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Posts
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Joined
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Quote:That's ... how it works now. You pick your powers and then after all the powers are picked, you place slots.I wish you pick powers then get to slot them all at once, much like Mids. So annoying when you notice you missed 1 slot and have to hit back and do everything over after the 1 missed slot.
And I have my Mid's set up so that I pick powers/slots as if I was leveling, heh. -
I like the new animations just fine. There just aren't enough of them and I would have liked more of the already-existant animations rolled in as options.
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Yup, it's WAI, it's always worked like that.
Personally, I wish it would respec the same way it levels - power, slots, power, slots, power, slots, slots, power, slots, slots, etc. -
It's not like these things don't already exist in the game. I for one would really kill for the stationary wrist-gun attacks the Clockwork have.
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I just wanted to be able to choose from all the currently-available animations for each attack. I do like the new animations, they're well done, but we still can't really choose emanation points, handedness, or simulate any sort of "tech" explanation for blasts by making them all come out of goggles/eyes or wrist/single hand etc.
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Quote:Hehe, my husband and I on the aforementioned duo ended up in one of those rooms with the T-shaped balcony above with access to the 2 offices, and a square room below (everyone knows the room, yeah?)Also... Knockback!
With the two players hitting the same foe with knockback... I love it when we're doing that in opposite directions!
Husband's tank was on the top floor and knocked a baddy down to me, I was on the bottom floor.
I used Levitate to throw it back in the air. Then he would punch it at the top of the arc. Then the baddy would fall back down out of his reach until I threw it back up to him.
It was the funniest thing I've ever done in this game, both of us were crying we were laughing so hard by the end. -
I'm really glad I patched with Leandro's "pirate" patch that put inherent Fitness in... I'd never have been able to get all my respecs done without it!!
OTOH, I can't wait for the new "official" version so I can play with the Incarnate stuff! -
Quote:Well.... everything, absolutely EVERYTHING the devs have put into the game so far as been for "you," being people who aren't interested in rushing to 50, don't need to be 50 to access the content, low-mid level content updates/addition, etc. That's part of what I love about the game!I do think it's a bit of a shame that the devs put work into content I'll never see, particularly if lots of other folks feel the same way. I will probably try some of the arcs on my 50's just to try and support them in it. But I'd like the devs to do some things for me, too, that maybe some of those other players who want the raid content would think was a waste of time. And I'll feel better about getting some of that if they get their content as well. I don't really want the devs to design the whole game for me.
This is the first of the "end game" content and there will no doubt be more, but I honestly can't bring myself to believe that the devs who've kept this game alive for the last 6 years will be putting ALL their energy into JUST end game content. -
I've actually been more surprised by the movement boost! I always took Stamina, so all my respecs were pretty much just moving into inherent fitness so I could fit some fun single-slot powers in (mostly ones I plan to fill with LOTG +rech, yay!) but I was amazed at how much faster I move now! THAT is definitely a bright spot for me, as the base movement rate is SO sludgy. Being able to slot a run-speed IO in Swift right off the bat makes it so I never have to turn Sprint on, which in the end, also helps with blue issues
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Honestly, you can just advert for a team and just roll to 20 in a couple hours. I've started doing that when I have villain ATs I want to play now, since I did every single yellow arc at least once already.
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Quote:LOL I'm exactly the same way. I don't want people poking at me or talking to me or noticing me while I'm respecing, I dunno why!Maybe it's just me but I like to be in a secluded spot when I respec a character. I feel like the character is vulnerable while he or she is just standing there, no powers, no enhancements. I've used the third floor in the back of the University. Or the back wall of a vault.
I go down that little tunnel in the RWZ where Lady Gray is being held in the RWZ story arc. It's like a morgue or something (seriously, there's body drawers) and NO ONE goes there.
I have no idea why 90% of my characters ended up going to the RWZ to respec there, LOL. I'm so neurotic >.> -
Oh my gosh I almost forgot ragdoll physics!!! EEEE!!!
My husband and I have an Invul/SS tank and Storm/Mind controller combo and we NEVER stop laughing as we hurl guys around in all directions, off balconies, down stairs, up hills, into corners, on the ceiling...
The BEST is any outdoor instanced map with the glowy blue walls. You can stick guys up there!! We spend hours doing that! -
Quote:Err.... I'm sorry, Amerikatt, but that's flat out wrong and offensive to boot.I stand by the highlighted snippet. Anyone who has played this game for even a short bit of time knows that there are people for whom the destination -- not the journey -- is the main draw of this game. Such people spend inordinate amounts of time in the AE building filling up their character slots with Level 50 characters, yet such people do not have even a rudimentary grasp of how to play the character.
