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Posts
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Joined
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took abotu 2:15 last time we went through it i recall
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Alas The Iron Monkeys are signed up on Positron Saturday at 17:30, and even at our monkey best we cant do positron in 1 hour
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Just exited the game, Xanthus has postponed the matches due to lack of players and short notice of matches.
im cool with this as it allows everyone to actually take part and it'd be a shame to be subbed out now, for anyone involved. -
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The Draw
Team 1 vs Team 4
Columna, Elerith, Red Hot Rock vs Max Thunder, Troke, Soaring Dragon
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I'm good to go for 7:30. -
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Thanks for the help, guys, DM/Regen's a ton of fun!
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damn right, out of all my characters, ExtraGonk is still my most fun pick up and play character if i want to stomp some baddies -
i'd say yep, smite/maul/air complement each other and the timing on them works well, you can tweak your enhances so they charge in time for each other easily too. When you're up to 32 and take midnight grasp and then again up in the epics you may find (as i did) that the timing is a bit off, but by then you'll be well versed with how your char runs anyway
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hes refering to the fact this threads been resurrected from ago
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I was the opposite, ToF i dont have a use for post 30, it only got used pre 30 and in pvp.
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bog monster subbed for discharge round 4 too
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So my next powers will probably be Dull Pain at 12, Taunt at 14, Swift at 16, Health at 18 and Stamina at 20. That lot should allow me to scrape by till 20. I can then get another Invulnerability power (maybe Resist Energies or Unyeilding) at 22, Flight at 24, Hasten at 26 and finish off from there.
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Personally if you are going that route, I'd skip taunt and get Invincibility at 18. You need Invincibility at 18, it is the best power in the set for many reasons.
Don't get Resist energies and consider getting Unyielding earlier if you can manage it.
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Yup, i agree, delaying unyeilding will have people seriously questioning your playability and team contribution from 16+ onwards as you'll be getting mezzed every mob group unless you let someone else go in first.
I'd go unyeilding 12, taunt 14, dull pain 16, inivnicibility 18 and swift, health, stamina at 20-26
or ignore the fitness pool entirely concentrating on your primary and secondary till 24 then go on teh respec trial as early as possible and respec fitness in. -
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Team 1 vs Team 2
Columna, Carnifax, Anath vs Discharge, Troke, Elerith
Team 5 v Team 7
Archelon, WickedOne, Dax Ferdas vs. Spines Sparrow, Harvest Moon, DARK MAN X.
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Discharge still hasnt played any matches at all yet, or shown up even.
And didnt Archelon quit playing coh about 2 weeks ago? -
im happy to play any time, the only times i wont be available is 6-9:30 sunday and i'm signed up for a shadow shard tf at 13:00 on saturday too.
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i just checked and my tank has the badge already
would i be able to bring my defender or scrapper instead? -
yep, i agree. i often think that the '50' spec requests and such like are answered incorrectly by posting end specs, and i just did the same
i've found that attempting to play a 50 spec on the way to 50 is often very painful, certainly the enhances on the way are rewritten at 50 when the build is really optimised.
endurance use, yer on the way up to 50 his endurance was pretty good, but the 50 respec pushs the character right to the edge of the endurance envelope. -
I'd like to join too if possible, can bring a kin defender, dm scrapper or inv tank
ExtraGonk: dm/regen scrapper
Gonkeh: inv/ene tank
Pnk-Foe: kin/dark defender -
If you're intent on keeping the powers in the same place i see a couple of problems:
You only have smite and shadowmaul as attacks up to level 30, i did this on my dm/regen and it got seriously tiresome when your enhances are shot and shadow maul misses a lot, without hasten in there earlier you will spend a lot of time sitting around waiting for powers to cycle - add any baddies with slow will really show up your attack cycle.
When building this in hero planner I found that with the lay of the epics i ran out of useful places to put slots at 48.
If i were to make some power choice changes i'd say bring air super in much earlier, bring hasten in much earlier and see if you can stretch to energy torrent in the epics.
With hasten and a recharge in air super coupled with shadowmaul means you can supe them to the floor and still afford to miss a shadowmaul as supers recharged just as maul finishes ready to keep them flipping.
