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Quote:Kinetic/Regen/FireWhat Stalker secondary except for SR is better in survivability, and what Stalker primary is better in AoE damage than its Scrapper version? We can build combos that don't compete in either direction all day long. That's a non-argument. Compare apples to apples.
Yes, in theory the Kinetic Scrapper has another AoE. But really, I don't think you want to go there with Repulsing Torrent and its scatter.
ST - Not even close anymore with Assassin's Focus. I have to theorycraft here because I'm not willing to run one to 50 just to do a pylon run. But next time we have a beta bump I will play both. I suspect this fight is going to go on awhile.
AoE - With 50% crit rate out of hide, Burst will do significantly more damage overtime when set up with Placate or used as an opener. Same with Fireball. Furthermore, Build Up provides a large infusion of damage buffing at one time. Power Siphon may or may not be built up (no pun intended) to enough of a damage buff when using the AoE. As you know AoEs have to be leveraged in such a way to maximize their targets. Build Up gives you the damage buff all at one time and on demand.
Survivability - Stalkers have Placate which gives them another defensive click. This can give them time for Recon and other clicks to recharge. MoG gives a Stalker enough time to reenter Hide, making escapes easier. Once in Hide, the Stalker has capped (if slotted) AoE defense.
The counter is that the 134 Health difference base between the two makes Scrappers more survivable, and that's just folly IMO. It's another example of Placate being relegated to being solely a damage boost, when it is a very potent defense power.
This again goes back to the old fight. I don't accept that the Stalker's unique powers (Hide and Placate) are survivability neutral.
Quote:Circular reasoning. You define Scrappers as non-unique, and argue that therefore they are not unique. I don't buy that. -
Quote:Agreed. I can certainly appreciate that Scrappers are not intended to fulfill a primary tanking role, but taunts have more efficacy than that.I'm going to be blunt about something. I people keep going on about how superior taunt is at keeping things in range, it's going to lead to one of two things.
(1) What I would vastly prefer, enough of a stink is raised that the devs do something about how much critters run.
(2) If the devs actually like how critters run and don't want to change it, then something needs to be changed about how this interacts with taunt effects so that taunt effects are not so effective in improving the damage of melee ATs.
This is a common topic in discussion of Scrappers vs. Brutes. Taunt effects are handed out with the intent to improve damage efficiency in this way. They have this benefit as what I consider an unintended, if somewhat obvious, side effect of being able to keep critters focused on you, combined with the ability to easily convince most AI to close to melee range by breaking LoS, assuming they don't come into range on their own just to use their own melee attacks. If taunts are really so good at allowing leveraging of melee AoEs that it shapes player choice of what AT to choose, and the AI won't be adjusted to moderate the effect, then it's taunts that need to change. That should not be allowed to stand. -
Quote:But then we get back to the 'need' of Stalkers for the very large buff they got. It's assumed that because the AT wasn't popular that it needed this very large buff. I disagree. But we've been down that road before and I only bring it up again to clarify my position. Yes, I don't think Scrappers 'need' a buff. But Stalkers didn't 'need' a buff either, but the AT got a very large one.* I do not say this to belittle the opinions behind the core argument, but rather to acknowledge that both you and EG claim to feel that Scrappers don't "need" a buff, but would like one just the same, which isn't a very forceful argument. Thus "argument such as it is."
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Quote:Yes, you don't need to manage anything on a Scrapper, but that's because there's nothing to manage. That's like saying that a Blaster doesn't need to manage their mez protection. (That's an exaggeration for illustration, I am not saying that is an identical situation, I AM NOT SAYING THAT IS AN IDENTICAL SITUATION.)That you wish to ignore that players think about how they go about hitting things differently does not change the fact that there are differences in how you play the ATs. Yes, you can just run around and just hit things on a Stalker or Brute, and it works pretty well. If you want to eke out the best they offer, you need to pay more attention to Fury for one and AF for the other. Yes, I think right now you need to pay more attention to AF than to Fury, but that does not change that the need exists. That need does not exist for Scrappers, and that indeed makes them unique.
