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Posts
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Joined
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It only glows noticeably in dim/dark lit conditions, but it's still working for me, anyway.
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Thanks TopDoc! This is awesome!
I've got 3 ticket farming toons - one at 50, one at 25, and one at 35. This is because 50 is good cash, 25 is where I frankenslot my "baby" toons (instead of SOs, my toons get a full set of random IOs) and 35 is where I start slotting their "grownup" build sets. So mostly, I farm for myself and my own use, with the excess sellable recipes in sets I don't use going on the AH for cash.
I've now converted the 25 and 35 to CEBRsI'm quite pleased with the whole process, and with double xp weekend now, I've got a good supply of nice, solid sets like Red Fortune, Reactive Armor, -KB IOs and the like to throw into my characters as they level! Woo hoo!
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I'd like to join the chorus asking for in-game acknowledgement of the costume changes. A little 3-4 mission arc would be super, but even the minions chatting about their new threads before they get aggro'd, or civilians talking about it, would be appreciated.
Thanks for listening, David! <3 -
Can we please fix the "disappearing health bar" bug? It's fairly new, but it's REALLY bothersome.
How are steampunk shirts broken now? -
So do we get these pieces then???
TAKE MY MONEY! -
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Quote:No one's said they don't deserve any consideration.See, I think you're not really seeing my point, here.
I'm not really down on limits. There has to be some sort of limit and the "right" mix is going to be different from game to game.
I'm talking about an attitude that free players don't deserve to be treated as having any value before they've pony'd up some cash.
I wonder how quickly you would have subscribed to that PvP WARgame if the development staff and the subscribing players had made a point of treating you like a freeloader who didn't deserve any consideration at all, let alone the consideration that you were already being given?
What's being said is that they are not CUSTOMERS.
They clearly have value, and will hopefully enjoy themselves enough to become customers. I think the game is good enough that it will clearly attract them to do so.
But the fact remains that, before they do spend that money, they are not customers. They are potential customers, and enticing them to become customers is the name of the game.
I was not given any consideration as a human being in that Wargame, believe me! Have you played it? LOL -
While I can't help thinking it's tacky, part of me would totally take part in both of the examples in the OP, so I guess I wouldn't mind all that much.
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Quote:Sorry, I can't agree with you.Making an official policy of treating freems as bums is poor business practice and a great way to insure that you NEVER convert them into paying customers.
I AM the demographic that you folks have been talking up. My husband and I shop around MMOs (this is home, but we visit other places!) and quite often that involves downloading the free trial, or freemium version of the game. Most MMOs have the 7-10 day trial deal these days. There are ALWAYS heavy restrictions places on those trials. Some of them won't let you level/rank past a certain level, some won't let you send tells, some won't let you join guilds, some won't let you use vendors, etc.
In no case have we EVER been dissuaded from buying a game or subbing to it by those restrictions, because we recognize that's part of the point of the trial. In fact, I subbed to one PvP-based MMO (based on a popular miniature game) because I enjoyed the lower-level game so much that being restricted to unlimited time played at rank 10 wasn't enough for me. I was incentivized to pay by the fact of the restriction. Had it been possible to play all the way to 40 without paying, I wouldn't have paid. When I played the MMO-based-on-the-oldest-P&P-RPG, we never subscribed. You didn't need to. You could play as long as you want, for free, and leverage the game in ways that allowed you to do pretty much everything without ever paying, so we didn't.
Incentivizing the freebs by showing them how great the game is and letting them see how much BETTER the stuff just out of their reach is, is a GOOD idea. Especially considering how cheaply Paragon is selling a Premium membership for. -
Quote:Yes, yes you can.You can't take that attitude when you're running a freemium game.
Customers are spending money. That's what they are there for.
If it costs you $5 to be able to team, because you're bumped up to Premium, and you can't be bothered to spend that, then no. You don't get to demand anything. You're a tourist, except you're not even spending tourist dollars. You're a bum.
I can't stand blind invites. Cannot STAND them. The less people allowed to randomly invite others, the better :P -
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Actually, look again. My guild is pre-registered, and if you look at the pre-registered guilds, the scale is far FAR weighted toward darkness.
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I hate to say it, but this is a really good example of a small bit of information being given out and blown into a certainty about an erroneous assumption. All the declarative "it WILL work like this!" statements in the OP are really sort of jarring.
I didn't see the wishlist and assume it would be useable by others - and not JUST because it's been discussed in at least three threads now - but because my bn.com digital book wishlist only works for me. It's the place I throw titles I hear about on NPR or read in a review that I want to remember to pick up later. I wish to own them, eventually. It has nothing to do with anyone else being able to buy them for me. -
Really LOVE that take on Serafina, Dragorian! Once again you hit it out of the park, for me.
