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Base Showcase
By
EnnVee
Tarterus Renegades
Who is your base designer and who are your supergroup
leaders?
First I'd like to clarify: Most of the people I name are known by their names
from our Blue Side SG: Concrete Guru's. The Tarterus Renegades is our villain
side SG.
Base Designer: Myself with assistance from various friends: Pendragon from
Virtue Server's Paragonian Knights, Mr. Henge and Floating Flame in the
Concrete Guru's and our original base designer, Bitwise.
SG Leaders: Unknown Soldier (He's our main leader. Although many of us assist
with various aspects of our SG.)
What server is your base on?
Guardian
When was your supergroup established?
October 29th, 2005
How many players are in your supergroup?
Approximately: 11 Active Players and 8 Inactive
What is the approximate value of your base?
17,187,453 Prestige
How much time do you spend working on your base? How much time have you
invested so far?
I took over the base design mantle, about 2 - 2 1/2 yrs ago. In terms of spend
on a regular basis, I'm constantly re-filling our insp storages (I only allow
Large Insps to be stored, if someone puts small or mediums I take them and
replace them with larges, I try to maintain 50 of each type of inspiration.
Hamidon Raid insps not included.) I also assist players with Invention Origin
enhancements, as I have all badges for those I make whatever my fellow players
need if I can. So daily is several hours worth of commitment to the base, even
if its farming prestige to get that next upgrade or room design finished.
What is your favorite base item?
I have three items I use daily: Auto Doc, Storage bins, and Invention Table -
for selling, storing and converting.
What is your favorite thing about base editing? Least favorite?
Creating something for my SG friends to use, contributing in a way that their
game is more enjoyable.
My least favorite aspect of bases: That's tough since there are several, I hate
raid pathing, don't like the lack of z-axis control for design, and would like
to see more "design items" that could be used, walls or floors, even making a
"blank" version of the "SG Floor Tile" (without needing to choose one of the
broken SG logos) and putting a "bottom" graphic on it would go a long ways,
computer screens for technical designs that don't have medical like aspects and
arcane like displays that show magical ley-line activity or something similarly
arcane as well.
What is the highest thing on your wish-list for new base items?
I'd like to see a ton of things, but outside of an improved UI, there are two
items I'd like to see.
Badges: I'd like to see more "SG oriented" badges. For COH side: History Badges
detailing things like Freedom Phalanxes Base and such or for COV Side the
Arachnos Bases. Maybe some Council base history could be used for both sides.
Accolades for SG Work done together.
Missions: using the mission computer to provide missions for SG members to team
together in. Solo-able or Team-play. Members of that SG can team and play in
those only, some yielding decorative or other base items. And most of all, quit
putting base rewards in the Veteran Reward System. Make base rewards earned by
the SG.
If you could give just one piece of advice to a new base editor, what would
it be?
Patience, Patience, and more Patience.
And second, don't be afraid to spend time on any design idea you have, even if
it doesn't work the first time, you will have learned something in the process
and "if" or "when" they add more items to our design availability you might be
able to try it again. Or you might find something that works better than what
you wanted.
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The People On...
Secret Identities
By
HumanMiracle
Hello again readers. Scoop Man here with a juicy scoop. I was leaving my
luxurious apartment in Kings Row and stopping by the dry-cleaners, since my
suits dont wash themselves, when I was greeted by a new face. The man had to
be 9 feet tall with muscles the size of cinder blocks. He spoke very politely
and got me my dry-cleaning and I left without another word. As I walked down
the street I began to think to myself, HOLY CRAP THAT GUY WAS HUGE! After the
initial shock was over, I began to think that the guy had to be a hero, or a
cross between a gorilla and a grizzly bear. Since the latter wasnt too far
from plausible in Paragon I didnt throw it out of my mind, but I decided to
investigate as to why some heroes had secret identities. I know some of you
were waiting for this article and I can assure you it is interesting. I met
with the hero Steampunk Charlie to get his opinion
Scoop-Man: Hi there. Mind if I ask you some questions?
Steampunk Charlie: Not at all!
SM: Well, lately Ive been snooping around and seeing people who look a little
odd in the workplace. I think theyre heroes in civilian clothing if you know
what I mean.
SC: Well, when Im not actively on a mission or patrolling, I prefer being
comfortable.
SM: But they werent even wearing masks, and let me tell you this guy at the
cleaners HAD to be a hero the way he looked.
SC: Not much need for a mask when everyone knows you. After all, my arrival here
in Paragon made a quite literal explosion. And then after the nasty business in
Pocket D with that imposter, well, who needs a mask?
SM: Thats my question to you. Why masks? The Human Miracle doesnt use a mask,
and hes a hero celebrity. Who needs a mask these days?
SC: I do understand that some heroes feel the need to conceal their identities
to protect friends and family members, but considering that our real names
are on file with the citys various departments, I personally dont see the
need for it.
SM: All your names are on files? So someone can just waltz in there and find out
who you are and attack your families?
