EvilGeko

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  1. Quote:
    Originally Posted by StratoNexus View Post
    That could be more difficult. Weak in defense: all blasters are relative to other ATs, but just looking inside the AT, there are some decent tradeoffs. The weaker offensive sets are stronger defensively. /Dev would have to be avoided entirely; it is slow, but way too safe for your goals.

    I would lean /Dark, middle of the road offense and defense.

    Then take a primary that loves range and prefers cones and has little mitigation. Psi, IME, has too much mitigation. Beam seems best here to me. A case could be made for Rad, but Soul Drain + Irradiate is too much synergy for me.
    Quite right. Beam might work, but I don't have it and am not going to spend the 800 points on it.
  2. Quote:
    Originally Posted by Crim_the_Cold View Post
    You might try Dark Blast/Ice Manip. There is not a lot of synergy there from what I can see. Dark Blast doesn't have great damage and suffers from a knockback cone. Ice has a few debuffs but is weak on damage. It also has a mag 2 aoe sleep as its teir 9 power.
    Don't hear much about */Ice. I would guess Energy/Ice would be truly atrocious synergy, but too safe for my tastes. I'm looking for weak in offense and defense.
  3. Radiation Blast is an interesting thought. It's secondary effect is all but useless after awhile so that's a plus. Devices scares me because I tend to get a lot of leverage from things like stealth and targeting drone. Hmm... I can't think of anything secondary that would be worse.
  4. Quote:
    Originally Posted by PleaseRecycle View Post
    Elec/fire actually has good synergy because ring of fire fills in the gap where the tier 3 blast should be. Elec also has a pretty good TAOE and arguably the best damage type. Depending on how you feel about their respective control powers, psi blast may be gimpier than elec for your purposes. Its aoe is worse, its damage type is in some cases much worse, and its soft control elements are either tied to crappy powers or simply unreliable. In addition to a nice blast, fire also does get a good aoe in burn. I'd say psi/elec would be a pretty poor combination since both sets absolutely lavish single target powers upon you. Do you go for /elec's better DPA and damage types or do you go for psi's range and woobliness? Whoever wins, you lose.
    Interesting thought. Your reasoning regarding Psi Blast is sound. So I'm going to go with that as a primary. Electric is a bit too good in my experience. Maybe Psi/Dark. A melee PBAoE instead of Build Up really screws with Psi's range style.
  5. Good day all, I will be starting a new alt soon and I'm looking for opinions. This thread has nothing to do with the general issue of changing Blasters. I am not doing this to prove or disprove anything about Blaster performance. I'm just looking for a "hard mode" experience.

    My last Blaster project was a Energy/Devices and I was unimpressed with the project because the combo would up being more effective than I would have hoped. I'm looking for some help. Right now, I'm considering Electric/Fire, but would be open to suggestions.

    I should note, that I do intend to play whatever combo to the best of my abilities and to build it with a reasonable, but not top tier invention build.
  6. Break down the walls between the sides. Allow all characters to team for all content. Remove the silly restriction that heroes can't go to the rogues isles and vice versa.

    If heroes want to be naughty sometimes and villains want to be heroes sometimes (they spend most of their time post-35 saving the world anyway), then so be it.
  7. That video was spot on and it got a giggle from me. *runs*
  8. Redside is fundamentally broken. I know that there are people that enjoy that side more, but it's time to realize that the many, many flaws in the implementation of that side means that the population will always be lower. Time spent making new strike forces in the lowbie game could be spent making co-op or hero content that will get used a lot more.
  9. Quote:
    Originally Posted by BrandX View Post
    Can't you just buy two alignment tokens, grind it out in less than a day, and then use an alignment token to switch back?
    I could. But if I have to spend $20 per character anyway, why should I have to subject myself to villain side.
  10. Quote:
    Originally Posted by VoodooGirl View Post
    Whenever I can't find a team, I form one.
    What she said. Teaming is very easy in this game. Just got to be willing to lead.
  11. Quote:
    Originally Posted by dougnukem View Post
    So basically another laziness suggestion. This seems to be a huge trend lately. Why not offer up ways to buy accolades too?
    Not laziness (although I am lazy) in this case. I would be willing to grind all the content out in one day. But my playtime is very episodic right now. I'll have four hours to play and then won't play for a week.
  12. Quote:
    Originally Posted by Leo_G View Post
    I'm guessing you're not requesting this be a global access purchase but rather per character and I'm guessing you're willing to pay more than 2x the amount as an alignment token?
    Yes, I am willing to pay 1600 points for this per character. I don't use it on all characters. Basically I want them to throw in the arc completion for the cost of two alignment change tokens.

