EvilGeko

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  1. Quote:
    Originally Posted by GavinRuneblade View Post
    Note: yes I'm aware only Hami "drops" hamios, and only 47+ give purples and only players give PvP recipes, and there is a split between arcane and tech salvage. But its not like you have to hunt robots to get end mod sets, or only the nightwolves in striga drop triage and no other mobs anywhere else in the game world. Many other MMOs do that sort of thing.
    When HOs where the uber loot, it made more sense IMO. The game's raid NPC dropped the best loot. You could kill 15 million level 50 minions but you still wouldn't be getting a HO out of it unless someone sold it to you.
  2. Quote:
    Originally Posted by Arcanaville View Post
    All MMOs generate more rewards for killing X number of weaker things rather than one stronger thing, for sufficiently large X. That doesn't mean the game is supposed to let you do it all the time.
    That's not true. I can think of three MMOs off the top of my head where you can kill infinite numbers of weaker things and still not earn anything of substance compared to killing stronger things which can provide the best rewards which are impossible to earn any other way.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    So you're annoyed that, lessee, Capes, Auras and VG equipment are all available in the store then? Setting a tri-part precedent for this to happen?
    Yes, I am.

    Quote:
    Sorry, but it's the opinion of a lot of people that having to grind levels and TFs and badges for costume points is boring and not fun. Their opinion is just as valid as yours.
    It's the opinion of a lot of people that rewards should be earned not given away.

    Quote:
    You lose NOTHING when people like us get to pay a little extra to skip the part we find un-fun. I'm sorry that obviously give you such issues.
    Your inability to argue this issue without resort to petty insults is endearing, but preferring that the game retain some costume pieces as rewards is far from having 'issues'. In fact, the only person who has shown even a bit of emotion is you. Not sure why.
  4. Quote:
    Originally Posted by Arcanaville View Post
    It would still be "just more damage" as EG says but this wouldn't be here to explicitly add a radical new feature to Broadsword, and more to simply qualitatively distinguish it from Katana. Its "unique purpose" would still have to come from something it could do better than katana (and presumably most other sets).
    I would prefer they just add a short duration Hold or Fear (3-4 sec) to all the powers and leave the damage alone. It seems like every time we want to fix something, it's by adding more damage to it.

    The devs probably aren't going to give -res as a secondary effect (on all powers) to any melee set. Which is fine. Most other debuffs are already taken. I just want something interesting. Because more damage is just going to create the illusion of difference.
  5. Quote:
    Originally Posted by Arcanaville View Post
    As to AoE being the only thing that matters, right now I believe its a worthy goal to not succumb to that notion. When I decide its no longer a worthy goal I'm going to flip to the opposite side and demand massive AoE for *everything* with a commensurate evisceration in rewards. A part of me really doesn't care which way that goes anymore. All I know is the silly inchworm ratcheting of AoE is the most intellectually dishonest approach to the issue which I will never be a party to.
    The devs designed the game so that it's more advantageous to kill 10 minions than one Elite boss. For the most part, hard targets do not give rewards commensurate with their difficulty . I argued that this should not be. That having purples drop off minions was ridiculous. That making mission goals reward substantially less than killing many things quickly was ridiculous.

    I absolutely agree with you that AoE is far to overvalued. But it's the devs that created that condition and they did it intentionally. It's why no one wants to play Stalkers. You could change this slavish focus on AoE just by making changes to the reward system.

    But until they do that, I'm not going to shy away from asking for AoE because the devs' actions suggest that they intend for AoE to be preeminent.
  6. Quote:
    Originally Posted by Coyote_Seven View Post
    And this is set in stone, forever and ever until the end of time? And is this just for the Roman costume bits, or for all unlockable costume bits in the game? What dev told you this? Or is this just your opinion?
    No, of course not. You have every right to suggest it should be changed. I simply disagree and don't believe it should change.


    Quote:
    Your slippery slope argument is fallacious. Just because people want to be able to buy costume parts that were only attainable before by unlocking them, that doesn't mean that will lead to us being able to buy an instant level-up to 50 with every Incarnate slot opened up, or whatever scare tactic you were trying to use there, lol.
    No slippery slope. Techbot's argument was that costumes can be purchased with RL cash because they have no affect on combat (what he calls gameplay). Well, neither do badges but no one reasonably suggest they should be sold.

    An analogy is not resorting to a slippery slope. If I had said, "If the devs give in on this, next people will be asking for PvP IOs to be sold." That's a slippery slope argument.