SC: Well, in theory the information is kept a closely guarded secret. But we all
know how easily someone like Nemesis, or the Council can subvert that, not to
mention Recluse and his agents. Of course, it helps that most of the heroes and
heroines Ive met have family members who are in the business as well, so to
speak.
SM: But if this is the case, would some
people not give their real names for the files?
SC: Well, from what I was told when I registered, its required to have a
license issued. Of course, with so many aliens and other life forms running
around, their real names tend to be more unusual that their nom-de-plums.
SM: But Im talking about duel secret identities. What if John Doe doesnt want
to be known and signs up as Dizz Flags as his real name and becomes Flagman?
SC: Then I suppose hed have to get his license updated with the authorities, or
become a rouge agent. But Ive never heard of a rogue being on the streets for
long.
SM: How come?
SC: That type of person tends to not be the heroic type, and ends up going to
the Rogue Isles where the laws are a bit looser.
SM: So just because a person doesnt want a license to show who they really are,
and go under the radar, makes them a candidate for the Rogue Isles?
SC: Well the way I see it, if you want to go around rescuing people (or other
tasks along those lines) then you need to obey the law. Plain and simple.
SM: Isnt it true that back in the day, masked vigilantism was ok even if they
didnt know who the hero was?
SC: Yes, at least thats what I have read. But with the sheer number of heroes
(super powered or otherwise) running around now, registration is the only way
to coordinate their efforts. Anything else would be sheer chaos.
SM: I see. Thank you for your insight into this matter.
SC: Not a problem! Anything else you would like to ask?
SM: Seeing your view on this matter, would you be willing to share who you are
with my readers?
SC: Certainly. I am Professor Charles Edward Winthrop III. Creator of the
tesseract belt which several technological based heroes use for their
fast-changing costumes.
SM: Thank you Professor Winthrop.
SC: Not at all.
Well aside from buying a belt from the good professor, Id say that was an
interesting scoop. Not all heroes believe in the whole secret identity
business. Apparently, the government doesnt either. That being the case, how
much pull should the government have on peoples lives. On super-peoples
lives? With all the dangers around here, shouldnt they be allowed some sort of
anonymity? This reporter thinks so, but others do not share his views. I think
Ill go and ask someone under the radar for their opinion. Thats righter
Scoopsters Im going to the Rogue Isles.
-
Fashion
Silver Age Fashion
A classic look for classic supers
The Silver age of comics is defined by some as the period from 1956 to 1970;In
1956 Congress passed the Comic Code Authority which banned violent imagery,
realistic criminal behavior and other mature content. Comics went from gritty
detective stories to flights of high fancy, good was good, evil was evil and
Batman would help old ladies across the street.
The silver age look is that classic spandex look, probably best typified in COX
cannon by signature heroes like Synapse and Ms Liberty.
So what are the defining features of Silver age fashion?
・ Tights! Smooth spandex was the key look here
・ Masks and capes. The classic cowled hero look with billowing capes
・ Sharp colours. Pick two sharp contrasting colours and stick with them, use a
few metallics, black and white to break them up.
・ Theme. If you character has fire based super powers then he will probably
have a name like Firestorm or Thermo! ands his costume will likely be red
and covered in orange flames.
・ High Contrast. Heroes should look heroic, even patriotic. This was not a time
of tortured antiheroes or demons on the path to redemption.
What are not traditionally features of silver age fashion?
・ Balors. (Bad [censored] loners who live by their own rules). The Balor is a
common archetype these days, the chain smoking, trench coat wearing, gun toting
and embittered maniac taking down the villains because they kicked his puppy or
what not. I have nothing against these characters, they just dont typify the
silver age well.
・ Ninjas.
・ Demonic looking characters
・ Overly sexualized characters
To sum up think Caped Crusader rather than Dark Knight.
Why do a silver age look?
Most of all, its fun. You can play a dark character in this setting, but
sometimes its just fun to play a classic do gooder. The character creator
excels at creating these Silver age looks. And lets face it, nothing says Hero
like body hugging spandex, a cape and a mask.
Example
Here are two characters designed by my partner (redparisgirl) and I. The
characters are The Workers Champion and Strawberry Nutcake. Workers
Champion is a redeemed Soviet Super Mutant who uses his Super Strength and Fire
Armour to defeat the enemies of the working class worldwide. Strawberry Nutcake
is an Empathy/Psionic Defender who uses her powers because gosh darn, she just
likes helping people.
Both characters use a very simple colour palette to achieve an iconic look.
Workers Champion uses the traditional Soviet colours of red, yellow and black.
Work boots show his ties to the working class and the large robotic hands for
his super strength. Nutcake has a simple pink and white blend effect that is
very girly, in a sweet sort of way, the little pink love heart is a nice touch
as well. Her imagery is definitely that of a sweet young girl with super powers
who just wants to help. Both looks are classic silver age.
Anyway, try a silver age look out. Its simple, its thematic, and most of all
its fun!
