EvilGeko

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  1. Quote:
    Originally Posted by Ardrea View Post
    What does "Incarnate Tree" mean?

    Is "Incarnate Tree" the ten slots Alpha to Omega, of which having one of the low tier boosts slotted counts as having your "seat at the Incarnate table"? Or is this "Tree" the entirety of the system -- all ten slots and every possible boost within each can be attained from shards alone if one puts the solo time into it?

    For those of you who just want to soloers to be quiet, of course you read it the way you want. But that isn't the only reasonable way it could be read.

    As it stands, for a public marketing message on the main CoH website, it sounds pretty good, and I want to read it that way too. But it is not clear and unambiguous -- it -is- still marketingspeech. Considering the storm there's been over this issue, it is foolish of them to not just post here in these forums and state what it is unambiguously. Unless they can't, because plainly saying so would be a lie.
    Quote:
    Originally Posted by Second Measure View Post
    In issue 20, you will be able to craft all abilities from the Incarnate trees that are available via Incarnate Trials using Incarnate Shards and some INF. It will take longer than it will take getting components via the trials, but you will be able collect the shards as you play everything(!) else in the game to offset that. If you mix in the occasional Incarnate Trial you will make more progress.

    Note that I am booked solid and will not be at my desk much for the rest of the day, Black Scorpion and Positron may answer a couple questions if I am not available.
    http://boards.cityofheroes.com/showt...31#post3476231
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    There's nothing wrong with difficult content. What I take issue with is when people pretend that difficult content isn't difficult and that people who can't seem to beat it are somehow stupid or inferior. Hence, "lrn2ply" and "rtfm."

    I dislike the Statesman and Recluse TFs, as well as the Tin Mage and Apex TFs, because they are difficult. When I state my reason for not doing them, however, I'm usually told that they're not difficult at all and I'm just not trying hard enough. I tend to then tell people to go to hell.
    Well subjectively, the STF and LRSF might not be hard to some people. If you said, with no experience in the sport, that a basketball lay up is difficult to execute, then you're being perfectly genuine. Now if someone who has been practicing that move since they were a child said it was easy, they wouldn't be wrong either.

    It's folks talking over themselves. I recognize that these tasks are hard, but with practice and time they do become easy.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    ...

    The Nazi community frowns upon your shenanigans.
    Freedom isn't free!

  4. Quote:
    Originally Posted by Samuel_Tow View Post
    You forgot to add "lrn2ply."
    Obviously, the L2P lingo is slightly offensive, but the message behind it isn't. Really, what's wrong with having content that you have to practice before you beat it. Don't folks ever get tired of having content that they can beat the very first try?

    And even if the answer to that is "No, I love stuff like that." Can you not see how some players would enjoy difficult content that they have to practice and learn?
  5. Quote:
    Originally Posted by Snow Globe View Post
    Yeah, I'm surprised that the "path to true power" is to become a cog in the machine.
    Where did they say that? In any team there are opportunities to be the hero to be special. Look at real wars. While armies fight together as "cogs in the machine" its not at all uncommon for individual troops to do things that are enormously heroic.

    Tell this guy he's just a cog in the machine:

    http://www.usatoday.com/news/militar...t-giunta_N.htm
  6. Quote:
    Originally Posted by Eiko-chan View Post
    Can this thread please not be full of people saying "I told you so" and being snide and rude to people?
    Well, you know Eiko-Chan, I hope you don't take offense, cause...shucks that would be awful, but

    I TOLD YOU SO!!!

    You never said anything about saying "I told you so," but being nice and apologetic about it.
  7. Quote:
    Originally Posted by ShadowsBetween View Post
    I'm assuming it doesn't address purple shards until they specifically state that it does. As in, clearly, indisputably state it. The quoted line is not clearly stating "you'll be able to craft a Notice of the Well from normal Incarnate shards." And until they say *exactly* that, as far as I can see the rare boosts are still locked behind mandatory team content.
    Quote:
    Originally Posted by Second Measure View Post
    In issue 20, you will be able to craft all abilities from the Incarnate trees that are available via Incarnate Trials using Incarnate Shards and some INF. It will take longer than it will take getting components via the trials, but you will be able collect the shards as you play everything(!) else in the game to offset that. If you mix in the occasional Incarnate Trial you will make more progress.