I found on my dm rgn that in full flow i can still be left gasping for endurance so found conserve power very much a requirement on top of 6 slotted dark consumption and 3 slot stamina and quick recovery.
anyhoo, if nothing changed power wise heres how i'd slot that build (air super would have 2 recharge in it but this version of coh builder doesnt allow that):
Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Regeneration
01 : Fast Healing hel(01) hel(50) hel(50)
01 : Smite dam(01) dam(3) dam(7) recred(23) recred(34) recred(37)
02 : Shadow Maul dam(02) dam(3) dam(5) acc(23) recred(34) recred(37)
04 : Reconstruction hel(04) hel(5) hel(7) recred(11) recred(13) recred(15)
06 : Touch of Fear thtdbf(06) thtdbf(40) ferdur(40) recred(43) recred(45)
08 : Quick Recovery endrec(08) endrec(9) endrec(9)
10 : Dull Pain hel(10) hel(11) hel(13) recred(15) recred(43) recred(45)
12 : Combat Jumping endred(12)
14 : Super Jump jmp(14)
16 : Integration hel(16) hel(17) hel(17) endred(46)
18 : Dark Consumption recred(18) recred(19) recred(19) acc(21) endrec(21) endrec(40)
20 : Swift runspd(20)
22 : Health hel(22) hel(48) hel(48)
24 : Stamina endrec(24) endrec(25) endrec(25)
26 : Soul Drain recred(26) recred(27) recred(27) acc(37) thtbuf(39)
28 : Instant Healing recred(28) recred(29) recred(29)
30 : Air Superiority acc(30) dam(31) dam(31) dam(31) Empty(36) Empty(36)
32 : Midnight Grasp dam(32) dam(33) dam(33) recred(33) recred(34) recred(36)
35 : Revive recred(35) recred(48) recred(50)
38 : Hasten recred(38) recred(39) recred(39)
41 : Focused Accuracy endred(41) endred(42) thtbuf(42) thtbuf(42) thtbuf(43)
44 : Laser Beam Eyes rng(44) dam(45) dam(46) dam(46)
47 : Super Speed runspd(47)
49 : Resilience damres(49) -
sorry peeps, am humbled in my errors
carni, i peeped for you on the weekend but couldnt find you as did sparrow, however it was late and global channel was doing its chuff so im not surprised if we missed it.
if you want a chance at duffing up max thunder im well up for a match of some sort, either 1 on 1 or if we can sort it a 3 on 3. -
7 Max Thunder/Spawnus/Discharge
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3 Spines Sparrow/Carnifax/Hidden Healer
We got this match played last night (thanks for Sparrow sorting it out and everyone else for playing at short notice, plus subs!)
the teams had a sub each, Bog Monster (earth/storm) subbed for Discharge and Mazos (illusion/empath) subbed for Carnifax.
Team 7 won. -
back off holidays now, sunday times i can do is anytime other than 6pm-9:15pm (uk time)
If this isnt good for anyone then my team will require a sub and I'll lose a life. -
Tanker Max Thunder inv/ss/ice (dunno why he wasnt in there)
and Defender pnk-foe is now Power Mastery -
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About Foot stomp, it's a knockdown? Getting mixed info from various sources on that. The reason I opted out of it was that it was stated to be knockback in some guide I read. If it's a KD as you say, then it's 90% surely going to replace Salt Crystals.
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its one of the best powers any tanker set can get and yep its knockdown not back, its one power that does make you feel like a superhero. -
ah it didnt, hidden H, sparrow spawnus were there, but we didnt get a sub for either team, nor could i stay connected form more than 5 minutes at a time as our adsl melted (and continued to do so all weekened grr).
after about 20 minutes sparrows connection looked to drop also so we abandonded the match.
theres been no mumblings of a rematch yet.
Myself and Psygon are not available for this thursday nor the following one (yey holiday!) -
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So either I'll be there all happy and ready to go or I'll be sobbing in my bedroom amidst the wreckage of my PCs components shouting "Why lord, why?"
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cya when your pcs well again thenheheh
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might be a good idea when everyone arrives and is ready, do a full system reboot and then start the match, clean out the cobwebs as it were.