EvilGeko

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  1. Quote:
    Originally Posted by Eva Destruction View Post
    I want the work itself to be gratifying. That way you get both instant gratification, and an end goal to work towards.
    I agree. But then different people find different things to be gratifying.
  2. Quote:
    Originally Posted by Obitus View Post
    FWIW, I can't stand leveling hero-side anymore, even though Paragon is more visually attractive, and even though teams are easier to find.
    I'm almost the exact opposite. I haven't leveled a character in the Rogue Isles since Going Rogue.
  3. Quote:
    Originally Posted by UberGuy View Post
    There's a difference between concept and execution. In general, CoV has what I consider a poor concept but better execution of that concept. Better plot flow, better dialog, more use of arcs rather than one-off missions. All of that may be predicated on a flawed premise: that we are all willing to be flunkies of Arachnos, but how it is actually executed is broadly still superior to the generally themeless hero stories we find in CoH, IMO.
    A tree with a rotten core is still dead.

    I disagree with both the execution and the concept being any better than CoH. CoV spoon feeds you the story in bite sized chuncks. It's like the chicken nuggets of content. In CoH, you're slowly learning the mysteries of the City while dealing with small scale threats by the various villain groups. Even the Faultline arcs, which post-date CoV maintain this form of pacing. The overall plot of that zone isn't made clear until the third arc. It's similar to the slow reveal of the Rikti origin, the Circle of Thorns, MoM, Countess Crey. By contrast, in CoV most of the time it's fairly obvious what's going on the second you talk to the content. See e.g. Kelly Uqua. The Praetorian arcs don't do this either. Each of the paths has a story where you fall further down the rabbit hole, learning more about the bad and the good of the paths you choose to walk.

    CoV is further harmed IMO, by a foundational bit of inanity. The fact that it is a City of Villains separate and apart from a civil society. With the fact that crime is all but rewarded in law, it's hard to believe they could keep the lights on (even with a demon powering them). They should have never separated heroes and villains in the way that they did. It made the CoV story all the more silly.

    I could go on. Of course this is all a matter of opinion, but CoV isn't very much fun. I much rather do tips, while on CoH I sprinkle in my favorite arcs (like Freakalympics). But to each his own.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    Redside has better writing and implementation,
    Redside has the crappiest writing in the game, bar none. 50 levels of being a flunky does not good writing make.
  5. Quote:
    Originally Posted by The_Coming_Storm View Post
    And Paragon isn't busted up, in ruins, and an industrial craptown (King's Row)?Oh look: Boomtown, Faultline, Hollows, Dark Astoria, King's Row
    No: Atlas, Galaxy, Skyway, Steel, Talos, IP, Founders, Brickstown, Croatoa, and Striga are not bused up, in ruins or industrial craptowns.
  6. Quote:
    Originally Posted by The_Coming_Storm View Post
    Toxic - Arachnoids
    End drain - Clocks barely drain endurance at all....
    toHit debuff - rofl, these aren't duration powers. Just mez the mob with the aura and there is no problem. Night Widows are more of a problem because their smoke grenades last quite a while.

    30s- Wailers, Carnies, Succubi
    Didn't read that part about "the early going" did you?

    By the high levels, the game is easy mode on both sides.
  7. Quote:
    Originally Posted by Kelenar View Post
    CoT are pretty darn common villainside, too.
    I'm thinking specifically in the low levels. The spectral Lt. is very common in CoH content pre-20, but much less so until later levels in CoV.
  8. I see no difference in difficulty between the two.

    Heroes have to deal with heavy hitting toxic (Vahz), end draining (clockwork), severe to-hit debuffing (Circle of Thorns). Strong EB/AVs along their alternative content paths (Frostfire, Atta, Nocturne, Castillo, Sands) in the early going. This matches up as well or better than the early going in CoV.