    Note that I am booked solid and will not be at my desk much for the rest of the day, Black Scorpion and Positron may answer a couple questions if I am not available.
    http://boards.cityofheroes.com/showt...31#post3476231

    Just sayin'
  8. Quote:
    Originally Posted by Arcanaville View Post
    When the devs added purple recipes and adjusted MoG, I'm pretty sure they broke EvilGeko.

    Wait, Taser is an optimist now? I need to go lie down.
    I still don't really believe they changed MoG. Even when I'm using it, I'm still delighted.
  9. Quote:
    Originally Posted by Friggin_Taser View Post
    No, you are just assuming it doesn't address the concern because it's easier to be pessimistic than optimistic.
    Old Timers will recognize the irony of what I'm about to write.

    QFE, QFT.
  10. Quote:
    Originally Posted by Eiko-chan View Post
    I can see how you can see the letter saying that. Is it possible for you to admit that you can see how I don't see it saying that?
    Yes, I can see how you don't see it saying that. But I find that view to be almost completely unreasonable so that's not saying much.
  11. Quote:
    Originally Posted by Aura_Familia View Post
    Actually it's not really clear that all of the Incarnate system is accessible via only shards seeing as how Notice of the Wells are still needed. THAT wasn't clarified in his post. But I wouldn't be surprised if the Notice portion was modified to be CRAFTABLE by shards.
    No, it really is clear that you can go "up the Incarnate tree." Conspiracy theories notwithstanding, they shouldn't need to hire a lawyer (although I am available devs - CHEAP RATES!) to write their producer letters. They knew from the first letter that people were concerned about the level shift rare issue, it seems extremely unlikely to me that they would even mention this issue if all they meant was that shards would only be usable to craft up to uncommon abilities. That's the status quo, no need to mention that.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    Nope, doesn't stop Reichs being a big sack of HP.
    He's not even an Archvillain. He has is own damn class he's that much a sack of HP.

    Rommy is a standard AV with his Nictus flavour pets that make him harder. Still a fun fight and allows for tactical mechanics.
    Recluse, once you beat down the Towers in STF, goes down like anything else. That doesnt stop it being fun.
    The Phalanx are all Hero class, so that makes it challenging. Doesnt make it not fun.

    Reichs NEEDS temp powers to take him down, has the mother of all endless, anti-stealth homing ambushes that WILL chase you to the map entrance and spawn on top of you in the tunnels, AND he hits harder than States AND he has double if not triple the HP of any other thing in the game.

    He's the bleedin' epitomy of 'The Computer is a Cheating *******'.
    Right! A fun scripted encounter like I said!
  13. Quote:
    Originally Posted by Aura_Familia View Post
    That is awesome. Doesn't change the fact that sacks of hp as challenge is something this game needs to move away from. Thankfully it seems they are.
    It's not a sack of HP. Reischman is a scripted encounter on either side. AV Adds at specific HP totals + need to use the temp power for heroes. Adds + AT specific temp powers for villains IIRC (haven't done Cuda in awhile).

    A sack of HP is literally a big AV with big damage that you have to beat down and nothing else is going on. We haven't had a TF like that in awhile.
  14. Quote:
    Originally Posted by Aura_Familia View Post
    I'd like them to finish up just ONE of the things they have left abandoned before they jump into more proliferation. Let's see

    Bases
    PVP
    Base raids
    Completing power customization . . .

    CoP trial return only took what a year+. Soooooo any day now. LOL!
    Power customization post-dated power proliferation. So power proliferation comes first. Bases aren't broken. PvP is broken from the player's perspective, but it offers rewards, has multiple means of engaging it it and they all mechanically work.

    Base raids were abandoned.

    Power proliferation is easy, quick and has a high return on the time invested. It's a win, win.
  15. Quote:
    Originally Posted by Second Measure View Post

    About That Accessibility Thing
    For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
    But, but...folks said you weren't adding a solo option until Issue 21 or never? I'm confused. Could it be you listen to your players after all?
  16. Quote:
    Originally Posted by Eisenzahn View Post
    I would not be at all surprised to see a round of Merit Reward "rebalancing" after a few more weeks of Strike Targets. Average Kahn completion time seems to be 2/3 to 1/2 of average Barracuda completion time in my experience, but it rewards 50% more merits.

