EvilGeko

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  1. Quote:
    Originally Posted by Forbin_Project View Post
    I heard something second hand along the lines that when GW2 comes out GW players that buy it are supposed to be able to bring over at least one of their characters in some capacity.

    That would be cool here.
    If it's a subscription game, I don't think that will happen. It would be fairly idiotic, unless by "bring-over" they mean they'll save the name for you or something.
  2. Quote:
    Originally Posted by Another_Fan View Post
    We ?

    I was pointing out that some people have an incredible ability to ignore the elephant in the room. Whats more they think if they talk about how great the furniture is no one else will notice.

    Other people who have long ranted on how population decline isn't happening and the people that complain about it aren't doing things right seem to be offended by reality.
    Let's say you're right, and you very well may be. Other than the satisfaction of being right and making the fanbois and fangurls look silly (which is rather entertaining I'll admit), this doesn't accomplish much.

    If GoRo doesn't pave the way back to glory for City of Heroes, then NCSoft will have some decisions to make. They can put the game into maintenance mode, which sucks. They can shut it down if it gets back enough, that would suck more. They can continue to support it until CoH2 is done, that would be OK, but it will probably be back to the 15 dev days (which wasn't so bad actually).

    Personally, I choose not to dwell on those things. If the game fails, I've had a good run. If it returns to glory, then that's wonderful and we'll have much to look forward too. Again, it doesn't really matter either way.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Lemme' ask a quick question - what are we trying to prove here?
    I was wondering that too. I'm quite sure no one here knows the costs of running and marketing CoH. I'm similarly certain that they wouldn't tell us because such information positive or negative would be misused. And in any event, what does it matter to you if you're enjoying the game?
  4. Awesome, awesome film. Saw it this afternoon with my wife.
  5. Quote:
    Originally Posted by Decorum View Post
    Well, part one is that you're mistaking a handful of upset people on the boards for "the playerbase". And secondly, people upset or with an ax to grind tend to post more and post more vehemently on message boards than people who are happy with what's going on. They post a lot and are "louder" about it, so it often makes certain groups appear more numerous than they really are.
    I think there's a corollary mistake in assuming the opposite. Most dissatisfied people don't bother to complain. They just walk away.
  6. Quote:
    Originally Posted by JuliusSeizure View Post
    I wouldn't say that Brutes were any more broken relative to Scrappers than Scrappers currently are relative to Stalkers.

    In fact, if the Stalker community was as vocal as the Scrapper community, I wouldn't be surprised if the self buff modifier of 1.0 and 0.8 was swapped between the two ATs-- ie a nerf to Scrapper's burst damage and a buff to that of Stalkers.
    I would not mind that actually.

    Stalkers need something. In my opinion, that's the return of the aoe left out of their sets.
  7. Quote:
    Originally Posted by Antigonus View Post
    Actually, I would say that it is extremely relevant. If porting the power set to another melee AT that serves a similar function on teams illuminates an imbalance, than it needs to be fixed across the board. Broken is broken regardless of how it becomes noticed. Considering that Castle was messing around with changing Rage not long ago, I imagine he feels that it is overpowered on Brutes and Tanks, and that would be why we won't see it on Scrappers until he's happy with it.

    Essentially, you sir are correct, but probably not in the way you really wanted to be.
    Oh, I'm right in EXACTLY the way I wanted to be. I care nothing if SS is fixed. And if that's what's needed to proliferate it, let's have it.
  8. GR is too meh to bring doom.

    When CoV hit, we got the kick in the &$%# that was ED along with it. That was DOOM worthy. Then we had real fights with forum warriors worthy of the name. I miss my fights with Friggen Taser. Good times then.
  9. Quote:
    Originally Posted by Terror1 View Post
    So fury got castled thanks to JUST scrapper envy, kk.
    Fixed.

    Broke AT is broke.
  10. Quote:
    Originally Posted by Thirty-Seven View Post
    Funny.
    I just use language carefully.


    Quote:
    I don't see ANYTHING in that quote that could remotely be construed as "emphatic."
    No?

    Quote:
    Originally Posted by Merriam-Webster Online Dictionary
    Main Entry: em·phat·ic
    Pronunciation: \im-ˈfa-tik, em-\
    Function: adjective
    Etymology: Greek emphatikos, from emphainein
    Date: 1635

    1 : uttered with or marked by emphasis <an emphatic refusal>
    2 : tending to express oneself in forceful speech or to take decisive action
    3 : attracting special attention
    4 : constituting or belonging to a set of tense forms in English consisting of the auxiliary do followed by an infinitive without to that are used to facilitate rhetorical inversion or to emphasize something
    Quote:
    Originally Posted by Positron
    As for market problems: yes, we know what the specific problems with the markets are and yes, we have solutions to those problems in the works that does not involve having to merge the market. We did some "economic forecasts" of what a merged market would do and were not happy with the NEW problems that cropped up in that crystal ball. Our upcoming solution hopes to tackle the current problems without making new ones.
    emphasis as in original

    Seemed quite decisive to me and he even emphasized the word "NEW," thus meeting two of the definitions of the term "emphatic."

