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Quote:I'll echo this. Using sleet and ice storm regularly seems to help, not hurt my drops.Speaking only from personal experience, in normal play, my namesake character, an Illusion/Emp controller, uses Ice Storm from his Epic pool fairly frequently. I've experimented with it a bit while on various runs, and I actually seem to do better on runs where it gets used. Raids where I'm able to keep Ice Storm and even my Phantom Army up as much as possible seem to result in better rewards, despite the fact that it's a lot of pets and pseudo-pets doing damage on my behalf (3 VRs, while my more direct-assault oriented Fortunata has received not-a-one). Perhaps it has to do with the frequency at which I summon them?
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Quote:It's not a sure thing. I suspect that even at the best participation range, you still have a chance at uncommon. But hitting teammates (with buffs) in my experience counts as hitting stuff. My Cold/Ice has gotten a couple of very rares and quite a few rares and that isn't just luck.Can't say my experience mimics this.
I went from blasting more to debuffing/healing more on my Dark/Sonic defender and ended up with a VR and R. Then I ran it twice more and (doing the same thing) got two uncommons.
I then switched to my Fire/SD/Pyre scrapper and ran the trials for awhile. Keep in mind this scrapper farms +2/x8 all day so hitting mobs is his specialty. I ran enough trials to get Judgment at 84% and Interface to 23%. Not. One. Rare. Or. Very. Rare. Drop.
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You're correct, but really we've gotten tons of complaints about just this tip toe out of of the steamroll express. The devs could really make this interesting, but then it wouldn't be as accessible. I'm sure later raids will have different mechanics, but I'm still happy that we don't have the snooze inducing bags of HP of yesteryear.
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Quote:I'm not sure any pets count. I'm thinking it's exactly what I said upthread. Hit a lot of stuff, get good rewards.I noticed that I got more Rares and very Rares before I had Lore Equipped. As a test I asked the people on the 2 BAF and 1 Lambda runs to not use lore pets and quite a few people on both of the baf runs recieved rares. that to me confirms the theory that something buggy with the lore pets is not counting for participation credit.
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Quote:I doubt it. Here's why. I do not believe for one moment that the Level Shifts will go above +4-+6 with +4 being the most likely. Reason being is that I think the devs will always want to make sure that a level 50 can make some contribution to the trials. A pure level 50, without even the Alpha Shift, can contribute to the trials. It's just like any character fighting +4 mobs. They aren't as useful as someone running at +3, but then that person didn't start there either.Another question.
If I played the trials somewhat casually, only as much as I actually wanted to - call it twenty runs at an estimate, not per character but across my entire account - it's pretty obvious to me that I'd never get anywhere with the Incarnate Rewards. Am I likely to be left out of future Incarnate trials simply because my characters would no longer be tall enough to get on the ride? Is there likely to be a minimum strength level that I'm not going to be at because I don't want to farm?
The only thing I would do if I didn't want to run these over and over is focus on 1-2 characters to run them. So if you're going to do them perhaps 20 times, then at least you'll have a solid basis for a couple of Incarnates. For my, my real life is too busy and too hectic to get my whole stable of 11 level 50s to T3s in each slot. So I picked 3. Two are at T3 in each slot, one is on her way to that. I don't feel like I'm 'farming'. I only play a trial or two a day. -
I still get almost exclusively uncommons, rares and ultra rares. No matter the character. My bubblers, scrappers, whatever. What do I do? Heck if I know, but I know that I don't try to "outdo" anyone. I stay with the team, fight, help, buff, try my best to help the team.
When I get two warnings on my Scrappers, I go help on the 9CUs/Vickis, on my Cold/Ice I'm debuffing both the adds and the AVs and shielding folks and attacking.
I'm not saying that to diminish anyone else's contribution, I'm just sharing so you may consider what's involved in getting the nice shinies. -
Quote:Again, that's irrelevant to the point I was making. To the extent that one could come up with an objective scale of "casual" to "hardcore", CoH's endgame scores far on the casual side of that scale.You don't find them problematic, but a lot of people consider any system that caters only to the hardcore to be problematic in this game. I'm inclined to agree with them, even though I'm far from the mythical "casual player" by whatever definition you use.
Whatever you think of endgame systems is not germane to that point.
Whether CoH appeals to the casuals or the hardcore is in my opinion is a false choice. It appeals to both IMO. It's very casual friendly, more casual friendly than most TFs. It's not really any more difficult either, it just took time for people to learn the encounters. Just like with most of the recent TFs. -
Quote:Do you just say things over and over. I did not make the point that any alleged 'shortcomings' in other endgame systems justify any of your imagined 'shortcomings' in CoH.It was exactly the point you were making. See --->
...right there, did it again.
