EvilGeko

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  1. No buff is needed. What is needed, but is unlikely to happen, is that players need a way to shut off KB if they choose. The ability is there, the devs choose not to provide it.
  2. Quote:
    Originally Posted by Riley_Delacroix View Post
    Well when you say
    The bolded statement is an unmitigated and blatant nerf. So having said that, all the "nerf my brutes and I'll ******* kill you" posts make a lot more sense.
    The bolded statement happened with Going Rogue, so this is a moot point. The issue has been resolved.
  3. Quote:
    Originally Posted by StratoNexus View Post
    [serious] Agreed, they should eliminate Brutes. They are too similar to scrappers and never should have been added. The powersets scrappers do not have can just be ported and all is well. [/serious]

    I suggest replacing them with a an AT that has a melee primary and a buff/debuff secondary. That would be different.
    Fixed.
  4. Quote:
    Originally Posted by Wavicle View Post
    eh, no thanks


    I'd much, MUCH, rather use Dwarf as my standard mez protection, use Lightform in extremem situations and only occasionally have to deal with a crash, thanks
    Lightform doesn't really fill any role for the character that has dwarf since the change that allows the inherent to work in forms. It's so easy now to cap in dwarf form (2 damage dealers on team gets you darn close; 3 goes over), that Lightform doesn't really fill any meaningful role as a "panic" button. And solo, there's very little that dwarf form can't handle on its own, crazy things like +4/x8 nothwithstanding.

    The changes I suggest get it closer to Eclipse in effect with only an easily mitigated crash. Leaving the Health crash just means you step out of range for a second, hit Reform Essence and get back in.
  5. 1) Reduce animation/activation of AS (and Blaster snipes) to less than 1 second and uninterruptable;
    2) Increase recharge to 60 seconds;
    3) REQUIRE being in Hide to use AS
    4) Raise Stalker HP cap
    5) Add a chance to all Stalker attacks to proc the Hidden State for 3 seconds.
  6. Quote:
    Originally Posted by Ideon View Post
    Scrappers still have criticals.
    Yup.

    I believe that Castle uses .075 to represent the average additional damage of criticals over time, bringing the Scrappers' "effective" modifier up to 1.2.

    1.2 * 5 = 6
    .75 * 7.75 = 5.8125
  7. Quote:
    Originally Posted by StarGeek View Post
    Unfortunately the tables got messed up, but the original data was from iakona's Power Data Standardization v2.0 (Issue 7)
    Just note that some ATs values changed since then. For example Dominators got buffed in both their melee damage mod (1.05) and their ranged mod (.95).
  8. Quote:
    Originally Posted by Wavicle View Post
    and I just reread the OP did you really mean remove the -end -rec penalty but Leave the -health?
    Yes. The changes I suggest allow almost permanent mez protection. Castle isn't going to allow that without some crash. I considered saying reduce the crash to 50% health, but that would mean their reconstruction clone could cure them back to full immediately. As it is, it provides a balance that should make dwarf still an easier better bet for mez protection and defense (with the loss of offense).
  9. Quote:
    Originally Posted by Lothic View Post
    If this game has the better gameplay and that "other" game has a superior "barbie dress-up" feature then imagine how cool this game could be if it had BOTH the better gameplay AND the superior "barbie dress-up" feature. If all the supposed "barbie dress-up" people currently wasting their money on that game for that started spending their money on this game then our Devs would be able to create all sorts of better content.
    Oh, I think they're spending their money here now. The champion of fail doesn't have an unlimited free trial for nothing!
  10. Quote:
    Originally Posted by Eiko-chan View Post
    I'm one of these players. I wish the "game too easy" crowd would just go play a different game and stop messing with my pretendy fun time dress up smashy fest.

