EvilGeko

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  1. Quote:
    Originally Posted by Divus View Post
    She's probably talking about the location badges in the underground, there's no moral equivalency in those discoveries.
    There's other things. A Power path character could believe themselves a hero, but they aren't. At best they are a loyal companion and officer, a glory hound, a warrior for the cause (of tyranny).

    Great rogue path, but like Han Solo, you got to make a choice to save the Wookie at some point.
  2. Quote:
    Originally Posted by Progressman View Post
    He's no Tyrant. He's an absoulute ruler sure, but that doesn't make him evil.
    Can I get you a refill on that Enriche sir?
  3. Quote:
    Originally Posted by Progressman View Post
    I'm no villian...
    The character I did it with was. Hell, that mission made me feel so bad, it scared him straight!
  4. Quote:
    Originally Posted by Progressman View Post
    ... is my favorite ending of a story arc in the game.

    http://wiki.cohtitan.com/wiki/Neuron#Aid_the_Loyalists

    I couldn't imagine bringing myself to side with the Resistance after this.

    "Too many have already forgotten how hubris nearly destroyed us all."
    When I did that mission, I felt sick at being praised by that monster.
  5. Quote:
    Originally Posted by NuclearToast View Post
    This thread seems to validate all the work the devs did on Going Rogue. A higher percentage of players seem to be reading the mission text in Praetoria.

    --NT
    I agree, I haven't had this much fun arguing about the game in years!
  6. Quote:
    Originally Posted by NobleFox View Post
    That's a typo. The semicolon is directly next to the apostrophe. Refudiation is a cultural reference. Google it.
    No, that's a misspelling, you didn't mean the internet meme "refudiate" which requires someone to give up their ideals. You were using a form of the base refute. Incorrectly, I might add. The context betrays your dissembling. And you have the gall to call someone out about grammar.

    And typo or not, it's still a grammatically incorrect use of punctuation.
  7. Quote:
    Originally Posted by NobleFox View Post
    Building a straw man is exactly what you did. Nobody stated that Cole needed to remain in power forever. You argued against a viewpoint nobody espoused. You built a strawman. What's so difficult about accepting you've committed a fallacy when you committed a fallacy?
    Because you're wrong. Cole is immortal. You all have provided no means by which his government is to be defeated. Ergo, he will be in power forever. Whether you all will ACCEPT what you're arguing for or not is irrelevant.

    You've bought into the central premise of Cole's rule; that safety justifies tyranny.

    Quote:
    I don't have to continue arcs with people who think it's okay to blow up hospitals because "Cole is not a God." I see that there are some, like Cleopatra, in minority that stand against that. I also see they are an insanely staggeirngly small minority, and their leader is one of the lunatics. Having a few dozen good hearted people does not excuses mass murder of innocent unarmed civilians. Blowing up a hospital crosses the event horizon. If this does not immediately cause the two factions of the Resistance to split, then the factions themselves mean nothing at all. It should not have been just a matter of my character's moral event horizon being crossed, that should have resulted in a splinter group of factional war.
    The creation of the ghouls, the enslavement of the Seers, the torture and the experiments, those should have been "event horizons" for the Loyalists. Any decent person should have turned away then.
  8. Quote:
    Originally Posted by NobleFox View Post
    Except I corrected your spelling and grammar. You chose to focus on that because you couldn;t refute anything else. And even the refudiation is weak.
    This is correcting spelling and grammar:

    "Except" should be set off by a comma in the first sentence since you used it as a transitional;
    You used a semi-colon instead of an apostrophe in the contraction "couldn't";
    And refutation is how it's spelled.

    I'm not really sure what you did!

  9. Quote:
    Originally Posted by M_I_Abrahms View Post
    I'm saying that ANY course other than the extermination of humanity is preferable. And yes, it is futile for a lone Loyalist to attack the regime. I will not argue that. KILLING EVERYONE IS NOT THE NEXT LOGICAL STEP.
    BTW - it's not the extermination of humanity. It's the destruction of the capital city. The head of the snake as it were and a legitimate military objective if you're trying to overthrow the government.
  10. Quote:
    Originally Posted by NobleFox View Post
    I don't have an argument and don't really know what I'm talking about, so I'll just edit quotes to look cool.
    Understood.
  11. Quote:
    Originally Posted by NobleFox View Post
    In addition, the refutation is flawed. Hyperbole and building a straw man. Almost every Loyalist Responsibility inclined person has expressed a desire to dethrone Cole, they want to do it the right way. "turning someone's own weapons against them" does not make it any less horrifying murder. It doesn't matter who made the weapon, it matters who uses it.
    That's just plain fantasy. Washington, Kang (although he later sees the error of his ways), Whitworth, McKnight, Tilman and Anti-Matter are all devoted to the regime.

