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Quote:At the risk of being modsmacked, you absolutely MUST group and raid in the most recent of those much newer competitors at the end-game. In fact for some rewards you must PvP.There needs to be soloability at the end game. Otherwise, why am I going to keep playing? To keep doing the same old content while you focus on end game stuff?
No thanks. I'd just go to your much newer competitors. I'm not the constant fanboy here who will support you even if you make a decision to send Positron to my house to kick me in the naughty area. You make enough bad decisions and I'll leave. And I assure you that the die hard fanboys are not the majority in this game. -
Both of those are frikken EPIC!
Great job DEVS!! -
Quote:QFE, QFTCoX has actually *not* avoided that path at any time in its history. That it has seemed like it has to you is a coincidence. The game from its inception has always defined its gameplay as having a core "standard game" which has what I call the standard model of difficulty. That standard itself has evolved over time in terms of being refined, but its basic boundaries are essentially that to qualify as core standard content the content must be soloable by any archetype that is reasonably built to solo within a reasonable amount of time or attempts, using a reasonable amount of inspirations over the course of the content.
However, the game has always had content that was intended to be designed beyond that level of difficulty, either to target players wanting higher difficulty or to gate certain rewards, or both. Task forces are one such type of content. Respec trial is another, as is all the trials. The Praetorian arc (Maria) is another. Just stepping into a hazard zone is yet another.
The "standard" end game is already established. Its either to roll an alt, or to play the standard content that exists at level 50. That is the end game for people who want to remain within the standard content boundaries. That has always been a part of the game design as well. So for people who want an end game but do not want to leave the standard difficultly model, you've had your end game since Issue 1.
"The" end game is actually the alternate end game: the end game for people who want to leave the standard difficulty model. This is the progressional end game that ratchets both player power and player difficulty. Those two have to go hand in hand: you're not going to get a standard difficulty end game where you get to be more powerful and the critters stay the same or only scale with you. Besides the point that that would be extremely difficult to do with something like the Incarnate system (its already difficult to do with the invention system, and even just with scaling to level 50) it would be a lot of development effort to put players right back at the same place, which is simply not worth it. We already have a standard model level 50, the devs are not going to make another one.
Eventually much of the technology developed for the end game will be backported to the standard game, maintaining more or less the standard model of difficulty. The standard model missions will get more interesting, without getting materially more difficult. And the devs are not going to stop making standard content: most of the content in Issue 19 is standard content, skewed counting notwithstanding. So the standard model end game will continue to grow and evolve. But the simple fact is, if you want a standard model end game, you've had one for eighteen issues. Level 50 content *is* the standard model end game, and its not going anywhere. Honestly, given that the standard model end game has had an eighteen issue head start over the advanced one, I don't see the justification for a complaint.
To the extent that there's been a trend its a trend that was started at launch. It was evident in the design of Peregrine Island and its snipers and quad boss spawns. It was evident in Maria's arc full of archvillains. It was evident in the respec trial that most players failed the first time or two. It was evident in the design of the Rularuu, and the Vanguard, and the Cimerorans. The fact that you've been able to, I assume, dodge all these things is a lucky happenstance, it is not a reflection of the devs going out of their way to make non-standard content invisible. Optional to an extent, but not invisible. Just as the Incarnate system and the end game content is similarly optional, but not invisible.
One last thing: I don't think the Incarnate system and the end game content represents CoX just rehashing other games. The Incarnate system has the potential to be something genuinely new: a transitional end game progression system that uses essentially a modified skills tree in an essentially level-less or near level-less end game. The end game task forces and content is I suppose more likely to look like what other games have done, simply because there are more limits to what a game designer can do in that setting. But you could say the same thing about the standard content as well. The real question is how the devs ease the majority of players into the new difficulty paths.
Difficulty is relative. The ITF was considered a difficult task force when it debued. Its now considered an ATM. The LRSF and STF were considered extremely difficult when they debued. Now they are considered just above average in difficulty. And even the normal task forces were considered difficult in the beginning, but now they are not considered all that difficult even by average players with average builds.
This game targets the average player. Not you or I, but its average subscriber. The average player has gotten better over time. Not massively so, but noticably so. The game's center of mass is going to shift as a result.
I loves me my Queen O' Maths so much.
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Quote:Wants the precious.That thing is: Why are so many people obsessed with being rewarded for the time they spend playing City of Heroes?

