EvilGeko

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  1. Quote:
    Originally Posted by Chyll View Post
    And CoH to this point has avoided the look=loot=powers. And no reason to start. I really dislike this idea.
    We've had appearance items as rewards for a long time now. We've had appearance items as ACTUAL LOOT for four years. I'm not sure why you believe we haven't.
  2. Quote:
    Originally Posted by Daemodand View Post
    They called me a conspiracy theorist when I predicted this situation (that Booster Packs would lead to a dearth of quality free costumes) back when the wedding pack was released. I don't like to say I told you (you in the general sense) so, but...
    Just because you were right doesn't mean you aren't a conspiracy theorist! It just means you're not a kook as well!
  3. Quote:
    Originally Posted by Aura_Familia View Post
    I'm waiting for EG to come back with "other mmos do it" as an argument.
    This MMO does it. I don't need to use that argument. You all have given NO reasons why every single costume piece needs to be available at level 1 other than, "I'll be mad if they don't."
  4. Quote:
    Originally Posted by Dispari View Post
    Because locked costume parts are not the type of thing this game needs. The excuses you gave have never flied and never will. Locking costume parts does nothing but annoy people. Especially those of us who have been waiting for something new and keep not getting anything each issue that goes by.
    They don't annoy me and I don't think you have any evidence that they annoy an especially large number of people. Better to just say they annoy you. I can't argue with that.

    But whether they annoy you or not is wholly irrelevant. It's not a reason to give every costume piece away. There's plenty of precedent for having costume pieces unlocked in various ways. I personally, and I don't really expect or care whether you agree with me, believe that it's more fun when SOME costume pieces are gated. The majority shouldn't be and aren't.

    As for when we'll get new pieces, we just got a costume pack that's available to all characters at level 1.
  5. Quote:
    Originally Posted by Dispari View Post
    Because creativity is illegal and everyone always uses every single costume part for exactly what it's intended for.
    No they don't. Hyperbole doesn't serve your argument well.

    Quote:
    This game is about customization, so locking things that only serve as cute fluffy visuals to the very end of the game is both annoying and unnecessary.
    I disagree. Visual cues can provide a very nice reward. The game isn't ALL about customization.

    Champions takes customization to a ridiculous extreme; DCUO locks 90% of the costumes away. City of Heroes takes a nice middle ground. Allow folks access to a very broad range of costume pieces, but lock a small amount behind various unlock mechanisms like vet rewards; content; microtransactions.

    You're acting as if there's no precedent for this. There is and has been since the day capes were added to the game.
  6. Quote:
    Originally Posted by LISAR View Post
    Some people are going to claim they were born incarnates...
    lol...you're probably right.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    So then can we say that NPC pieces should be restricted to npcs?
    Well, now that you mention it....

    Seriously, it makes no sense for pieces that are supposed to graphically represent the splendor and power of the Incarnate be available to level 10s. Having certain auras and pieces available only to Incarnates would be great IMO and provide an immediate (but optional) way to show that a character has ascended.
  8. Quote:
    Originally Posted by Gangrel_EU View Post
    Now, if they are global unlocks, it wouldnt be so bad would it?
    Yes. Incarnate pieces should be restricted to Incarnate characters.

    *runs*
  9. Quote:
    Originally Posted by Cayenne View Post
    Any thoughts or comments?
    Decent idea. I'm not sure the devs are really thinking that way, but not bad at all. However, since you asked.

  10. Quote:
    Originally Posted by Dispari View Post
    If by "interesting" you mean "really terrible idea" then yes. Locking costume parts to 35+ is already bad enough, but locking them to post-50 is a pretty bad move.
    Why?
  11. Quote:
    Originally Posted by Scythus View Post
    I can tell you haven't played to the end of the Powers Loyalist storyline, and its funny because I posted the text from it earlier in this thread. At the end, you actually prove you're more loyal to Cole than Praetor Berry. Cole wanted the Olympian project cancelled and Berry was like "NO! SCIENCE WILL BE DONE! SCREW COLE'S ORDERS!!!" and then you rat him out to Cole.
    I have taken a powers path all the way through. However, if you go to Paragon, Cole still tells you to bug off, even though you all were best buddies ten minutes ago.

