Exian

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  1. [ QUOTE ]


    You're ignoring part of the problem. While I am comparing us to Controllers, that's really why you hear everyone saying "I feel like such a leech when I'm on a team because my hold suck..." 25% is a very big number, and the reason Corruptors don't complain about their damage is they're designed like Offenders were--weakening the opponent with their debuffs to approach Blaster-level damage while keeping the team safe, getting the benefits of both ATs. Corruptors also get Scourge, which further increases their damage. Some could argue Corruptors are BETTER than Blasters, and they are often considered the most well-designed AT.

    Dominators, however, don't synergize so well with their secondaries. Our secondary is all about doing damage (and not very much at that). Two sets have Power Boost, so we get many bursts of time when we have increased hold times, but in the long run, our hold times are nothing special. We bring two things: Damage and Control. Corruptors bring slightly less Control, but they bring more ST damage, AoE damage, debuffs, buffs, heals, and arguably more Soft Control.

    Brutes vs. Tanks is easier: they're designed to be a mix of Scrapper and Tank. Therefore, they are squishier than Tanks but do much more damage, but since they are more durable than Scrappers, they do less damage than they do most of the time.

    So, while Doms may be designed as a team support AT, the level of team support we bring is near the same amount a MM or a Corruptor would bring--and they surpass our damage. Though, oftentimes, our holds do bring less lag than a MM would bring. Do you see why people compare us to Controllers? We have nothing meaningful BESIDES Control to bring to a team, so why is it weaker than a Controllers' 70% of the time? We should be be equal 70% of the time and better the other 30%, no questions asked, because the only team support we bring are Controls. We're designed like the Defender AT: they specialize in one area and dabble in damage a small bit. We, on the other hand, don't specialize too well at all.

    [/ QUOTE ]

    I want to say that you are dead on. That right there is a huge problem with our archetype. We have no distinct advantage.

    The Domination inherent is the problem. It needs to be nerfed I think. It was dreamed to be something fun and exciting...but became a ball and chain for the dominator. There is probably simply too many variables involved when trying to buff/nerf a dom and then factor in the domination inherent...

    We most likely end up staying nerfed because the balance for domination is probably worked in with it being on whenever it is done recharging....which is not how our AT works all the time...
  2. Yea, pretty much what he said. It seems Dominators were designed and then had their damage/hold times/mag nerfed around the inherent Domination power. It almost looks like AE attacks were nerfed when designing the AT to prevent them from becoming overpowered when in Domination mode.

    But, a Dominator's endurance is a serious issue. The damage to endurance to time to kill a mob ratio is very poor.

    There is more...all problems can be attributed to the clunky inherent power "Domination".