Fernandes

Legend
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  1. I am not certain it is particularly important to choose a coop zone in order to include everyone. I do not think I ahve met anyone, ever who does not have at least one hero player-character. I suspect the great majority have at least one villain tucked away as well, even they're only level 3.
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    However, unauthorized use of IP would be actionable o.o Otherwise I'd be able to make "Ghost Widow-" and RP as I saw fit o.o! And Ghost Widow wouldn't like that.

    <looks around> Shh..she is everywhere o.o!

    -C.A.

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    LOL! Careful, or the Dark Powers of ravenloft will hear you! Or am I dating myself a bit there?
  3. Some time ago there was a supergroup on Virtue (at least Im fairly sure it was here) called the Carnival of Light, themed after the Praetorian-Earth-based freedom fighters of the same name. Everybody likes heroic carnies, but I can't seem to find contact information for them. I wonder if anyone knows how to get in touch with them?
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    Kind of like the arc from Magus Mu'Drakhan, you're cursed and forced to save all of Mu kind, numbering some one billion people across the globe. Why would my character care if a billion people die? OH! I've been cursed so that if they die, I'll die too? Well, that's convenient isn't it?


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    I thought that was Mage Slayer Zakura's (sp?) arc and the justification was not only is at least 1/3 of the Earth's population descended from the Mu but that you might be as well and could very well die if you don't stop the ritual. Of course someone will have a character is not not human or whatever but it works for most of the playerbase.

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    The fact that an awful lot of people have MU blood (1 in six, not 1 in three) comes up in Zatara's arc, but the curse thing is Mu'Drakhan. You kill a circle mage and as he dies he curses you to share the fate of their intended victums - the hated descendants of Mu. They are planning to kill all the descendants of Mu to fullfill the bargain they once renaiged on with the demons (allowing the demosn to lay waste to their city). By doing so, they intend to forge a new compact with Lilitu, whom you end up having to beat up.
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    PvP needs gang dance fights.

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    Hmm. I agree! That would definatley interest me.
  6. There is no actual reason to believe he is "the world's best demon-hunter". Even he doesn't make that claim. He's just "a" demon hunter.
  7. Ahh, right you are! Someday... someday I'll learn to type! */em blood oath*
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    If not overly well spellt. Thank you.

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    /facepalm


    But yeah, good reasoning And now I wanna go to Nerva...

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    Spelt is perfectly good English, oh heathen American dog.
  9. If not overly well spellt. Thank you.
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    One thing that really pissed me off with hardcase is by the time I Ran his missions I had already done missions for Magus Mu'Drakan , The arbiter next to him, Ice Mistral SF,Seer Marino,Kalinda as a starting contact As well as the Operatives in both cap and Sharkhead.

    Frankly I was better connected than Hardcase so his threat was entirely empty.

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    I think thats the problem everyone has with hardcase. Right aroudn the point where you're finally starting to feal like a realy scary supervillain - a world-conquering threat - along he comes and treats you like a punk. IArachnos, at least, is scary. He's not. Or maybe he is - maybe he's badass - but you don't get to find out becuase, good idea or not, you don't have the option of how to interact wiht him.

    AS the fellow at the top opf this apge says, that is a common problem in CoV because, frankly, you can't let villains conquer the world since 10-thousand other players ahve to ive there too on any given server. Someone has to keep them in line. Someitmes, that will get heavy handed. But while people may swallow that sort of treatment, however bitter, from a credible threat like Arachnos, bending over and taking it from a jumped-up streat tough is a step too far.

    Its worth nothing that this is a problem with a lot of St. Marshal in general - I've always thought that the level order of ST. Martial and Nerva should be reversed. YOu come from Nerva archipelago, and you have just finsihed going toe to toe with nearly every member of the Vindicators and at least one or two Freedom Phalanx heavy hitters. You have travelled across dimensions and foiled a diabolical nemesis plot. You ahve prevented the Rikti from psychicaly enslaving the isles. You have fought the demon-goddess responsable for the destruction of Oranbega, and bested her, and bound her soul. You have imposed peace, at gun point, on warring factions of supervilains, led by the Arachnos Patrons themselves. ANd thats just the stuff I remember 2 years later off teh top of my head. Then you get to St. Martial and they have you chasing down missing call girls and beating up guys who welch on their gambling debts. Say WHAT?!?!?! Harcase's jackassery is jus the most heavy-handed and invasive example of a general theme of "congrautlations, you're 1st levle again" that pervades the place. Not that the streat level, gritty gangland style villainy isn't cool, but it feels ill-ordered coming after Nerva.