    Quote:
    Speak for yourself, dear. And let me speak for myself: As someone who has unlocked a great deal of content in this game, I am still all for letting all costume bits be attainable via game points! I don't think it diminishes the rewards at all.
    You're entitled to your opinion, but it is not an opinion that when you allow an achievement to be circumvented it is no longer an achievement. Your opinion boils down to the fact that you don't believe that this particular achievement is worth maintaining. That's a reasonable opinion, but it doesn't invalidate the factual statement I made. And it's not an equivalent statement.
  7. Quote:
    Originally Posted by Coyote_Seven View Post
    This is an excellent idea and I fully support it. In fact, I entirely cannot understand why anyone would be against it. Those people must hate the fact that there are people out there with different opinions and playstyles, and they must hate freedom of choice!

    Or something like that. I mean seriously, those people should get over themselves. Some people want to spend their tickets on costume bits. Those people should be able to do so. If you don't like it, you don't have to look at them doing it.
    Disagreement is not the same as hatred.
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    Nope. The costumes are an aspect of the GAME, but they have nothing at all whatsoever to do with game PLAY. If they did then we would have Boots of +3 Stonking and Spandex of +5 Shibbleflop. Like a certain 800 lbs fantasty MMO.
    Again, that's nonsense. The Roman pieces are an in-game reward for PLAYING THE GAME! Specifically the ITF. You want that reward, you do the ITF. You don't do the ITF, you don't get the reward. Whether that reward be merits, or a pretty shield, it's still an in-game reward for completing a challenge.

    Most badges do nothing in combat either, so should we start selling Empath? Or Advisor? Of course, not. Those badges are earned achievements in the game. Many people chase badges just because they are there. Likewise some people chase costumes or Inventions or Incarnates. All rewards that are valuable to someone. All earned through GAME PLAY. The rewards are used in playing the game. Whether that be doing a TF, trying to win a costume contest, or just cybering with the hot catgirl (who may be a dude!)

    Quote:
    Honestly, why is it such a major gripe for those who like the in-game unlocks? No one is going to magically take away those unlocks; they will still be there. But for those of us who get utterly, utterly sick and tired of hunting 100 Fake Nems or 200 Chompy Eyeballs there is a viable niche in a store-bought option. It has no effect on gameplay, and no effect on those who are not interested.

    So, can someone please explain to me a genuine, objective downside to this, other than 'I don't like it!' or 'I earned it the hard way, so should everyone!' ?
    Achievements lose all meaning if they can be bought. It's that simple. Some costume unlocks are achievements that you must earn. Allow folks to bypass that, and you have removed all purpose for having them be a reward in the first place.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    So what? So smegging what? Costume pieces are not like IOs, TFs or anything else, despite your previous comment. The total effect they have on gameplay or anything for that matter is ZERO. Nul.Zilch. Nada.
    That's nonsense. For some people the cos-play aspect IS GAMEPLAY. Which you well know. Sure it has no affect on combat, but that's irrelevant. You're asking for an in-game reward to be sold for cash.

    Now, that said, there are other in game reward that do affect combat that are sold for cash (uncommon IOs) so it's entirely possible that it would be fine to have these items sold. I think the question is are the Roman pieces more like uncommon IOs or more like Rare+ IOs. Is there a value in making the pieces a reward instead of something that is readily available. I don't really know the answer to that question, but it's complete and utter bunk to argue that costume pieces are not related to gameplay. For many players, costumes are the most important part of the game.
  10. Quote:
    Originally Posted by boppaholic View Post
    Now would you roll a fireblast defender over a fireblast corruptor? If so, why?
    - Significantly better at buffing/debuffing;
    - Better personal defense mods;
    - Easier to soft-cap because of the above;
    - Solo damage isn't that far from Corruptors; in team who gives a crap?

    That's why I would.
  11. Quote:
    Originally Posted by EvilRyu View Post
    Either way broadsword is the last on the list that needs help now.
    Actually Super-strength is last on the list. Broadsword is quite a bit above it on the list. Where, who knows? Synapse keeps the list.
  12. Quote:
    Originally Posted by EvilRyu View Post
    I still say the old mog is better.
    The old, 90s duration, 300s recharge, base defense MoG was better than the current version. But they nerfed that.

    The 180s duration, 1000s recharge, def to all but psi MoG was crappy.