As always, stay sharp people
Crime of Fashion
City Scoop Fashion Writer and fashion designer extraordinaire!
For more information on this period, check out the following links
http://www.comicartville.com/comicscode.htm
http://en.wikipedia.org/wiki/Silver_age_of_comic_books
-
Market Watch
View on Blue
Pricing Strategies
By
peterpeter
Issue 13 is going to introduce some brand new Invention Origin enhancement sets.
If you are lucky enough to get one as a drop, and if you decide to sell it, how
much should you sell it for? That is the question which will confront the very
first person who tries to sell one of these new enhancement recipes. With an
empty abyss instead of a list of recent prices, how do you know how much to ask
for an item?
You don't.
For help, we can turn to the world of business. How does a corporation decide on
the price for a new item? The first thing to consider is the cost. If it costs
$100 to produce a product, you can't sell it for less than that and stay in
business. So how much did it cost you to get that recipe drop? You might be
tempted to say that it was free. No money came out of your pocket while you
were playing, so it didn't cost you anything to get that drop. You could sell
it for next to nothing and still come out ahead, right?
In economics, there is a concept called opportunity cost. By doing one thing,
you have lost the opportunity to do some other thing. That's the opportunity
cost. If you sell an item on the market, you have lost the opportunity to sell
it to a vendor. The vendor price of the item is your opportunity cost. If you
sell the recipe for 100 influence on the market, but it would have sold for
2,500 to a vendor, then you have lost 2,400 influence in potential profit.
If you spend time running task forces, then you give up the opportunity to farm
behemoths. Let's suppose you had a choice between earning one million influence
and fifty merits on a TF, or earning three million influence from farming. The
opportunity cost for those merits is two million influence. If you trade the
merits in for a recipe, then the recipe cost two million influence.
There is a problem with basing your price on your costs: the buyer doesn't know
and doesn't care what your costs are. If the buyer thinks that a recipe is
worth one million influence, he or she won't pay two million just because
that's what it cost you. Your costs are not the buyer's problem.
That's why the second factor a business will take into consideration is the
value a buyer gets from a product. If you invent a new photocopier which only
uses half as much electricity as existing ones, then Kinkos will be happy to
buy them, and they will value them at an amount equal to the price of a regular
photocopier plus most of the value of the electricity they will be saving. At
that price, Kinkos will still come out ahead in the long run.
In our game, value isn't so
clear cut. How much influence is a knockback protection recipe worth? It
depends on who you ask. In fact, that's one of the things that a business will
do. They will ask their potential customers how much an item is worth. A
business will often roll out a new product in a limited area, to see how well
it is received before committing to full production. For research, you could
look up the price history of a new item on the test server, or check out the
Invention Forums to see what people think of the new items. Ask your friends,
or people in global channels, what they think the item is worth.
Of course, even if someone values an item at ten million influence, they'll
still be happy to buy it for one million, if that's the price someone else
lists it at. Your item listed at ten million will sit, unbought, if other
players keep listing theirs for a lower price.
In the end, pricing strategies are a black art, and guesswork always plays a big
role. So what would I do, if I were lucky enough to be the very first person to
receive a new recipe drop?
The first question is whether or not to sell it at all. I absolutely would sell
it, no matter what it is, in the expectation that I will be able to buy it back
for a lower price later, as long as I price it appropriately now.
I would look over the item, making a note of the important features: what does
it do, what level is it, which type of power uses it, what set bonuses there
are.
Next, I would search for what realtors call "comps": other items which are of
comparable value. First I would look at the same item at a different level.
Next I would check other sets which can be slotted into the same powers. For
example, Eradication and Obliteration are the new PBAoE sets, and Multistrike
and Scirocco's Dervish are the existing PBAoE sets. I would compare the set
bonuses, recipe level, attributes, and so on. This should give you a decent
idea of whether your new recipe is going to sell in the thousands or the
millions.
The last thing I would check is the number of bids. Keeping in mind that one
person can put in hundreds of bids at very low prices, the number of bids can
still give you some hint as to how badly people are looking forward to buying
it.
In the end, I would lean towards pricing the item rather high. It's a gamble,
absolutely, but I'm willing to bet that there will be a lot of price
fluctuations and supply shortages during the first days of I13. Take advantage
of it. If you sit on an item and wait until the prices shake out, you might
find yourself hoarding vendor trash. In the immortal words of Shane Falco, more
or less, "Pain heals... Chicks dig nonrefundable listing fees. Profit... lasts
forever."
-
Community
City Fiction
The Redeemers
By:
Mr_Grey
Let me get this straight, Mortiganen muttered as he stroked his right temple
and glared at Garms report, Grendel lives? Is this some sort of Trollish
game?
Its from the early days of the Hollowing, the Caliban yawned, Sorry. I
didnt get much sleep Dont know why. Anyway, I-
Stress, Mort interrupted, Youve got a lot stressing you. I suggest you get a
girlfriend and debase yourself for a night or two.