    By your own admission, you haven't even played all the arcs, please take the time to so that you know what you're talking about. And please learn what a straw-man argument is before accusing someone of it.

    EDIT: Re-reading this, I'm thinking you might be talking about players instead of in-game characters. If so I apologize. But then, I'll also ask, "What is the right way?" Because you all say that, but offer no specifics.
  12. Quote:
    Originally Posted by M_I_Abrahms View Post
    I'm saying that ANY course other than the extermination of humanity is preferable. And yes, it is futile for a lone Loyalist to attack the regime. I will not argue that. KILLING EVERYONE IS NOT THE NEXT LOGICAL STEP.
    The Resistance doesn't want to kill everyone. Just Cole and his Praetors and all that follow them whether armed or not! *evil cackle*
  13. Quote:
    By killing the people of Utopia you are doing nothing but proving Tyrant's point, that if he relinquishes any of his control, the only freedom he's giving back is the freedom for humanity to destroy itself.
    I just want to focus on this, because this is the key point. Are you saying that leaving the tyrant in place, allowing freedom to die, and having humanity forever being subject to an immortal dictator is the preferable course?

    Because, you did not offer a contrary strategy. You seem to recognize the futility of attacking the regime directly. I must agree. I've actually given some thought to how the resistance could do this and not harm any innocent people. I can't think of anything that would work. This was a frightening thought to me as well.
  14. Quote:
    Originally Posted by Zortel View Post
    What about the people who like living in Praetoria? Who are happy, Enriche or not. Who have families to look after, a nice office job, who go with their friends to Loyal Tea and Coffee at the weekend or talk about the latest episode of Blue and Gold.

    Do they deserve their lives to be torn apart by the Resistance bombing hospitals, gassing police stations, destroying pretty much the one clean source of water and turning an entire population over to Vanguard's 'charity'?
    Yes, they most certainly do. Their utopia is built on the blood and bones of children. All people have a responsibility to stand against that.

    Quote:
    Do they deserve the risk of kidnap for who their friends are, for what information they may know, or simply to be made an example of as a 'sheep'?
    Yes, they most certainly do, because they support a government who kidnaps others because of who their friends are or what their friends and family say.

    Quote:
    Does what we can see as pretty much the last, greatest bastion of humanity deserve to be torn apart by these drug-addled, anarchistic, sadistic barbarians, even if there are a few among them who try to do good, who try to subvert and to save the people of Praetoria? Do good men and women in Praetoria who try to work within the system deserve to be killed for just doing their sworn duty?
    YES, they most certainly do, because their sworn duty is to support a brutal dictatorship.

    Quote:
    Life under the Resistance isn't going to be glorious freedom and safety. It's going to be hard, painful, dangerous and a far cry what most citizens of Praetoria would want for their family.
    We don't know that. Free societies tend to be safer and more prosperous. It's interesting, but Praetoria isn't much a utopia. It has anarchist in the streets blowing things up, a criminal underground moving to subvert the government and an armed militia in an insurrection. At the same time you have a tyrannical government that's a threat to anyone who happens to be considered a "threat."

    I'm not seeing what's worth saving there.
  15. Quote:
    Originally Posted by M_I_Abrahms View Post
    EvilGeko, I remember what turned you against the Loyalists in Beta - it was the Seer program drafting teenagers - excuse me, children - and what happens to them while in the program. So, now I have something to ask you. Did you see anywhere that the Resistance was going to warn people about the multiple nuclear strikes, "so they can get their children out of harms way"? Did you see any similar warning about the Hospital bombing? What about the rampaging Clockwork, did anyone "think of the children" there? Or when the Ghouls were set to rampage across the streets?
    Of course, they warned the people about Cole. They do it all the time. They've been trying for years to get these people to wake up to the evil that's all around them. To their credit, many people have woken up. But others are completely loyal to their safety. So if they only thing they are loyal to is their safety and they're willing to give everything up for it (including the safety and lives of others) then the only thing left to take away is their safety.

    I guess I don't understand. Cole and his monsters created the Clockwork and armed these robots, the Resistance is just turning the weapon the other way.

    Cole's golden boy, Neuron created the Ghouls and set them against the Resistance. The Resistance is just turning them back on the society that created them.