    I was here first. Besides, the online champion of "barbie dress-up" is out there waiting for your embrace.
  11. Quote:
    Originally Posted by Lothic View Post
    How many people buy name change tokens?
    How many people buy server transfer tokens?
    Do the Devs actually make money on these things?
    No idea, but both of those have ancillary benefits. Name change tokens (which I suspect they actually do make money off of) created functionality that allows genericed characters not waste CS time trying to change their name. Server tokens allow people to choose the level of population they are comfortable with. Again, I don't think it's nearly as difficult as new slots as this functionality is probably close to the copies to test.

    Quote:
    We players might not know these things, but I know as long as there's no way to buy costume slot tokens the Devs aren't making ANY money with them right now. When the Devs added Power Customization or the upcoming Incarnate system did the Devs get any EXTRA money from those efforts? At least if they created a new QoL improvement feature that was geared towards directly giving them money for it they would not be "wasting effort" from a purely business point of view. From that outlook anything they DON'T charge us extra for is potential a waste of effort on their part.
    Again, like I've said at least five times, so long as it makes money I have no reasonable objection. If it is not projected to make money then I think it's a waste of time.

    Quote:
    Once again it's clear that you don't like "barbie dress-up" oriented things and that's fine. But what you keep failing to understand is that every time this game succeeds in -some- area of gameplay (PvE, PvP, marketing, costumes, badging, etc.) it's a net GAIN for everyone. You obviously don't have to like or care about all those pillars that hold this game up. But if this game becomes the best "barbie dress-up" game then guess what: all those people who end up paying money for "barbie dress-up" will be giving the Devs more money to develop the things YOU want to see.
    Perhaps. But I also like the idea of "barbie dress-up" being downplayed as I believe it is deleterious to good multi-player gameplay. I do not believe it is a net gain, I believe it holds the game back. Please note, I don't believe it's detrimental to the "service", just to the gameplay.

    Quote:
    Don't fall into the assumption that costuming is the ONLY thing I like to do here. Just look at my sig lines to see that I have other interests as well. But at least I'm smart enough to realize that if this game steals one of the very few things that "other" game does well and makes it its own it'll only be better for us all.
    I think the less this game is like the online champion of fail, the better.
  12. Quote:
    Originally Posted by Seldom View Post
    I can't speak for Samuel, but for me it comes to this: the gameplay here is indeed very basic, and the AI is very, very dumb. Almost all the challenges you will be facing are not strategy, but stat-based. As such, the gameplay itself is basic. Have a character/team that has means of (a) overcoming those stats, <raw damage, raw resistance/defense> or (b)compromising those stats. <i.e.. via debuffs/controls.>
    Everyone has access to the powers, everyone with the right setup can more or less do it. And after years and years, you will see folks do it.

    What sets the game apart is that you can make a character that looks just how you'd like it to look to do the stuff...and with power customization, it may still be those same powers you're using to beat those stats, you can use colors to make them YOURS. Can somebody else choose the same exact stuff, and type in the story? sure, but with the gammot of options, the chances of that happening accidentally are slim indeed.
    I agree, then wouldn't it make a lot more sense to spend time fixing that instead of adding further means to differentiate characters. Since, as you said, this game is already unmatched in that regard.

    How then is it the highest priority to finish customization if it's already the most robust element in the game? That doesn't make sense.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    "The game" isn't all that good, to be blunt. I can pick any single-player game and get far superior gameplay if that were my thing. But City of Heroes is the only game I'm aware of that has decent gameplay AND the ability to play it with MY characters and not whatever stock choice (if one even exists) that the developers have given me.

    Give me a choice and I will always pick Darksiders, Soul Reaver, Tomb Raider, Oni and so forth. But much as I like the character designs in those games, they are not mine. I didn't pick them, I didn't make them and, truth be told, I feel I could do better if given the choice. Which I simply am not in most games, but which I am here.

    I can survive bad gameplay. Hell, I've been here since Launch, and the game's only been getting better and better. If I managed to suffer through bugs, stupid game design (would you like to have the old MoG back?) and boring stories, I will certainly be able to keep playing with the current stuff. Functionally forever, even if not a single new mission were ever added, just to make a point.

