EvilGeko

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  1. See subject.

    Amazon's new browser is decent, but I can't stay logged into the forums here.
  2. Quote:
    Originally Posted by EricHough View Post
    The really amusing thing is that all this furor and disagreement is really a moot point - I am fairly sure Null the Gull cannot do what the OP suggest. Think about it - all the things that Null currently turns off are buffs that affect the character, and its fairly simple to set flags on the character to ignore certain buffs (or parts of buffs). In order to disable KB in powers you would have to modify every single power with KB in it to look for a flag on the character and enable/disable KB based on that flag - kinda like the way stalker attacks all look for the hidden flag. If the powers had been designed that way from the start, it might have been possible, but modifying them after the fact is a HUGE amount of work and is certainly not worth the dev effort, regardless of what side of the argument you are on.
    It would be about the same amount of work as the Fire Embrace change. Basically all powers that have KB now would have to look for the flag. It could work, Castle already verified to me that something very similar could work. But the devs don't want to do that for a variety of reasons.
  3. Quote:
    Originally Posted by KayJMM View Post
    Ahh... and just to do a little comment:

    How sad that everything on this game boils down on pinning mobs around the tanker and unleashing AoEs.

    Guess people lost the feeling of WOOOMP.
    The devs made it so that killing lots of minions quickly was the most productive use of players time. It did not need to be so and shouldn't be so. Superheroes have a multitude of means to accomplish their goals, as we used to here.

    But several nerfs, to phase, stealth, personal force field, and others to ensure that you can't finish a mission without opening yourself to attack means that killing is the highest order activity.

    Making it so that the best way to get purple inventions is to murder thousands of minions instead of AVs, creates even more incentives to efficiently leveraging AoEs.

    Knockback would have problems even if the above wasn't true. But this just makes it worse.
  4. Quote:
    Originally Posted by UberRod View Post
    Pugs are not cute. Not by any stretch of the imagination. Ugly little bug-eyed things.

    The naked cats are cuter.
    Insanity can be treated my friend. Please seek help immediately.
  5. Quote:
    Originally Posted by MagicFlyingHippy View Post
    You contradict yourself, sir.
    Pugs are paragons of cuteness villain.
  6. Quote:
    Originally Posted by SuperOz View Post
    Are you sure about that? Look at the number of people automatically requesting pets and your own self speculating about a Mastermind-based pet set. In a supposed joke thread.

    These are the same forums that have seen nerdrage over costume parts and temp powers, after all....and even if it is a joke thread, some people are gonna go 'hey yeah, a Pug pet would be awesome!' So whether I missed the point or not, it still just opened the door for wishlists...you tell me if that's a joke or not.

    Way to strawman me there, bub.



    S.

    FYI the thread is about 90% for laughs, but I probably would buy a Pug if there was one. Was kinda shocked when someone posted that picture from WoW. Didn't think a mainstream game would actually do it.
  7. Quote:
    Originally Posted by Mandu View Post
    WoW. The pug you get for teaming up with 100 random people for heroic dungeons. In other words for joining lots of PuGs.
    I wish I didn't find WOW so boring.
  8. Quote:
    Originally Posted by EU_Damz View Post
    I want a hawk! We already have null the gull, tweak him slightly and you have a working flying pet!
    If the first bird pet is anything but this:



    I WILL RAGE!!
  9. Quote:
    Originally Posted by Grae Knight View Post
    Here you go

    What game is that?
  10. Quote:
    Originally Posted by Jagged View Post
    I bet a cat made you say that.

    Don't worry friend, a rescue team is on their way


    Let's help our fellow poster out!
  11. Quote:
    Originally Posted by SuperOz View Post
    ....so let me get this right. The OP is angry about not getting a pug pet when one wasn't advertised, it never was considered and it didn't turn up?

    S.
    If you're going to start with a dog, start with a cute dog.
  12. Quote:
    Originally Posted by Erudin View Post
  13. Quote:
    Originally Posted by FloatingFatMan View Post
    Believe the balony the devs are spinning all you like, I, on the other hand, am not so gullible.
    When the game went F2P, the NCSoft was well within its rights to set ANY conditions for free access it wished. My premium account has 8 slots and I'm darn happy about that. Saying that we paid for 8 slots when we bought CoH, is mangling the language and I'm not sure the baloney is coming from the devs' way.
  14. Quote:
    Originally Posted by Garielle View Post
    Adding to the above list...

    Fire/Kin Controller hits Transfusion to get a heal off for the melee teammates battling out with a foe, foe gets knocked back, no one benefits from the transfusion.
    Quote:
    Originally Posted by rsclark
    I'll add to those a...

    Elec/Rad using a sleep patch, sapping aura, and anchored debuffs to stay alive and suddenly being machine gunned in the face from all sides.
    Have had both happen to me. I can't lie and says this happens a lot, it doesn't. But it happens enough to really make KB a drag sometimes.
  15. Quote:
    Originally Posted by White Hot Flash View Post
    After almost 6 years of playing this game, I still don't understand why melee players hate when targets get knocked back by other teammates.