Uh That wouldnt help me Not yet, anyway, Garm grimaced, The mutation It
affects certain things
Oh
Anyway, we checked around the Hollows, found a bunch of really big footprints,
but its like whatever it is can either jump really far or it swims through
rock, because we couldnt find a solid trail. This Thing, whatever it is It
apparently said something about being Grendel to Attas crew before it started
stompin em. I couldnt get much more out of the crew.
Despite your old friend being so forthcoming?
Tatus an old friend, yeah, but hes not going to entice me into goin back,
the troll scratched his scalp and sighed before continuing, Hes just a dumb
thug A competent dumb thug, but a dumb thug nonetheless. I got nothin to hold
against him because he doesnt go after innocent people
Just innocent companies?
The troll shrugged.
Well, what did you learn?
Well, theres a big hole over next to that Badge Marker, the one that puts a
nifty little icon in the communicators of heroes and lets them run around,
telling people theyre Seekers of Monsters. Im sure itll be filled back in
soon, it probably wont last the day. Supposedly, thats where Atta killed
Grendel. If this things the real deal, it probably came from there. Atta
didnt seem too inclined to tell people they got the spot wrong.
And if its not? the wizard steepled his hands over the reports and leaned
interestedly toward his counterpart, Have you considered the possibility that
this is some form of hoax?
Well, if its not the real Grendel, then he, or whoever put him up to this, put
the hole there to make it look like it is. Still, its hard to think of who
would do something like this. The Frost Family? Maybe their competition from
the Rogues or D.C.? Maybe they souped up some Supes in a new way, made a weird
kind of Troll and unleashed him on us
Or the Trolls are still behind this
Garm almost laughed.
Attas not smart enough to pull a hoax that involves attacking himself. While
they do the contests of strength bit, they dont see the point in just
attacking themselves for the sake of a caper. Simply put, theyre not Nemesis.
Mortiganen grinned before leaning back in his chair. It was an unusual chair.
Garm always figured Mort would have turned this old foremans office into
something gothic, regal, or something that screamed Wizard, but it remained
in the same state they found it in. There were broken lockers to his left that
held scrolls and rolled up reports, a computer on the desk that Mort used to
type up other reports, a laser printer to the right and the furniture looked
like it came from the office section of a pawn shop. There wasnt even any
padding on them. As such, when the wizard leaned back in his chair, and it made
a loud screech that complained of a lack of lubrication, Garm couldnt help but
wince.
Freedom Rain by Drawninja
The whole office was boring and uncomfortable. He couldnt help but wonder why
Mort kept it this way.
Ill go check the hole, Mortiganen finally said, I suggest you and your crew
take a break.
Most of em are already sleeping in their bunks.
Good. You get some rest, too. Its hard to believe that youve started worrying
about things.
Heh, yeah
Garm left the office and a moment later was followed by Mortiganen. The old man
sure didnt seem to believe in wasting time. In the blink of an eye, he was at
the door. As soon as he had it open, he vanished again.
------------------------------
Thomas Redshadow was riding the Green line to Talos Island. His investigations
had thus-far been more on cases that werent quite related to his own personal
vendetta against Crey, but Agent Sanders had warned him to avoid revenge
missions. The last thing Freedom Corps needed at the moment was some loose
cannon with their badge making baseless accusations against Crey, and the
megacorporation, despite its current legal troubles, still had the economic and
legal savvy to make things very difficult for the organization for even
perceived slights.
For now, Crey seemed content saying that Thomas Redhsadow was an inspired
freelance hero who happened across the uniform of one of the Paragon Protectors
and masqueraded around as one for a couple weeks. Their investigation into the
matter was just to determine whether or not he really was one of theirs, as
nobody had ever heard of a Paragon Protector wielding swords before. While that
was what they said, he still caught the surreptitious glances of their
scientists and security guards. They were watching him, and he could tell the
looks on their faces meant that they intended to get back what was theirs.
Mynx and Synapse were very supportive in helping him cope with his troubles.
They both had been victims of the company, yet the lawyers always had one
explanation or another to throw at them. Synapse couldnt risk the reputation
of the Freedom Phalanx in order to pursue the man whod tormented him, nor
could Mynx pursue the company for damages because of what Creys spin doctors
would do to the Vindicators. Still, they offered up a few good suggestions on
how to take down Crey personnel when nobody could see. It was especially easy
in Brickstown, where the companys security forces seemed to think they owned
the town and were a general nuisance to everybody.
He was going over the data for his current case, something about a Sky Raider
weapons smuggling operation, when the train stopped in the Skyway City station.
He looked up and noticed some costumed individuals enter the car. He looked
back to his communicator and tried to mull over the information, but something
about the new passengers nagged at him. Looking back up, he saw what it was and
his heart sank.
Four Paragon Protectors were staring at him. The lead one had two swords drawn
and held them crossed in front of his legs. The others were drawing similar
blades.
Time to die, traitor, the leader said in a voice that Thomas couldnt quite
place, but was somehow familiar.
