ExtraGonk

Mentor
  • Posts

    497
  • Joined

  1. some sort of bleed DoT on every attack would be good
  2. just means the people who nay say always shout louder and harder than the people who like it.

    i took it when it was available, respecced it out and retook it again.

    i like it, people say its a panic button, well maybe, its more of a panic button than unstoppable or elude but it does have its uses, mog'd you can pull off some miracle saves for the team.

    [edit] just noticed the solo comment: it'll be useful when you tag a mob group and draw more than a few groups together, or ghosting a mission that you cant be bothered with

    just need to get used to the edge of seat risks it imposes
  3. Pnk-Foe
    Magic Origin
    Kinetics / Dark / Psychic Defender
  4. Yey Shpongle!

    top work on another 50

    Mugsys pics better than the couple i got
  5. thanks everyone

    and cheers to the big team for letting my ding in style
  6. Crimson dinging 50 after being eaten by a wolf...

    http://img51.imageshack.us/img51/189...11556463nj.jpg

    top work Crimson dude
  7. Congrats MissPhit!!!!!

    and here she is doing the deed....

    http://img228.imageshack.us/img228/6...11250166qg.jpg
  8. thing i run into is tanks only taunting and thinking thats all that a tanks supposed to do...

    a lot of the time you dont need to taunt more than once a the start of a fight, beyond that it'd be better off actually attacking.

    all to often in this game i see the extremes, either something (not just taunt) isnt done at all or its overdone, both are to the detriment to the team, moderation and knowing when to play is the best skill someone can learn, unfortunately some people never learn and the people who learn figure out that you dont even need some powers (like taunt) to still remain effective.
  9. the thing with resliance which i find is a bit annoying, when it'd be really useful would be a mid battle res and back into fight asap, however as you're getting up you're still stunned so really easy to die again.


    Quick Broadsword question... ok its not quick.

    My Broadsword scrappers just hit 26 and taken disembowl, shes based on as fast as attack as possible, so took hack in place of slash (probably change that though) and has parry on auto.

    I was looking to Disembowl for some damage, however what i've noticed is that it (and other BS attacks) has an awful post move delay on almost all of the attacks, so you fire off the attack, char goes thru the motions, but the recharge of the attack doesnt start until the char has settled back to 'ready' stance, thus theres a delay from the hit to the being able to hit again.

    is this normal? do you get used to it? i've only noticed it loads since getting disembowl, is headsplitter better for this? Any recommended attack cycle people use to minimise this?

    i find this delay action creates a really stop/start to any combo i try and use, its really putting me off the character, i seem to spend a large portion of the time waiting for the character to be 'ready' to launch another attack (not waiting for it to recharge) and the damage really isnt offsetting that big timeout.

    any help would be appreciated
  10. ExtraGonk

    Memory Lane

    Power bolt for me too in EU beta, currently not in the blapper build i have for HanDoJin.
  11. yer i've got it to flight speed already (or close), only level 25 at the moment with 3 slots on quickness + 1 swift and 1 sprint but it feels the same as fly unslotted.

    tis a shame that its only ground movement, i had a hope that the hovering scrapper could still work, although i'm still holding on for the results from the hover discussions in america to see if they let it get 4 or 5 slotted.
  12. Ok, maintaining the outlay on travel powers but dropping team teleport (not ever seen this used usefully) and maintaining some of you slotting but brining in essentials to the DM/Regen build, namely intergration, quick recovery and dark consumption.

    however, because the other attacks are neglected in this and hte original build you're looking at 3 attacks all the way up to epics and even tehn dark blast isnt a good alternative to a good big hitter like midnight grasp.

    unfortunately i'd say the original build would suffer endurance issues and also be squishy in a fight, as well as being boring to play with such a limited attack cycle.

    the below build would suffer too, except you wouldnt have to worry about endurance i dont think.

    ExtraGonk had superspeed, tp friend and fly up until his last build and it did work really well as a team friendly utility character, however his I6 respec had to sacrifice tp friend to be able to stay in the thick of things and run an interesting game its a shame i liked his versitility and helpfulness to the team.

    Hero Profile
    ============
    Level 1: Smite Empty(A),Empty(11),Empty(17),Empty(21),Empty(29),E mpty(33)
    Level 1: Fast Healing Empty(A),Empty(3),Empty(3)
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Reconstruction Empty(A),Empty(7),Empty(7),Empty(13)
    Level 2: Rest Empty(A)
    Level 4: Quick Recovery Empty(A),Empty(5),Empty(5)
    Level 6: Shadow Maul Empty(A),Empty(11),Empty(15),Empty(21),Empty(25),E mpty(33)
    Level 8: Hasten Empty(A),Empty(9),Empty(9)
    Level 10: Recall Friend Empty(A)
    Level 12: Air Superiority Empty(A),Empty(13),Empty(15),Empty(23),Empty(29),E mpty(33)
    Level 14: Super Speed Empty(A)
    Level 16: Integration Empty(A),Empty(17),Empty(19),Empty(19),Empty(23),E mpty(25)
    Level 18: Teleport Empty(A),Empty(43),Empty(46)
    Level 20: Fly Empty(A),Empty(43),Empty(46)
    Level 22: Combat Jumping Empty(A)
    Level 24: Super Jump Empty(A),Empty(43),Empty(46)
    Level 26: Dull Pain Empty(A),Empty(27),Empty(27),Empty(50)
    Level 28: Instant Healing Empty(A),Empty(34),Empty(34)
    Level 30: Soul Drain Empty(A),Empty(31),Empty(31),Empty(31)
    Level 32: Dark Consumption Empty(A),Empty(34),Empty(37),Empty(40)
    Level 35: Revive Empty(A),Empty(36),Empty(36),Empty(36),Empty(37),E mpty(37)
    Level 38: Moment of Glory Empty(A),Empty(39),Empty(39),Empty(39),Empty(40),E mpty(40)
    Level 41: Petrifying Gaze Empty(A),Empty(42),Empty(42),Empty(42)
    Level 44: Dark Blast Empty(A),Empty(45),Empty(45),Empty(45)
    Level 47: Tenebrous Tentacles Empty(A),Empty(48),Empty(48),Empty(48)
    Level 49: Group Fly Empty(A),Empty(50),Empty(50)
  13. Post deleted by ExtraGonk
  14. ExtraGonk