No wanted the precious...ding...needed dings all 49 of them.Quote:Try something real quick: Think back to when you first started playing the game, and why. I can guarantee that, whatever your reason for playing the game was, it did not involve purple drops or Incarnate Shards. In fact, I would go so far as to say you started playing the game because it was fun. 
Bowling is boring. Bowling would be awesome if you got levels and loot.Quote:Look at anything else you do for enjoyment. Lets say you enjoy bowling, for example. When you go out bowling with your friends, you're going out for the express purpose of going bowling. Having fun while bowling is it's own reward. You don't get upset that you didn't get a trophy for it, you had fun bowling and that was the point of doing it. 
MMOs allow you to be come strong, fit, powerful and rich without any of that hard work nonsense. What's not to like?Quote:Why are video games, and MMOs in particular, so different? You would think that it would be the same. If you go bowling to have fun, why wouldn't you play video games for the same reason? 
Seriously, what's up with bowling. It's not 1954. If it weren't for beer, bowling would have no purpose. Rare loots please.Quote:But I see a lot of people saying that they are playing to get the rewards associated with it, and complaining when they feel that they aren't getting them fast enough. That would be the same thing as going bowling and getting upset that you didn't get a trophy at the end of the night. 
It would be frikken awesome if you earned access to upper level channels and rewards for watching Madmen or Community.Quote:What happened to the fun? Why do people feel the need to be rewarded for entertaining themselves? You don't expect a reward from watching TV or a movie. 
My sons are expected to give their dad hugs, or they can just throw their own darn ball!Quote:You don't expect a reward for playing catch with your son (or dad, as the case may be). 
What is this obsession with an ancient (and lame) activity.Quote:You don't expect a reward for going bowling 
Pizza and beer are expectations.Quote:, or hanging out with your friends. 
It's not. [Ran out of smilies]Quote:In all of those activities you do to entertain yourself, the fun you have while doing it IS the reward.
Why is a video game so different? -
Quote:lolUberGuy, have you come across that old adage "If you didn't succeed with brute force, you didn't apply enough of it?" I got the Midnight Dodger badge in a team where each member had an HVAS and a Shivan. A few of us had bio nukes and a few others had chem nukes. I personally summoned a wailer, a rikti drone, a snow beast, and a devouring earth minion to boot. He went down so fast I don't think more than 3 mines were placed.
That would have been epic to watch!
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Remember, you were doing all that in the service of destroying evil!
The new Vigilante themed Villain tips are awesome IMO because they do move you towards darkness than the former missions which assumed you were already gone.
In that respect, when you get finished, it's not hard for me to see at all how a former hero, upon realizing that he/she has gone too far, now needs to start the path back toward the light. But this time doing it the right way.
Sadly, you have to follow the Rogue paths which really break this journey. -
Pure Awesome!!!
Thanks devs. Very well timed letter too. Get me all excited about City of Heroes and dampen my enthusiasm for a certain launch tomorrow!
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Great news is that after coming to Primal Earth, hero or villain, you can start beating up Praetorians in tip missions and later upon reaching 50 start foiling their evil invasion in earnest.
Hopefully we'll be able to really take the fight to Praetoria in the future. Perhaps as Incarnates we'll be able to drain Tyrant's powers and bring that madman to justice. Justice meaning a Headsplitter to the nose!
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My wife is a journalist so I get to go to their events once in awhile. Math is not these people's strong suit.
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Quote:MoG as well, plus Hasten (regens should have hasten), plus all your attacks. Spiritual boosts just about everything a BS/Regen does.Dull Pain, Reconstruction, and Instant Healing are all on timers that benefit from more Recharge. In addition to that, all your survivability is based on HP regen (not including PPs and set bonuses) so I'd say the best for you would definitely be the Rech/Heal Alpha.
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I don't think we will be. I believe we'll get at most 4 level shifts and still be dealing with level 54 enemies. Those enemies might have tricks of their own, but for some of the reasons put forth in this thread, I don't see them moving past the level 54 entity.
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Don't know what to say, other than good luck and you've been fantastic at the helm of the powers team. If you find yourself on another MMO team find some way to let us know. -
Quote:Apex is more fun and does have a more epic feel IMO. My BS/Regen wants DOOM swords though....Have done it many times by now, at the estimated one hour mark or less.

