EvilGeko

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  1. Quote:
    Originally Posted by GreenFIame View Post
    Just because you don't like Something Mr.ClawsandEffect doesn't mean you need to change it.

    I Play Scrappers because they always do there Job right and they are my first Arctype I got use and learn how to play.

    Scrapper's possess Critical strike capability. Their melee attacks have a chance to sometimes do double The Amount damage.

    Something that no Archetypes can do and there Survivability is far better then a Stalker.


    Melee Damage is far better then a Brute, If you don't believe me look it up and now I don't no about you guys but this is what make them Unique alone.
    Stalkers have the same critical strike ability. Only that ATs version is better. As for survivability being "far better" the difference amounts to 138 HP at level 50 and less the lower down you go. At the same time Stalkers get Hide which is a no endurance defense power. Let's look at what Stalker secondaries give up for it:
    • Dark Armor gives up the damage aura so it trades damage for more defense and utility and the ability to have crits on demand;
    • Electric Armor same thing;
    • Ice Armor same thing;
    • Energy Aura they give up...JACK. The other ATs have two passives to do what Stalkers do in one.
    • Super Reflexes are in the same boat as Energy Aura. The AoE passive was rolled into the AoE toggle.
    • Regen and Willpower are the only ones that are screwed in having to give up Quick Recovery.

    So no, I don't agree that Stalkers are always less survivable than Scrappers. Placate & Hide more than make up for the Health base and cap difference. Other than that, Scrappers and Stalkers share the same caps and same modifiers. Scrappers and Brutes have a higher base and cap health difference and Brutes have a higher cap on resists. Which allows for the statement that they are ALWAYS better because Scrapper don't have anything that can shed aggro like Placate.
  2. Quote:
    Originally Posted by Reppu View Post
    And less Survivable (in all cases).
    It's truly only in City of Heroes where people can think Hide and Placate have no effect on survivability. In most games, Placate would be the subject of multi-page whines about how OP it is. Here is a power that immediately stops a target from being able to target you and puts you into stealth. But that to hear people here tell it has no effect on survivability.

    Sigh...
  3. Quote:
    Originally Posted by Resolve View Post
    And I'm fine with stalkers out damaging scrappers. What's properly imbalanced in this game anyway? Übercrabs?
    I have no problem whatsoever with Stalkers outdamaging Scrappers. I have a real problem with Stalkers having the Scrapper inherent + a crapload of stuff on the side.

    Arcanaville tells this story a lot, and it's true. Inherent powers in pre-CoV were designed specifically to deal with problems with certain ATs. Defenders didn't get one for a long time because they really have no need of one. CoV turned that upside down since they designed all the ATs in that game to depend on their criticals mechanically.

    Interestingly enough there is one AT who truly, honestly doesn't have an inherent. It's the SOAs. Their 'inherent' is just an icon and text description. They were always going to have slightly higher regen/recovery anyway. But SoA are tank mages in the classic sense of the term and one of the more unique play options in the game so who care?

    Scrappers have half of that. They are tank mages, but hardly unique in that (this is something they share with Brutes, Stalkers, Controllers, SoAs, Warshades, a few Tankers combos, a few Defender combos, Dominators, Masterminds, a few Corruptor combos). Being 'fine' didn't stop the recent changes to several ATs.

    But all of those other tank-mages in this game of tank-mages have something that the AT can claim is theirs. Scrappers must share their inherent. In fact, they witnessed not only the entirety of their inherent being given to another AT, but that AT getting a better version of that inherent. And having a half-dozen other unique tricks on the side.
  4. Quote:
    Originally Posted by Rangle M. Down View Post
    I have the perfect inherent for scrappers. Every time they defeat someone, rose petals get sprinkled at their feet...


    You kid, but that would be frikken awesome.
  5. Quote:
    Originally Posted by firespray View Post
    Just because it doesn't take anything away from scrappers doesn't automatically make it a good suggestion. It's a bad idea because it gives scrappers something they can easily get anyway but for the most part don't because no one cares. It's useless and useless = bad.
    You opinion, of course. But factually you're wrong. Having to continually craft a temp power is not something that even all players can't get because it's a finite resource. The fact that you don't see a use for it says more about your playstyle than anything.

    But thank you for your opinion.
  6. Quote:
    Originally Posted by Darth_Khasei View Post
    I just don't like the 4 chan stir it up tactic or argument for something with no merit.