    Quote:
    Then, presuming you take the obvious choice to go to the Rogue Isles, who meets you on the other side???




    Viridian.

    He says we'll have great fun together. So you level up through the content, but then suddenly at level 50 you have "fight the greater evil" task forces that pit you suddenly against Cole and his Praetors. Huh??
    Didn't go redside, but if it's any consolation it's makes even less sense when you go blueside.
  12. Quote:
    Originally Posted by M_I_Abrahms View Post
    It depends on how much effort is being taken to limit or avoid civilian casualties. And no, I'm not able to sit down and arbitrarily say how much effort is 'enough', with the excpetion that there has to be at least some.
    There's a point to this. I preface with that because I don't want you to think I'm jerking your chain.

    Let's say that the leadership of this rebellion had the following rules of engagement:

    1) Don't target civilians;

    2) Any member of the PPD, Seers, or IDF is not a civilian whether armed or not;

    3) Any building, installation, or area is fair game for attack notwithstanding the presence of some civilians where: A) a substantial number of Praetorian troops or robots are stationed, B) they create weapons or other implements used to subjugate the population, C) torture prisoners or hold captives.

    4) The elimination of extremely high value targets (i.e. Cole or a Praetor) justify targeting places where civilians are likely to be.

    You joining up?

    --------------------------------

    The point of those questions is this: before you've seemed to argue that those who oppose Cole must be held to a standard that seems well beyond even what a real life military would hold itself to. War is nasty business and civil wars even more so. These conflicts almost always take place in areas where civilians are put in harms way. It seems unreasonable to suggest that Cole could be unseated without there being no harm or disruption to the civilian population of Praetoria.
  13. Quote:
    Originally Posted by M_I_Abrahms View Post
    Actually, I'll agree here, and my character DID defect, it's just that he defected to Primal Earth, not to the Resistance. That character will have no trouble wiping out Cole's system, especially the Seers.
    We've talked about this before so I won't rehash it. I'll just say that while I don't think an armed insurrection is unwarranted, I can see why the leadership of the Resistance and some of their tactics put some people off. But let me ask, let's say there was a third faction that was trying to instigate a civil war, one where civilians would be killed, but not targeted. Would you join up with them?
  14. Quote:
    Originally Posted by M_I_Abrahms View Post
    Well then, in sticking with fictitious police, do you believe Commissioner Gordon to be on the same level as the Joker? Because this was the impression that I got from the Responsibility track, that our characters were doing what they could to keep the people safe, even from the system that so completely betrayed them. The only difference is that our characters didn't have a man dressed like a bat to untie their hands.

    That is, until they hit level 20, get to Primal Earth and find the means to don the cape and cowl themselves. (I would totally read an Elseworlds where Gordon became the Bat, BTW)
    I didn't see the Responsibility path that way. Certain arcs, absolutely. Let's go through them all:

    Chief Interrogator Washington's Arc - I agree with you. This is a cop doing the best he can for the people.

    Cleopatra - Same

    Nova Morality Mission - Extrajudicial killings? You're starting down the dark path.

    Kang - You're aiding and abetting slavery in the service of creating a thought police. At this point, the responsibility path lost me completely. Anyone who has anything to do with these monsters from this point onward is a villain in my book.

    Parson - You're back to protecting the people.

    Whitworth - You're supposed to be a cop not an executioner.

    McKnight - This is more like spy work, which can get dirty, so I give the character a break here.

    Imperial Morality - With someone this dangerous, I'll give the character a break and say that I can at least understand taking out Yin.

    Ivy - This is fine, back to Police work

    Mother - Working for this madwoman should drive any decent person to defect immediately. Even villains could have problems working for this psychic vampire. It's nice they give you the ability to let Vanessa go.

    Keyes - This arc is OK, it fits exactly what you say.

    Neutropolis Morality - The only legitimate choice IMO is to allow Kang to live. Even this guy who allowed his child to go into slavery has turned from Cole at this point. You are nothing more than a monster if you stay with the Loyalists by this point.