    Need Advice (DM)

    not true, its knockdown not knockback, it allows to (in one move) stop all the mobs hitting you at once.

    the damage isnt where its at, tis the knockdown, its great for using vs 2 mob groups - and even better than taunt vs mobs that need peeling off squishies.

    its ranged, not melee, so you open with that, and it gives you time to get to the mobs and they aint even hit you once, by the time they are standing they already lost one guy, air super the next then get to work, using ET as your opener is increadible.
  15. ExtraGonk

    Need Advice (DM)

    BM, ok, heres my view on BM.

    conserve power: good light on the slot needs and coupled with DC you shouldnt run out of end (however on a stamina and conserve power+cd build i can still run out of endurance sometimes)

    FA: 3 slot to hit and 2 slot end redux, this allows you to only need 1 ACC in attacks to hit what feels like oyu ACC cap vs everything, even when debuffed you still hit almost all the time.

    take those at 41 and 44, because everything you are aiming for is:

    Energy Torrent: as you know DM's weakness is no knockdown at all, ET allows you to knock down the whole group in one move, it hits a lot, its fast recharge and its knock DOWN not back (unless the mobs are -10 to you). this is the crown jewels of the Epic and the single reason i have kept this epic for my DM, its increadible and immediately makes it your opening move in your attack cycle.

    i slotted it 1 ACC, 3 Dam and 2 Recharge.

    use it, love it, i've pursuaded a few scrappers to try it in the past and they've never looked back
  16. ExtraGonk

    Need Advice (DM)

    although i would say at the highlevel that touch of fear isnt that useful as most things die in a attack cycle.

    useful exemping down though or pre epics
  17. just a quick SR question, does quickness increase all base travel speeds or is it just ground based travel speeds?

    Does it improve fly/hover?
  18. ExtraGonk

    Teleport beacons

    Dark Astoria has PTA building in it...
  19. ExtraGonk

    2 Questions :)

    yep, once i got fireball i basically stopped taunting on my tank, fireball is the single reason i cant see myself picking another epic for tanks, its just the don.
  20. yer, my dark dark just got fearsome stare before i5 hit. even just 1 slotted it was vastly overpowered. in fact it made the game so easy i stopped playing the character. it single handedly did away the need for a tank, a controller, a defender, any stamina needs, any buffing needs any debuffing needs, the only thing you did need was damage output.

    i seem to remember getting kill 25 trolls in skyway and it took about 15 minutes to kill them all but at the time i had around 30 trolls chain feared during that time, i even had time to rest right next to them without fear (sorry) of being hurt.

    1 acc and you were god, at level 12. nerf said.
  21. [ QUOTE ]
    This is the ugliest but most accurate of the planners that I have used.

    [/ QUOTE ]

    aint that the truth.
  22. fearsome stare with to hit debuffs is ace.

    i think i have it slotted 1 ACC, 3 debuff and 2 recharge, idea being better to lock down multiple groups faster than one group very well, you cna always catch the free ones with your petrifying gaze.

    however i have to say pre stamina / fluffy this character was a endurance hog, really bad.

    the fluff stuff is ace though.
  23. i slotted my speed boost for 3 recharge and 3 run speed, scared the [censored] outta the teams so much i had to drop the run speeds, very few players could actually handle fighting at superspeed speeds all the time, although it was worth it for the amusement value watching team mates ping miles off into the distance after being hit by the speed boost. Pull that nearest group? nope pull the group 3 mobs deeper, hehehe.
  24. ExtraGonk

    2 Questions :)

    provoke is faster than taunt to actually use.

    split groups - if you have your pbaoe taunt running and then you stand in one group and taunt the far group you dont need 2 taunts, it would probably allow you to try and control 3 groups though, good for stone to alternate as well.

    tanking without taunt, you just need to change tack and use other tools, i've currently got a SS tank at 33 that doesnt have taunt and uses handclap as the primary taunt tool instead, it makes for a much more hair raising chaotic game but ultimately fun in a different way than being the 'rock' in the middle, and having tanken a tanker to 50 already playing that stand-in-the-middle role it does get a bit dull.

    condemning tanks without taunt as bad tanks or missing the point is just pigeon holing tanks who know what they are doing without taunt with the bad tanks who really dont pick taunt because it 'gets them too much agro and i'll die'

    i do think until the higher levels taunt does just great with the single slot on it, once you're post 35-40 it does need either a minor amount of recharge or some taunt in it, personally i go for recharge as it allows a seperate group to be taunted faster than one group taunted for longer.