    Good stories are good the first time around. Good stories are OK the third time around. Good stories become a chore the fifth, tenth, fiftieth time around. Good characters never cease being great, however, since I can keep making ever newer and ever better ones. Giving me better character designs gives me 40 characters' worth of improved gameplay, or thereabout, as I can tweak something on everyone. Do you have any idea how many characters I'd like to kill the smoky glow of Fly and Super Jump on? How many I want to give an inky black teleport?

    "The use of having pretty and matching blasts" is that this improves the entire game for all of my characters universally. Improvements to the actual game add much, much less. The whole of Praetoria lasted me precisely four characters. JUST the Alpha aura, however, has so far lasted as much, if not more. That ought to tell you something.
    How do you reconcile those statements? You acknowledge that the gameplay is bad, but then think that somehow having your powers all be the same color would make the game better?

    I don't get that. Why not improve the game and not cosmetic elements?

    For example, the addition of tips, improved gameplay. There's more choices for content and content that has better mechanics. The addition of power customization was at best neutral to gameplay. I don't argue that there hasn't been improvements in some folks subjective enjoyment of the game, but there's no powerset that's improved, there's no gameplay options that open up. It's just a nice cosmetic addition.

    Personally, I can see why the devs moved on in this instance. Especially if adding the pools is difficult.
  14. Quote:
    Originally Posted by Zortel View Post
    I doubt the people working on Power Pool/APP/EAT Power Customization would be the ones working on new missions and the like, just like you wouldn't expect SexyJay to be doing powers work for the new TF's and Castle to be working on mission maps.

    My two inf.
    The coders have to work on both, especially this because it would take substantial UI improvements to the tailor screens.
  15. Quote:
    Originally Posted by Lothic View Post
    Obviously it would take some work for the Devs to make it happen here.
    It just seems to me the pros outweigh the cons on this by a pretty wide margin.
    That's the rub, there are no pros from my perspective unless these can sell at a price that fully compensates the development team for their work improving the UI and making this feature available.

    I keep posting because I suspect that this wouldn't actually make money on its own terms. I don't see it being a highly used feature and thus it's competing against other priorities. On that score, 5 slots is more than enough in my estimation.

    Lastly, while I can't argue that it would be a bad thing if it made money, I also think it's just a bad idea to further take this game down the "barbie dress-up" model. Too many accommodations are made to this crowd and far too few to the people who actually want to play a fun MMORPG. That other game fails to be a champion among online games because they waste so much time on that crap and not making a fun game. I'm hoping that new other game decides that gameplay is more important than clothes.
  16. Quote:
    Originally Posted by Vanden View Post
    Why are people so damn eager to get rid of their money?
    Because, I'm quite sure we wouldn't have had even half of the stuff we've gotten in the boosters without micro-transactions or without the sub fee going up. What's great about the pack is that they are a choice. I can choose whether those items are important to me or not. For example, I have bought and love the magic, tech and natural packs. I bought, but only sorta like the mutant pack. Didn't feel the science, wedding, and going rogue packs were worth it to me.

    I like that choice.
  17. Quote:
    Originally Posted by Lothic View Post
    I think it would be interesting to know just how much money that "other" MMO has made by selling extra costume slots...

    I no longer play that other game but I'll be perfectly honest about it: just about the only thing that kept me playing around with that game as long as I did was the ability to have around a dozen (or more) costume slots per character. If that one feature alone kept me interested in that game as long as it did I imagine it could have the same effect for players of this game.