The argument seems to be that it's OK for Scrappers to have inferior performance to Stalkers because they don't have to manage anything. Well, it's not exactly like we've been given the choice either.
If Scrappers in every combination did superior AoE damage than Stalkers, then that would be OK. But there are Stalkers combos that are superior to Scrapper combos in survivability and AoE damage and ST damage.
All Stalkers have the advantages of Hide, Assassinate, Assassin's Focus, and team scaling crits. I will acknowledge that Scrappers have higher self-damage buffing, but for most Scrappers that's limited to Build Up. The higher damage mod gets lost in the Stalker's higher crit rate and ability to create controlled crits.
Quote:What you're really arguing is that you're not satisfied with that particular brand of uniqueness. That's not the same thing as them not being unique. -
Quote:The hit and run playstyle was announced since CoV's beta as the Stalker design. But OK, everyone has an opinion.Sure, no problem.
1) This was an overhaul. The hit and run playstyle is now all but a memory.
Explanation: The Hit and Run playstyle was always optional (and inefficient). It existed only if you wanted it to. To suggest it ever truly existed is to try to strawman the Stalker AT's issues. This is something Leo_G has done, which is furthering my theory of those two having a club together.
Quote:2) I get what everyone says about them still being good. I don't quarrel with that. But when I look at the AT as a whole, I can't find any advantage they offer outside of taking Shield. That powerset leverages their higher self-damage buffing in a way that properly pulls them ahead of Brutes and Stalkers. But Shield isn't an AT.
Explanation: Badly opinionated. Their advantages? Up front, no nonsense, no remote gimmicks. Having no disadvantages at all. There is nothing WRONG with the Scrapper AT and there is nothing Blatantly Retarded about the AT. This post is also key of the hypocrisy I mentioned. Wait for it.
Quote:3) Scrapper don't offer any advantage over Stalkers or Brutes. Brutes leverage AoE better, and Stalkers leverage Single target better.
The mentioned hypocrisy. If you look up, he goes on about Shield, and states 'Shield isn't an AT.'
Brutes only leverage more AoE in two circumstances: Super Strength or Titan Weapons paired with Fiery Aura. Their AoE is inferior unless HEAVILY saturated (and the difference is minor) with any other combination. He is trying to define his argument BASED OFF POWER SETS, which he said just about Shield and Scrappers "is not an AT".
It's not just SS or Titan paired with Fire Aura. That's your opinion.
Quote:Hypocrisy and just lying. -
Quote:But Scrappers just hit things. Everybody else just hits things...but they do this other stuff too. What else does a Scrapper do? In a Venn diagram, Scrapper sit within Stalkers at points and Brutes at points, but at no point are they anything unique.To be unique does not require that you "own" peak performance in a specific area. It requires only that you not function identically to others. It's an aside that one should also not perform in a way that's meaningfully objectively inferior to others. That's not a prerequisite of being unique, but it is important for a "healthy" AT.
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Quote:I disagree with the low-hanging fruit theory, because the changes to Stalkers were transformative. Truly, this was not a 'small tweak' to paraphrase Statesman. This was an overhaul. The hit and run playstyle is now all but a memory. Stalkers are now single target specialists.The prior buffs to Stalkers did help, but I would not describe them as "transformative" to the performance of the AT the way this latest one was. They can't be ignored, but they just weren't as big a deal as this one. I think that by any objective measure the latest change was transformative - it made good single-target Stalker sets exceptional and poor single-target sets pretty good. I don't see how the mechanical nature of the change makes my (c) untrue - it was a change to only one power.
Which is great. I actually think the changes to Stalkers are excellent. I do worry that they have pushed Blasters even farther behind. I also worry that Scrappers are superfluous.
I get what everyone says about them still being good. I don't quarrel with that. But when I look at the AT as a whole, I can't find any advantage they offer outside of taking Shield. That powerset leverages their higher self-damage buffing in a way that properly pulls them ahead of Brutes and Stalkers. But Shield isn't an AT.
