EvilGeko

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  1. Quote:
    Originally Posted by Eva Destruction View Post
    That was the beauty of i19. In i20 you get to make very slow Incarnate progress unless the content you like happens to be the trials. In i19 you got to make reasonable progress no matter what you did, and even to make fast progress you had quite a few options.
    2 days to unlock a slot;
    6 days to an common;
    10 days to an uncommon.

    A little over two months to get uncommons in each slot.

    That's at the 10:10 conversion rate.

    It's only the rares and above that become difficult. You get a significant amount of the flavor of the Incarnate abilities at the uncommon level.

    For someone who refuses to do the trials, that's not that bad.
  2. Quote:
    Originally Posted by Residentx_EU View Post
    Can shards be converted to threads? How many shards equal a thread?
    Every 20 hours, 10 shards can convert to 10 threads. You can take a 50% penalty to do it more often.
  3. Quote:
    Originally Posted by SilverAgeFan View Post
    If these are costume piece unlocks, please very seriously consider making them account wide unlocks as a standard or account wide unlocks at a premium price--say 5 times what might be a single character unlock.
    I do not recommend that they create costume unlocks, but if they do, they should be for the character only.
  4. Quote:
    Originally Posted by Golden Girl View Post
    10 is not the upper limit for the slots, and new trees can be aded to the existing slots, like Lore, for example - the endgame system is open-ended, and doesn't have a finishing point.
    Which is the whole point. When people complain how long it takes to get this stuff, I just shake my head. You aren't ever supposed to be finished. This system is so awesome because you can be making progress all the time. Even if you have a preferred power in each slot, you can get the others and there's reasons for doing so. Especially with Interface and Destiny.
  5. Quote:
    Originally Posted by FloatingFatMan View Post
    I remember the happy days, when CoH was a pick up and play game. Now, you need to sit down with a bloody spreadsheet and spend hours doing utterly boring carp, just so you can keep pace.
    Reading a couple of paragraphs in an UI is hard?
  6. Quote:
    Originally Posted by Hyperstrike View Post
    And we come right back around to "grind the trials". Never mind that there are people for whom this is NOT an option.
    Doing a trial once in awhile is "grinding"? OK. Let's suffice it to say that I don't see it that way. And for whom is doing a 30 min. BAF trial "not an option" ever?
  7. Quote:
    Originally Posted by Gemini_2099 View Post
    There is a big divide.

    You could slowly advance for the alpha slot in a reasonable time frame. The conversion of shards to threads isn't reasonable by any means.
    It is when it's supplemented by an occasional trial.
  8. Quote:
    Originally Posted by Clouded View Post
    Now if they could just get the bugs worked out so I stopped getting booted from raids...
    This. There's some kinks to work out, but I'm having a ton of fun.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Would you like a match or a flamethrower for that army of strawmen you've got there?

    Edit: Agreeing with Carni though, what is this if not farming/grinding? When did that stance change?
    The devs have never been against repeating interesting and difficult content. That's not farming a TV map of family for purples.
  10. Quote:
    Originally Posted by Battler View Post
    Well it's a moot point now anyway, I am not going to stand around paying money into a game that is trying to reinvent itself for the sake of a minority.

    This game used to always be about inclusiveity, ever since I started playing in 2005. I has 2 EU accounts and a NA account at one point. But I guess the 1000's of hours put in was fun till this started. Oh well, enjoy your grind and have fun in these huge faceplantfests.

    Yes, the old game is still there,

    It will get older and older as the blindly devote their time to new and exciting grindfests that shut out anyone that hasn't completed the previous Incarnate Slots till you all forgot that we played this game for,
    fun.
    In other games it's not uncommon for raids to take months for hardcore guild groups to complete. Groups whose members have requirements for gear, raid participation and even try out for their slots. Both BAF and Lambda were completed by PUGs on the first day. If that's not inclusive I don't know what is.
  11. Quote:
    Originally Posted by AmazingMOO View Post
    No, that's not very super at all.

    The difference between the two is requiring multiple groups to succeed at the content.
    I agree, I don't know what the devs are thinking. It's not like in the comics heroes join in these huge groups to combat major threats.









    Wait what?
  12. Quote:
    Originally Posted by Battler View Post
    A little bit like issue 20 then in the end, no point to it that is relevant to all that has gone before, also no real conclusion, the endless grind
    If you don't like it don't do it. It's not like the trials are the only content is Issue 20. The game that existed on Monday is still there. If you enjoyed that, then I don't understand what's changed to create this much ire.
  13. Quote:
    Originally Posted by firespray View Post
    With the incarnate system, the devs ARE going to spend the next several issues making (mostly) content that you have to have incarnate abilities to participate in. Or at least that's the impression we've been given.
    Aren't 50% of the tasks in this issue for non-incarnates? How does that constitute 'mostly'?
  14. Quote:
    Originally Posted by Ice_Wall View Post
    For what ever little it's worth, she's a casual player, and though she hasn't had a lot of time recently she's been interested in getting back into it and checking the incarnate stuff out.. then I told her tonight about what it takes get these rewards and she's already turned off by it...