    P.S. And remember even if you're the type of person who couldn't care less about having more costume slots there are people out there who would be willing to pay money for that to help support YOUR game. Case in point I don't care all that much about PvP, but the more PvPers who keep playing this game the more money the Devs will have to maintain and develop features that I like to play with. It's all for the greater good.
    Not sure why you all keep arguing against me since I've said all along that I agree with the proposal, I just think it's a waste of time for the devs to implement. If it makes money, then I'm wrong. But from a strict gameplay perspective, I can't think of any particular benefit this brings to the game. Especially with costumes being able to be saved.
  18. EvilGeko

    An Alien Origin

    Quote:
    Originally Posted by BlackRhapsody View Post
    What do you guys think of this idea?
    What would be the gameplay benefit of such an origin?
  19. Quote:
    Originally Posted by spiritchaser View Post
    > insert manditory comment wrt synergy between dm and any def sets

    > make annoying, non relevant and somewhat out of date reference to having leveled a lot of eas

    > add remark about how dm/sr (low cost) and dm/sd (high cost) can be even better

    > make slightly incorrect and ill remembered quote about how secondary sets should first and foremost be judged on their own merits

    > attempt to appear balanced by citing the counterpoint that blue side, ea is much stronger than red side.
    rofl!
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    .... though with that statement I have to point out they (a) add PVP maps and (b) add badges specifically to count higher number of badges - and (c) have even made UI changes for those badges, multiple times.

    You may not think these "weird" pursuits are worthwhile, but fortunately the devs do, knowing the people doing them are just as much a part of the community as everyone else... including the RPers and those who just like making (and having available) even more costumes, both of which are groups that would benefit from and enjoy the extra costume slots.

    Frankly, EG, it's not up to you to label how someone else enjoys the game "weird" or "not worthwhile." It's not something you would do? Great. I don't go chasing soft caps on my characters. But I'm not going to tell the people that DO want to do that it's not worthwhile or that it's "weird." Their $15/mo.
    You're right. It's up to the devs. However, I can express an opinion. If you don't like it. Well, I guess you just won't like it.
  21. As an aside to this question, many folks posting here put this very high. Not surprising given the self-selection inherent in board posting. But a question for you all:

    Many of you have said that pool customization is extremely important, for some of you, the most important thing they can do. What about the game? What is the use of having pretty and matching blasts if you're dumped into a game that's doesn't get improvements because the coders are spending time trying to get pool customization right and the content designers can't get time on their schedule?

    I guess for me, the looks is nice, but when it's all said and done, this is a game. The gameplay has to take precedence or why not just create a standalone "hero-creator" with a few offline missions and sell it for $50 bucks.

    My two inf.
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    And some people see only wanting to PVP in this game as weird, or wanting to chase after 10000 badges as weird. *shrug* If it's something else to keep people in the game and money going to PS, without disrupting everyone else, great.
    Both of those are, in fact, weird as well. Like I said, no problem with the idea. I would just find the whole exercise a waste of time if I were a dev. If I were one of the business people and I could make a profit on the sale, then great!
  23. Quote:
    Originally Posted by Bad_Influence View Post
    Because some of us have five costumes on various characters that we want to keep. We are given an ever-expanding array of new costume stuff, and to some of us this means we need more because we like what we have now, too.

    Since earnable costume slots are in the game NOW, I really cannot see this as a huge drain on developer resources: people act like them giving us more costume slots is the equivalent of having to create an entire new zone, two new task forces and a new power set or two. I have a hard time believing this is the case, but what do I know.
    Actually, I think they could probably just GIVE you a slot pretty easily, but it's the UI improvements that MAY not be trivial. I don't know either.

    I don't have any problem with the idea, I just find it weird. Carry on.
  24. Quote:
    Originally Posted by Talen Lee View Post
    However, if you had sunk that investment in anything else, you would have certainly had a more powerful character.
    Not true. My DM/EA has had less of an investment than say my BS/Regen, but is SIGNIFICANTLY more powerful. And that's saying something as I've logged approximately 20 times more playtime on the BS/Regen and spent untold fortunes trying to get her to the levels of my DM/EA Brute and Fire/Shield.

    */EA simply isn't weak. IMO, it's better than Electric and even the buffed Fire Aura and probably equal to Invul. It does have weaknesses, but they are not a dire as they are made out to be.