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Posts
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Joined
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IMO, both snipes and AS should be <1 cast time and not interruptable. Snipes should also do the same amount of damage as AS, but that's another thread. To balance that they should have a longer cast time. Something in the 60 sec. range.
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Quote:Vanden's power choices follow the general order for Scrapper ancillaries:Originally Posted by AzureSkyCielAlso, I may or may not wish that one of the control arrows would be swapped out for snap shot for the sake of scrappers being able to get a full attack chain...
41 - utility/control
41 - utility/control
44 - ST Blast
44 - Debuff/utility
47 - Cone/AoE blast -
Quote:Huntsmen are Wolf-Spiders, the highest ranking ones in fact. But you are correct, it's the Tac Ops Wolves (the Lts.) that use the mace.Huntsmen do not use the mace in game.
You are thinking wolf-spider.
Source: http://cityofheroes.wikia.com/wiki/Wolf_Spiders -
Signed again.
Really, why don't we have Bow mastery by now. It's only been 13 issues since archery was added.
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Huntsmen in game use the mace. However, this would buff Huntsman as well as Banes. Huntsmen would be able to use Build Up from the Bane tree without redraw, they would be able to take a few meaningful melee attack without redraw, they could get a hold without redraw. From an effectiveness standpoint, it's all win with no lose. It also allows the same sort of progression that we seen over on the Widow path. The Blood Widow path flows easily into the Night Widow path. Even the psi attacks on the Night Widow build use the claws.
This would make the Huntsman -> Bane similar.
The downside, of course, is that those who like using the gun for aesthetic reasons lose the option. Personally, I think power customization could deal with that. But it would make things dicey with people who mix melee and ranged. -
I'm not sure whether Banes need a buff or not. They are pretty clearly tank-mages and are probably where the other SoAs should be. What makes Banes look poor is that EVERY other branch of SoAs, including going full Huntsman, blows them out of the water.
After fighting it until level 40, I took my Bane over to a Crab and haven't looked back.
If I were to buff Banes, I would do the following:
- Change the entire Huntsman line to use the mace and change the animation of the "bullet" attacks to blasts.
- Change Combat Training: Defensive to melee defense
- Make the +HP in Bane upgrade enhanceable
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I know this flies in face of the developers' desire to have people absorb the very well done content in Praetoria. BUT, there are substantial reasons, both story and mechanics based that I think it would make sense for Praetorian to be able to access the Rogue Isles and Paragon during their ride to 20. To wit:
- Invader
The Invader villain accolade requires exploration badges from all the Mayhem missions. While, I would also argue that these missions should be (actually should have been done long ago) added to Ouroboros, it also makes sense that they be able to be done naturally by characters at the native level.
. - The Talos S.A.M. arcs
Well these arcs sorta make sense for Praetorians, but they would make a lot more sense if said Praetorians were known to the people of Paragon. Right now, logically, your character should be immediately taken into custody as a Praetorian based on the general view of Praetorians in Paragon.
. - Making the choice
For a truly new player, they have no frame of reference with which to choose hero or villain. The "villainous" Power and Crusader paths do not, IMO, necessarily push you towards the Rogue Isles. Also, both Sheridan and Marchand encourage you to go to Paragon. Thus the player, with no other information to go on, is pushed towards Paragon. As a person who prefers hero side, that's cool, but it's not necessarily a good thing for red side to be slighted in this way.
. - Early travel options
Right now, Praetorians don't have access to one of the greatest additions in the early game, the early travel temp powers. They can't even go and buy a jet pack like Primals can. At best they can craft the (admittedly) cheap jet pack temp power. But that requires you run back and forth in Imperial.
I recognize that this suggestion allows people to bypass the Praetorian content. But people can do that anyway. This would just allow people who intend to have say a hero mastermind or a villainous defender to start as one right away. - Invader
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Quote:The rub is that in game, it would still be relatively rare that people would be teaming with more than one of their namesakes unless the name was incredibly unimaginative like THE SHADOW or something stupid like that.At the same time, if I was reading a Batman comic and he came across a guy fighting crime named Batman@MichaelKeaton who was teamed up with Batman@AdamWest and they were off to find Batman@ChristianBale to help them defeat Catwoman@MichellePfiffer and Catwoman@JulieNewmar, I'd probably set the book down. On a lit stove burner.
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I'd be fine with the "@EvilGeko" suffix so long as it was mostly invisible. Most people invite me via global chat anyway so it's not like they're looking for Kyll or Cute but Psycho or Shadow Nymph or any of my other characters by name.
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Very similar, but the Dominator will be better at control, but have significantly less survivability. The Fortunata will have more team friendly powers but also be have a much tighter build (i19 might alleviate that).
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More than any of the devs here now, or to my knowledge have ever been involved with this game, Jack Emmert seemed to have a passion that was unchecked. He loved this game and loved being a part of it. He's a good guy, and I wish him well over a Cryptic. I also will never play anything he has any responsibility for. Why?
Well, Jack got very, very lucky with City of Heroes and he still doesn't recognize how. CoH was successful IN SPITE of many of Jack's decisions, not because of them. Many of the design decisions he championed (no real numbers, loot, and others) have been changed in CoH. And in almost every case the game has been better for it.