    So it seems for now, Incarnate is for hardcore only, and I'm probably going to very soon put my 50s back on the shelf. I can't see me wanting to grind out 15 of each of these just to get the Tier 4 boost on one of these slots.

    I really think the Devs would make this issue much more enjoyable to most people if they chopped these requirements in half at least.
    It might help if you honestly described the issue to her. First off, everyone counts up the thread only cost of the very rares in each slot and then proclaims DOOM! Ignoring that in the process of earning those threads you'll be earning Empyrean merits and Astral Merits and direct components which shorten the process considerably. For example, in my first two successes I got a very rare and a rare. Now, of course, that's very lucky and I don't expect that all the time, but those two drops have literally removed hundreds of threads from your total above.

    Adding to that, everyone focuses on the very rare powers without an appreciation of the fact that the very rares are intended to be a long term goal. Further, none of those slots offer really major advantages over their rare counterparts. Getting to rares isn't nearly as difficult as its made out to me and that gets you 75%-85% of the power of that slot.
  15. Quote:
    Originally Posted by Eiko-chan View Post
    Well, good. If they're fun, there's absolutely no justification at all for tying the sole path to higher level Incarnate abilities to them. They should just be fun, and drop shards and components like other high-level content, and thus, instead of being "the next step", they can just be "more fun stuff to do on your way".

    If the Trials were just another way to garner shards and components, instead of being tied to new currencies, they would simply be more options, and those that like them can do them and get stuff, and those that don't like them could do other stuff, and still get the same stuff, and everyone would be happy (except for the small subset of people that think we should have to "earn" our rewards in some method other than paying for them, and forget those jerks.)
    The trials are more difficult than standard content and provide rewards that are equally strong. That's enough justification right there.

    In any event, the trials are simply the most efficient way to earn the rewards, they aren't the sole means to.
  16. Quote:
    Originally Posted by Scarlet Shocker View Post
    Seems to me the guns are just more of the same only bigger. It's recycling stuff, in the same way the Lady Grey Hamidon is recycled from the sewer trial. Lacking in imagination and once the novelty I bet it'll be back to runs of ITF (which actually IS a very good TF despite lag hill.)

    That's not exactly true. The enemies do have more HP and hit harder, but there is also a level of coordination and strategy that's not present in other content.

    Yes, there's a substantial amount of "gear check" to Lambda (much less so BAF), but it's much much more paying attention. The biggest problem with Lambda for instance is making sure that people use the darn temp powers or passing them on to someone who will.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    Really? We needed ITF rewards to really stand a chance at completing the ITF before? "Oh, just get a level shift!" Yeah... so it's no longer "Hey, let's be alt friendly." Bravo.
    The Incarnate trials can be completed by a team without even having the rare Alpha. I know this for a fact.
  18. Could someone please explain to me why it bothers them so much that we have different reward tokens/currencies? It really only takes a few minutes navigating the interface to understand what does what.
  19. Does everyone realize that you can easily build to un-commons in each slot without ever successfully completing a trial? And that after doing so, you'll have tools that make being successful much easier?
  20. Quote:
    Originally Posted by Finsplit View Post
    See, from the discussion here, it sounds like there are basically two options:

    1) I could take one of my poor little modestly-IO'd 50s on the trials right now, and very likely fail and die a lot. Maybe I'd eventually get enough knowledge and power before the frustration got to be too much.
    Being IOed to the gills doesn't necessarily make these trials easier. Perseverance and practice count for significantly more.
  21. Quote:
    Originally Posted by Gemini_2099 View Post
    It requires luck for ten times to be the minimum.
    Actually you will get a rare with eight successful runs. I know people want their very rares, but they really need to start looking at that as a long term goal.
  22. Quote:
    Originally Posted by Kelenar View Post
    Ugh. I think it says something if running them ten times is the quick option.
    In a few weeks, people will be running Lambda and BAF together in less than an hour.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    And I see no ones bothered to explain why the Artillery is necessary? Thats my main gripe.
    I didn't answer you because I agree to a certain extent. Masterminds depend on pets who are too squishy for most of this content. Pet A.I. is not capable of making the decisions needed during the trial to be effective.

    I suspected this would happen. Pets (except ones like PA which are invincible), and raids are troublesome. It's usually OK when you have tight control over ONE pet like in other MMORPGs, but it's much more difficult here when characters are running around with multiples.
  24. Quote:
    Originally Posted by elvnsword09 View Post
    Yes, but the Nictus' heal didn't completely negate anyone's powers. a Tank's ability is: "The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway." Frankly, in the BAF, they can't take it, they simply face plant... it's ridiculous...
    One of the Nictus attacks is auto-hit.
  25. Quote:
    Originally Posted by Razoras View Post
    As long as this remains "Baby's first raid" style content, CoH-style, I'm cool with it. But even my voice will be raised if we start seeing WoW-style raids where PuGs are basically never going to have a chance.
    That's a very good description of Lambda. The game is pushing back a bit folks on this content. It gets easier. If you really don't feel like you can handle it come back in two weeks once others have built up their slots and know the strategies. Listen to them and you'll do fine.