[COLOR=lime]For those of us who enjoy roleplaying, we will choose certain characters to gain Incarnate assention. Just because Batman cannot change the course of mighty rivers does not make him any less viable a character as Superman or Wonder Woman. In their own way, each is an Incarnate [COLOR=pink](Brain, Brawn, and Heart, respectively)]
I'm a roleplayer and have been since I was 12 years old which was... a very long time ago. I never play a character that I can't, in some way, "live" in their mind and see the world though their eyes. I am totally incapable of playing a character "just" because I like a game or a powerset, if I cannot love the character. I RP during missions, I RP on teams, I RP wherever my characters are and whatever they're doing, except in very VERY few instances where I feel the need to go OOC because I feel sick or tired.
Yet I have 5 50s, and 3 more at 47, and more in their 30s, and all of my 50s will be getting their incarnate slot. To be frank, the concept of most of my 50s is that they're already "incarnate" in some way, so for me it's less a matter of going through the same storyline everyone else is ("Hey you drank from the Well too? So did I!") and more tying the powers they are receiving into their personal stories. Because the game and its mechanics do not rule who my characters are.
Quote:Another thing: Notice that with the way you phrased this, you are telling me that I must not be a roleplayer. You further claim that all roleplayers will chose certain level 50 characters to become incarnate and some that won't.
Quote:Amerikatt,
I honestly do not think that Sam nor Dechs are twisting your words or even going out of their way to pick your posts apart...
I also do not believe that your intentions with what you said was bad at all, nor what they are saying, however... What you wrote does say what they have claimed. -
Quote:This is why I was really sad when they moved away from the original concept of CoV taking place concurrently in/around/underneath Paragon and moved it to its own game with zero contact with other characters except via the PvP zones.Personally, I don't think there is any way to stabilize the two sides without completely scrapping the Rogue Isles and doing away with the whole "Arachnos stooge" concept. When you're a villain, surrounded by villains, in a land run by villains, there's not much point to being a villain.
Many of us wanted to play/RP villain nemeses to other RPing Heroes. Being completely cut off from them meant that we had actually been *better off* when we were RPing Hero ATs as being evil than if we went to the Rogue Isles and sat in our glass box. -
Super sidekicking. Oh the joys of not having to juggle sidekicks anymore! No more trying to work out with friends who needs to log onto a character within x levels so that someone else can play! And no more dreaded "You are too far from your mentor!" when flying through Founder's Falls, just before a sniper picks you off like a bug!
The level-restriction removal of RWZ! Now my friends who prefer villains and those who prefer heroes can all get together and run missions, no matter what level we are, as long as there's at least one person 35+ to talk to Borea! Yay!
Oroboros. Oh, lovely Oroboros, with your flashbacks and your convenient travel, how I love you.
Character customization. Incomplete, but so very wonderful. Instead of looking like Every Other Level Capped Character in the other MMOs I played/play, my characters can be uniquely themselves no matter what drops they're "wearing" or what their level is.
The fact that pretty much any character concept can fit into this game's canon. Want to be someone from another dimension? C'mon in, Portal Corps got a door to everywhere! A fairy or ghost? That's cool, we got a whole zone fulla those! A terribly deformed mutant? Excellent, you'll fit right in! A bug-person, werewolf, vampire, radioactive child, catgirl, monster, reformed ex-con, cop, alien... it all works!
Willpower. Oh, delicious willpower. I would have you a secondary on every character if I could...
IOs. I find them deliciously addictive, especially when combined with Mid's Designer and a hefty case of OCDWay to play into my flaws like they're advantages, game!
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Man, I hope so! I remember the original Rularuu invasion, that was awesome. Here's hoping for another!
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I agree, actually. I wanted the option to use animations that already existed for any blast, so that I could have all my powers come from the same hand/eyes/etc. A lot of the new animations are clunky and weird looking - and so far the only animation I like are replacements for animations I already liked.
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Actually, I can't get Titan Network to come up either.
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Quote:You'd have to take into account people with leveling pacts.But the fundamental principle is that all XP takes some activity to earn. That activity is highly variable. But if you could find the right set of metrics upon which to measure activity, its possible to correlate an "activity metric" with XP. When there is a huge imbalance between the two, it implies that an exploit is being used. In the case above, while there is a sudden burst of XP as four AVs are suddenly taken down, that is at the end of a huge amount of work in setting them up for eventual defeat by attacking them, debuffing them, controlling them, etc. Theoretically speaking, that could be measured.
My husband has far less playtime than I do. We are in several leveling pacts. His logging into those characters usually results in him gaining 1-5 levels instantly without so much as moving a foot. It would suck hard if he somehow became caught in an exploiter net because of something the devs put in the game.
Oh wait.
Seriously? -
Okey dokey....
I'm puzzled by how you even play the game, honestly, if a short mission arc is too much for you. 90% of the game is mission arcs. -