    There are plenty of issues to promote the devs spend their time repairing, updating and adding without this frivolous drivel being rolled out the past few days and everyone here knows it.
    There are always plenty of issues. This is one of the more specious forms of attack used on these boards. The premise is that whatever the poster is complaining about or asking for is so minor as not to be worth the devs time. But then that's a statement of preference.

    You may not personally care about the Scrapper AT. You might think they are perfectly fine or better and would like your personal pet project looked at first. You are free to champion whatever grievance you feel you have.

    I certainly appreciate your posts, as I did for all those people who have argued with me over the years. It keeps the issue alive. To paraphrase a cliche, "Well-behaved posters rarely get the changes they seek."

    Thank you for the argument. Evil Lizards need to go to bed before they pass out. Should you be up for it, I will argue with you more tomorrow.
  7. Quote:
    Originally Posted by firespray View Post
    If the devs are going to change scrappers' inherent power (and I hope they don't), please don't do this. It's a bad suggestion.
    No it's a good suggestion. It takes nothing away, only adding a fluff ability. Honestly, you would think I was asking them to double Scrapper damage modifiers or something.
  8. Quote:
    Originally Posted by Arcanaville View Post
    I have often heard it said that one of the things that's very hard to get out of the invention system is damage. But to me that's an incredible assertion to make, because the number one most popular optimization path through the invention system has always been to stack recharge specifically to increase damage. AoE always benefits from recharge, and single target always benefits from recharge as long as you have at least one or two high DPA attacks that you can preferentially use.

    High recharge probably accounts for most of the offensive escalation since Issue 9. We build for more recharge than many MMOs are capable of giving to their operators even with admin codes.
    What blows my mind is how we turn our noses up at 'minor' damage boosts of 2.5% or so. One of my Scrappers, purely as a side effect of stacking recharge and defense, has a 15% damage bonus. Which is something people would kill for in most games. Never mind the 90% recharge boost!
  9. Quote:
    Originally Posted by Darth_Khasei View Post
    It's the entire thread and the premise therein that is the culprit.
    Aren't you the ray of sunshine.
  10. Quote:
    Originally Posted by Hopeling View Post
    If Stalkers outdamaged scrappers before the buff, why were they very rarely, if ever, posting competitive times in the Pylon thread?
    Because sustained DPS wasn't their thing then. Soloing Pylons is an incredibly silly activity. I think the only reason it has gained the prominence it has because it's a good means to measure DPS in the absence of tools like damage meters.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Not if you like playing melee characters you don't.
    No, I would. The devs aren't stupid. They know that all the melee ATs are tank mages. Well, except maybe tanks!

    I've mellowed out quite a bit since calling Statesman a liar back in '05. I think a real serious look at the power creep would be good. I agree with you that Blasters look to have been left in the dust by all the buffing. I don't think it's even in the same ballpark with Scrappers. Scrappers are still godly. But they are as close to a 'base' AT as there is in this game. I would relish a serious look at how crazy this game is today. The AoE love fest has gotten rather boring.

    Other than Incarnate stuff and accolade TFs, I really only solo these days. I've even stopped trying to go overboard with Inventions. It's just too easy. My Dark/Time with most SOs right now, is wrecking things. I don't recall dying since the single digit levels.
  12. Quote:
    Originally Posted by PleaseRecycle View Post
    Your initial suggestion was that scrappers be able to see NPC real numbers. Your objection to Grey Pilgrim's objection to your-

    You know what, never mind.
    I think I see where you're going. Banes aren't an AT. They are a subset of the Soldiers of Arachnos AT. Within the Banes subset, taking Surveillance is a choice. Furthermore, I am not asking for the actual power Surveillance. That comes with a debuff which is not warranted.

    The analogy I would use is this: Vigilance grants a 30% damage buff. Well so does Follow-Up when used by a Brute. But that's one power in a set. ALL Defenders get the Vigilance buff.
  13. Quote:
    Originally Posted by Arcanaville View Post
    The archetype special bonus nonsense is nonsense because its inappropriately lifting individual properties from archetypes in isolation.