    -------------------------------------------------------

    That's how I feel. Certainly most of the Responsibility storyline is as you say, but as I said above, I think the devs made it just too obvious that Praetoria is evil. A good person needs to oppose that system, not try to work within it. Cleopatra is the kind of 'loyalist' I can support. Someone who facially works for the system, but is subverting it.
  15. Quote:
    Originally Posted by Scarlet Shocker View Post
    You answer that one yourself. If Cole is struggling to keep control of his domain and some bright young thing pops its head up and does exactly what told - Cole may be an evil despot but he's neither stupid or irrational. He'd take that. Remember the old adage, keep your friends close and your enemies closer: Rather than sending some promising ally away any rational leader would test it and use that valuable resource. We do get tested and there's no sense through much of the Loyalist content we're betraying Cole even if we are involving ourselves in the machinations of his subordinates.
    I'll disagree with you on that. IMO, being a despot is per se irrational. It rarely ends well even for the despot as several in the Middle East have found out recently.
  16. Quote:
    Originally Posted by Obitus View Post
    Yeah, and aren't you given a mutually exclusive choice to kill either Cleo or Washington in that mission? It's not like either choice is exactly the moral high ground. It is at least credible that a well-meaning character who grew up in Praetoria would side with the authority figure when faced with that numbing choice -- out of reflex if for no other reason. Heck, Cleo just tried to kill the PC.
    I disagree. Chief Interrogator Washington, by his actions, presented you with the following choice:

    1) Commit vigilante murder;

    2) Defend a potential (as guilt has not been proven legally) criminal from an extrajudicial execution.

    This exact choice is presented in hero tip missions where a Longbow Warden is attempting to kill Polar Shift. Washington should have worked within the system. He was the person who forced the choice onto you. Killing him is justifiable as an act in defense of others (if not defense of self.)
  17. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Then let me approach it differently: Why would my beliefs on police forces apply to my choices in the game? If the two were at all similar, Praetoria would be vastly different.

    And I wasn't flaming you. You asked a very dumb (and if not dumb, then not applicable) question.
    Why did YOU assume that I was talking about a RL police force? Chief Interrogator Washington is a cop. And your character is a cop (a conscripted member of the PPD's powers division.)

    It's not a dumb question either, you stated support for the responsibility character committing a summary execution without trial. You deemed Cleopatra a 'traitor' which is a legal conclusion that at that point in the story had not been established in a legally cognizable way, even given Praetoria's limited freedoms.
  18. Quote:
    Originally Posted by Scarlet Shocker View Post
    Despots do take on those who they believe can be trusted - historically it does happen, especially under times of duress. You're refusing to see my point that in one outcome of the Loyalist arcs it is not unreasonable to assume that my character (who may well be evil in their own right too) will quite gladly nail their colours to Cole's mast, and follow him as his leader. That may involve my character stomping on others or it may be that my character believes that you can't make an omlette without breaking heads, and works for the "greater good" (as they perceive it.) You might not like that I choose an independant path but that doesn't make it bad RP it makes it limited choice. I take on board that Cole is one of the most evil in game followed closely by Calvin Scott and Reichsmann and Lord Recluse but that in no way precludes characters wishing to work for him. This game often encourages you to be the bad guy and now suddenly we're meant to gasp "You Evil Monster" and turn away from him?
    You're not getting my point. Cole doesn't want your help. Once you get to a certain level of power, you are too dangerous to keep around. He barely has control of the Praetors as the high level hero arcs shows. He doesn't need another level 50 meta-human who may even pull power from the Well on his side. If you believe in Cole's ideals, then you can try to assume his mantle for yourself. But loyalty to him isn't welcome.

    That's how I understand both the end of the Loyalist storyline (when you go to Primal Earth) as well as the rest of the story. I don't disagree with your desire, but I do disagree with your contention that the devs haven't sufficiently explained this in the story.

    And Calvin Scott is a hero.
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Please don't make the assumption that I can't differentiate a totalitarian regime in a video game from an actual police force in real life.