    Either than or just remove the stupid restrictions on alignment changing so I can grind it out in one day.
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    Because the OP doesn't want to spend all the time to switch sides from hero to villain and back to hero just to get scorpion shield.
    What he said.
  14. Without having to be a villain or do the patron arc. Thank you.
  15. If you're only level 20, reroll to Kinetic Melee. It's basically Energy Melee done right. It even visually matches Energy Aura better.
  16. Quote:
    Originally Posted by Mister Rik View Post
    Serious question, since I'm still relatively new to the game and I'm not yet up on how the Incarnate system works: Can a level 5 character be an Incarnate?
    Yes. A player Incarnate cannot be, but an NPC Incarnate or Immortal (there are some immortal characters that have not been identified specifically as Incarnates) can be of any level.
  17. Quote:
    I have a few human characters who are clearly older than Twinshot.
    Question to the OP. Let's say Twinshot were an Incarnate and several thousand years old. Could she call you "kiddo" then? And would the game have any obligation to inform you of that fact right out of the tutorial?

    There are several characters in CoH who are significantly older than they appear: Lady Grey, Dark Watcher, Lord Recluse, Hero One. You seem to have made the same assumption that you ascribe to the game. Twinshot looks younger. Her Praetorian counterpart certainly looks like a kid too. But like we eventually find out with Calvin Scott, Tyrant, and others, there may be more under the surface.

    EDIT: I have this habit of calling small children 'sir' and 'ma'am' or using Mr. or Ms. and their last name. Many kids get a kick out of an adult addressing them this way and I can often get a giggle. Am I defining their age? It's not like Twinshot said you were 36 years old. She just used a term of endearment. Don't take it personally. She's kind of a PITA.
  18. EvilGeko

    Energy Aura

    Energy Aura is a top tier set. The OPs problem is that he isn't high enough. Once it comes into its own (around 30), I'm not sure what set could be said to be better. Shield is equal, but no heal.
  19. Quote:
    Originally Posted by Zyphoid View Post
    So with this my scrappers can crit as much as my stalkers do. Great! Looks like love to me.
    I wonder how you're going to obtain those? Super Pack II I'm thinking, but it's a bad precedent to set to have each new set of Super Pack's up the ante.
  20. Quote:
    Originally Posted by PsychicKitty View Post
    nice try did you fail at defence versus resitance calculations?

    defence is all or nothing....your statistics are if the person is being hit 100 times
    yes normally out of 100 attacks with only hide you might get hit 48 times if its another player like the example being used implies.

    you are trying to imply resistance...a person with hide isnt going to take 47.5% of the damage they have a potential of not taking any damage with your base 50% chance to hit(thats a player only of the same level by the way) with -5% due to hide.
    which means they have 55% chance your thing will miss normaly....in this case a player...since only players have a base 50% chance to hit. After all if enemies only had that.....most players wouldnt get ever.

    Yah hide doesnt give resistance only some defence...and when hidden it gives like 25% to area of effect defence. also it still has a broken null value in hide.

  21. Quote:
    Originally Posted by DMystic View Post
    Lets take a look at ElM the first Stalker set that lost no AoE damage powers. Confront/Taunt was replaced with Placate. Thunderclap after a considerable effort on the part of Stalker players ended up being replaced.
    So here we traded an AoE control power for a ST Damage Attack
    Now I'm not sure how good Thunderclap as a control is, but it can nake difference in the amount of incoming damge. I think it's a mag 2 stun so that will get minions and Lt's so a Scrapper is free to deal with Bosses or high threat non bosses as easily as a Stalker would opening from Hidden. What's more the good AoE damage Scrappers can deal has a decent chance of eliminating the minions that have been stunned.

    So the performance is probably comparable.
    Thunderclap is an example of that most pernicious and despicable form of control...PBAoE knockback...*shiver* Scrappers gain nothing from using that power. Scattering the NPCs to the winds instead of keeping them packed up for killing does more harm than good.

    Quote:
    Honestly though thinking about things a bit more I think it may be apropriate to remove the team based crit chance on Stalkers. From what I remember that change was put in because Stalkers could not realistically make use of Hidden attacks in team situations so the team crit was added as a way to bypass the issues that interfered with crits.

    Now that we have Focus I don't think the team crit is necessary anymore
    since Stalkers can undeniably deal out the ST damage they were always meant to.
    I don't want Stalkers nerfed. The team crits should stay. I just want Scrappers to have something fun too.
  22. Quote:
    Originally Posted by Bosstone View Post
    Are you also slotting RttC for Heal SOs in your calculation? You didn't say, so I can't be sure.
    Yes. Base RTTC is 100% for the first foe and 25% for each additional. For an unslotted total with ten enemies of 325%. Please note, I could not remember off hand whether the first enemy gives 100% + the 25% scaling bonus.

    325*1.95=633.75

    Now, RTTC has a decent to-hit debuff, but it's beyond my math skills to determine a model to account for that. Or for Recon's toxic resists.
  23. Quote:
    Originally Posted by DMystic View Post
    I'm enjoying the topic, it's just that this particular argument of yours seems disingenuous.
    I find all the arguments dismissing Hide and Placate disingenuous. I'm just stating that I don't find the 134 Health difference to be nearly as meaningful as folks make it out to be.