    As for the nuclear strike you all get so incensed about, it's Cole's nuke. Again turning his weapons against his perfect society.

    This is a war. No I don't think the Crusaders are nice people, no I don't think they are paragons of virtue. They didn't get to live in a world that allows that. They got to be born into a world where an immortal with superpowers and his band of other super-powered thugs decided that they get to rule the world. And so, while I lament what they do, I certainly understand it and can even understand how one could turn to these extreme actions.

    Scott got the bad luck to be born into a world where his wife was taken from him and when he complained about it, his hero threw him in jail. Yes, he's hostile and angry and probably wants to blow some stuff up. I would too, if I were him.

    By contrast, Cole. What the hell is he so mad about? Sure he got a nuke fired at him, but he got to walk away from it. Why does he have the right to create a government with secret execution chambers, brutal, corrupt police, telepathic slaves, and human experimentation.

    I can't side with that. I can't understand why anyone would. I CAN AND DO understand why you have no sympathy for a society that accepts this. I CAN AND DO see that such a society is better off destroyed than allowed to perpetuate that evil.

    Quote:
    Is Tilman evil? Without a doubt. But as long as they are alive in the Seer program they still have a chance. We have proof of that in the Crusader arc itself. However, the children that are fed to the Ghouls? The ones vaporized in the destruction of Nova and Neutropolis? Even in a world of comic book heroes, these people aren't coming back.
    OK, let me ask you this then. What should the Resistance do? How should they fight? They are a demonstrably weaker force against an enemy with more troops (including supers) and more resources.

    Should they simply roll over and let Tyrant control everything? Don't tell me "work within the system." That's not a reasonable option. Cole is a dictator and he's immortal. He's not going anywhere unless pushed. How do you do that without anyone innocent getting in the way?
  16. Quote:
    Originally Posted by Steampunkette View Post
    She is awesomesauce! =-3

    The fact of the matter is that the Resistance was formed by a Crusader (Calvin Scott) and is made up mostly of Crusaders (All the heaping amounts of resistance in the game) with a few Wardens trying to fix things. So the Vast Majority of what some people would have you believe is the "Heroic" side is actually made up of puppy-killing evil, violence, and abuses of human rights.

    -Rachel-
    Calvin Scott did not form the Resistance. See when you all say stuff like this, I have a hard time believing you've actually played these arcs.

    Quote:
    Originally Posted by Calvin Scott's bio
    Calvin Scott dared to speak out against Praetor Tilman's theft of his wife's body, and for that he was imprisoned in the Mother of Mercy Psychiatric Hospital. When the Resistance attacked the facility, Calvin escaped in the confusion. With nowhere else to go, he joined the Resistance and has been with it ever since.
  17. Quote:
    Originally Posted by Steampunkette View Post
    See... That's the thing. I like playing my characters and having them make decisions. Which is -why- I can play a Warden and a Responsible and a Powers character (Not a Crusader, though... Just TOO evil). The catch is that all three characters are heroic. Two are altruistically heroic, and the third is a hero for the wrong reasons (fame and fortune) but at least she's still helping people or stopping criminals, more often than not (haven't got to the bank robbery thing yet...)

    I've been told, however, by some people that my characters are not and can not be heroic in any way shape or form because they work with the government... Which is simply not true. And I'm trying to express to Hammerstar that trying to convince those people that there are heroes on any side which isn't -their- side is like trying to convince the sky to be green, or water to do a loop-de-loop out of a river without the use of machinery.

    -Rachel-
    Question: Is your Responsibility path "hero" TRULY loyal to Cole and his regime? As opposed to being someone like Cleopatra who tries to subvert the excesses of the system.

    Because for me, that's the rub. You simply cannot be a good person and support that government. For really all the reasons you say that the Crusaders are evil, I say that the loyal responsibility path character is. There are some things that you just cannot support and be a good person.

    You cannot support the Seer program and be a good person. There is not one thing about Praetoria that is more evil. How can a person deal with Tilman and not be utterly convinced of that is beyond me.
  18. Quote:
    Originally Posted by NobleFox View Post
    I do have one caveat to that applause. By level 15, I wanted out. Nothing I did was going to matter and that was obvious, so I wanted to just opt out and do something else. I stopped doing the main missions and just street hunted for the hours required to leave. The storyline actually made me stop caring about it. It tried a little TOO hard to be "gray", when to me it was just evil and lesser evil. there's no difficult moral decision here: when tasked to choose between fascists who want to maintain a status quo and complete lunatics who want revenge and are willing to create zombies and send those zombies to kill people and then "rescue" them from the zombies?

