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It's not like this is the first time that there has been an issue focused on grouping. It's also not unheard of for an issue to focus on solo content. Like Issue 17, 18.
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Quote:The huge mechanic improvements to actually apply to grouping and not just running the two new trials. That'd do me actually and be a massive improvement to how I play the game.Quote:Originally Posted by Issue 20: Incarnates OverviewNow, characters can form or join groups of up to 48 characters. Leagues can be formed anywhere in Paragon City, the Rogue Isles, or Praetoria, for any purpose from attacks on the Rikti Mothership to costume contests.http://www.cityofheroes.com/news/gam..._overview.htmlQuote:
This feature is currently only available for Incarnate Trials on the same server.)
Confirmation for one, and a clear tease that the other will work outside the trials at some point. -
Quote:I look at it like this. On September 10, 2001, the United States and its people had a lot going on. The next day, everything changed. Things that seemed really important stopped being so important.heh, I agree sounds like plenty for me. I'm good. Hell I would have been good with just the fact that there is another path to get into the Incarnate System.
But once again I can see how folks want them to focus on other storylines that have been left stale for some time in favor of "goatee universe" (I LOL every time I rea dthat) may not be too excited for Issue 20. Or those who were hoping for a bone to be thrown to pvp or bases.
I think Issue 20 is fantastic but can see how/why some may not be pleased.
Likewise, Primal Earth has been invaded by a mad man-god and his rabid followers. All that other crap needs to be put on the shelf for a bit until we take this sum 'O a gun down. -
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Two Co-Op trials; a hero and villain specific TF; huge mechanics improvements to grouping. What the heck do you folks want?
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I've read this three times and still don't know how this post follows what I wrote. Not trying to be a jerk, I'm honestly not following your train of thought.
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Quote:It's irrelevant whether you subjectively find it difficult. It's objectively harder than Sister Psyche, which gives 5.5x the reward. Of course, both are trivial at this point, but Katie's AV is still stronger and has stronger attendants. And Sister Psyche doesn't even take that much longer.I ran a Katie last week, we didn't have any difficulty on any iteration of Mary McComber, and we finished in 40 minutes. Maybe it could use an increase of a few merits, but not much.
At any rate, it's probably not gonna happen until the devs either change the formula for merit rewards or the median completion time increases. -
Apex and Tin Mage do offer higher rewards. Neither of those take longer than an hour. If they were a normal TF they would give about 25 merits. Not 40 and two automatic shards.
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Quote:That's the point. Katie's current reward is based on times which the median team are no longer able to accomplish because of changes to the second mission.Merit Rewards are based on the median completion time. If people stop speed-running everything, rewards should (this is the key word) go back up eventually.
In any event, Katie should have never been reduced so much. It's the ONLY low level TF I'm aware of that locks you into a fight against a +3 AV with storm debuff powers and 3-4 boss level attendants with similar powers. -
This is a casual MMORPG by design. Every single player of this game is a casual player. There is no playstyle or activity in this game that I am aware of which fairly could be called "hardcore."
I know cats that will throw themselves at a single encounter for weeks trying to complete it with 23 other people. That's hardcore.
I know folks that play in guilds that have defined raid schedules and who make their members compete with each other for raid spots for their particular class. That's hardcore.
I know of guilds that only accept folks who have already cleared 95% of a game's current content and have the gear to show for it. That's hardcore.
This game is a casual player's dream. It's why this casual gamer has been here 7 years. -
In order:
1) Cry;
2) Play other games;
3) Try to see if NCSoft will license a private server. -
Personally, I only plan on doing the Sister TF with the couple of characters I have that need it for TF Commander and a character I want that big exp bonus for.
I only have one character that's trying for the Very Rare alpha anyway. -
I work for myself, so I'll sneak on once in awhile. I have to be careful though, my boss is a real jerk and I don't want to get fired!
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Actually I address that in the bio. There's a difference between the magics of the Native tribes and the experience of the United States of America.
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You lot have infected me with your illness.

Here, I thought that Alpha Strike and the Strike Pack had cured me of this pernicious disease once and for all. There I was doing a Lady Grey TF sending the Rikti to hell where they belong and I get this idea when thinking about Honoree. I mean, England, China, Africa, they have all these myths and stories of magic that has a flavor unique to their experience.
The United States being a young country has much less of that. But what if that's because magic just hasn't coalesced in a form unique to the American experience yet. What would a magical hero, the analogue of the Honoree look like?
Two hours later, the POWER OF FREEDOM was level ten and I had another alt to work on.
I didn't used to be like this. I used to play one or two characters at most in MMORPGs. Then some altoholic asked me to start an alt with him. He swore it wasn't addictive. 
Off to a meeting.
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Anything counts that you say counts. As far as I'm concerned, if there are no other players on the map, you soloed it. However, if you had to summon a heavy and a shivan to do it, I don't think folks would be as impressed.
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What do we do with Terra Volta? It's about 2-4x the size it should be when you consider it fits inside Independence port?
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Quote:Yup. Only disagreement I have with that is that I don't even think the UI looked cool.The entire starting UI is crap. How many people in beta thought there were less costume options that there were, thought there were less colors than there were, though there were less power options than there were simply because they couldn't locate the scroll bars in the interface. It got better, but only slightly, before launch.
Its like they designed the UI to look cool in a preview video, not actually be functional. Our character creation interface is simple, flat, boring, and usable. Theirs is noisy, flashy, animated, busy, and more confusing than the flight deck of a 747.
I've been beta testing software for 22 years. I'm not embarrassed to say I was one of those people that couldn't figure out how to quit the game in beta and had to search the forums for the answer, after using task manager to get me out the first time. WTH, UI designer? -
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