Feycat

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  1. This would only be pay to win if the warwolf temp was actually, y'know, WINNING. It really isn't that great, and it doesn't last that long.
  2. Quote:
    Originally Posted by Grouchybeast View Post
    That would still lose from the search interface good arcs whose creators don't play any longer. Maybe it would be possible to have an arc reactivated by someone other than the creator playing through it? There could be an option in the 'Played Arcs' page to show inactive arcs.
    I think that would be a small price to pay for having all the inactive test and broken farms and missions whose play-through no longer works removed from the interface.
  3. /signed

    I desperately need this emote for my staff character's concept. Staff will not be out before the emote vanishes. I am sad.
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    This is a fair point. One suggestion I have seen before for handling this is to make all existing arcs "inactive". An inactive arc remains in the system and retains it's rating/plays but will not appear in player searches until the arc creator goes in and re-publishes it.

    The advantage of this is that in addition to avoiding issues with arcs losing their ratings it also avoids the issues associated with an arc creator who has lost the locally stored files for their arc.

    All in all though I like the suggestion, clearing out the old, broken arcs from the system seems like a very good idea to me.
    That seems like a good compromise. I suggested a full wipe because of the memory drain on the AE system in storing all those arcs, but putting them in an inactive state where they can't be used until the author re-publishes them is better for the players in the long run, even if it costs a bit more memory.
  5. When large mission-altering patch changes go live with regards to AE, please considering wiping all the non-dev's choice/guest author arcs from the interface.

    Many, many of the arcs currently in AE are unusable thanks to various changes, and their authors are uninterested in updating them.

    Those authors interested in continuing to work with AE will tweak their missions and re-upload them.

    Those who are gone, or no longer interested, won't keep clogging up the AE interface with missions that are essentially dead.
  6. Quote:
    Originally Posted by Golden Girl View Post
    I'm just going by what Positron said the other day
    And Positron is often deluded about what he feels the playerbase should like. News at 11? :P
  7. Quote:
    Originally Posted by Golden Girl View Post
    and players like playing them.
    That's a very debatable point and erroneous as a blanket statement. SOME of the players like playing SOME of them.
  8. Agreed, that's completely obnoxious. Why would people ON YOUR TEAM phase out?
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Tripe.There is and never has been ANYTHING skill based about number crunching and hoping like hell you don't happen to miss that last attack when fighting the Boss.

    I REMEMBER the old game (ok, post EDN but at least three/four years ago). I remember the scampering, rock strewn runs through the Hollows. I remember slogging from one bloody end of the city to the other because the gods damned contacts wouldn't give me their stinking cell phone number.
    I remember cussing out the fact that every other blasted mission was either a Defeat All or searching for 5-10 glowies, shoved in the corner of an Oranbega map. I still remember wishing that whoever had put all these smeg-bloody-tastic 'Hunt 25 mobs' missions in everywhere would kindly drop dead.

    I also remember the pre-stamina years. At no point did I think 'Oh well, I might be sucking more wind than a punctured bagpipe being stamped on by an angry Scot, but by golly at least it makes me think about my builds!' At pretty much every other mob I was thinking 'Please, get me to 22. Let this not suck as much anymore...' There was nothing 'tactical' about when you took Stamina, because nearly everyone (not the nearly) had it anyway, and three slotted it as soon as they could so they could stop being so blue-empty all the damn time.

    And as for Praetorian mobs...Never has 'fake difficulty' been so appropriate, or so badly placed. I can borderline stomach it at level 50, because hey-oh, at least we have the shiny toys to fight back with by then. But at level 1-20? Really? This is pre-SO level, people, when a character is about as far from their prime as they can get. Explain to me what is so 'skill based' when all the mobs, instead of having the 50% acc base of their Primal counterparts, ALL have 65% basic? AND a shedload more attacks, mez, mez immunity and exotic damage types AND debuffs?

    I, for one, am bloody glad the 'Golden Era' is long gone. Because I remember it, and it sucked.
    Techbot, I've been here since the beginning and I agree with everything you posted here.

    Personally, I love most of the stuff they've added. There is NO dev team in the gaming industry right now so responsive to player wants, and so willing to give us so many QoL changes.
  10. Quote:
    Originally Posted by EU_Damz View Post
    Its been a few issues and it still doesnt get old
    No, actually? The Roy Cooling arc was fun. The tip missions and other missions where over and over we fight the Nemesis or Praetorian version of ourselves? It got old.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Yes - the Well has made Tyrant and his loyalist hencpeople more powerful than we can possibly imagine
    Completely arbitrarily.

    WHY are they so much more powerful than Statesman and Recluse now?

    Because the writers arbitrarily decided it.