    We are even seeing Kahn times surface that rival Speed Katies. Barracuda is also more prone to ending in frustrated teams disbanding than most other TFs, although unlike the LRSF and STF I think a lot of teams these days just don't bother to start it unless they can assemble the "right" configuration.
    I wonder. The last time they did a merit rebalancing it was to increase all rewards. Merits have lost some of their luster. I doubt there will be any nerfs, but hopefully buffs. At least that's what I tell myself as I plot ways to speed through Sister Psyche!
  17. Quote:
    Originally Posted by Eiko-chan View Post
    Yes, yes, we get it. You're awesome. You can stop bragging now.
    Naw, I like bragging. Just like you enjoy complaining instead of just playing the game to get the things you want.
  18. Quote:
    Originally Posted by hedgehog_NA View Post
    when? I havent done that one in a few months...another hidden nerf.

    is it worth more than 7 merits or did they "forget" that part of the change?
    Only worth 9 lousy merits. The first mission is worth a buttload of exp for a good team though.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Reichsman is the most boring, dumbest fight in the entire game, and I have no idea who thought that was a good design. It's on the same level of tedium as taking down Mole Machines, and is usually about as dangerous. Sleep resistance is especially important in that last fight.
    Finished a Kahn in 19 min. yesterday. Whole TF from beginning to end. 19 minutes. Reischman went down in less than 2 of those minutes. YMMV, but it's really hard for me to get bored with anything in less than 2 minutes.
  20. Quote:
    Originally Posted by Vanden View Post
    What, you think it's somehow more boring than in Kahn, where there are no ambushes or temp powers, and instead you just occasionally take a break from beating on him to defeat a more cooperative AV?
    You take a break? We were just beating on all of them at the same time!
  21. Quote:
    Originally Posted by Ramification TM View Post
    Mandatory in the fact if you ever want to advance/level shift your character. Basically locked out of content if you DON'T do the TF's.

    Every player should have the right to advance their character. If you can't advance without doing the TF then the crap is mandatory.

    What is so hard about that concept?
    Because that's not what the word mandatory means. You have a choice. If you want a certain reward, then you engage in the activity that offers that reward.

    It's not necessary to say that the WST is mandatory to argue against it BTW. If you believe that there should be a solo or other option for earning the Notice of the Well, it does nothing to enhance your argument to say that the WST is mandatory. It isn't.

    There are ample good reasons to offer alternatives to the WST for the Notice. What you state isn't one of them.
  22. Quote:
    Originally Posted by Oathbound View Post
    Dominators:
    Illusion Control (feh, IMO), Dark Assault Dark Assault is easily cobbled from existing Dark sets. While I think Illusion would be underperforming/poor on Doms,
    Illusion wouldn't underperform as a SCRAPPER primary!

    Where do you folks get your crazy ideas. Illusion doms would likely be overpowered.
  23. Quote:
    Originally Posted by Toony View Post
    I find power prolifiration fairly unnecessary now due to being able to take any AT to either side.

    I'd rather it be put on the back burner.
    Interesting since one doesn't have anything to do with the other. Proliferation is about ATs. Blasters and Defenders still don't share all sets. Blasters and Defenders are not the same AT. People who want to play Blasters may not wish to play a support character like a Defender.
  24. Quote:
    Originally Posted by rian_frostdrake View Post
    dont suggest that for gek, he will petition for that.
    Seriously. That sounded awesome when I read it.
  25. Quote:
    Originally Posted by GuyPerfect View Post
    I suspect Dark Armor came next, because the set is largely mitigative to begin with, albeit in an entity-centric way. Between the fear, stealth and stun, it fits right at home in the Stalker arsenal. For this reason, I can see Ninjitsu maybe going to Scrapper, but not Tanker or Brute.

    ...

    At this point, I'm guessing the Stalker designer took a step back and said "Hey, porting that defensive set was easy. Let's do it for some others like Super Reflexes and Regeneration," and the rest was history: Stalkers received strictly defensive secondary powersets rather than the mitigative ones that they should have gotten.
    Both Super Reflexes and Regen predate Dark Armor for Stalkers. CoV launched with: Regen, SR, Ninjitsu, & Energy Aura. Dark Armor was added in Issue 7.