    Or that could jsut be me.
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    QR

    More like: The era of doorsitting while one toon runs a farm of lts and minions and almost no bosses is over.

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    Thats true! 54 Bosses simply don't fall to Flashfire/FireCages/Fireball/Hotfeet quite the way 52 minions/LTs do.

    As eveyrone else on this thread seems to agree, I have noticed no change in the number of fire/kinetics controllers though. Control may be less useful in a boss spawn, but kinetics isn't going out of style with team-mates anytime soon, and Fire/ is the highest AoE damaging primary to pair with it.
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    I think it would be nice if you were given the option to say yes or no to him, and if you said "No" he gives you one last threatening speech. Then the next mission you do, for anyone, he spawns as a nasty Elite Boss and tries to kill you. If you win, he mutters something about Arachnos being warned, which explains why there's no disaster; if he wins he comments that he'll have to take care of the situation himself and despawns ( so no coming back until you finally win ).

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    Good plan!
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    I guess the old comment is true.

    People want smarter AI foes, then when they do appear people complain about their difficulty.

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    Well, this fix doesnt really mae them smarter, it just gives them stronger abilities.

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    It made them smarter in that it made them use powers they already had and were neglecting due to AI glitches....

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    Fair enough. Its all semantics, I suppose, but Im just not sure fixing a bug counts as an 'improvement'.
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    The Vivacious Verandi arc could have ended in hilarity, when all the villain groups you've been messing with figure out it was all you and team up to get payback.

    [/ QUOTE ]I loved that arc. Right up until the moment I talked to Hardcase. Pretty sure I never bothered to finish it after that, I really hated that.

    Westin Phipps should have you beat the crap out of Hardcase, then dump him in a room with a bunch of demons so they can do whatever the hell they want to him. That would be a fitting ending, making everything much better.

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    Unforutnatley it has the same problem as allowing you to succeed at Verendi's plans in the first place - it would change the setting (specifcly in the way that Harcase would be dead). And that can't happen. Not in CoH certainly, and not really as a result of single-player instnaced content in any game, to be honest. The moment after you deliver him to his grizly execution, he'll still be right back there on his streat-corner looking stereotypicaly badass and handing out missions.

    It would be fun to have a sort of 'go teach him a lesson' mission where someone highers you to put him firmluy adn violently in his place though, I agree.
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    I guess the old comment is true.

    People want smarter AI foes, then when they do appear people complain about their difficulty.

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    Well, this fix doesnt really mae them smarter, it just gives them stronger abilities.
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    There are mobs that resist holds, stuns, sleep etc. Mobs that have those things themselves. There is no way that having an entire spawn ALWAYS aggro straight on you is always desirable for every AT.

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    Hold on. sorry if I wasn't clear. I have no problem with an entire spawn not ALWAYS aggroing.

    But . . . This = not right.

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    *blink* Even for Vaz mobs, thats a hard line of reasoning to argue with.
  17. That is an ooooooold complaint my friend. I mean, the 2nd day after CoV was released, I saw a thread about it. Of course, it hasn't gotten any less true with time. IN fact, with the addition of HOs, Invention Recipeess, and Epic Levels for villains, our relative pwpoer has only increased when you think about it.

    Everyone I've ever heard speak about that arc ahs fealt that being intimidated into doing what Hardcase wants was a particularly heavy-handed and unpleasent form of railroading (and in this game - especially in the VILLAIN portion of this game - that is really saying something). But alas, it still hasn't been fixed. This makes cynics (like me) skeptical that it ever will be fixed.

    Note that people have had similar complaints about the patron arcs wherein you're forced to betray your employer under threat of Arachnos retribution - sometimes there is a good reason to want to stop them apart from what Arachnos thinks (aside from philisophical questions about the nature of free will, if Scirocco succeeds in his plan, for instnace, it will either brainwash you or erase you from existance), but in some cases (Ghost Widow's arc is the perfect example, and a popular one, given how many fan-boys she has) the only reason to betray them instead of helping them is because you're either more loyal to Arachnos than them, or more afraid of Arachnos than loyal to the patron, and a lot of players resent having that choice taken away from them. Notice that as with your exmaqple, there has been a complete lack of anything being done to fix it.

    I have always thought these missiosn would be good candidates for timers. Looooong timers, but ones that are there, so that you can choose to "fail" the mission. In that case, the consequences would be hand-waved by saying that your contact (hardcase; the Arbiters; ECT) took care fo the problem themselves, but is now none-too-pleased with you for your insubordination.

