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Quote:More evidence of the extreme positions and unreasonableness of the pro-KB crowd. No one questions people when they say the want to have their energy blasts pink to go along with their kawaii Hello Kitty themed costume, but somehow it's considered problematic to want to avoid scatter which has patent deleterious effects.It's only a problem in the eyes of certain players who think they should never have to move once they pick a spot and on those who've become so addicted to AoE that they can no longer handle scatter.
The facts are these: KB is a problem in this game because so much of the rest of the game wasn't designed with KB in mind. As you say, AoE is effective and it is deteriorated by excessive scatter. Why is someone wrong for wanting to use their powers to the maximum? Isn't that the essential argument of the pro-KB crowd? Why do you wish to deny to others that which you claim as a right?
Other problems that KB causes is that melees in this game often have no ranged potential. You knock an NPC away from them you can cause them to lose the effects of buffing (RttC, Invincibility, AAO) and you force them to either chase the mob (which could interfere with the above powers) or wait for that mob to return. Either way disrupting their effectiveness for the marginal benefit that KB provides. Many of the pro-KB crowd ignore these issues or worse, like this poster try to make the victim the villain.
KB is a comic book staple. In a game that didn't have the legacy design problems this game has it would be no problem to knock mobs all over creation. AoE steamrolling is problematic because it devolves the game and lowers risk. It is also problematic in my opinion that most melee characters don't have some ability to retaliate at range until very high levels. IMO, that's broken and it exacerbates this issue.
But I don't see either group as the villain. I understand that people who enjoy KB. I even enjoy it from time to time. I also understand people who do not like KB. Accommodating both groups is possible and IMO a much better use of developer time than trivia like power customization. -
Quote:I agree the time it takes to manually add these effects to each power is time consuming. But difficult? I can't agree with that.There is a fair bit of man-hours required to go through and recode that many powers. It's not as simple to do as you seem to think. From what i know of previous changes to powers it cannot be done as an automated script with good results. So there's two hurdles to implementing this change.
On the plus side at least it's now possible. Which is still not the same thing as worth the cost. -
No, not really. The ability to do this is already in game. The mechanic that would allow this has already been deployed in a context outside of its original creation (Dual Pistols).
It's not a question of "can they do this?" It's a question of will. The devs don't have the will. Probably because of certain people who would complain about others being given more choices. But there you go. -
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Quote:I'm fairly indifferent as to whether the toggle would turn KB on or off, but it seems weird to have a power that you turn on to turn an effect off.Not a bad idea, Geko.
I'd flip it to be a "controlled Knockback" toggle that limits you to KD, rather than new players having to hunt down a button to experience a staple of the superhero genre, but thats just details.
At risk of angering the standard code rant god, I don't think that the coding work is the major drawback from the devs standpoint. I think the devs don't want to cause the inevitable friction that would occur as some people would demand that people turn off KB. I wouldn't, but I certainly see how people would. Especially since Energy Blast and Kheldians would likely see a renaissance.Quote:It does sound like a lot of work though, especially with all those non-knockback sets around. Players can pretty much already choose if they want to avoid knockback on their own powers by not choosing Energy Blast/MA/Kheldians/Storm. -
Quote:And Peacebringers. But I would also give this to melees. Some people might enjoy having KB added back to powers like Headsplitter.I personally think the only set that really deserves the ability to cancel its own knockback is Energy Blast. I would just give it the Dual Pistols treatment (the "other" DPS knockback set that nobody ever thinks of as such because it already has the ability to turn it off).
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Quote:There is a solution that would make both sides happy and wouldn't require anyone to slot a special enhancers to keep or remove KB.Of course the tech used in Dual Pistols and Kinetic Melee obviously means it's now possible to make power effects that can be turned on and off, but the question is whether the Devs consider the resources necessary to do it worth the end result.
THE SOLUTION
- Everyone one gets a new power called "Knockback".
- Knockback is a no-cost toggle which cannot be detoggled by mez (like most self buffs)
- This power would flag the character as Knockback TRUE! If this power is not on a character is set to Knockback FALSE.
- All powers that currently can slot KB sets or enhancers would be changed to have two effects: 1) .67 KB which would ignore enhancers and buffs/debuffs; 2) whatever level of KB the power had or the developers wish for the power to have. (e.g. if a power had 3.2 KB before this change, it would be given that much after the change) This KB effect would be affected by buffs and enhancers.
