when a bug turns into an exploit. People knew the AE monkey farming (To name just one) was an exploit. They kept doing it, and in fact were advertising in channels that we should all quick do it before the devs squashed it. It was giving out insane amounts of xp on an extremely weak foe.
When people decide to deliberately take advantage of an obvious bug, then yes, they're exploiting. They're not "bumping into" the bug. They're roping it and riding it and milking everything they can out of it.
So if I leave my door unlocked, then robbing me should not a crime? -
Quote:No, what I was disputing was the "CoH players aren't PvPers so they won't want to talk about PvP" assertion. (Yes, I know I'm paraphrasing.) Because CoH players may be PvPers, just not here where the PvP sucksI'm sorry Fey, but I don't find it the least bit odd that a game that (by the devs own admission) has a community that is overwhelmingly PvE oriented hasn't mentioned PvP until someone who is actually interested in that playstyle shows up and mentions it.
Quote:Well, let me compromise
I can agree to keeping the busywork of foraging and inventory management if it were the ENTIRETY of what passes for crafting. OK, fine, include foraging as a significantly cheaper alternative to buying the resources you need, but make crafting itself a game.
<snip>
Back to crafting: It's not that I dislike foraging and inventory management... I do, but it's not JUST about that. The problem is that there's nothing to crafting in most games BEYOND foraging and inventory management. There's not "game" to it. The "game" is in finding the resources. The actual crafting is nothing more than a button press.
To be fair, I never played SWG, where craftsmanship was actually important, but GW2 actually does have some fun "more than a button push" crafting things. Discovery.
The only craft I've delved into is cooking, but there's a ton of importance to discovery. Like any other MMO's crafting, when you learn a craft, it gives you a bunch of basic recipes. You can sit there and craft 50 chicken broth to get to your next skill level, sure. Or you can make pasta noodles... then chicken broth... and see what the game will let you do with it. Adding pasta noodles, chicken broth, carrots and onions to the crafting table lets you make Chicken Noodle Soup, which gives you a discovery xp bang, and that particular food gives you better buffs than eating plain chicken broth does.
I know it's not exactly fixing the boredom of push-button crafting entirely, but I think it's a step in the right direction.
Quote:The quoted parts you are replying to were not in response to you, but I can tell from the history in this thread how hard you seek out chances at cutting the game title down at every opportunity.
Quote:More specifically - don't ask me to choose what I did when I got drunk and let me choose between losing a fight, passing out or losing an heirloom. Just don't bring it up. I know you then can't tell a story about it, but that's fine. I can tell that story, myself. You just need to give me the tools. Because if you try to define a story rigidly, then you're not really passing me through character CREATION, you're passing me through character SELECTION, and I really don't like any of the options. What if I wanted to play a Norn runt who has an inferiority complex and is really sensitive about his weight? What if I wanted to play an Asura bruiser who don't care 'bout them sciences and just wants to break with tradition and be a bounty hunter?
Quote:I think it's hilarious that in Guild Wars the mechanics were so colossally retarded you couldn't even jump. So they added jumping to GW2... and felt the need to add jumping puzzles. First Person platformers are easily the stupidest thing I've ever encountered.
And cool, raids. Not.
Also? You can't go into first person in GW2. And if you don't like the jumping puzzles, you can ignore them. I do. I suck at jumping :-/ Seriously, I could never even beat Super Mario, and Prince of Persia kicked me in the face, stole my wallet, and ran away laughing. So I don't do jumping puzzles.
Quote:The underwater stuff looks like flying in CoH. I introduced some people to CoH and the single hardest thing they had to wrap their heads around was the three-dimensional nature of this game. Bad guys above them on buildings or in the air, mission entrances under their feet... players used to regular MMOs find this stuff game-changing, but we take it for granted. There was none of that in SW:TOR.
They are tweaked, more than slightly in many cases. I don't know, have you actually played? A lot of your complaints are mysterious to me. -
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No, that's a person SAYING they were banned for nothing.
On Reddit, people were invited to submit their account names to had a CS person delve into what they'd done wrong. Several were hacked and had no idea their accounts had been spamming goldselling. Others had been totally vile in chat - like calling people n*****rs and f****ts and things of that nature. Others were botting, which is what you're seeing those people banned for.
Anet (rightly) does not want you weighting down a button so you just attack whatever comes in the line of fire and going AFK while you gather xp.
It's entirely possible that once these folks' tickets are actually processed, the ban will be lifted, as it has done in other cases. However, it's been made very clear to the playerbase that Anet wants to run a clean game as much as they can.
The permissive behavior of other MMOs to this sort of thing has led folks to assume they can exploit whatever they want (monkey farm LFG) and the devs will eventually hotfix it, but they won't actually punish anyone. Anet actually punishes people, and those of us who play fair are pretty happy about it.
The worst thing about it (IMO) is that the "you've been banned" ticket contains no real information or specifics. It's something they're working on, but right now it just says "You've been banned for violating the user agreement, appeal through X channels" basically, which really isn't good enough. -
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It really isn't. I love the fact that the choices you make actually change the direction the story goes in and the specific scenes you see. I've got 2 charr and 2 norn characters and they've chosen different backstories and picked different directions during the cutscenes, and have radically different stories.
It would be nice if you could feel your choices made more of a difference in general questing in most MMOs. What if when you failed to rescue the Rikti negotiator hostage, it actually meant you went into the next mission totally blind? Or that you had to sneak in instead of engaging in any combat?
Personally, I like the *system* - just as an RPer, I don't care to have my backstory handed to my by the devs, and then to have that story in common with everyone else. Taken as entertainment though, it's highly enjoyable.