    Unfortunately it isn't practical for you to be allowed to go through with any of these plasn since it woudl masively change some element of the setting, and CoH is a static world.

    I do like your re-write idea of the final Verandi mission. That would be awesome. But I doubt the developers will put time into re-doing old content when thye ahve new content (indeed, a new expansion) on the way.

    Pretty much the only thing to do is follow the lame suggestion the devs someitmes give when asked about it and use the "drop mission" feature, and pretend your character didn't do as he was told, but some other agency foiled your plans anyway.
  18. True, Liquid.

    Also, I like the new malta titans. If Im not paying attention, and I'm especially drunk, then they realy do pose a threat now. Joking and self-agrandizement aside, I can see how they are frustrating to solo for certain builds (I.E. builds without mezz protection, or status effects of their own). Of course, as you point out that was already true - I'm not sure this addition will be the straw that suddenly makes the empathy/electricity defender unable to solo them where-as before he was eating them for breakfeast. If you were able to solo malta before, chances are you still can.
  19. Fernandes

    A Pondering

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    If everything is a Nemesis plot...

    ...Then does that mean nothing is a Praetorian Nemesis plot?

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    No, it means that Nemesis is himself a Praetorian Nemesis plot.

    Remember: Praetorian variants are not opposites. They're the same powers only bent to tyrannical means. They got power hungry and became the public masters whereas our own heroes remained public servants.

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    Or in some cases the oposite is true. Praetorian Earth, for instnac,e features The Carnival of Light - an organization of freedom fighters started by a heroic Vanessa DeVore. They still dress like skanks though.

    Logically it is possible that the Praetorian Nemesis turned his genius towards some more savory end than world conquest. That could make him a rare example of a heroic Chessmaster architype, subtly manipulating events to ensure Tyrant's reign never becomes fully complete... or it could mean that got married, raised a familly, and died a hundred years ago in Prussia.
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    Bullet Witch

    END OF LINE

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    ... I know what my next character is!

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    Some sort of Game Grid Warrior from TRON?

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    Also a cool idea!
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    Another thought - have you ever actually asked one of these people in-character about their choice? You might be surprsied how many of them have a good explination. Or at least a passable one.

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    Seriously, do you KNOW how hard it is to adjust a perfectly good Background on a character that has been just fine for 40 levels, only to have the choice of an APP / PPP mean you "have to" change it so your powers list looks okay to other people?

    I have a Gravity / Storm Controller called Mr. Right. Long story short, he's a mutant and for 40 levels, those were his things. Now, at 41, I get the choice of an APP, and as play style lead me to pick Psy, I justified it by it being yet another Mutant ability. If I don't put that in my Description (which is most likely at the character cap), then no one knows why, or how, it's there.

    Maybe the OP just never thought that they didn't craft the Description at every level and just did it once?

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    I can empathise with you, on some AT's getting an EPP that actually fits the theme is borderline impossible without stretching the concept beyond what is personally acceptable.

    For your character you could always try the Cold EPP, as that could be argued is an extension of /storm. I almost did it on my hero, however in the end I wanted to focus on his psychic powers, his storm powers in comparison are very secondary.

    Again I will repeat my original post to those quoting it, I am not saying people can't choose whatever powers they want. I'm not saying EPP's should be restricted to what primary/secondary you have via some game mechanics. However I am saying that I can't help feel disapointed when I see good concepts with silly EPP's to match. Obviously I've hit a nerve or something judging by the reactions, but I still believe people should choose EPP's to fit the concept where possible and not just treat them as an out of character power pool.

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    It will be difficult, I feel certain, but somehow I know that I will find the strength to go on living in spite of your disapointment.
  22. [ QUOTE ]
    I hope Michael Bay directs every movie that comes out...EVER. At least until 2020.
    That should be long enough to torment you guys and of course bring more enjoyment to those of us who just enjoy the entertainment value.


    PS BP your avatar is the scariest thing I believe I have ever seen. Love it.

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    Also this. I havent een teh movie yet, but if it has giant killer robots beating each other up with awesome special effects, then it has fully succeeded in my eyes. Cinimatic violence is about the msot Im willing ot hope for from a movie based on a children's cartoon. Also, aside from teh occasional one-liner or revealing female costume, what else is there of importatnce in a summer movie?
  23. Not terribly funny. But then, Im well known for having no signfiicant sense of humour.
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    Bullet Witch

    END OF LINE

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    ... I know what my next character is!
  25. If I am home by then, I will join you, but I cannot gaurantee that I will be.