It's like another thread going on in this forum about */Mental and the things it's capable of with Drain Psyche. The outlier does not define the AT. In far too many combinations now, Scrapper don't offer any advantage over Stalkers or Brutes. Brutes leverage AoE better, and Stalkers leverage Single target better. No one here has quarreled with that idea. Most of the objections are platitudes about Scrappers being "awesome". Yes, they are awesome. But that's almost beside the point. What I am asking is what do Scrappers offer that Stalkers and Brutes don't?
Both Stalkers and Brutes can be played just as fire and forget as Scrappers. The changes to Fury makes it a lot less variable. It's just there now. Easy to build, and easy to maintain. Yes, you don't start as strong as Scrappers, but it takes mere seconds to get back. As for Stalkers, they're just Scrappers now, but they have all their other advantages besides. And with newer sets retaining the AoEs, the single target specialists doesn't necessarily lose much in AoE. -
Quote:Respectfully (not really), I'll post whatever I like.I'm sorry. All I'm reading from this is... honestly rather childish.
"Stalkers are now, by various levels of margin but not by any significantly game-breaking amount, superior single target damage than Scrappers! As well, Brutes can tank marginally better and only have superior AoE when they are Super Strength or Titan Weapons/Fiery Aura!
I must boycott Scrappers and demand unreasonable buffs, even though I am swearing up and down I do not want Scrappers to get buffs, but something 'vaguely unique' that isn't a buff! But now I'm looking like a giant hypocrite because I won't play Scrappers until they are BUFFED. It's almost like I've wasted EVERYONE'S time in one elaborate April Fool's prank, a couple of weeks too early!
Wait. I'm not that clever."
Did that come off as rude? Sorry. I did stress 'I'll try', but your recent and new stance just honestly pisses me off.
You're acting like a certain Tanker activist now, for all the wrong reasons. Please, stop.
This is the exact reasoning used by Stalkers to justify their buff. Exact. And my post was in direct response to someone stating that I should stop playing Scrappers. I was responding to another poster and you are taking my post out of context and paraphrasing it with BS I didn't say.
If you don't like what I'm writing you are perfectly welcome to...not like what I'm writing. However, you are not a mod, and you don't tell me what I can and cannot post. I thank you for the bump to my post. -
Quote:I admit, I'm speculating as well. I agree with your points, (a) and (b). I don't necessarily think (c) is true given the number of times they've buffed Stalkers and the mechanical nature of the recent buff.In terms of how badly the AT needed a buff, I suspect you're correct. I suspect that the reason Stalkers got a buff first was some combination of (a) lower total overall creation, (b) higher rate of abandonment at early levels due to hide/AS playstyle [pure speculation on my part], (c) low-hanging fruit. Part (c) refers to how the devs found a way to radically alter the performance of the AT by changing one power that all Stalker primaries share. I would be shocked if what Blasters need could be achieved so narrowly and directly.
I do recognize that folks aren't exactly in agreement about what's wrong with Blasters, although it seems to be a combination of damage and survivability. -
Quote:That's not really my point. Blasters need a buff more than Stalkers ever did. That's the central point. I can only assume that the Stalker AT received this enormous buff because they were less popular. If I'm wrong, so be it. I am not wrong that Blasters needed a buff before Stalker did.Again, Blasters are NOT "very popular." They may be rolled more than some other ATs, but their actual in-game presence drops off significantly past a certain point. I would say that to be popular, people need to be playing them across a wide variety of levels, not just the early levels.
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Quote:Done. I've tried to create a few Scrappers recently, but found myself rerolling them. Any of the newer sets where the AoE is retained is usually better on a Stalker IMO because you get better ST and decent AoE. And if I want an AoE death machine, Brutes are better because of the better aggro control.Actually, my counter is pretty simple: put your playing where your mouth is. Stop playing Scrappers until they get attention.