I have no quarrel with Mr. Emmert. I just don't happen to agree with his philosophy of game design. I tried a few of his new design creations in open beta and found it unbearably dull. So while I admire his passion for his game and his willingness to engage with players, I just don't care for his design decisions. -
Quote:I don't think the ATs care about uniqueness. They are a collection of attributes, not players or their avatars. More proliferation creates more opportunities for characters to be unique. Which should be the goal.I was thinking about this and I think that now with Side Switching, we may need more ways to differentiate the ATs so I wonder if more proliferation is such a good idea. They have been juggling the numbers to try to help make distinctions and I think having some sets that are exclusive for that AT may be a good idea.
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Quote:My wife and I saw it. Thought it was great. I think this might be a movie like Fight Club that lives on long after its theatrical release. I hope so at least. I would hate to be subjected to more pap garbage.Because geeks don't actually *watch* the movies they claim to love.
http://www.cracked.com/funny-4739-scott-pilgrim/
Did Indy 4 really make $300? Sad. Lowers my already low opinion of people.
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Blasters
Dark Blast
Dark Manipulation
Re-worked Trick Arrow
Controllers
Dark Miasma
Traps
Pain Control (i.e. Domination)
Defenders
Fire Blast
Thermal Radiation
Dominators
ILLUSION gots darnit!
Dark Assault
Brutes
Ice Melee
Broadsword
Katana
Regen
Ice Armor
Ninjitsu for the lulz
Tankers
Super Reflexes (Soft-capped with SOs baby!)
Reworked Regen
Broadsword
Katana
Spines
Scrappers
War Mace
Battle Axe
Super Strength
Energy Melee
Ice Melee
Ice Armor
Ninjitsu
Energy Aura
Stalkers
Ice Melee
Ice Armor
War Mace
Battle Axe
Shield Defense (HIDE BEHIND SHIELD!) - WITH SHIELD CHARGE! -
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Quote:I thought this was very good writing on the devs part. Scott is no angel, but then no angel would defeat Cole. Like revolutionaries throughout history, he's an extreme man, devoted to the cause, but human. He's hard and cruel because his enemy is.I almost decided against that because I cannot stand Calvin Scott just that much. For as much as I worked for the Resistance and agreed to their cause, Calvin Scott seemed almost as bad as Emperor Cole, at least in his willingness to kill innocents and spread suffering around just to enforce his vision of the word.
It's certainly hard being a Resistance member when it seems that your allies care less about bringing truth to the people and behave more like Destroyers in neon-light armor. -
Quote:Without getting into RL politics too much there are very recent examples of violent acts against a government being blamed on the government and not on the folks doing the violence. Particularly if their cause is considered just.Errr on the chance of being flagged by Mod12 about political speak, all I'll say is blowing folks up usually don't wake them from their stupor, it actually makes them demand that those who control them do something about those that blew them up.
Agreed and I most enjoyed blowing up the Enriche plant.Quote:There are better ways to wake them from their stupor . . . such as getting rid of the water that's helping put them in that stupor.
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Quote:Best thing would have been never to join Cole's dogs in the first place. But since you did, no need to compound the mistake. Better to forgive Cleo and give the Resistance two warriors in the fight to destroy Cole.If you agree, then you should let the ambush kill you in the previous mission and delete that toon. You did the greater good for the resistance.
Killing the oppressor's sheep in the cause of freedom is no vice.Quote:edit: you also forgot to add freedom fighter that happens to try to blow up hospitals. -
Quote:I agree.Siding with Cleo means turning on and killing Washington, a high ranking leader of an oppressive dictatorship you have been conscripted to fight alongside and who tried to warn you about the ambush you were sent into by Cleo, who is at best a hero in the cause of freedom and reluctant spy, and at worst is herself a freedom fighter against an illegitimate empire.
I don't see how that can possibly be considered the 'wrong' thing to do.
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Quote:Brutes will have 161 more HP than Scrappers.At higher levels, brutes will have far and away more HP and their caps for resistance are higher, 90% max resist versus scrapper 75%. Scrappers however do not have to maintain fury for good damage output plus get criticals, whereas brutes have to maintain their fury to keep even.
Overall, I'd say go brute if you plan to team. If even ONE person on your team is a kin, the brute's potential for damage is a home run.
As for damage, Scrappers have more consistent damage and Damage buffs favor Scrappers. So with a Kin on the team the Scrapper should do better. -
Quote:So? It's right to enslave and destroy one child to save another's life? The Seers lose much of their humanity. Why is their life worth less than that other child and what gives your character the right to decide?Getting a little spoilery here, but one of the people who suffer-- and possibly die-- because of choosing Katie's side in that mission is a child. And also the Seers are in the process of thwarting a bombing that's going to kill a number of innocent people.
That's made explicit in the text.
If a Seer chooses that life, as Penelope Yin sorta did, that's fine. But that's not the case. -
I would. The seers have no responsibility to live as slaves so that others can live in safety. There aren't many unambiguously "good" choices in Praetoria, but Katie Douglas' morality mission is certainly one of them IMO.