    For example. People bring up the regeneration boost provided by those 134 points. Well, let's consider a reasonable amount of regen buff. Say 400%. That's exactly 1 full HP bar per minute.

    That means that over the course of a minute a Scrapper regens from 134-400 more health than a Stalker. Over a minute. That means at best, the health difference is worth a green respite of healing. Remember that's at the cap.

    And it presumes that the Stalker has no other tools, LIKE HIDE AND PLACATE, to help.

    Quote:
    Stalkers only have 3 sets with HP buffs, and I think due to the rarity of +HP that 134 difference actually becomes a bigger gap than it would seem.
    That doesn't follow. If there are not many health buffs, then the base amount is a better predictor of an average surivivability gap, no?

    Quote:
    Granted its not a chasm of difference, however it is significant enough to matter and shouldn't be ignored. Is the difference big enough? I honestly can't say as I'm not good with data.
    Again, I've NEVER IGNORED IT. I've put it in perspective. I've just asked the other side not to ignore Hide and Placate. And almost without exception people have minimized the effect of those two powers on survivability.

    Quote:
    I don't see where the 50 damage is suddenly becoming 47.5 as Hide is defense only and doesn't have an effect on damage that gets through.
    I said expected damage, not damage. If you have a 50% chance of taking 100 damage, you may expect that over time, you will get hit half the time (50%) and missed half the time (50%). The average damage you will take is 50 damage.

    If you have a 47.5% chance of taking 100 damage, you may expect that you will get hit 47.5% of the time and missed 52.5% of the time. Making your average damage 47.5 in that instance.

    Quote:
    No that power is only present in certain sets,and my statement was more about how Hide isn't the be all end all that you're making it appear to be.
    But see, I'm not making it the "end all, be all". I'm saying it needs to be considered. It is, in fact, you all who are stating that 134 Health is the end all, be all. Folks have stated in absolute terms that Stalkers are ALWAYS less survivable than Scrappers. You can find that statement multiple times in this thread. That statement is false. It's not sorta false, it's not arguably false. It's false. Hide and Placate are PART of the reason for that, but not the only one.

    Quote:
    However one thing all Scrappers have is a better self buff mod giving them a better return on any +Damage powers they get.
    Agreed. However, for most Scrappers this is only Build Up and its 10 second window. If they were to port over Super Strength in all its broken glory then we would see a set where that was a powerful benefit. Right now, it works the best for Shield Scrappers and I will not deny that those Scrappers are among the most damaging characters in the game.


    Quote:
    And that effect is no different than what you get from a stun,sleep,fear or hold. Due to how powers get moved around and changed to add AS and Placate to Stalker primaries from what I've seen usually a PBAoE,Cone or Control effect is removed from the equivalent Scrapper Primary.
    Placate always replaces Confront. Which is a clear winner in the Stalker's favor. Only one cone (Repulsing Torrent) is sacrificed to AS. And that was Castle's way of making the Stalker set equal in AoE to the others by making a cone that no one would want. Newer sets don't lose any AoE, which over time will create a situation where Stalkers are as good or better than Scrappers in AoE, better in single-target, and equivalent in survivability.
  24. Quote:
    Originally Posted by Bosstone View Post
    Also, although I'm at work so I don't have Mids to help me with the numbers, Stalker Willpower seems on the surface to suffer from lack of RttC. I imagine they were given Reconstruction because they don't have the HP to fully leverage +Regen, but Reconstruction doesn't scale like RttC does, and it suffers from being a click with a significant recharge which also cuts into offensive power.
    Reconstruction is a benefit to Stalker Willpower.

    Saturated to ten targets RTTC gives 633% Regen. That's heals a bit more than 1.5 of your max health in one minute. That's assuming you can keep ten targets around you for the whole minute.

    Reconstruction with SOs returns 50% health every 30 seconds. And it benefits from additional recharge. Get it to 20 second recharge (which my Stalker and Scrapper does) and it heals just about as much as a fully saturated RTTC and you don't have to have keep any NPCs around you. And Recon can heal through burst damage. And Reconstruction provides toxic resists as well as its healing.

    Quote:
    I don't think the actual gap is all that large until you start mixing in set bonuses and accolades and such, but Scrapper Willpower can quickly outpace Stalker Willpower, allowing the Scrapper to survive large groups more easily than the Stalker.
    That has not been my experience at all.
  25. Quote:
    Originally Posted by Another_Fan View Post
    Its pretty obvious EVERYONE'S ANNOYANCE was your goal and only concern.
    You annoy yourself. If you wished to not be annoyed you simply had to ignore this post. Instead, you have contributed to the post. I thank you for contributing to the post. But you must know that you have only yourself to blame for how you're feeling.