EvilGeko

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  1. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Oil Slick Arrow is an extremely powerful power. It debuffs defense, slows enemies down, causes knockdown and deals a LOT of damage (as in the Defender version will pretty much kill even con minions by itself). It also does all of this in a 25foot radius meaning that you have to deliberately try to not hit all of the spawn. Consider what this means for a Blaster. It will not only keep enemies out of melee range, it will stop them from attacking a reasonable amount of the time, make them easier to hit and just about kill them by itself for good measure. Even if the devs nerfed the radius to 10 feet (which I think would pretty much be a given) I just don't see it balanced as a Blaster power, it is just to good.
    Blasters shouldn't be able to kill fast?

    Isn't this power like Ice Slick. Yes, it's better, but Blaster mods would seem to do much of the trick all by itself. The damage wouldn't be any better since I'm sure this is a pet power.
  2. Quote:
    Originally Posted by Twilight_Snow View Post
    For CoH, I don't think there is one coherent story line as in CoV. My feeling is that the stories in CoH are to introduce you various mob groups, where they come from and what they are doing. Since the stories are about the mobs, not really about you as in CoV, I think it's not as immersive. But if you like crime fighting, it should be ok. If you stick to the contacts of a specific origin (contacts are divided into different origins), you'll discover some interesting things. Usually, the low level mob groups only have some stupid plots, things do get more sophisticated at higher levels.
    This is true, but this is in keeping with heroes. In City of Heroes, you're often reacting to criminals. Heroes aren't necessarily proactive as a rule. But even the very earliest content introduces you to storylines that are IMO much more immersive and frankly much more substantial than the nonsense redside.

    For example, in the 1-20 game, heroes advance through the stories of the Vahzilok, Clockwork, Trolls, Outcasts, Skulls & Hellions. Basically in these early levels you work through the entire story of those groups and get to defeat their leaders. This is told through several story arcs and is a very cohesive story. In addition, you learn bits and pieces of the story of major villain groups like Arachnos, the Council, the Lost/Rikti, and the Circle of Thorns.

    This content is vastly better IMO that the ridiculous "Destined One" nonsense. It's also more immersive IMO, because there's no way that the Rogue Isles could even function if the things that the story arcs tell you is going on were actually going on.
  3. Quote:
    Originally Posted by Toad23 View Post
    Hi my name is Todd and I was just letting you know that the World of Confusion power is not working as it should be working. I had it as a power on psi/psi manip blaster and as a power on my dual pistol/kin defender from the epics pool power on the test server. I turn the power on and one attacks the other for a couple seconds then will go back to attacking me and then the other will attack the other and just keeps going back and forth without the power taking them completely over for long periods of time.
    World of Confusion has an EXTREMELY short duration. The duration of the confuse is less than the power's "tick" rate (the tick rate being the pulse of the toggle's confuse effect)

    Basically the behavior you're seeing is intended. The toggle does not keep enemies confused (without slotting) permanently.
  4. Quote:
    Originally Posted by MaxLongstreet View Post
    A scaled back version of TA is certainly possible; however, if OSA ever makes it in a blaster set then it's probably time to quit this game.
    I don't understand (seriously, not being rhetorical), what's so overpowered about Oil Slick Arrow?
  5. Bow Manipulation

    1. Entangling Arrow (As Trick Arrow)
    2. Archer's Kick (Melee High Damage)
    3. Build Up
    4. Ice Arrow (As Trick Arrow)
    5. Focused Accuracy (As targeting drone)
    6. Sleep Gas Arrow (Sleep)
    7. Archer's Roundhouse (Melee Superior Damage)
    8. Oil Slick Arrow (As Trick Arrow)
    9. Archer's Spin Kick (PBAoE; High )
  6. Also agree with Regen. Regen is especially good when raids do a "no-retreat" strategy. I've led a few yellow groups and it's typically my regen players who most easily are able to recover from the mito storm.
  7. Quote:
    Originally Posted by Scythus View Post
    Less Elite Bosses does not mean "more powerful and skillful."
    Serious question: in the 1-15 level range, which villain content EBs are stronger and more difficult than Frostfire or Atta?

    Granted heroes have less, but IMO they are significantly more powerful.
  8. We still have people complaining about these two minute runs/flights/jumps/teleports?

    Super secret pro-tip for avoiding being annoyed: Don't be annoyed. It's a couple of minutes. Believe it or not, the only person making you feel annoyed by this is you.

    Devs, please continue working on new stuff. Thanks.
  9. Quote:
    Originally Posted by Cuppa_LLX View Post
    All hail Nemisis he will lead us to victory !
    Necromancy most foul!
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Can I get my cape at character select, then?

    I'm actually serious. I've been making similar comments on that particular topic for... *counts fingers* the past five years.
    Sure! I would be saying the same thing if the feature list stated that capes now unlocked at level 5 or something. In fact, if level 20 warrants the epic ATs then I think they should just unlock capes at level 1. Hell, why not at this point?
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    Says you. I have yet to see anyone produce any reliable proof of getting to 20 in 'a few hours'. Until then, as before, I will call utter BS on this statement.
    Are you serious? No really, are you serious?