-
Reminiscence Rumble in RV
When Jimmy Vine announced this event on Sunday, I knew I couldn't pass it up.
One final grand brawl in Recluse's Victory? Sounded like good entertainment to
me.
Showing up about a half hour early, it was immediately brought to my attention
that the Villains had prepared for this in advance. At least four villains were
spotted; the stalker O-o and brute Ego Crusher Soul were the first to bring
themselves to my attention.
After the event's official start time, heroes immediately flooded the zone,
bringing the hero roster up to 14, with the villains stuck at 6.
That didn't seem to matter to players like Destruction Impulse, who frequently
rushed groups of heroes, seemingly just to see how long he could take a
sustained beating.
On the hero side of things, Controller Roz lead the first Hero team into the
zone, keeping the Stalkers off his teammates with a helpful Hurricane and
everyone's pet peeve, TK.
Hellhander brought some holiday cheer to the hero side, tossing flaming
fisticuffs from a full-fleshed Santa costume.
Roughly 54 minutes in, the numbers started to balance a little more towards
2-on-1 heroes/villains. With the odds still stacked in their favor, Heroes
easily took Zone control.
With the odds so stacked, it didn't take very long for the dueling to start
underneath the Atlas statue, although random players from both sides
occasionally dropped in to finish things with a bang.
The mood was generally jovial, and there was some excitement for the launch of
I13, although coupled with worry about what powers and play-styles would
change.
The spirits of the villains were broken when the Heroes managed to take down
their leaders, Lord Recluse and Black Scorpion while under sustained assault
from villains.
Really, the whole event went remarkably well, and accomplished what it set out
to do - one last hurrah in RV before PVP changes forever.
Hey Scoop Readers,
Just a bit of a heads up, life has been pretty busy with holidays this past
week, Plus with my Birthday right around the corner! I have not had any recipes
up and going these past few weeks, I think I am going to take leave on my
recipes but don't worry you have not seen the last of me, I am accually moving
to P.E.R.C but staying on the City Scoop to post events and let you know what
is happening with P.E.R.C and event results etc. But you are more then welcome
to PM me anytime with recipes if you have any and if you want I can forward
them into the scoop if you wish to share with the City of Heroes community. So
don't you worry I am still here. You have all been wonderful.
Thank-You!
Mistress Noire
Top 11 Reasons I'm switching to a Top 11 format.
Ten is like SO 20th century. It's time to shake it up, and in the long run, just
continue to be a copycat like I've been for years. So that's why from now on,
it's going to be a Top 11, instead of 10. Why 11 you ask?
Number 11 - Because why should I make number 10 funnier when
this list goes up to 11?
Number 10 - It's really just an illusion. The Number 0 was all
self conscious next to 1 all the time so it went on a diet.
Number 9 - Because I wasn't taking long enough between lists as
it was in the first place. Now I gotta come up with one more thing? Hello
bi-Monthly.
Number 8 - Thanks to the recession, I have to do extra work in
order to maintain the standard of living I've grown so accustomed too.
Number 7 - Because
Number 6 - One is the loneliest number, but 11 is just shy of a
dozen.
Number 5 - 11 is a prime number. Like Optimus Prime. You can't
top Optimus Prime.
Number 4 - It's all about the subliminal undertones. Think
about it. A top 11. Each one has a 7. 7 of 11. 7-11. Each time that trick works
it way into your subconscious and you run out for slurpees? Cha-Ching! $$$
Number 3 - Now I can do the Top 11 ATs in CoX and STILL leave
off Kheldians.
Number 2 - 10 is the poster child of the metric system. Well
knock knock, whose there? OH LOOK KIDS! It's AMERICA! So take your deciliters
and go kilogram yourself!
And the Number One Reason I'm switching to a top 11 format
is... I don't really care about going one step beyond; I just don't want to be
left one step behind.
Nova Fire by Juggertha
-
The City Scoop
Issue 13 released!
Dimensional Slam by AkaRyuu08
Greetings Heroes & Villains,
We are proud to announce that Issue 13 is NOW LIVE!
To help you enjoy this issue launch the following has been set up for your convenience:
[*]One Freespec Token for each character, to find out more about Respecification check out the Paragon Wiki Article at the Titan Network.
[*]One Costume Tailor Token for each costume slot, per character, to find out more about changing your costume read up on how to do this here: Costume Section of the Paragon Wiki.
[*]Prestige refund, for base owners only, this feature can be accessed by utilizing the base editor tool, once you have done this all prestige that would have been granted from changing out your items will be automatically granted to your base totals.
[*]All players who had retail accounts that are in good standing will be able to access our live servers starting December 3rd through Sunday, December 7th, 2008 at 11:59 PM EST.
[/list]
I'll be updating this announcement as we gather more details so make sure and check back on occasion to see what we have updated. So far we have a bit of reading for you to do to learn all about this Issue and what new features are coming to a City near you.
First you can check out the Issue 13 over view here:
Issue 13 Game Overview and Developer Articles.