- The second KB effect would only activate where a character's Knockback Flag is set to TRUE!
WHAT THIS WOULD DO
OK take your standard energy blaster. This blaster logs in and right now his Knockback power is not toggled. All of KB powers now do Knockdown. Even if he has 234% of KB slotted, his powers would still do only Knockdown. Then the blaster turns on the Knockback toggle. Now the character's Knockback effects are turned on and all his powers do KB.
Melees who sets had their KB powers reduced to KD long ago could have those KB powers returned because the player could choose to use KB or not.
It's up to the devs whether they want to go through the coding work to do this. I have strong reason to believe that this solution would work, but it would require coding. I also believe that the devs wouldn't do it because KB is used as a detrimental balance on some powers like Repulsing Torrent. -
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Quote:EQ2 had a vet reward that capped your vitality (i.e. patrol exp here) and you could use it once a week. Forever. On each character.The game gets the closest equivalent we're likely to see to a level up button and people are meh. Love it.

This vet reward. Meh. Not going to complaint about it, but it's nothing to write home about. -
Quote:Again both sides do that. Some people argue that the Crusaders are inherently evil and will accept no argument to the contrary.Two points:
First point: It is impossible to argue reason with unreasonable. When the other side's argument is "You're evil, so everything you do is bad, neener neener", it is literally impossible to have a reasoned debate. The reason must come from both sides.
I always appreciate that the Hamidon is a risk. But risk is inherent in freedom. Calvin Scott, to my knowledge, has never stated that things will be safer under a free rule. In fact, I personally do not believe that they will. I think the most likely scenario for Praetoria freed of Cole is escape to Primal Earth and the surrender of Praetoria to Hamidon.Quote:Second point: The problem with reducing the situation down to being a civil war is that, much like many of these arguments, it grossly oversimplifies the issue. One glaring error those that debate on the Resistance side commit constantly and consistently is assuming that Hamidon and the Devouring Earth are non-entities in the equation. The Loyalist side rarely tries to justify crushing individual rights with an argument that acknowledges the Resistance; Praetoria is the way it is because of Hamidon, not the Resistance.
I find that to be a vastly preferable solution than the status quo. Because freed of Enriche and living in Primal, the people of Praetoria have a chance to make their own way in life without the nanny state, without the thought police and without Cole. I don't see how living in the nightmare that is Praetoria appeals to so many of you.
By the same token, I wish the pro-Loyalist side could honestly engage on the issue. The Seers are horrific, Cole's mad plans to invade Primal are horrific, Neuron's failed experiments are horrific.Quote:Beyond that, as far as the information we have can tell us, it is an undeniable empirical fact that at least some of the protections and restrictions put in place by the State have, undeniably, saved the human race from extinction at the hands of the Devouring Earth. Whether all the restrictions in place are necessary to maintain that protection is debatable, but until both sides can at least agree that there is a Devouring Earth problem and that it is one that must be addressed, there will be no reasoned debate, because the planes of understanding of the two sides will forever be perpendicular, not parallel, and we'll all just look like flat, empty lines to the other side.
I really get tired of people waving these things away. It is no better than GGs arguments. -
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Quote:Not true. If fact, I find "Neutral Good" to be the most good alignment. It's good unhindered by the concepts of law or chaos. I consider Luke Skywalker, Lawful Good, because uphold certain societal norms of fair play, fair dealing, honesty, etc. He's a criminal in the galaxy of SW, of course, but that's because the government is currently in the hands of an illegitimate ruler who came to power fraudulently.Only if you incorrectly assume that "Lawful Good" means "Most Good" and is somehow "more" good than "Chaotic Good".
I agree to a point. But I think that someone who values good and is less concerned with rules (whether they be societal norms or actual laws) is likely to better epitomize good.Quote:The most infuriating thing about conversations that involve D&D's alignments is this huge misconception that "Lawful Good" is somehow the most good of good alignments (probably based on the also flawed view that Paladins are epitomes of goodness.) This is not the case. One "Good" is not "more good" than any other "Good", and the Law/Chaos axis is as valid a difference as the Good/Evil axis. An individual can value Chaos over Law (and it's clear at least the character you play in these debates does, Evil Geko).