    Do this:

    1) Log into Atlas, street sweep to level 5;
    2) Enter the Hollows; do story arcs and Meg Mason's missions until 15;
    3) Then either do a Synaspe or do Faultline story arcs and paper missions.

    Solo, this takes about 4-5 hours. In a group, about 2-3. Try it because what you just said is absurd. It's so absurd that I'm not even sure that you're serious.
  12. Quote:
    Originally Posted by Golden Girl View Post
    How about calling them Less Epic ATs then?
    How about Kheldians and Soldiers of Arachnos?

    My main point is that they should unlock at character select for all players or stay at 50. Having them unlock at 20 is just silly. There's no accomplishment to leveling to 20, it can be done in a couple of hours. If the intention is to remove the gating of these ATs then don't do it half-azzed.
  13. Quote:
    Originally Posted by Noxilicious View Post
    The official reason for calling the "epic" is because the Epic Archetypes are tied to the plot of CoH/V. Hell, most people would argue that Kheldians aren't epic at all.

    And as others in other threads have mentioned, the devs repeatedly said that making them unlockable at 50 is a mistake, and this is merely fixing said mistake.

    CoH is a very accessible game for new players and team players. Making EATs unlockable earlier only fits that theme.
    Epic also implies a grand story. Neither the hero nor villain EATs qualify IMOs. But that's really just my opinion.

    I also disagree with the devs in stating that it was a mistake. Having rewards for achieving certain tasks is not a bad idea. It's been this way for 5 years. I don't mind them changing it. Hell getting a 50 is so darn easy, who cares. But they should just make them available at character select.

    If there is to be no accomplishment in the task, then why bother?
  14. Quote:
    Originally Posted by brophog02 View Post
    Not exactly "epic" if you get them at 20 with the leveling curve we have now. Why not just open them at the start if it will be that soon?
    This. Don't even call them "epic" ATs anymore.
  15. Quote:
    Originally Posted by TonyV View Post
    Issue 17
    • Epic archetypes available at level 20 instead of 50. (!)
    Should be at character select screen or leave it alone, IMO.
  16. EvilGeko

    Go to Redside.

    Quote:
    Originally Posted by Teeth View Post
    I don't understand what you mean. Are points being awarded for specialization or self-sufficiency?

    Blasters are obviously less self-sufficient than Stalkers; they do better damage, but they're made of paper.
    That's not correct. Blasters are tied for fourth place on HP and have limited ability to act while mezzed. They have anywhere from limited to significant control capacity (Ice/Ice v. Fire/Fire being the extremes on either side). And they have a buttload of damage.

    Quote:
    Scrappers really are less self-sufficient than Brutes. Brutes have a lower base damage but the ability to ramp it up to a higher level than Scrappers normally can, but since Scrappers have higher base numbers, they respond better to external buffs. (If you think Scrappers are as self-sufficient as Brutes, imagine trying to use a Scrapper in Granite Armor.)
    I agree with Another Fan, in that this is a push. Saying that Scrappers are less self-sufficient than Brutes is laughable. Brutes have much more room both in defense and offense to buff.

    IMO, these ATs have so much more self-sufficient than the other ATs it's not even worth discussing which is better, since it's mostly down to marginal difference either way.

    Quote:
    Masterminds are obviously more self-sufficient than Tanks. Tanks do make it easy for other AT's to do their jobs unmolested, so they have their own role to fill.
    I disagree. Tankers might be slower, but they are basically invincible solo. Slow and steady wins the race and all.

    Quote:
    Doms and Controllers are both game-breaking death machines, but a Controller still doesn't really hit his full potential without having other players to buff. The Controller is also marginally less self-sufficient in that she may have endurance issues (obviously this varies by secondary) and is likely to be hoist with her own petard (mezzed and then eaten by minions).
    You mean like Fire Imps, Jack, Phantasm, etc...

    Quote:
    VEATs are a good force multiplier, but they're also rather self-sufficient, while HEATs need some serious IO work to solo well.
    Not true. HEATs are like Tankers IMO, slow until you get to high level, but then they solo just fine. My PB is actually more survivable than my soft-capped Night Widow. Resists and heals do have their place.
  17. EvilGeko

    Go to Redside.

    Quote:
    Originally Posted by Silas View Post
    Correction: Controllers control and buff/debuff, but only do any real damage after 41. Dominators control and do damage from level 1 onwards.
    With Containment, Controllers do decent damage in Outbreak.
  18. EvilGeko

    Go to Redside.

    Quote:
    Originally Posted by The_Coming_Storm View Post
    Where the content is better, the players are more competent, AND it isn't as bad as people say, and the more of you come, the better.
    I can't wait for GR so I can get all 8 of my villains out of that hell-hole. That and being able to make Brutes and Dominators blueside. It will be glorious never seeing Mercy or Cap again. I can't wait.
  19. Quote:
    Originally Posted by Psynder13 View Post
    So..... how F'D up do you think the markets are gonna be when all the redside players go blueside just to get all theyre IOs???
    Redside will have even more terrible supply problems. Blueside will be fine, because people will be there and playing and contributing to the market.