I wish we could get some damn sandals or slipper that DON'T have the stupid socks though. Really? Who wears socks with their sandals??? -
Quote:Really.... do not like. At all. Not sure why, the Tech pattern and the too-bright colors just do not work for me.Here's a slightly different take on a "tech" Valkyrie for Steel Canyon. I deliberately changed her color scheme to a Silver and Gold and used Ulterior styling for the chest, gloves, bottoms and boots. The Chest Detail is an Enforcer 2 piece, for the obligatory "bronze bra" (albeit, golden in this case) and used Alpha Shoulders rather than the much more expected Valkyrie Shoulders so as to keep her look from becoming TOO stereotypical. I also swapped out the Tech Belt for a Jewel Belt, simply because it looked better (to my eye). For the body sliders I gave her long legs, wide hips and wide shoulders for the "superheroine" look, after which it was just a few trips to ICON to burn tailor tokens to get her height (approximately) right.
Quote:Of course there is. When I first saw Serafina back during launch I came up with my forum namesake to show that a good Djinn costume could be done without making a streetwalker. It has changed over the years as better costume parts are added but has essentially the classic genie look...not thigh high boots and bikini bottoms. -
Ooh, I like Dragorian's Valkyrie best so far!!
I really hope that Noble's browsing this thread and seeing just how much the community cares about even the little NPCs in this game!And I hope they use some of these designs!
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Can I just say I love this thread and this community? This is exactly the reason I can never quit you, COX!
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I've gotta say the most appealing looking of the signature characters for me are:
Mirror Spirit. Costume, face, everything - she has it ALL. And I want it.
Scirroco - I love this guy. Love the way he looks, love his powers, love his backstory. Seriously.
Back Alley Brawler and Marauder/Praetor White - Dear BAB (who is my official level 2/level 50 trainer and has been since 2004) and the affectionately-known-in-my-circle-of-friends "Praetor Scaryface" are totally awesome. They look like what they do, and they ooze personality. Even BAB, who's the much simpler of the two, just looked like a guy who can totally take care of business, then go out to a bar and have a blast. -
To me, challenging is doing something that was hard but pulling it off. Whatever that hard thing happens to be - a boss that I'm not strong against, overpulling a whole room, some TF events.
Where it gets into "artificially difficult and frustrating" is when I feel I'm trying to win against the mechanics of the game engine, not the NPCs necessarily.
I'll give an example from another game, because that game had more "I'm fighting the engine" moments than any other game I've played. There was a certain boss which you had to fight in a small, locked room divided into 9 grates. Periodically, one of those grates would start to spark up little flames - and a few seconds later the whole grate would be engulfed in a massive fireball that would one-shot most characters who hadn't moved their butts off it. The problem was that any spellcasting (especially healing) rooted you. So if you started getting sparks as you were healing - you were dead. Nothing you could do. You couldn't interrupt the induction and you couldn't move. Also, any amount of connection lag could have you assuming you were safely away, while the game still read you on the wrong grate - boom, dead. And of course, if you were the only rezzer in the group, you had to run all the way back to the dungeon to "punish" you for daring to be doing your job when the flames hit you.
THAT was not fun. There was no amount of skill that could compensate for the ENGINE'S ability to just one-shot you without you being able to do a single thing about it.
CoX only has a few things that come close - the fact that "squishy" ATs have absolutely no inherent mez protection is one of them. You can play a scrapper/brute/tanker, and do good/high DPS and totally ignore things like Carnie Illusionists and CoT mages, but you can be on a defender with nothing close to that amount of DPS and get held-hit-dead without being able to do anything about it if you've already used up your breakfrees on previous mezzers. End drain can be another one of those, though it's much more eglitarian - both scrappers and defenders fear the toggle-drop!
So in other words - challenging is something hard, but that you can live through with determination, teamwork, the right insps, what-have-you. Frustrating is when you just get zorched without recourse. -
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Quote:Well, wouldn't you think that would ENCOURAGE them to make a big fanfare and show their design plans on their own terms rather than letting us just be surprised with it and flip out?"we were unable to present this revamp on our own terms" means that they could preface this with an explanation of what they hoped to accomplish, why other decisions weren't done, and what this means going forward. There's a good chance that this wouldn't change a person's opinion on the merits of the work, but it would give them insight in the devs' rationale, and that can help channel the discussion into more constructive directions.
I'm honestly willing to bet that a lot of people could have been suckered into accepting the CoT revamp if they'd had marketing dress it up some. I don't think most of us would have been HAPPY with it, but right now it looks like they were just going to SURPRISE us with it, and the howls would have been even louder. -
Yes!!!
Quote:[*]Eye appearance separate from face map.
Quote:[*]Shape sliders for eyes.
Quote:[*]More head polygons, or at least a better bump/normal map.
Quote:[*]Animated hair.
Quote:[*]Longer skirts.
Quote:[*]Skirt physics.
Quote:[*]Four, six or eight-arm cossie option.
Quote:[*]Jiggle physics.
But I would really really like flat sandals that don't have knee socks. Seriously? WTH is wrong with people? Who DOES that? -