    We are getting a bit off-topic. But this discussion has progressed exactly how I hoped.
  13. Quote:
    Originally Posted by John_Printemps View Post
    So in short, my suggestion:

    Split the damage type 70/30 Lethal/Smashing, add a Demoralizing Mechanic, and provide a more unique "Build Up" (Berserk) to overall give the set a very defined and unique appeal that will interest people to move away from other sets without shoving it into the "Best Set Ever".
    I like it!
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    Heeeere we goooo! - Mario

    To exactly quote you, from memory, "It is never a good idea to use moment of glory." That is false because the instant you use the word "never" you become wrong. As you say, you won that battle so it doesn't really matter anymore, I just thought I would comment on something that annoyed me, what, five years ago? Kudos.
    It never was a good idea to use MoG. Just because you got lucky and survived doesn't mean you should have used the power.

    I can do this all day!
  15. Quote:
    Originally Posted by Arcanaville View Post
    That wasn't true with 90s MoG, if you'll recall. Moreso for the longer recharge MoG.
    You might (or might not) recall that I didn't even start making the argument until the changes that made it 180s duration; 1000s recharge. Before that, MoG was an interesting option. I had it and used it myself.
  16. Quote:
    Originally Posted by Arcanaville View Post
    Honestly, I don't agree with these changes primarily because I don't think they go far enough. I subscribe to the theory that every powerset should have some thing or set of things it does better than the other sets (and things it does worse): that's the primary reason to have different powersets in the first place. So I'm fine with this:

    But by your own apparent admission, neither change actually does that. If you're going to change Broadsword in such a way to make it specifically excel in one area, accepting weaknesses in other areas, you should say what that area is, and then prove the changes actually allow the set to excel in that area without making the set too powerful in general. The changes seem to be less making it excel at anything, and more using the fact that it doesn't excel at anything as an excuse to add more AoE to the set. Which would be one of the best ways to ensure I'm not going to like the change in general.


    If I was going to alter Broadsword with an eye to differentiating it from Katana, I might consider doing something like adding smashing bonus damage to Broadsword, to make it a harder hitting crunch set. In fact, perhaps the best way to do that would be to give Broadsword build up the Fiery Embrace treatment, and have Broadsword Build Up add a large smashing bonus damage component to Broadsword attacks rather than just buffing damage strength. The numbers could be fiddled with to provide Broadsword with an edge in periodic burst damage without being unbalanced.

    As you should know by now, I don't really care what they do, only that they do something. You're right that this doesn't really address the problem. When I originally wrote it up, it would have, but I realized that BS would be grossly overpowered. I only suggested it to start the discussion.

    I don't really like your idea, because it just adds damage. If all I'm going to add is damage, then I would prefer AoE damage because really that's what matters. 5 of 7 attacks in Katana have higher DPAs than Broadsword. If all we're going to add is damage then the easy fix is to equalize the DPAs between the sets. No one wants that. I do want Broadsword to have something that differentiates it.

    So how about this. Broadsword attacks all grant a buff called "Riposte Mastery." This power would last for 5-10 seconds and grant the Broadsword user a chance to riposte against a melee attack made against the user. The damage wouldn't be a whole lot but it would enough to count. The chance might scale up with the users level and stack. So that defense sets aren't completely left in the cold you could have the chance trigger on any hit roll above say 50 instead of only on successful attacks.
  17. Quote:
    Originally Posted by PleaseRecycle View Post
    Not that I ever posted about it, but I always thought your analysis of Moment of Glory back in the day was pretty poor, EvilGeko. You were absolutely exaggerating its badness to lobby for a buff. However, in this case you are totally correct that broadsword is laughably inferior to katana in every situation apart from /sd, and those look like reasonable demands.
    Not sure how one could exaggerate on that point. My premise for all those years was that MOG was a power that a skilled player would never cast because it actually lessened your protection for the time it was on.

    But that's an old fight, I won. Took forever, but I always had folks on the dev team that agreed with me. They just had to win over their fellows.
  18. Quote:
    Originally Posted by EvilRyu View Post
    Calling shenanigans on this. Stalkers stilll need help. We been saying this since issue 6. Some changes did help but its no where near enough to put them on par with scrappers or brutes. At best they are equal to the veats minus their buffs/debuffs. Also you now owe me a new keyboard for spitting out my drink when you said gravity control is fine. Its no where near where it needs to be compared to the other sets. I am not saying broadsword does not need to be looked at but before it gets fixed gravity and a whole list of other crap needs looking at first. Hell I would be bold enough to say regen needs to be fixed before broadsword, but we already had this discussion that fell on deaf ears in the issue 21 beta.
    The whole "my issue needs fixing first," is an invalid argument. Frankly NOTHING needs help in this very easy game. Even the most pathetically weak combinations can shine.