Here's your accusation:
Your premise is that I was trying to excuse CoH by mentioning a system that was worse. But the flaw is your analysis, is that I find NEITHER system to be problematic. Everquest II, the example I used, is more difficult than CoH by several degrees, but that doesn't mean its bad. But it does mean that it's MUCH MORE HARDCORE. Which is the only point I was making. You decided to insert your own bias into my statement instead of just reading it.Quote:The shortcomings of this system are not justified by the even worse shortcomings of other systems. -
Quote:Oh for goodness sakes, please whatever you do, don't play the victim. You guys are making yourselves unhappy, while others are just having fun. I have no problem with folks making reasonable critiques, for example, the participation code doesn't seem fair or transparent.But I can see I have made the horrible mistake of being critical of the wonderful Incarnate system. Before the angry horde of players that dearly loves grinding the same two trials over and over gets here to burn me at the stake I think I'll just go.
But making absurd claims like this endgame system is "hardcore" (not saying you said that, using that as an example) when it's by far the most casual friendly raiding I've ever seen is just beyond the pale.
Likewise your critique about player retention is frankly nonsense. I believe you said you play on Liberty. Well, look, that's just not a high population server. It's no condemnation of the Incarnate system that everyone is playing the trials now. I suspect it's the same for most new content systems. I'd bet on August 18th of last year, you would have had a heck of a time getting a high level team. New content draws people. When it's focused on the beginning of the game like Issue 18, then you're going to have people playing in the beginning. Here in Issue 20, the content is focused on the end (technically the middle and the end, but the new TFs don't really give much reward currently compared to the trials), so that's where people are playing. -
Quote:Actually there was quite a bit of recruiting.And when that new player wants to team up with people? What then?
Blinders are not going to do anyone any good here. But you go right ahead.
But don't let things like facts stop you guys. You're on a roll. Let me ask you this. In three months when all this dies down and the game's still here and you all have been proven wrong like so many before you (see e.g. Issue 9, Issue 19), what then?
Because you know, we've been down this road before. Many times. There's no great change in focus, no shutting out of the casual player, no harm to the game. There's just a vocal group of people complaining about an update that a lot of other people are having a blast with. We've been here before and we'll be here again. Just like with every other MMORPG. -
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Quote:The individual trials may be quick, but it takes so many runs to accomplish anything meaningful people are literally camping out on their 50's almost exclusively.
Tell me, just how good for new player retention do you think the current situation is? Today I got a wild impulse and made a new Dom. He's level 8 and I have seen all of three other players in the time it took me to get him to that level. THREE. Meanwhile searches reveal that there are in fact tons of people on....and they're all 50's grinding trials and TF's.
If I were a brand new customer who just bought CoH today I would come to the erroneous conclusion the game is utterly dead. Or I MIGHT if I came to the forums realize that I'll have tons of people to play with if I can stomach getting to 50 almost entirely solo.
Anyone who says this state of affairs is good for the long term future of the game is fooling themselves. All it does is satisfy the individuals who wanted an "end game" to start with.
Just logged a level 2 into Virtue (not my home server). This is what I saw.

A new player is likely to go to one of the higher pop servers if they're looking for people. So that objection is meaningless to me. -
Quote:You very obviously don't know what a hardcore endgame system would look like. Your credibility with me became absolutely zero when you complained about how 'hardcore' these are so please don't believe that I care one bit about your approval or validation."The devs decided to create a highly casual friendly endgame system. "
Then the post lost all credibility.
I don't know how even the most ardent supporters can classify that system as "highly casual friendly".
These raids were done by PUGs on day 1. In a real hardcore system, the hardcore raiders would be complaining to high heaven about how "carebear" and "easymode" this system is. There are raids called "easymode" in Everquest II that a PUG raid would NEVER clear. I mean ever. They are raids that take practicing for weeks just to take down ONE boss. Then you spend another couple of weeks on the next boss in the SAME ZONE. To clear a zone could take you 3 months. This is for a easymode raid. For the "hardmode" raids it could take a year before ANYONE out of hundreds of thousands of players would finish it.
I'm sorry that you gave up so easily on these trials. That's your choice. But right now on Justice, people are running these trials constantly back to back. People get disappointed if they let any of the prisoners escape. Failure isn't even within contemplation. Less than two weeks in and people have multiple characters kitted out with all their T4s. There's absolutely nothing hardcore about this endgame system. -
Quote:So did everyone just forget that major solo friendly system added in I18?Going back to the original post in this thread....
I have to agree. I've cancelled my account after seeing Issue 20, clearly seeing where the Devs were taking this game. I had my reservations after 19, but 20 sealed the deal that actually made my cancel my sub after 4+ years.