    They can arbitrarily decide that 8 of us is enough to do it, too.
  12. Quote:
    Originally Posted by Golden Girl View Post
    And who got captured by the guys we're now beating up
    Who got captured by the guys I BEAT UP SOLO long before becoming an incarnate.

    You really think what you're saying SUPPORTS having it be a trial?
  13. Quote:
    Originally Posted by Golden Girl View Post
    Yes it does - that's how to set up multi-team content, and show the level of the threat we face.
    For example, the Praetorian Hamidon destroyed hundreds of superpowered people, and wiped out whole divisions fo the Praetorian Guard as it moved up from South America and into America, and only stopped when it agreed a truce with Tyrant - and now that it's woken up again, it's not something that 3 or 4 heroes could take on by themselves - it'll need a couple of dozen Incarnates just to have a chance of defeating it.
    Oh really?

    Funny, I just got off an STF.

    I joined a team of 7 other heroes (all of whom were incarnate, btw) and we got together and beat down 4 AVs, and then Recluse (who... oh yeah! Is an Incarnate himself!)

    Is there some reason that 8 man content can't be Incarnate content?

    No. It's completely arbitrary.
  14. That's so weird. I've gotten my xfer token bang on the money both months, had to wait on my points, and my tokens are all screwed up.
  15. Quote:
    Originally Posted by Golden Girl View Post
    The Trials will always be major story moments, because they're built around the idea that the situation is so serious that it needs a couple of teams of heroes to deal with it - it's something that can't be resolved with a smaller team - which means that it's always going to be a key moment in the meta-storyline.
    For example, the Praetorian chapter of the Incarnate storyline brings a resolution to the whole Praetorian stroyline - it's been leading up to the Trials since the GR tutorial, right through Praetoria City, First Ward and Tyrant's invasion - the characters, situations and stories all lead up to our counter attack against the loyalsits to set Praetoria free, as we help the Resistance dismantle the dictatorship and take down the Praetors one after another.
    They don't HAVE to be something that can't be resolved by a single team. That's BS and you know it. Maria Jenkins' arc (where you... oh yeah. Beat down every Praetor and save Statesman? That incarnate guy?) proves that.

    They COULD re-tool the existing Incarnate trials to scale down to team size like the SSA/TFs do. Then they wouldn't have to re-develop a whole separate storyline for a small group/solo path, small group/solo folks wouldn't be locked out of the existing storyline, and every would be happy.

    It doesn't HAVE to be 20 people beating up Marauder. I've solo'd him twice in mission arcs. It's completely arbitrary that we need 20 people to beat him up in Lambda.
  16. Feycat

    R.I.P. Muad_Dib

    Quote:
    Originally Posted by Ultimus View Post
    I remember him. What happened?
    You can go to the memorial page linked above and then google his name if you want to. It's news.

    My respect and sympathies for his family and friends at this awful time.
  17. Feycat

    CoH on RPS

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Ka-ZING.
    "Except in the First Ward, of course!"
  18. I've got a lot of Amberite characters running around, but that's because they're all based on my Amber Diceless Roleplaying characters. None of them are "canon" from Zelazny's books, they're the children and grandchildren of those characters, so it's definitely inspired-by and not a ripoff-of.
  19. My husband and I both got one this weekend, it isn't our sub date and we're still one behind, but hey! At least there's one!
  20. I assumed they added it since PI doesn't have a train. It lets you out in the other zones' trains, too!

    Keep it!!
  21. Quote:
    Originally Posted by Gemini_2099 View Post
    I am not in a panic yet unless the 28th rolls around and no reward token is to be found.
    Is that your sub date?
  22. Definitely signed, that'd be a great QOL change.
  23. Quote:
    Originally Posted by Lothic View Post
    They've been toying with things to do with water at least as far back as that little pool you can swim underwater in outside the western wall of Grandville.

    But someone just mentioned that you can "wade" through the water in the pools outside the Kane haunted house in this year's Halloween trial so apparently they seem to still be trying to do different things with it.
    There's a lot of neat stuff going on in the water in the First Ward. You can't really play with most of it, but it's pretty cool.
  24. I'll support a suggestion to have this happen for free/premium players, because it's not a good thing to have people leveling on their first character and not knowing how to actually play.

    However, for VIP players, leave it unnerfed.
  25. Quote:
    Originally Posted by Winterminal View Post
    I'd like to specify something: I actually like the trials as content. The story of a grand assault on Praetoria and opening the eyes of its citizens to the twisted nature of their emperor is great, and the grand scale of it makes it feel epic.
    If they moved the Incarnate content to normal-sized-teams (or better yet, the scalable TF format of the SSAs) I would love the heck out of them. But I can't enjoy the content or relax and look around when I'm in a herd for 12 other people going GO GO GO GO GO!! DON'T SCREW IT UP FOR EVERYONE ELSE!!