    You are on the same team. Does it really matter who does the defeating? Let the ranged characters take care of the foes out of your range. That's what they're there for. Just move on to the next one.

    My main is an energy blaster, and I also have a PB. Knockback is great. I team with them all the time, and ne'er a complaint about it.


    I echo the comments that allowing individuals to turn off KB would do nothing for teams, unless you managed to find an entire team where everyone had it turned off. That's a step in the wrong direction, back to the days of "R U Healorz?" If you solo exclusively and can't handle your own KB, perhaps that powerset isn't for you.
    Most of the time, I really don't care. I don't bother to chase individual targets. You knock 'em they're yours, have fun. But let me just share a few anecdotes.

    My DM/EA Brute moves into the middle of a spawn and hits Soul Drain. No buff icons come up because they just got knocked out of range. That's just plain annoying.

    My Invul/Stone Tank is plugging along with 30%+ defense feeling all warm and fuzzy when suddenly I start taking a lot more damage because mobs have been knocked out of the range of Invincibility.

    My Fire/Shield Scrapper teleports into a spawn greatly harming ten of them with Shield Charge, with Fire Sword Circle and Fireball to clean up anything that has the gall to still be alive. I get that tingly feeling that Scrapperlock causes. I have run well ahead of the Energy Blaster and Storm Defender. That denies them an additional off-tank, but hey they got Knockback!
  16. Quote:
    Originally Posted by Kyriani View Post
    I'd prefer the 4 pc bonus to do multiple things INCLUDING a +heal bonus.

    Even something as simple as +X% healing and improves the duration of all buffs and debuffs by X% would be acceptable.
    Not sure how simple that is. I'm not aware of any other modifiers to buff/debuff duration. I get your point. I'm just mystified that folks are willing to put this much energy into something that most people are going to ignore either way.

    If they change it, it's going to be something small and generally useless. It's pretty useless now. About 8 points in Healing Aura, 13 in Heal Other. So I guess if folks want to stack an additional +7-9% accuracy (or whatever the change it to), I guess that's cool.
  17. Quote:
    Originally Posted by Kyriani View Post
    An accuracy bonus would be far more useful to a forcefield or sonic defender than a +healing bonus... and all defenders can use accuracy... especially since most of their blast sets apply a debuff.
    I would prefer to have the healing bonus for the characters that can use it.
  18. Quote:
    Originally Posted by Oathbound View Post
    The point people are trying to make is that if it's going to be a bonus on an Archetype specific set, it should actually WORK for ALL possible combinations of that archetype.

    It doesn't matter if most Defenders have a heal. It only matters that not all of them do.
    OK so if they change it to the boring and useless 7-9% accuracy that the other sets have, would that make everyone happy? Because, they aren't going to give it much more of a benefit than that. And then everyone can feel that the bonus is useless.

    Of my three defenders, my main Cold/Ice doesn't benefit at all. My Kin and Time benefit to varying degrees, but I'm not even looking at the set for that. There are dozens of set bonuses that are useless. This one isn't even necessarily useless because everyone can have a heal if they want one.
  19. Quote:
    Originally Posted by BurningChick View Post
    Dark Miasma would benefit from all the bonuses (edit: brain seizure -- pet gaze never did have -def implemented in it, despite help saying it did); FF and sonic from 1.

    Still not good.
    Wait what?

    I'm counting 5 for both, where are you getting one?
  20. Quote:
    Originally Posted by Socorro View Post
    Knockdown is essentially low-mag Knockback, but I always thought Knockup (what knockout blow does) was a different effect altogether. If it is a different effect, and both effects have had a decimal in the mag displaced, then that seems way too coincidental to be an accident.

    ...not that I'm complainin'
    KnockUp is just Knockback aimed at a different angle (i.e. UP).
  21. Went to PI and tried this out with my Peacebringer. Not going to lie, really enjoyed the character for the first time. But this is clearly a bug and should be fixed.
  22. EvilGeko

    Regen...?

    Quote:
    Originally Posted by ClawsandEffect View Post
    Regen rewards player skill more than any other set in the game. You know that when you pull off something crazy with a Regen, it wasn't your uber-expensive soft-capped build that got you through it. YOU got you through it.
    This is the long and the short of it. Regen is actually better at handling burst damage than it was in the bad old days of toggle IH. And that's its one and only weakness really.

    Under the conditions that most players here expect melees to deal with (no temps, no inspirations) yes Regen underperforms. Personally, I use all tools available to me, and I have no problems. My SS/Regen Brute tanks, my BS/Regen Scrapper solos grenades and acid containers on Lambda. Is it as effortless as it is for my Fire/Shield Scrapper...no. Sometimes, my timing is off and I go squish. But heck, that really doesn't cause that much of a problem in this game.