    If you had ANY shred of common sense you wouldn't have asked that question.
    Didn't make an assumption, I asked a question.

    Not sure why folks feel the need to flame others who disagree with them.
  20. Quote:
    Originally Posted by Techbot Alpha View Post
    Well, if you look at it;



    Why do people ask for more villain choices? Why do people play redside? Why do people play Crusaders? Why does City of Villains even exist?

    Just because you don't like it doesn't mean other people aren't going to, or aren't going to want to flesh out concepts they have.

    And honestly, given the knotted mass that he end-game 'story' is becoming, I'm not sure what the Devs are aiming for anymore. Is Praetoria the Coming Storm? If so, what the hell was all that about the Shivans and Kheldian fuelled star ships? Doesn't that totally negate everything the mysterious letter writer said? Why would that link to the Pillar of Ice and Flame?
    Oh, I get that. I play Loyalist characters too, but they are all villains. What I meant was that people try to play Loyalists characters like they are they are good people trying to 'work within the system.' I can't understand that because the game is throwing every hint it can at you that 'wherever you start' you're a villain if you stay down the Loyalist path.

    I see now what you meant. My apologies.
  21. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Who, Cleopatra? Did you forget that she had you bug the PPD so the Resistance could track their movements, then sent you to your death in a Resistance-filled tunnel? She wasn't a "citizen", she was a traitor and a saboteur who had Praetor White under her thumb.
    Only despotic regimes allow any individual cop to be judge, jury and executioner. As Major Decoy stated, she's not a traitor, she's a citizen of Praetoria. A high-ranking citizen at that. Your Responsibility Loyalist took it upon themselves to kill her without giving her a chance to defend herself before the authorities. Your character rationalized this murder by stating that she would have used her connections to Praetor White to save herself.

    Your comment that she isn't a citizen is really frightening. Do you believe that it is proper for a police officer to take the law into his or her own hands?
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    At what point does a Responsibility Loyalist needlessly kill a citizen?
    Well, there's the first morality mission at the end of that path. Summary executions without trial tend to fall into the bucket of "kill a citizen."
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    Christ alive, Geks, you'r esounding as self righteous and uptight as GG these days...
    I had to cool down a bit before I responded to this. All I did was repeat what the story written by the devs. Why did you feel the need to say I was sounding "self-righteous and uptight?"
  24. Quote:
    Originally Posted by Scarlet Shocker View Post
    Again, it is bull, because those mentioned are working for a common cause. They may not execute their plans in the same way or see eye to eye on every level, but they do have common cause and in the game lore are united in that, hence Hero 1 went through the portal to almost certain death willingly.
    Right, but they aren't in opposition to each other. More on that in a moment.

    Quote:
    Also you've missed a central point - I'm getting kicked to the curb for no clear reason when all I've done is serve my leader willingly, and yet, Cole has other followers who he keeps around. The story is poorly constructed regardless of his so called motivation and defies any kind of logic.
    Those other followers (the Praetors) are his closest confidants. They've been with him since the Hamidon wars or are his blood relatives. He trusts them implicitly. Responsibility Loyalists who amass too much power are a threat to his regime. I don't care how loyal you think you are, but despots do not want to keep around potential rivals.

    The thing you keep waving away is that Cole is an evil man. He is a tyrant. He is not the savior of the world. You might want to RP that your character believes that he is, but the character's writers (the devs) have said over and over and over than he is not. His story is a lie. You cannot continue to grow in power and influence but still believe the lie. That's bad RP on your part. You're willingly ignoring the cues the game master is giving you.
  25. Quote:
    Originally Posted by Daemodand View Post
    It's always irked me the Responsibility Loyalist storyline had you killing people. Of all the factions in Praetoria, the Responsibles should have been the ones to arrest instead of kill.
    The Responsibility Loyalists work for a despotic regime that tortures and kills its citizens. The whole point of that path is to show you that you're working for an illegitimate government. That you have chosen tyranny for the illusion of safety.

    I've never understood this need that people feel on these boards to defend this path.