As for the role I play, I'm fairly extreme in my defense of individual freedom, yes.
I don't see good as "selfless." There is an argument to be made that being good, even in absence of legal mandate, is in one's personal self-interest. I think altruism, kindness, empathy, respect other's rights better reflect goodness.Quote:At the most basic, the easiest to understand level, Good and Evil break down to "Selfless vs. Selfish", while Law and Chaos break down to "Society vs. Individual".
I don't believe Lawful Good is more good.Quote:Lawful Good is only more good if you also agree that the good of society is more important than the good of an individual. -
But they weren't dictators was my point. They did not have the sort of absolute rule that Cole has.
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Quote:Both rulers you mentioned had their power constrained by the Church, nobility and merchant classes. Not that those groups were any better, but it made both ladies seem nice in comparison!A dictatorship is not inherently evil. Dictatorships tend to be evil because, basically, power corrupts but the basic concept is not inherently evil. There are historical examples of a monarch or dictator who didn't have elections and are still well regarded by history as a just ruler (Queen Victoria and Queen Elizabeth I are both examples off the top of my head).
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It's standard dictator playbook. I don't even argue that he wasn't ORIGINALLY brought to power legally, but you can't get that job for life.
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Quote:You can't "appoint" a dictator. He either regularly submits to free and fair elections (quite impossible given Enriche) or he gives up his right to call his rule legitimate. Personally, from the missions, it's not like Cole even cares if his rule is legitimate.Not true, Cole was appointed rule by the UN and is therefore a legitimate dictator. Besides I never said disobeying the rules was "wrong" (i.e. evil) I said it was not Lawful. For a Lawful Good character rebellion is supposed to be the last resort, working to reform the system from the inside is the ideal goal (which is pretty much what the Responsibility faction is doing).
There is no need for a Lawful Good character to try and reform Praetoria. It is not based on the rule of law and rebellion against it is per se just. Luke Skywalker for instance would be Lawful Good, taking up the good fight against a tyrant. -
Quote:Wait a minute. You have consistently held the Wardens to task for the supposed sins of the Crusaders. You have said that Crusader characters are villains because they murder innocent civilians, but now you stand here and try to let the Responsibility Loyalists out of the sins of the organization they work for.They don't kill Innocent civilians... And they don't enslave anyone, either. They -return- slaves back to their owners, but don't go out and capture any.
One extrajudicial Execution, though that could be played either way, since your choices are execute a spy or murder a cop to join the resistance. Personally I washed my hands of it and let Washington kill her.
As for propping up a madman: They don't do anything of the sort. They stop others from killing innocents, or what are innocents to the best of their personal knowledge.
They don't torture anyone, or aid or abet Genocide... Don't know WHERE you're getting -that- line from.
And while the organization might be Lawful evil, individual members can be Lawful Good.
-Rachel-
Everything I've said is things that the PPD have done and can be observed doing in Praetoria. You don't get to have it both ways. If the Resistance can be written off as villains for the sins of a few, then hold the Loyalists to the same standard or show yourself to be a hypocrite. -
Quote:The difference is that the people have no say. A say in the rules you live under is important. It's absolutely critical. It why when people trot out the tired and irrelevant argument that the USA has laws, all I can do is shake my head and pray for better history education.What do you consider to be Evil, Golden Cole?
Slavery, Oppression, Murder, Theft, Cruelty... Different members of the government certainly do those things! Of course "Oppression" is pretty much subjective, since some people find the basic rules of a polite society to be oppressive.
Of course, we live under the rule of law, but we have the right in a democracy to have a say in how those laws are created and enforced. We can question the government and hold it accountable. This is not possible in Praetoria.
There is a corollary to the argument you make above. You denounce the resistance for opposing all this, but do not question whether the list you provide above is good or bad. Living in a nanny state is not good. Unearned safety turns a populace into sheep. That is not good.Quote:They also educate, protect, provide for, and present health care for their people. Jobs are plentiful, but the degrading or menial tasks are performed by automata. Food and drinkable water are provided, clean streets and roads, housing... The list goes on and on and on.