The full version of the release notes are found here:
Issue 13: Power & Responsibility Release Notes.
Zombie_Man is at it again picking up all guides and media related to Issue 13 here:
Issue 13 Highlights and Guide to Issue 13 Guides
Finally you can join the Community in discussing the new Issue here.
Later today we will have an update to our Known Issues, as well as some Issue 13 Live Feedback threads for you to ask questions and find out more from our development team about these new features and updates to the game.
We hope you enjoy Issue 13: Power & Responsibility and we look forward to the future development we have in store for you in the near future.
Regards,
Ex Libris
Get Involved!
By
Kyo-chan
There's a call going out all over the forums, from Paragon City to the Rogue
Isles, and that call is "Get involved!" If you enjoy the CoX universe and all
the work the developers put into it, give a little bit back! In this series of
articles, I will be showing you different ways to help out around the CoH/CoV
community.
Having been a member of PvPEC for several months, and also having helped out by
planning and hosting numerous events on the Protector server, I have to tell
you that getting involved in the community is not only one of the best ways to
give back, its also one of the best ways to meet people, try new things, and
challenge yourself and others. I strongly believe that everyone can do
something, be it writing for the Scoop or volunteering to help out a new player
at New Player Welcoming Night (NPWN) or joining a global chat channel dedicated
to forming teams for Task Forces and Strike Forces. Let me repeat that-everyone
can do something! Even if you dont think you have enough time, or you arent
sure about how to go about getting involved, or you arent sure if you want to
get involved, everyone can do something!
I will be discussing with you community groups, such as the Player Event
Resource Committee (PERC) and the Player versus Player Event Committee (PvPEC),
as well as the use of global chat channels, how to plan and host events, and
more!
Each article in this series will focus on a different way to get involved. Well
talk about all of the groups and methods Ive described above in detail, and
Ill tell you how to do it, how long it takes, and how difficult it is. Ill
also tell you where you can find more information and how to join the cause.
If you are part of (or know of) a group I havent described above, or if you
know of another way of getting involved I havent listed, please let me know!
You can send me a message on the forums or send me a global tell at @ Kyo-chan.
Ill also be happy to answer any questions you might have about the groups and
methods in these articles, and Id love to point you towards people who can
help you get involved!
Useful tips: Player Notes
By
Woefull
One of the more powerful and least used tool you have in your super arsenal is
the player notes.
First of all, you access these by targeting the player and right clicking, and
down towards the bottom there should be an option to add note. If you choose
this you will find out a ton of information. Another way to open this box is to
right left on the name in the chat bar, and a sub menu will appear. On that
menu will be edit note.
One of the things you will find out is the global handle for the player. Another
thing you will see are other characters this player has been logged into
lately.
The most important field is the blank box just waiting for juicy information. I
highly recommend that if you come across a player that leaves an impression on
you, good or bad leave a note for yourself. The notes are only viewable by you,
and stored on your computer.
My notes will typically be the name of that character I have encountered, the
super group they are a member of and my personal impression of them. For
example I may add "very funny, good attitude" or "got frustrated and
complained"
This allows me to have some idea of what Im getting into and will often give me
a heads up to how the group is going to work out. If we have a "rushs into
fight at half health" in the same team as "slow computer" healer. Well those
wont generally end well.
On the up side, when someone advertises in broadcast they are starting a team,
an easy click and might find out this is an alt for super amazing power man,
and last time I grouped with him, I got 5 levels in 2 hours.
I hope this helps everyone with the game, I know I have found it very helpful.
Vol. 2, Issue 26
December 5th, 2008
This Issue:
Get Involved!
Useful tips: Player Notes
Reminiscence Rumble in RV
Hey Scoop Readers
The Top 11
Phil at the Movies
A Legitimate Reason to Break It Down
Fan Fiction Spotlight
Writers Block
The Redeemers
Advice from the X
Because I have to look at you...
Upcoming Events:
December 6th
Freedom
Imperious
Task Force
Guardian
Faathim
The Kind TF
Liberty
PERC Mr/Ms Contest
Pinnacle
PERC Mr/Ms Contest
Virtue
Saturday
Morning Badges
December 7th
Champion
PERC Mr/Ms Contest
Guardian
Gladiator
Tutorial!
Faathim
The Kind TF
Victory
PERC Mr/Ms Contest
Virtue
Villain
Hami Raid
December 8th
Guardian
Dr.
Quarterfield TF
December 10th
Infinity
OWNSF:
Ice Mistral
December 13th
Columbus, OH
Justice
Holiday Party
Infinity
PERC Mr/Ms Contest
December 14th
Infinity
PERC Mr/Ms Contest
December Calendar
1600x1200
1280x960
1024x768
800x600
-
This is correct, the emails should be going out today.
We turned the feature on a tad early and thought we would get the word out via Myspace, Facebook, and our official forums.
Most likely you all won't be seeing anything more than the viral effects until those emails go live sometime today.