  11. Quote:
    Originally Posted by Bill Z Bubba View Post
    EG, while it may be *possible* for brutes to surpass the damage output of an identically built scrapper, due to the way fury was tweaked it is HIGHLY improbable.
    Blessed be to Castle for that. But yes, you're right.
  12. Quote:
    Originally Posted by Deus_Otiosus View Post
    You mean aside from Brute damage and Brute defenses being situational, and potential as opposed to consistent?
    Fury is variable, not situational. No Brute is in combat and without the benefit of Fury. Prior to the changes, it was very easy to surpass average Scrapper damage. Now it's difficult to do so, but still possible.

    And Brutes are ALWAYS more survivable than Scrappers. Not sometimes, always. The Max health advantage is always there.
  13. Quote:
    Originally Posted by Thirty-Seven View Post
    Hmmm, I don't see Positron saying "We will not ever merge the markets!" in that post though.
    I never said that he did say that. Just that they didn't want to merge the markets.
  14. Quote:
    Originally Posted by Thirty-Seven View Post
    That link doesn't seem to go anywhere...
    Maybe this one.

    http://boards.cityofheroes.com/showt...52#post2741652

    It's on page 9 of this post:

    http://boards.cityofheroes.com/showthread.php?t=215504
  15. Quote:
    Originally Posted by Forbin_Project View Post
    Oh and I'd just like to point out that the devs never changed their minds on merging the markets. They always said it was something they would like to do but had reasons for not doing it. We just didn't agree with their reasons for delaying it.

    There are very few things they have flat out said would never happen and to date they have not changed their minds on any of them.

    There is a huge world of difference between the devs saying things like "We'd like to but can't right now", "It would take a lot of time and resources that we don't have right now", or "We're looking into it" and "No."
    They most certainly did state, and emphatically so, that they didn't want to merge the markets.

    Positron first stated that madness that they couldn't merge the markets because heroes had more inf than villains as if that were even remotely relevant to the issue.

    Later he discussed mythical "issues" which came up that precluded them. I even saved a link there:

    http://boards.cityofheroes.com/showt...52#post2741652

    That all said, I agree with you if they ever did a merge that allowed non-unique names that they come up with something besides EvilGeko@thisnamelooksstupid.
  16. Quote:
    Originally Posted by Fiery-Enforcer View Post
    If this is the case, then all the Scrapper sets should do more damage than the Brute version.
    I wholeheartedly agree.

    Quote:
    But, as we know that isn't the case.
    In most circumstances it will be the case next Tuesday.

    Quote:
    Did you even look at the numbers that HelinCarnate posted last page? The Scrapper would do more damage than the Brute at full Fury without even factoring in Criticals.
    As well it should.

    Quote:
    I don't understand the argument that if it's not OP'd on Brutes then it won't be on Scrappers. Scrappers and Brutes don't work the same way, it's that simple.
    Correct, they don't work the same way. That's the point of having separate Archetypes with different advantages. Among melee powersets, Scrappers should do more damage than Brutes. They don't now, but the changes on beta mean that they should in most cases.

    If Superstrength is too strong on Scrappers, then that means it's too strong on Brutes and too strong on Tankers. This is because the powerset is given too high a benefit relative to its fellows. The fact that Scrappers would illuminate this disparity more clearly is irrelevant.

    Quote:
    I'll have to run some numbers myself, but with the numbers Helin posted you can see that the Scrapper easily does more damage than the Brute which is different from all the other powersets when comparing Brutes and Scrappers. Saying Rage isn't OP'd on Scrappers as is, is like saying Fulcrum Shift wouldn't be OP'd on Brutes because it isn't OP'd on Corrs, Trollers, and Defenders.
    No, that's frankly silly. Brutes are a melee AT and shares sets with Scrappers. Their role isn't buff/debuff.
  17. Quote:
    Originally Posted by Fiery-Enforcer View Post
    That's only at the high-end spectrum of things. Brutes base "defenses" are the same as Scrappers, only their caps can reach Tanker levels. While solo a Brute will have the damage of Scrappers and the defenses of Scrappers with minor differences such as more HP and higher resistance on certain powers(fire resistance on /FA).
    Brutes have higher HP, a benefit that always works, and means that Brutes are always more survivable than Scrappers.