    Yeah, you go with "less evil". What's difficult about this choice for sane persons? Not even "evil" characters would side with those lunatics unless they're of the often-seen alignment of Chaotic Stupid. To them I advise a glance at the Evil Overlord list.

    The character I played had this to say before I.. frankly lost interest. "There DOES need to be a resistance... but not them. Not like that."
    Interestingly enough, I have a hard time seeing how any sane person could side with the Responsibility Loyalists.

    The Crusader missions must have shocked you so much that you didn't actually pay attention to what's going on. The Crusader didn't create the ghouls, the Praetorians did and unleashed them in the underground to terrorize the Resistance. Had you bothered to finish playing the missions you would have learned what finally happened between the Crusaders and the Ghouls.
  19. Quote:
    Originally Posted by Zortel View Post
    What's one of the most talked about, praised aspects of this game?

    The Costume Creator.
    Actually, I read about this game a lot, and honestly, this isn't nearly as praised as you all make it out to be. In fact, there are a number of problems with a game offering nearly all of its visual rewards upfront.

    However, I'm going to fight my desire to argue because I'm accomplishing nothing more than bumping this thread and giving this awful idea more visibility.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    ... so what's this "undesirable" effect it will have? Making RPers enjoy the game more?
    It removes a money sink. Not every player has dozens of costume tokens, vet discounts or day job badges. Any money sink in this game is desirable.
  21. Quote:
    Originally Posted by Lothic View Post
    I tend to believe that this game is superior to Champions Online in many, many ways. But one of the few things that other game provides that we sorely lack here is a means to obtain additional costume slots (beyond the current few we have) for characters if desired. I played Champions Online for several months before I gave up on it, but one of the cool things I was able to do was have a character who by level 5 had 12 different costume slots set up. I was able to easily do things like have "helmet on" and "helmet off" versions, multiple causal clothes looks, and even have multiple "damaged outfit" looks all ready to switch to instantly. Granted you might not care about RP in any serious way and there's nothing wrong with that, but the ability to have all these variations ready to go instantly (without having to save/load anything) is a godsend for people who care about it.

    Just because you don't care about this game being inferior to Champions Online in this area doesn't mean that this feature would not have any value here. Think of it this way: if something like this made a bunch of fashion-obsessed catgirls continue to throw money at this game by staying subscribed and buying more costume slots then that would indirectly support whatever version of this game YOU like to play.
    Got no problem with the devs selling more costume slots. DO have a problem with them giving them away as it takes programming time away from other things for what is at best a minor QoL improvement.

    And citing Champions Online in support of any idea probably does more harm than good.
  22. Quote:
    Originally Posted by Zortel View Post
    Saying "Oh, you can just run to a tailors" is one of those old style MMO thoughts that quite frankly one that needs to die, like many others.
    Bull. This has nothing to do with a timesink. It has to do with an completely unnecessary UI change for the small number of people who can't be bothered to fix their own problem.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    Edit: I'd also say, as a counterpoint, the devs would be bringing in money - yes, they already do, but it's one *more* incentive to purchase more booster packs. Bringing in real world money > in game INF sink.
    The clothes horses buy the packs anyway. Now if you're suggesting that they add an additional $10-20 charge for each additional costume slot, then I would agree.

    Otherwise, this is completely unnecessary and undesirable to the game element of the game. Sure we have many ways of cutting into the tailor costs, but not everyone has the vet rewards/day jobs/15,000 free tokens.
  24. Quote:
    Originally Posted by CactusBrawler View Post
    The competition does it, besides, perhaps I want to make a character who has multiple suits that are used for different encounters. Urban combat, stealth, jungle, snow, ocean, space, volcano, toxic and night club for example.

    Perhaps I want him to be able to access all those costumes with out taking a trip to the tailor.

    /signed
    So the devs should find the time to change the UI to accommodate additional costumes for the small number of people for whom going to the tailor for a couple of minutes is a major hardship?

    OK. Still /unsigned, completely unnecessary and removes a money sink from the game. The means to have as many costumes as you want on one character already exists.
  25. Why do you need more than 5 active costume slots? If the answer is "I just want them." Why?

    You can create and save as many costumes as you want and switch them in or out to any of your costume slots. While this incurs an inf cost, any inf sinks are welcome in this game.

    /unsigned.