Shield is the sole remaining set that unequivocally favors Scrappers and I already have one of those.
But then, I think the popularity of an AT is irrelevant. Blasters are very popular, but by any account they need a buff substantially more than Stalkers ever have. -
Quote:I have two Scrappers that pre-date the existence of Brutes, Stalkers and the other CoV ATs. All my Scrappers pre-date the recent Stalker buffs. It's not like you can change ATs.Im still not getting this whole "give scrappers something unique" thing. Brutes are unique, but you would rather play a scrapper. Stalkers are unique, but you would rather play a scrapper. Every AT has something unique, but you would rather play a scrapper. Scrappers must already be something unique, or you wouldn't love them so much.
My main a BS/Regen was unique for a long time. But over the course of the game, I've seen every bit of it taken away and given to other ATs. Now I play a combination that you can also play as a Stalker and as a Brute and each of those would arguably be better for this particular combo (for different reasons).
Does my BS/Regen do OK? Sure, she does fine. If I feel like taking 30 minutes I can even kill a pylon without Lore pets. But all around, I've seen buff after buff of other ATs which has made this combo superfluous. The counter some folks will undoubtedly say to me is that "It's still good, quit your complaining." But that very same argument was true of Stalkers before Issue 22. The weakest combos weren't the best, but they did good. That wasn't enough for Stalker players. So why should it be for me? -
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Quote:My dear, you just committed one of the classic blunders. The most famous of which is never get involved in a land war in Asia. But another is that you don't get into an analogy war with the EvilGeko.Personally, I like Mint Chip. Which is doubly bad for throwing extra junk into. I picked a mint primary and a chocolate chip secondary, and now I'm done. If I wanted Fury or Gauntlet, I would go to Cold Stone.
Because Mint Chip ice cream is delicious all by itself it's true, but since my wife and one of my sons love it to death, I have come to find out that even Mint Chip with more chocolate sauce and whipped cream is better.
And Scrappers are dandy, but a bit more dandy wouldn't hurt. -
Quote:If you really think what we have now is balance where you have four nigh-immortal melee ATs and a ranged AT which specialty is dying, then I have some lakefront property in North Africa to sell you.At no point did Stalkers get buffed because Stalker players wanted a buff. That is not and has never been the sole impetus for a change, and I'm frankly shocked that you think it is. The devs have to agree that a change is warranted, and all the devs care about is game balance.
People say balance like it means something in this game. This is a game where the power level is so far above the environment that we're lucky the environment doesn't have an advocate. -
Quote:Blasters share the same role as Stalker, Scrappers, Brutes, & Dominators. That is primary damage. Blasters are iconic in Comic Books and so as UberGuy mentions they are started in high numbers. But they get abandoned because they are substantially weaker than any of the melee damage ATs.Quote:Blasters are one of the more popular characters created, making it quite common to see them. However, they have a high rate of abandonment as level increases, and they were found in the recent past to underperform all other ATs in terms of leveling rate as measured by the devs, whether solo or teamed, and regardless of powersets.
I made this argument prior to the last round of Stalker buffs. I was pooh poohed away by Stalker players. I understand why. They wanted their buff, and Blaster players can ask for their own buffs. So they got buffed. I will lol at anyone who tries to say (or write) without irony that it's fair that the melee ATs both do more damage and are more durable than Blasters. But for the most part that's the situation.
That the devs buffed any of the melee ATs suggests to me that balance is at most a consideration, but not outcome determinative of whether an AT needs a buff. It's more perception than anything else as best as I can see. If an AT is underrepresented then it must need buffs.
I think that's insanity. Given where we are now, I think the Blaster AT should be rebuilt from the ground up.