Ex -
Ten Ton Hammer is showing our exclusive Issue 13 video that highlights many of the elements and features that are unique to this issue. Stop by and read up on this news here Ten Ton Hammer Shows Exclusive Video
Discuss the video and other articles on Ten Ton Hammer with our Community here! -
Ten Ton Hammer is showing our exclusive Issue 13 video that highlights many of the elements and features that are unique to this issue. Stop by and read up on this news here Ten Ton Hammer Shows Exclusive Video
Discuss the video and other articles on Ten Ton Hammer with our Community here! -
Please post here if you have encountered a bug with one of the new features from Issue 13!
The following format is helpful, leave blank or put N/A for any areas that are not applicable:
Feature Name or Description
Server:
Zone:
Character name:
Time:
Location:
Mission:
Mission Contact:
Bug Description:
Link to Forum Discussions: -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
One Costume Tailor Token for each character
[/ QUOTE ]
In the past, it was one Tailor Token per costume slot, not one per character. Is that still the case?
[/ QUOTE ]
Good question, let me double check the details to see if it is one per character or one per slot.
[/ QUOTE ]
I'll fix the note to read better, but it is one token per slot per character, so if your character has 5 slots you would get one token per slot for that character, equaling 5.
Ex -
Do you have a character that is crashing at the map loading screen?
Does this crash affect only a few of your characters and not all?
Are all of the crashing characters from the same Super Group or Villain Group?
If you have answered Yes to the above three questions then please post here with the following information:
Server:
Character Name:
SG/VG Name:
When do you crash:
Does it affect all characters:
Does it affect only characters in one or more SG's or VG's:
We have uncovered a bug that is affecting some groups, in cases like this there are usually a few more select groups, so we'd like to help CS find you and get you back up and running.
Regards,
Ex Libris -
Use the following topic to discuss Issue 13's Story Arcs and Missions.
<ul type="square">[*]Midnight Squad Story Arcs (for Level 20-25 Heroes, Level 30-35 Villains)
The Midnight Squad has need of its members in recovering some stolen artifacts. Heroes and Villains should speak to Mercedes Sheldon who can be found inside the Midnighter Club in the side wing that leads to the Hero Zone Steel Canyon. [*]Cimerora Story Arcs (for Level 40-50 Heroes and Level 35-50 Villains)
Players can journey through time back to the ancient land of the Roman Cimeroran peninsula where they can talk to Daedalus (for Heroes) or Sister Airlia (for Villains) to encounter new challenges. [/list]For additional insight to the creation of our missions check out this Developer Diary by Senior Game Designer Bruce Harlick
Issue 13: Designing the New Missions.
---------------------------------------------------------------------------------
Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into game changes.
Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: When using the base editor items are sometimes getting caught in columns or pillars.
Subjective Feedback: Subjective feedback is based upon how you feel or experience the game as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: I like the way the graphics look on my shield animation it gives me the feeling of being truly super-powered.
Are you reporting a bug from Issue 13? Please use this thread to report bugs, there is a format in the OP that you can follow to help you in your reporting. Issue 13: BUGS -
[ QUOTE ]
[ QUOTE ]
One Costume Tailor Token for each character
[/ QUOTE ]
In the past, it was one Tailor Token per costume slot, not one per character. Is that still the case?
[/ QUOTE ]
Good question, let me double check the details to see if it is one per character or one per slot. -
To celebrate the release of Issue 13: Power & Responsibility the City of Heroes Team would like to welcome back all previous subscribers to try out the new update.
All players who had retail accounts that are in good standing will be able to access our live servers starting now through Sunday night at 11:59 PM EST.
As well, all players logging into City of Heroes will see the following goodies as a result of Issue 13.
<ul type="square">[*] One Freespec Token for each character, to find out more about Respecification check out the Paragon Wiki Article at the Titan Network.[*] One Costume Tailor Token for each costume slot, per character, to find out more about changing your costume read up on how to do this here: Costume Section of the Paragon Wiki.[*] Prestige Refund for Bases. This refund is a one time granting that will be activated the first time someone enters your base after Issue 13 has gone live. [/list]We look forward to having old and new players join us in celebrating Issue 13: Power & Responsibility.
To find out more about some of the great features check out this full list of Issue 13 guides and resources. -
To celebrate the release of Issue 13: Power & Responsibility the City of Heroes Team would like to welcome back all previous subscribers to try out the new update.
All players who had retail accounts that are in good standing will be able to access our live servers starting now through Sunday night at 11:59 PM EST.
As well, all players logging into City of Heroes will see the following goodies as a result of Issue 13.
- [*] One Freespec Token for each character, to find out more about Respecification check out the Paragon Wiki Article at the Titan Network.[*] One Costume Tailor Token for each costume slot, per character, to find out more about changing your costume read up on how to do this here: Costume Section of the Paragon Wiki.[*] Prestige Refund for Bases. This refund is a one time granting that will be activated the first time someone enters your base after Issue 13 has gone live. [/list]We look forward to having old and new players join us in celebrating Issue 13: Power & Responsibility.