Tips provide story based missions, most of them divorced from Praetoria. These missions are all soloable. If you have Going Rogue, these missions can be highly rewarding, both from a RP standpoint (alignment), badges (for changing alignments and doing other faction's missions), and power (inventions). These missions opened up the strongest inventions in the game to everyone. They made formerly pricey inventions, like LoTG 7.5% easy to obtain for a casual time commitment. In Issue 19, they added more of these missions as well as adding more Morality missions to cap them off.
How do people reconcile to themselves the belief that the devs are making a major change in focus? That's the most patently ridiculous complaint about Issue 20. The devs decided to create a highly casual friendly endgame system. For the first issue in three, we don't have specific soloable content added and this apparently constitutes a major change in focus.
If you want to quit fine, that is your choice. But the devs haven't abandoned casual gamers in ANY way. -
Quote:Couple of things:and my suggestion makes it easier for the casual gamer, not more complicated. I don't understand why this would be a difficult thing for some to get.
1) This is completely unnecessary. It's not that I don't get it, it's just not needed. The specific situation you posit, where you're mid-way through collecting the items for a craft, does not provide anywhere near sufficient justification to introduce a potentially confusing downgrade path. As we have explained, if you're starting from scratch with a combine, you can use either the shard of the thread recipe. So the ONLY reason for this idea is for those who are mid-way through a combine but don't want to just finish their combine via the shard activities (i.e. just playing the game).
Can you not see how such an idea is unnecessary?
2) The "I'm trying to help the casual gamer" argument is specious and I really wish people would stop using it. The "casual gamer" is an empty shell through which people pour their hopes, dreams and petty grievances. The term is meaningless because I doubt any two people would even agree what a casual gamer is. Furthermore, I don't see how this helps anyone I would consider a 'casual gamer' because they're going to be much more likely to be doing the shard activities anyway. -
Quote:Then finish what you began. *channels Yoda*Yea, there are some people who don't seem to understand that getting those 2 components I already have was a major time investment, and not something I want to just throw away. The alternate recipes are fine, but they don't buy back the time I spent grinding under the old system.
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Quote:If you only need that one component, go do a TF. A Notice of the Well breaks down to 4 guaranteed shards which gives you any common component.Not what he means.
Example; I had the Spiritual Uncommon lined up while only missing the Hero 1 DNA component.
I had no option to turn threads into shards to then make into said component.
Personally, I think Threads should be free to downgrade into shards, and the shard->thread transfer should also be free, but keeping the 1:1 every 20 hours, and the rest of the time being 10:5
People already complain this is too complicated. -
Doesn't matter. Let's say you have a Spiritual uncommon that your crafted from shards and TF components. You can craft the rare power using solely thread components. After I20 launched you do not have to use shards again unless you want to.
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Quote:Sigh....Okay, so it also stacks on itself for up to, I think at the VERY most, up to -10% and it left me wondering: Will this debuff improve in either duration or strength as I unlock the final tiers? And are all the Interface debuffs this tragically laughable?
Between the DoT and the -resist, this power you're calling tragically laughable is one of the top tier powers released in Issue 20. Is it as flashy as Judgment? No. But it's adding that damage constantly, consistently. -
You guys don't think like devs. The answer is obvious.
Ignore #1 until it's a problem. If a powerset destroys a forest in 3 seconds, but no one is there to provide a link, then it didn't happen.
Ignore #2 and furthermore enlist Arcanaberg to bolster your case. By doing so you can...wait for it....
Ignore #3 because you've set Arcanaberg on the path of disproving the masses and proving her the superior intellect once again. If she continues to bother you about it, troll her in PMs by telling her you don't believe in her math juju and prefer instead a iterative process to balancing. -
I think, as usual, Arcana is probably right that participation affects the weighting of your reward. I do not believe any longer that the reward table is very random. My Scrappers hardly ever see a common drop and both got a rare or very rare on the first try. My Cold/Ice Defender does pretty well, but again I think that has to do with tossing around raid powers all the time.
My thinking currently is that the game expects you to be hitting stuff. Hitting lots of stuff seems to push you up a tier where rares aren't so rare and uncommons drop like trash loot. I don't believe that it has much if anything to do with damage. Again my Cold/Ice doesn't do a lot of damage, but she's always tickling mobs with Sleet and Ice Storm and she's done well for only doing a few trials. -
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Quote:Sam's ability to belittle others while playing the victim is legendary. This was a very impressive sentence. Even more so because I believe he said at one point that English wasn't his first language. His facility with it, however, is amazing.Who I do have a problem is the Internet tough guys who feel the need to explain how much I suck and how therefore nothing I say should be considered.
Honestly, a disinterested observer probably has a better recollection than Sam does in this instance.Quote:Point of fact, and I trust my memory of how I've been treated more than your memory of how I've been treated, no offence intended.
I'm speaking of Sam in the third person, because I'm apparently one of these "internet tough guys" who tells him he sucks. I would defy anyone to ever find such a statement, but there you go. -