    The 20s are probably easier for heroes, but by the 30s I don't see any difference at all in difficulty.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    *edit*
    Furthermore, what I personally find sickening is the mentality of deriving pleasure and pride from other people NOT having what you have. One would think that if we had the means for, we would all share our possessions with our neighbours, but this mentality would suggest to me that some of us would instead run their infinitely-copyable possessions in their neighbours' faces and enjoy them more because other people don't have them. To me, this is both alien and offensive, but there you go.
    While, I don't believe it's wise to gate costume pieces behind multi-year subs, I don't exactly have any concern with folks who want to have items that not everyone has. Take the contrary position to its logical conclusion and every reward in the game would be available from a store at 1 inf. Part of the tension in the game is not having everything that you want immediately available.

    So long as you can do something about it, I'm good. The Vet costume pieces you can't do anything about other than stay subbed. That would be OK if all the costume pieces came very early but some go as far as three years in I think.
  10. I wish my bots MM could just shoot laser beams from her hands or eyes.
  11. Quote:
    Originally Posted by DanZero View Post
    I play for the hallibut.
    Grilled or pan-fried?
  12. I'm sure many of us have heard the topic phrase, "It's the journey, not the destination." It's used most often in opposition to folks who seek levels over playing the content within those levels. The considerable consternation over Issue 20 (and Issue 19) has me wondering:
    Do you subscribe to the belief that the game should be about the journey, not the destination?
    To answer for myself. I enjoy the chase of something in many ways more than the acquisition. I love filling out a character's IO build. I've done it three or four times with my BS/Regen. At times I've just plain erased millions of inf in enhancers just to start over. I actually get more bored with a character when I successfully complete that character's build. By the same token, I greatly look forward to Issue 20's trials and beyond. Since I'm not particularly concerned about actually getting the powers in any given time frame, I have no concern about how difficult they are to achieve.

    I don't care about shard -> thread conversion rates, don't mind random reward tables, and don't mind inf costs. For me, the goal is the chase not the end. The journey not the destination. I'll be honest in saying that I've felt almost alone in that belief over the last few weeks. It seems that everyone is hyper-focused on the new powers and angry that they will be forced to grind the trials over and over. That concept that you will be forced to do something that you find distasteful is so strange to me. Most of these Incarnate powers didn't exist except in the devs design meetings a year ago. We've all gotten along just fine without them this long. I understand and agree that progressing your character is a legitimate goal in a MMORPG. Of course it is. But what's the rush?

    Isn't it about the journey? What do you think?
  13. Quote:
    Originally Posted by Tenzhi View Post
    So should the basic wings, boxing gloves and samurai costume parts.
    Agreed.
  14. Quote:
    Originally Posted by Arcanaville
    I'm beginning to think you're misinterpreting the question based on the subject line and not the content of the OP. It sounds like you've interpreted the question to ask "should we allow games to make us uncomfortable" when the question seems to be the converse "should game designers care if a game makes its players uncomfortable." Those are two different questions, and it sounds like you're responding to the first one when I think Sam is asking the latter one, and that's why there's an inconsistency between what you say your position is and what you claim your answer to the question is. I still think you have them backwards.
    I think it's you who is misinterpreting. The OP asked whether games should take us out of our comfort zone. That's a purely subjective inquiry. I don't know who "us" is. So to answer the question, I answer the question based on my response to the question. Yes, I'm basing it on the title, because tl:dr is my standard response to Sam's rants at this point.

    I'm not answering a question of game design.

    Quote:
    Whether Sam is making another indictment on MMOs is not relevant to the larger issue, which I believe to be a valid MMO design question independent of Sam's likes or dislikes, which I'm fairly well familiar with, because I believe the question is interesting as a matter of degree, not of absolutes.
    To be honest Arcana, I just didn't care to consider the question as deeply as you because the topic is another of Sam's BS rants against MMORPGs.

    EDIT: BTW I was happy to be a passive observer of this thread, but I wanted to make my position known when someone (you?) assumed how I felt about the matter.
  15. Quote:
    Originally Posted by Bad_Influence View Post
    Its hardly "trolling" to note that you pop in with this exact line of defense each and every time that someone requests more costume slots. You've been doing it for years now, its what is expected from you.

    This game is full of things that we as individuals don't like or use for ourselves. Yet other people are happy to see it, and what does that hurt naysayers? Didi the developers creating the Animal pack personally harm me? No. A good example of someone not being harmed by something they have zero use for.