Most people that I run both TFs with usually tell me they like the Apex TF better, specifically the epic feeling from the first mission and the Battle Maiden fight.
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Quote:My Cold/Ice Defender is on her way back to hero (Scorpion Shield is love itself) and she hasn't had any problems getting tips. My standard killing bosses in Striga hasn't let me down yet.I've been trying for days to switch back to Hero on my Scrapper, and I've stalled at Rogue. No matter how many enemies I kill in Paragon City, in missions or on the street, I'm not getting any tip drops. My fame bubbles are empty, and I'm killing enemies over 20, and yet I have no tips. I even went back to the Rogue Isles, and I haven't secretly gotten any tips there, so what's the deal? Am I the only one, or is there no way to switch sides now?
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Quote:The thing is the card wasn't running that hot when it would crash. About 59-64C. But now it's in the low 50s ranges with the fan up to max. I still think there's something the client is doing that's causing this, because I can play more intensive games without having to turn up the fan.That makes me curious just how warm your card is getting....
GPU-Z can tell you your card's temperature. Grab it here if you want.
http://www.techpowerup.com/downloads/SysInfo/GPU-Z/
I find my 5870 to generally run between 60C & 75C, at least, when I bother to look. -
Quote:She said no.
If you like Speed Boost so much why don't you marry it?
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I generally agree with the goat, but I can't see how any defense set compares less favorably to */Fire or */Electric. Perhaps with SOs, but with reasonable IO investment, */EA is more sturdy than either of these two. The ability to cheaply soft-cap SM, LE, EN reduces a significant amount of damage. The tiny heal on Energy Drain then becomes much more potent in context.
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I disagree that the devs have taken to this strategy and I think there are many recent examples that directly contradict what Sam is stating here. To wit:
- The Mender Ramiel arc is AWESOME!;
- The new Hero Morality Mission (Save the Rogue Bane Spider) is awesome;
- The new "fall into the darkness" Vigilante to Villain missions over in the Rogue Isles are awesome. Haven't done the Rogue ones yet, but I'm hoping they are as good.
- The new level 20 arcs added in Issue 17 and 19 are awesome!
- Praetoria is awesome. Heck the major problem I had with it was that so much awesome was limited to regular content.
- The Praetorian zone events are really fun.
Yes, the new Task Forces and the Incarnate content are OMFGWTFBBQ AWESOME, but there's plenty of fun content out there high and low. If you're not interested in what the Incarnate TFs have to offer, then don't do them, but it's not fair to the devs to say that they haven't offered new content to everyone in this update. Issue 19 is awesome for all playstyles. It's just super awesome to hardcore folks and that's totally fair after the alt, casual focused Issue 18. - The Mender Ramiel arc is AWESOME!;
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The new TFs are AWESOME. That is all.
Only slight problem I have with two of the encounters (Director 11 & Battle Maiden) is that their regen should be SIGNIFICANTLY reduced. When I've done this with 1-2 players with -regen, no problems. When I've done this without, even with significant buffs (bubbles, stormies) it's been difficult to keep the AVs burned down.
That will probably change if we eventually get a level shift. -
Issue 19 redeemed everything that bothered me about Going Rogue and made it a new game for me. After Going Rogue I was kinda down. I felt like my playstyle just wasn't supported.
I was wrong. Issue 19 is too much awesome!
I mean even if I were to think of leaving CoH, say for another game set in a major comics publisher's universe, I wouldn't at this point. I dare say that if such a game existed, it might be pretty, but it has nothing on my beloved City of Heroes!
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That assumes she went straight through. Vanessa could have been older.
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Immobilizing Honoree and staying at range has neutralized the vast majority of his major attacks, plus his heal in my experience. I would generally recommend that anyone playing a squishy try to keep him immobilized. But it sounds like you were simply kiting him.
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Quote:What primary/secondary/APP-PPP?I can't beat Trapdoor now (at -1!) and they're making it *harder*? Inspirations helped a lot: they allowed me to remove 1/8 of his HP between chasing down his far too frequent and apparently unending "bifurcations" before the inspirations ran out and I died. I'd like to bifurcate the Midas-eared person who designed that encounter and then the bastitch who decided it couldn't be auto-completed - I have a sharp axe and a dull sword available for the task and right now the latter sounds altogether most suitable.