As for the melee ATs, if we're going to have four of them then there needs to be something interesting and special about all of them. Scrappers are plenty powerful. I've said that plenty of times. But they are beyond vanilla. It's like going into an ice cream shop. Stalkers are like a sundae with nuts, whipped cream, cherries, and sprinkles. Brutes are like a banana split, tasty and there's even something healthy underneath all that junk food. Scrappers are vanilla ice cream. Very tasty, fulfilling, but it's just the base. -
Quote:Blasters disprove that. One of the most popular ATs, but without doubt the weakest.1) Popularity of an AT is not necessarily an indication of an AT's relative strength, but it can be.
Quote:2) Stalkers were less popular, and that was backed up by datamining that showed that they were leveling slower than other ATs.
Quote:3) Stalkers could solo fine, but did so at a slower speed than the Devs determined to be acceptable (otherwise, they wouldn't have gotten a buff)
Quote:4) Stalkers could contribute to groups, but did so less than most other ATs (otherwise, they wouldn't have gotten a buff)
For the last three points, if that's your opinion, then that's cool, but Defenders got their inherent simply to give them an inherent. There have been buffs that were simply bugs that the devs decided not to fix.
Quote:Stalkers were determined to be under-preforming, so they got a buff. I do not believe you can make a case for Scrappers that shows that they are under-performing similarly. If Scrappers are not shown as under-performing, then they shouldn't get a buff "just because." Stalkers certainly didn't, and it's laughable that you think that's the case.
Folks you're stating principles that have clearly been tossed to the side and/or ignored more than once. Stalkers got buffed because people wanted them to get buffed. After two previous rounds of buffing it's absolutely laughable to continue to state that AT was hurting, but people did it.
At least I'm being honest about my motivations. -
Quote:The emphasized sentence is not a reason to buff an AT. Nor is the popularity of an AT relevant to whether it should be buffed. Stalkers performed their intended role, damage, just fine. Saying they didn't perform it 'well enough' is a qualitative assessment.When Stalkers were being pushed for a buff, it was possible to list reasons. "Given the assumption that all ATs should be viable options, the fact that so few people play Stalkers presents a problem. They do not fulfill their intended role well enough, and properly utilizing their available powers requires a slow pace that very few people find fun."
Stalkers could solo fine and contribute to groups. If they were hurting there, then your point might be sound. But pull away the flowery language and Stalkers wanted a buff...because they wanted a buff.
Quote:Now, I can see an argument for ensuring each AT is unique. After all, if two ATs aren't sufficiently differentiated, why have two ATs at all? However, an AT encompasses more than just the inherent, and I do not believe it has been shown that Scrappers are not sufficiently differentiated.
Quote:That's why you get people pushing back against you and EG, even people who might otherwise enjoy a small Scrapper buff. This is the City of Heroes equivalent of First World Problems.
For years, I argued that ethos (alignment) has no relevant to what powers a being has and that all ATs should be allowed on all sides. There was no end to the parade of horribles that folks said would befoul the game should this come to pass. Well, it did. Nothing happened...oh except people had more fun.
Long ago, I fought tooth and nail with Statesman and folks on these boards about why real numbers are needed and would not hurt the game. Again it was said that the game would literally cease to exist should this come to pass.
I have about ten more examples off the top of my head. People argue here because this is an internet forum. If Scrappers got a buff, especially an ally enhancing buff, it would have exactly zero negative effects on the game. Many of these same people pushing back would simply go silent or even praise the change. This is why I both appreciate, but ultimately don't worry most folks negative feedback. -
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Quote:QFE, QFT.I'm not campaigning for changes to be reverted but I wish the people defending Stalkers right now would just plain admit there could have been so many better ways to improve Stalkers than this...
I actually didn't care if Stalkers wound up better than Scrappers. I play plenty of Stalkers and they were the first AT I beta tested during CoVs beta. I love the AT. But I think that the always on crit chance and the scaling crits were a cop out.
Especially when there are so many examples of 'rogue' ATs in the MMORPG space. -
What are you talking about? Stalkers and Scrappers (and Brutes) have a .75 resistance mod.
Quote:The only set with any meaningful DDR still has less than its scrapper equivalent.
Quote:Willpower comes with a click heal instead of regen.