To find out more about some of the great features check out this full list of Issue 13 guides and resources.
To welcome back old and new users and discuss this announcement head here to our Announcement & Discussion Forum. -
[ QUOTE ]
Any news on the open beta for the Mac client? That last interview with Positron said it was going to launch alongside i13 but haven't seen anything on it.
[/ QUOTE ]
We are targeting for next week, with both of these developments being so important to us we wanted to make sure we had all hands on deck for Issue 13.
You should be seeing more specifics for our Mac Open Beta later this week or early next week.
Thanks for checking in with us.
Regards,
Ex -
Those looking for Mac, should check back with us next week, we didn't want to release it just yet so we are holding that back for now. More information on the Mac is coming soon.
Those asking about the crashing issues, we are currently testing a hot fix in our QA environments, we'll keep you updated in the Technical Issues and Bugs forums.
I have updated the known issues list here on the forums, our new website is giving us some display issues but we should have that remedied soon.
Thanks everyone. We'll have more specific feedback threads posted up in the Developers Corner today or tomorrow so you can weigh in and ask specifically about each feature.
Regards,
Ex -
Greetings Heroes & Villains,
We are proud to announce that Issue 13 is NOW LIVE!
To help you enjoy this issue launch the following has been set up for your convenience:
- [*] Character Freespec, one per character has been granted on live servers.[*] Character Tailor Token, one per character has been granted on live servers.[*] Prestige refund, for base owners only, this feature can be accessed by utilizing the base editor tool, once you have done this all prestige that would have been granted from changing out your items will be automatically granted to your base totals.[/list]
I'll be updating this announcement as we gather more details so make sure and check back on occasion to see what we have updated. So far we have a bit of reading for you to do to learn all about this Issue and what new features are coming to a City near you.
First you can check out the Issue 13 over view here:
Issue 13 Game Overview and Developer Articles.
The full version of the release notes are found here:
Issue 13: Power & Responsibility Release Notes
Zombie_Man is at it again picking up all guides and media related to Issue 13 here:
Issue 13 Highlights and Guide to Issue 13 Guides
Finally you can join the Community in discussing the new Issue here.
Later today we will have an update to our Known Issues, as well as some Issue 13 Live Feedback threads for you to ask questions and find out more from our development team about these new features and updates to the game.
We hope you enjoy Issue 13: Power & Responsibility and we look forward to the future development we have in store for you in the near future.
Regards,
Ex Libris -
Greetings Heroes & Villains,
We are proud to announce that Issue 13 is NOW LIVE!
To help you enjoy this issue launch the following has been set up for your convenience:
<ul type="square">[*] Character Freespec, one per character has been granted on live servers.[*] Character Tailor Token, one per character has been granted on live servers.[*] Prestige refund, for base owners only, this feature can be accessed by utilizing the base editor tool, once you have done this all prestige that would have been granted from changing out your items will be automatically granted to your base totals.[/list]I'll be updating this announcement as we gather more details so make sure and check back on occasion to see what we have updated. So far we have a bit of reading for you to do to learn all about this Issue and what new features are coming to a City near you.
First you can check out the Issue 13 over view here:
Issue 13 Game Overview and Developer Articles.
The full version of the release notes are found here:
Issue 13: Power & Responsibility Release Notes
Zombie_Man is at it again picking up all guides and media related to Issue 13 here:
Issue 13 Highlights and Guide to Issue 13 Guides
Finally you can join the Community in discussing the new Issue here in this thread.
Later today we will have an update to our Known Issues, as well as some Issue 13 Live Feedback threads for you to ask questions and find out more from our development team about these new features and updates to the game.
We hope you enjoy Issue 13: Power & Responsibility and we look forward to the future development we have in store for you in the near future.
Regards,
Ex Libris -
If anyone is looking for information and guides to Issue 13, look no further than this list.
Thank you Zombie_Man for your continued support of these guide lists.
Regards,
Ex Libris -
Joystiq interviews Matt "Positron" Miller about all things City of Heroes in the now and coming future.
Working on your skills while offline, making missions that suit your personal tastes, pulling rabbits from your hat, and all on a Mac. Matt answers questions about Merits, Mac, Mission Architect and Magic, Oh My!
Check out the article linked above and join in on the Community Discussion here.
Regards,
Ex Libris -
Starting at 6:00 AM CST - 11:00 AM CST all US, European, and testing shards for City of Heroes will be brought down for maintenance and the publish of Issue 13: Power & Responsibility.
We expect the downtime to last the entire 5 hours but please allow for early release or an extension as we deem appropriate. Please check the sever status page for more details.
We apologize for any inconvenience to your play schedules but we look forward to bringing you this new Issue.
Thank you for your continued support.
Regards,
Ex Libris -
[ QUOTE ]
Excellent Suggestions
I'll ask Ex Libris to sticky this thread.
[/ QUOTE ]
Stickied and saved.
Ex