    The Stalker special "bonus" is that it has mechanics to significantly boost single target damage, coupled with the fact that most stalkers have no AoE damage. That's not a bonus: that is a shift in focus, towards single target and burst damage, and away from AoE.
    Counting Staff Fighting 9 out of 12 (75%) Stalker primaries have a cone or AoE.
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    Banes can already kick butt, fall into scrapperlock and scan things' real numbers. You've undercut your own case.
    You lost me?
  15. Quote:
    Originally Posted by Hopeling View Post
    Uh, what?? Even on a full team with everyone close enough to provide the crit boost, 31% crit chance and 1.00 damage scale is only barely better than a 10% crit chance with 1.125 damage scale. And considering that Stalkers also lose AoE and many of the best damage-buffing powers, I don't see how they did more damage by any useful measure.
    Stalker
    1.00*(1+.31)=1.31 - With max saturation of teammate buffs
    1.00*(1+1)=2.00 - When coming out of Hide
    1.00*(1+.5)=1.5 - For AoE/Cones out of Hide
    1.00*(1+.1)=1.10 - In all other situations

    Scrappers
    1.125*(1+.1)=1.2375 -Against Lts and Higher
    1.125*(1+.05)=1.18125 - Against Minions and Lower

    With using just a few of the tools in the first three situations, Stalkers could outdamage Scrappers. Now, it's not even close. I wish this game had in-game damage meters.
  16. Quote:
    Originally Posted by Grey Pilgrim View Post
    While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."

    I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts.

    Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique."
    They aren't 'unique' at all. Brutes and Stalker have the same ability to kick butt and fall into Scrapperlock.
  17. Quote:
    Originally Posted by Arcanaville View Post
    I'm certain lots of people do.
    Oh don't be surly!
  18. Quote:
    Originally Posted by Test_Rat View Post
    I just think its funny that stalkers just barely outdamage scrapepers like they should have from the begining, NEEDING all those gimmicks to get there, and now scrappers are whining and moaning as if they have been massively nerfed.
    They did before the most recent change. Now it's....well, I really hope people don't start asking for buffs again because I'm going to start calling people out on their skills.
  19. Quote:
    Originally Posted by Test_Rat View Post
    I do have to say I am enjoying the scrapper angst.

    Go stalkers.
    I have several Stalkers and I'm still amazed that one AT is allowed so many perks, including an entire ATs inherent. I can only hope this will finally quell the Stalker complaints, because I can't imagine what else they would do.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    /obligatory disagreement with EG.

    What scrappers *really* need is the ability to make flowers bloom wherever they walk. This would not be a fluff power, as these flowers would have a *really* high pollen creation rate, thus making opponents (and some teammates) crippled with sneezing, watery eyes and the like.

    (See also "I haven't gotten to disagree with EG for a while, so I'm doing so now.")
    My Druid in EQ2 actually can do that. So don't assume I disagree!
  21. Quote:
    Originally Posted by Darth_Khasei View Post
    If you were suggesting unique scrapper costumes then perhaps you would receive the support currently lacking at this time....
    Yeah, naysayers have argued against many things I've suggested over the years only to praise the devs wisdom and insight when they change it.

    I take nothing from the fact that you all are critical. You have no reason to be. I have specifically stated that I am looking for a fluff change. That removes any consideration of "necessity" from the equation. Fluff, QOL, and other changes that do not implicate play balance, all sit on the same footing.

    I have little doubt that any fun things added to the Scrapper inherent would see vastly more use than any costume piece.
  22. Quote:
    Originally Posted by Darth_Khasei View Post
    They will just say it would be fun for them(like that actually matters one bit), so therefore it should be done. Yes, I understand it is a highly narcissistic perspective... but what else is new.
    Finding the game fun is really the only thing that matters. People ask for costumes which literally do nothing, but increase folks enjoyment of the game.
  23. Quote:
    Originally Posted by Bosstone View Post
    Because when I think fun, I think Surveillance.
    To each his own, but I love that power. When I was playing my Bane, I would run around using it on random stuff. That said, I'm open to anything so long as:

    1) it doesn't increase Scrapper offense or defense; at least their solo performance

    2) it is unique in the sense that no other AT has it. Powers that a particular power set has is cool (hence the Surveillance request)
  24. Quote:
    Originally Posted by Everything_Xen View Post
    The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
    Quote:
    Originally Posted by Arcanaville View Post
    Mine would probably be better if most of it wasn't redacted.
    I have a fair number of uncredited changes myself, my Queen.
  25. Quote:
    Originally Posted by Everything_Xen View Post
    The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
    No actually, there is literally no better use of resources than making a game more fun. Especially when there are no balance implications.