Reconstruction with SOs returns 50% health every 30 seconds. And it benefits from additional recharge. Get it to 20 second recharge (which my Stalker and Scrapper does) and it heals as much as a fully saturated RTTC and you don't have to have keep any NPCs around you. And Recon can heal through burst damage. And as I said, it gives toxic resists.
Quote:Compared to all the other melees? Yeah, its a glass cannon.
Quote:What purpose does an ally-only buff fufill? Why the heck does a scrapper even need an ally-only buff beyond 'well the stalkers got a buff'?
Quote:Stalkers outperforming scrappers in single-target damage was always as intended.
Quote:So the damage auras in fire, elec, and dark don't count?
Quote:So the lack of AoEs in Katana, Broadsword, Martial Arts et al don't count?
Quote:Equalizing their HP doesn't fix the lack of resistance -
Quote:Let's parse that out. Blasters can reasonably be called 'glass cannons'. Stalkers have 134 less HP at level 50 than Scrappers. They are not and never have been a 'glass cannon'.Stalkers were playable, but they needed the buff because they were noticeably under-performing in their role as the melee glass cannons and masters of single-target damage. Now they have nice pylon times like brutes and scraps, so something was done right - if you ask the pylons.
As for masters of single-target damage. I could get on board with that. However, every new set has retained its AoE in the Stalker version. Hell, Kinetic Melee is MUCH better on Stalkers than it is on anyone else because they get AS instead of that useless Repulsing Torrent. And Castle would never admit it to me, but I'm sure that was intentional.
While I don't understand why such a massive buff was necessary, I don't begrudge Stalkers the buff. I don't see why people are so actively opposed to an ally-only buff for Scrappers.
As for pylons. When you have ATs doing solo what was originally designed to be a raid target....sigh. Let me ask you this; do you really think balance means anything at this point?
Quote:Define 'substantially weaker'. Or why this matters when you take in effect scrappers' higher damage mod, damage auras, AoEs, and better survivability compared to stalkers. - Higher damage mod - Where's my controlled crits? Or my scaling crit rate in teams? Or my 50% AoE crit rate from Hide. That's before the recent buff.
- Damage auras - My Regen has a damage aura? Where? Can you show it to me? I can't believe I was such a noob.
- AoEs - Stalker Kinetic, Electric, Street Justice, Staff, Spines say hi!
- Survivability - When Stalkers were asking for buffs I said many, many times, equalize their HP with Scrappers. That would have been fairer. Nobody wanted the 134 Health. The wanted to continue to make the argument that they were weaker than Scrappers. No matter how minute that difference was.
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Quote:Right now we have neither. Balance among the 4 melee ATs is just about meaningless. Three of the four are clearly tank mages and the fourth, Tanks, is currently under evaluation by the devs.Inherent powers are kludges to fix AT imbalances, starting with Scrappers getting Criticals to help their damage.
You can have balanced ATs, or you can have balanced Inherent powers. You can't have both.
Inherent powers STARTED as kludges to fix AT imbalances. But that's not why Defenders got their inherent, nor why it got buffed. Honestly, it seems to me that the devs buff ATs just to get more people to play them. For the life of me, I can't see how Stalkers deserved a buff before Blasters and I pray Arcanaville wins her crusade regarding them.
Balance would not allow the majority of ATs to handle group content with ease, even considering Inventions. But that's where we are. The game is off the rails. These high minded arguments that we need to maintain 'balance' lost me when you gave an AT with: Stealth, an aggro drop, a better version of the Scrapper inherent, an AoE fear on the ST nuke, & controlled crits even more buffs. -
That train has not only left the station. It's made it to its destination. We're at a point where power creep isn't even a reasonable argument anymore. There hasn't been any AT in years that hasn't been able to survive solo and contribute to a team.
The justification for just about every buff we've seen in the last 2-3 years has been to make them more 'fun' either solo or in groups. So why not give Scrappers something for when they are in groups. -