    Quote:
    After, you factor in team buffs to make a Brute into a Tank they will be more survivable than a Scrapper of course. But, if you buff up a Scrapper the same way, I'm sure you wouldn't even notice the difference between the Scrapper and Brute.
    I would and did.

    Quote:
    As for the Fury changes, I can't comment much on it since I haven't had the chance to personally test it. Although, from the sounds of it I don't like them. I never had a problem building Fury solo or on large teams. I see it's suppose to help for Fury building against AV's and GM's, but in reality I can reach "full" Fury against them with how it works currently. Solo, I'm consistently able to keep 80%-90% Fury. If I can no longer do that, in my eyes it's a small nerf.
    It is a small nerf. Intentionally and deservedly so.
  18. Quote:
    Originally Posted by SwellGuy View Post
    Posi's blog has been on the name issue but it would seem to me that with the current game setup non-unique names by server would require an awful lot of changes only providing a benefit to people who want names other people already have.

    So if I were in charge I'd be weighing the effort plus alienation of those who want unique names against people who don't want unique names.

    So people need to ask themselves if they think there are enough people who want unique names to go away to offset the people who want to keep unique names and offset the amount of effort it would take to make that change after over 6 years of the game being live.
    The unique name thing is almost a red herring compared to the real benefit of an unified game. I've always been intrigued by the idea of a single shard game. I don't know how the heck they would do it here though.

    I don't think the name thing would be as big a deal as figuring out what to do with folks who have 234 alts or whatever.

    For my money, a cross-server TFs or ten would be just as good.
  19. Quote:
    Originally Posted by Stormfront_NA View Post
    I understand that I could simply add one more slot to my power and place an accuracy IO in it, which I most normally do, but I have come with several builds, mostly brutes, where the demand on enhancement slots is great and I much rather use those enhancement slots elsewhere, and frankly I would not be in that situation if the enhancement set would offer me a choice to go heavy damage or good accuracy with not so heavy damage.
    Kinetic Combat is already one of the top-tier sets for melees. Using another slot for accuracy is a small price to pay for a power's worth of Sm, Le defense.
  20. Quote:
    Originally Posted by Forbin_Project View Post
    I love the devs for not compromising on this issue. Deal with it.
    You don't know how many times and on how many issues people have stated something to this effect just to see the devs come around to my view.

    Personally, I don't care one way or another, but you folks get so up in arms, it's highly entertaining arguing with you.

    EDIT: I would suggest to anyone arguing any point on the boards, do not use the devs' CURRENT view as a point in your favor. They can and do change their minds quite often. The market merger being one of the most current and spectacular recent examples.
  21. Quote:
    Originally Posted by Forbin_Project View Post
    They aren't FORCED to be unique, just to have a unique name.
    OK, but why force the unique name. Why are you so opposed to people being able to choose conformity for themselves? Don't you think that's rather selfish. I mean you don't see me here saying you shouldn't be able to come up with a cool name and concept that no one else is using right now.
  22. Quote:
    Originally Posted by Emberly View Post
    I don't think CoX exists in the DC universe.
    Ah but does DC comics exist in the CoX universe? One of my characters is a mutant, who grew up reading Green Lantern comics and when she started firing radiation blasts from her hands she wanted to be like her imaginary hero!
  23. Quote:
    Originally Posted by Olantern View Post
    I just can't understand this jaded attitude. That's probably partly because I don't like loot, am perfectly happy with either side of the game, and want a break from playing my 50's, but why do I seem to be the only one like this? How did the player base suddenly shift to be focused so intently on end game content when it seemed to be of only moderate interest to so many people up until about a month ago?

    ***

    Anyway, I'm about as excited as I ever get over this kind of thing, but I'm even happier to see someone else is excited. Reading the boards and listening in in-game, player morale seems to be at an all-time low. You'd think the game was being shut down next week, not having its first expansion in years released.
    There's no content in this expansion I really care about. That's not jaded, it's just a statement of fact. I despise playing the pre-20 game and the vast majority of the new content is pre-20.

    I'm going to side-switch my villains and then run tips to grind loot for my heroes while waiting to see if the devs fulfill their promise to make Issue 19 about existing players and not asking us to pay to help them chase newbies.
  24. I'm filled with an incredibly awesome sense of meh....

    I'll be on to start moving my villains out of that cesspit, and start grinding out hero/villain merit loot (i.e. what I'm doing now). I wish there were some more content in this expansion for existing characters.