    What will be interesting is if a person quickly switch back and forth, you might see a very robust smuggling operation as people move goods to redside. Even if it isn't easy to switch back and forth, if inf transfers over without loss, I suspect some folks will load up on nice IOs and switch to redside for trading purposes.
  20. Quote:
    Originally Posted by UberGuy View Post
    I really can't agree to your position at all here. IOs are a time sink. I feel that they are not as quick to obtain as you claim for the wide majority of players. Reasons for that vary. Not all players are power gamers or min/maxers. Not all players like to use the market. Not all players are good at the market or at min/maxing, even if they are willing to do it. Not all players earn many merits/day. For many, many players, high-performance IO builds are something they consider far away and out of reach.
    What players consider IOs to be is irrelevant. The fact is that if one simply plays through story arcs and TFs, they will be able IO out a character. This is without ever needing to use the market. I would have agreed with your point pre-merits, but I do not now. Merits have completely trivialized the commitment required to be successful with the Inventions system, even if you save up for every piece.

    As for the last underlined comment, absent a survey, I would argue that this is your opinion. Perhaps an opinion based on anecdotal evidence, but an opinion nonetheless. What I am saying is not debatable. Merits allow a player to simply play the story based content and earn rewards without having to do any activity they wouldn't be doing anyway. At worst, they might have to go to the market to buy some salvage. Even then AE took care of that. It is not a timesink, because earning IOs require no activity other than playing the content.

    Let's say a player only uses SOs and has never and will never use an IO. That player goes to the Hollows and does the story arcs there. They now have merits which can be converted to rare recipes. They have done nothing other than play the content. They had no intention or goal of earning IOs, but still have the token that can be converted to such. Where is the timesink there?

    Quote:
    I define time spent following any stick with a carrot at the end as a time sink. Epic time sinks can be bad. I disagree completely with the claim in the #2 definition of "Time Sink" that any time sink is bad. Leveling to the level cap in every MMORPG in existence is a time sink. That time sink is only bad when it is too large.

    Your definition of "time sink" is time spent do a degree that the player considers it onerous. I think that's an overly narrow definition, and also a quite subjective one.
    Very well, but your definition devalues "timesink" into "time." By your definition it's no different to say that it takes time to IO out a character. And that's my point. If you're not going to give the word any definition that distinguishable from ordinary playtime, then it's completely meaningless.

    As I said earlier, CoH/V players are spoiled on how easy it is to obtain gear in this game. What is considered a "hardcore" player here is barely the cost of entry into most MMOs' playspace. I do not agree that IOs require any significant commitment of time. And I do not think having a character with a lot of IOs makes one a 'powergamer.'

    I am not complaining about this situation, mind you. If fact, I celebrate it. I think the devs have created the most approachable loot system possible here. I find any complaints that it is difficult to equip a character with IO sets to be nonsensical. Made any easier and you might as well just create a store and sell everything for inf. Which is what I'm sure many who decry this system as too difficult would want.
  21. Quote:
    Originally Posted by Xanatos View Post
    A timesink is something in a MMORPG that you invest time in. You do not have to invest a lot of time in it. Often a timesink can be an alternative that is not required in regular play.
    That definition is crafted purely to support your point.

    While certainly not authoritative, the following are at least third party definitions of the term and support my view that IOs, as easy as they are to obtain do not qualify as timesinks:

    http://www.urbandictionary.com/defin...rm=Time%20sink

    http://en.wikipedia.org/wiki/Timesink
  22. Quote:
    Originally Posted by Xanatos View Post
    IOs being easy to obtain in COH =/= IOs not being a timesink.
    Actually, that's exactly what it means since it's trivial to IO out a character. Effectively, you don't have to "sink" any time into it. Just play the game however you enjoy.

    A timesink implies that you're doing something purely because the game forces you to, to get to the fun part. Not so with merits. Since both solo, group, and (the one) raid content offers merits as a reward, all you have to do is play your character and they'll be IOed out. You don't have to do anything that most characters wouldn't be doing anyway.

    This is very different than most games where you need to farm a particular instance, sometimes for months, to get a particular item. In that case, while you might enjoy the instance, you're only running it for the gear. Here, since you can buy anything, and get merits from most content, there's no timesink element to IOs. Just play and you'll earn anything you want.

    Except maybe PvP recipes, but that's not so much a timesink as a "save up 2 billion inf for the def IO recipe."
  23. Empathy
    Most MM primaries
    Electric Blast
  24. Quote:
    Originally Posted by ResidentBaka View Post
    [Broadcast]
    [SuperGroup] Luddite Crusader: Uhm.
    [SuperGroup] Luddite Crusader: John?
    [SuperGroup] Luddite Crusader: I don't think you get the "theme" of this VG.
    [SuperGroup] Luddite Technician: ?
    lol
  25. Quote:
    Originally Posted by ResidentBaka View Post

    [Cole2010] Tyrant: sure is great to be me
    [Cole2010] Statesman: lol
    [Cole2010] Reichsman: yep lol
    This post was just giggle worthy until I saw the name of this channel, then it was ROFLMAO!!