    That doesn't mean that obvious imbalances should be left alone. Of course Stalkers need help, but the help they need is to be reimagined as an AT. Could happen, I would support it, but it's basically irrelevant to my argument.

    Guys, this same argument was thrown at me for literally YEARS when I was in the old fight over Moment of Glory. It made little sense to me then too. I'm not saying, FIX BROADSWORD NAO. I'm trying to get the issue on the list. It took me a long time to decide whether this was a fight worth having. But as I'm leveling a Mace Scrapper it's become clear that Broadsword that has seen the least changes of ANY of the original Scrapper primaries is in need of help to bring it in line with its fellows.

    Do I think this is going to happen tomorrow? No. Next week? No. My average for getting what I want is 2 years. But like Arcana and her pet projects I don't give up. And I always appreciate people bringing up canards in my posts because they bump my threads.

    So please carry on!
  19. Quote:
    Originally Posted by Test_Rat View Post
    I dunno guys...

    I can think of a number of things that could stand a review before Broadsword... (Energy melee, Entire Stalker AT design, Gravity Control).

    The set plays pretty damn well as it is, and Parry is the bee's knees.
    This is not untrue, but could be said of everything on your list. No melee players has much to complain about, stalker or no. And even the weakest Controllers are better than the majority of other ATs.

    Gravity plays pretty damn well as it is, too.

    Substantively, I tend to disagree with this objection as I'm not sure anyone can conclusively state what AT or set needs the most help.
  20. In general, I subscribe to the notion that no Scrapper has much to complain about. Any combination probably does better than average. That said, I've been struck with how far behind Broadsword has fallen compared to the other weapons sets. Claws and Katana are faster, with sky-high DPAs (Damage per activation). Axe and Mace have better AoE with their very strong cone attacks that add mitigation.

    While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable. I am not recommending homogenizing the two sets so that only their graphics are identical. What I suggest instead is to give Broadsword something it's better at than the other weapons sets. To do this I suggest changes to only two powers:

    SLICE

    Increase the recharge of the power to 12 sec, increase its arc to 180 degrees, Improve its damage to Scale 1.67 and add the following AT dependent effects:

    Scrappers and Stalkers - Add an additional 10% chance to crit against all targets out of Hide

    Brutes - Double the Fury gain per activation

    Tankers (when they get it) - Add a 5% ranged, AoE defense

    WHIRLING SWORD

    Increase the recharge of the power to 20 sec, increase its radius to 10 feet degrees, Improve its direct damage portion to Scale 1.56 and add an additional tick (from 3 to 4) to its damage tick.



    Even if these changes were made, the set would still be demonstrably worse at single target damage than Katana, but it would be a competitor (not a champion) in AoE damage.
  21. He was giving Archvillain rewards for EB stats. That was broken.

    And I'm not saying broken in a metaphorical sense. I believe that was a bug that they let stay in place for awhile.
  22. You know, on a lark, I did one of the old CoH story arcs in the 30s yesterday. It was the one about the Vampyr Progenitor that the Council was trying to create. The Rise of the Vampyri. At the same time I realized why people complained about old blue side stuff, while also realizing that all those complaints were rendered essentially meaningless today.

    The story was fine, standard hero stuff, stop the bad guys from doing something really bad. It wasn't a particularly long arc. I remember it being much longer. The old canard about having to travel all over the City was there....but who cares. I got a mission in Founders to go to Kings Row. So I took the train and there I was. Sure that might have sucked when there was no train in Founders and you would have had to go to Steel to transfer, but those days are long gone.

    With the only close to valid complaint against hero content gone, I'm struck with how actually bad the writing is in Villains. For most of the time, you are a hired stooge and nothing more.
  23. Quote:
    Originally Posted by Impervious Fist View Post
    Simple question, what do you think he's like?
    To the public, he's a slimy industrialist with no regard for the poor and sick. Little do folks know that he secretly funds several not for profit hospitals, foundations and charity organizations where he funnels more than 75% of his earnings.
  24. Quote:
    Originally Posted by Jetpack View Post
    Good Gods, /signed

    I miss Lighthouse tons. We've never had a mod/community support as good as him.
    Lighthouse was cool. He was the Community Manager in the first MMO I seriously played EQOA.
  25. EvilGeko

    Base Bugs in I21

    I don't know if anyone else is having this problem, but my Inspiration storage crashes me to desktop every time I use it.