Why do good parents allow their children to make mistakes? Because that's the only way that they grow. Freedom isn't easy, it isn't always fun, it isn't always safe. But it allows us to grow and develop who we are as human beings. That's a good thing IMO. And it's even further evidence of the absolute evil that is Praetoria.
No....they most certainly do not.Quote:And while individuals might experience the Cruelty or Oppression or Murder or Slavery, most live in a place where all of their needs are provided for them and they're safe. The needs of the many outweigh the needs of the few, don't they? Maybe if the "Few" would stop breaking the laws of the land there wouldn't be any Slavery, Oppression, Cruelty, or Murder...
-Rachel- -
The law in Praetoria, a despotic regime, is illegitimate. No human being is wrong for opposing Praetoria's laws, which can more fairly be called Cole's desires.
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Quote:And the Responsibility Loyalists are enslaving and killing innocent civilians. And propping up a madman. And engaging in extrajudicial executions. And torture. And abetting genocide.Ehhhhhwrong.
I could accept the Rogue label for a Powers Loyalist, but Crusaders are actively killing innocent civilians.
Nice people for sure!
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Quote:Actually, that's pretty down on the list of reasons I drool over VEATs. You lack understanding of their true potential.Why are VEATs drooled over? Four words.
"Hey look, stacked leadership!"
ON-TOPIC:
Kheldian's do not need more slots. Peacebringers need buffs in other areas, Warshades are very good right now. -
Quote:1) Philosophically, no as to AVs/GMs. They should not be able to be soloed IMO. It runs counter to their intended strategy. If they were more interesting fights, I suspect that would be the case.So, my questions to you are;
1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?
2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward?
3. Do you think the dynamic will change after the implementation of the Incarnate system?
4. Whatever else you wish to add.
2) I've soloed every EB I've come across with any character. On many of my characters I've soloed many AVs. On 2 characters I've soloed GMs. I felt pretty proud of beating Ghost Widow as an AV and the Kronos Titan as a Monster. Other than that, it's so easy to a point that I don't think much of it. I don't even bother with most characters these days other than to see if they can do it.
3) I think level 50s fighting 50+ AVs will wreck (in a good way) older level cap content with Incarnate abilities. -
Quote:That's as an extreme a position as saying that any energy blaster or Peacebringer should be /kicked immediately.Refusing to learn to work with what's in the set you chose, yes.
Refusing to learn to work with a set someone else is playing, yes. And yes, that includes saying "Hey, could you aim *into* me instead of knocking things away, or direct that into a wall" if you're melee.
It doesn't take long for anyone with two brain cells to rub together to figure out "Oh, if I hit that, it has a good chance of going back that way. Maybe I should pay attention to what I'm doing and act accordingly."
Refusing to do that, or just whining that "omg that set has knockback it's ebil and must be nerfed?" Yes, that lands solidly in the "idiot" pile.
It's not, despite what you're trying to do here, about "Other sets have other effects," so don't try twisting it that way. It's about not bothering to use the effects of the set you chose effectively.
Some folks don't like KB and they are not idiots for not wanting to learn about it. Plenty of folks don't bother to learn about the market or IOs, a decision that hurts them a lot more, but they aren't idiots, they just don't enjoy that aspect of the game. Likewise, some folks don't like KB. Some folks make the quite rational decision not to use a set that has it while other more valuable secondary effects are available in other sets.
Calling people idiots who make rational decisions based on their subjective enjoyment of the game is, as I said, extreme at best. At worst it brings to mind a saying about a pot and a kettle. Now how does that go... -
Quote:A person is an idiot because they realize that they can play Ice or Fire or Radiation or Psi and not have to "learn" to control a secondary effect that's putatively supposed to be helping you?The problem isn't knockback. It's idiots that don't want to learn how to play with it - and that's not just the person with the KB powerset.
OK.
Personally, I don't feel the need to demonize either side. Some people enjoy the thrill of knocking opponents back and some others would prefer not to. That's all there is to it. The fact is that you don't have to learn to use the secondary effects of most other sets because they range from always useful to at least not detrimental. KB, whether you like it or not, can be deleterious to both a player and a team if used poorly. Now, I'm not nearly unreasonable enough to say that those occasions are that problematic. I've played a KB heavy character and indiscriminately used KB and been on a team when someone else was. It's not that big a deal. However, some people don't like it and they have every right to that belief.