    Perhaps you ought to quit "trolling" threads suggesting things you disagree with. 'Ave a nice day.
    What defense? I said I DON'T CARE.

    Your inability to comprehend the English language doesn't constitute trolling on my part.
  16. Quote:
    Originally Posted by Bad_Influence View Post
    The Animal Pack is a complete and total waste of time, money and effort to me, and yet, shiver me timbers....! The devs made it anyways! Amazing.

    I think we should get more costume slots FOR FREE. It should be a vet reward or something, because I'm feeling about fee'd to death over here.

    If you or anyone else does not wish to unlock more slots, then don't. Its not like someone has a gun to you guy's heads shouting, "UNLOCK THE COSTUME SLOTS OR ELSE!" Sheesh, just don't do it. People who want them are happy. People like you are happy. It's a win-win for everyone.

    We go through this every time this request is made. What do you care if other people can make more costumes? I sure don't care if everyone else wants to run around wearing miniature wolf-heads

    Can you read? I said I don't care if they sell them which is what the OP asked for. Go troll someone else.
  17. Quote:
    Originally Posted by Kenuck View Post
    1. Add a cross-server, zone-specific mission-finder.
    Good idea. A means for folks to get TF or Trial teams from other servers would be awesome.

    Quote:
    2. Go from a subscription/cash-shop model to a f2p/cash-shop model.

    Agree or disagree, and why?
    No, not at this time. The freemium model would mean that many features are gated behind either a cash shop or a subscription. I don't mind freemium game honestly. I have accounts in a couple. But it honestly encourages too transient a population that would not serve CoH well IMO.

    Maybe if the population were to fall too low, but we're not there yet.
  18. Quote:
    Originally Posted by DrGamma View Post
    Does that count for Task Force Commander?
    Yup!
  19. Quote:
    Originally Posted by Lothic View Post
    But if you truly "don't care" then why even comment with a negative slant each time it comes up?
    I'm an opinionated jerk.
  20. Quote:
    Originally Posted by Lothic View Post
    I'd be all for this. But people like EvilGeko would likely scream bloody murder that this would be a "waste" of an Incarnate award. And honestly I'd probably agree with him on that point.

    Extra costume slots should never be Incarnate and/or Vet awards. Far too much whining would ensue. They should either be unlockables or purchasable so that the people who want them can get them and the people who don't won't have to bother.
    Like I said, I don't care either way. Here let me /sign the idea.
  21. Quote:
    Originally Posted by Daemodand View Post
    I don't see why this Task Force was so hated. Unless it's been altered in some way. Judged as an older story arc, it isn't half-bad.
    The Ouro version has the advantage over the TF in that it can be set like a solo mission. That takes a lot of the pain out of it right there. When it was a TF it was set to a minimum of 3 folks even if you were running it solo. Now it's cake.

    I actually do the Ouro arc instead of the new TFs on most characters now.
  22. Quote:
    Originally Posted by Venture View Post
    I've been complimented on my costume designs more times than I could count, but even I have a hard time coming up with five different designs per character. A lot of them don't even need more than one.
    This.

    That said, I don't care if the devs sell more costume slots. Seems like a waste of money to me with the save option, but hey if people want to spend the money.
  23. Quote:
    Originally Posted by Mirai View Post
    Hopefully any end game costume items are appropriately bulky and garish pieces of armor, like they are in a certain new MMO. That way I won't feel like I'm missing out on anything.

    Bulky and garish is definitely the way to go for end game!
    DARN RIGHT!!!

    And they should definitely give you bat wings!
    • Buffs to AT modifiers (e.g. increasing ranged damage mod by .5)
    • Additional critical chance (e.g. +15% crit chance on all attacks)
    • Critical bonus (e.g. Criticals now do 2.3x damage)
    • Absolute (instead of percentage based) boost to powers (e.g. +500 damage to all attacks)
    • Reflect buffs both offensive and defensive (e.g damage shield or reactive healing)
    • Uncapped Health/Endurance boosts
    • Damage type modifiers (e.g. All Lethal attacks now act as Fire attacks)
    • Inherent debuff/control protection
    • Base to-hit/defense buffs (After we lock Arcanaville away until it goes live)

    That's off the top of my head. Give me some time and I could come up with more!