EvilGeko

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  1. Quote:
    Originally Posted by DarkCurrent View Post
    I'm not going to sit here and try to convince anyone that plant is weak. But I'll say that SoC isn't so uber when you're facing a faction running Tactics.

    The one change I'd like to see is for Spore Burst to be like Synaptic Overload as mentioned. I'd like to also see this sleep version replace Flash Freeze and Poison Gas Arrow.

    All represent a stationary cloud/zone that would sleep anything that walks into and/or stays inside.

    And regarding whether a control set is OP or not... so what if it is? Why must controls be tethered to that design mantra when there are numerous melee and ranged powers that put AoE controls to shame?
    We do not want the devs to be looking too hard at Plant Control. That is all.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    And I can't take your complaints about a storyline seriously when you praise the utter lack of one on VEATs.
    VEAT storyline = Screw Recluse and the spider he rode in on, I'm in it for me.

    HEAT storyline = Something about the Council and the Nictus...who knows I stopped after the three kill all missions in a row.

    Yeah, I'll praise the VEAT storyline. It gets to the point. Yes, it's short, but short does not equal bad.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    Let's see some comments I recall:
    Mind/Energy: Telekenesis. "Why are you pushing me away from your biggest attacks again?"
    People complain about Ice - AOE hold vs Ice Slick.
    Ice/Energy - see mind, keeping ice slick in mind.
    Dark Armor brutes (stunned/terrorized enemies don't attack, less fury built.)
    Those combos aren't the whole AT.


    Quote:
    And have powers of their own. No other ATs have forms or anything close. Strawman/moot.
    Most of the ones you mention don't have shields until their APP/PPP, and those shields for the most part don't give mez protection. (Exceptions: Force fields, Sonic, and the Psi APP for Controllers and doms.)
    Resistance shields + lack of mez is stupid. The APP resistance shields are ignored by most people who know what they're doing. Instead they trek over to the Rogue Isles for Scorpion Shield.

    Quote:
    Domination on doms was a major component of their AT. That was broken at introduction. That got fixed.

    Stalkers are (finally) fixed.

    If they felt PBs were as "broken" as you want to indicate, history suggests they'd be "fixed" by now. So perhaps it's just your perception. Yes, there are tweaks that can be done. But that's a LONG way from "broken."
    Your posts here don't indicate it.
    Let's not engage in selective history. Dominators went through two major changes, the last of which abandoned the original premise of the AT (Jekyll and Hyde) to make them Blasters with significantly better controls and mez protection.

    Stalkers went through three major revamps, the last of which abandoned the original premise of the AT to make them Scrappers with a significantly better inherent.

    I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets.
  4. Quote:
    Originally Posted by doomrider View Post
    Except said AT's don't juggle forms or require binds to play efficiently. Maybe it's only my opinion that khelds require binds to perform well but I don't have issues playing my defender or dominator without them. Try playing a kheld without binds after you have and it's brutal.
    If you can't play an AT with the default UI, it's broken.

    Quote:
    I'll agree that the shields were poorly designed, but since when is a lack of mez protection such a bad thing?
    It's not the lack of mez protection. It's the lack of mez protection + resistance shields.

    As for synergy, having three toggles on an AT that's often having to turn them off by switching forms...lol.


    Quote:
    Except that playing to cap doesn't mean squat. Hasn't for a long time seeing as how one can get to 50 in the less than a day.
    Got a blaster, controller and defender to 50 in the pre-CoV days. It took a little longer than a day then.
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You can't derp your way through playing a Kheldian, it's not Willpower. For a lot of people, having an understanding of what you're doing and keeping it in mind while you play isn't attractive compared to the alternative.
    Blasters, dominators, defenders, corruptors all play that way too, but aren't saddled with powers that have no synergy, forms that rob you of most of your powers, shields with no mez protection, etc.

    The advantage of having played all the ATs to cap ( except MMs - hate them) means I can just lol at your veiled L2P comment. Peacebringers have been broken since their introduction. And to answer Bill's question, I'm here because I hope they will one day actually give this class what it needs.

    EDIT: I have to amend my answer to Bill's question. I really don't hope that they will ever fix this class. I gave up, but temporary insanity made me think that it was remotely worth it to argue for Kheldians. It's not. Enjoy folks.
  6. Quote:
    Originally Posted by Carnifax_NA View Post
    Storyline??

    Oh, the thing you do at 10 in order to get your cossie slot and then completely ignore! I remember that.

    I really enjoyed my Fort/Widow and my Shade, both were great fun, with the Shade being a bit better just because it was more versatile. Plus I really disliked the first 26 levels of Widowhood, couldn't get through it quick enough.
    For me, I ignore the SoA storyline because they are going to be heroes by level 21 anyway so who cares?

    Memphis_Bill's raving about the Kheldian storyline got me to try it once. Most tedious, boring arcs in this game. I literally can't get through them even ignoring the story. Too many kill alls, to many missions, ridiculous story. Bleh.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    And for me, the Veats - both bane and widow - were a slog, not helped by the utter crud that is the so-called storyline. I mean, I enjoyed my Emp/Psi more than those, and she can feel like she takes ten minutes to kill an even-con minion. Twenty if it's a robot of some sort.
    So you enjoy poorly designed combos then?

    How many times have they had to buff Khelds? Conversely, I'm not sure they've ever even looked at the SoA they work so well.
  8. Quote:
    Originally Posted by New Dawn View Post
    My PB and WS rides were near enough identical. It must be you.
    And the majority of the playerbase considering the relative popularity of the class.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    /requireddisagreementwithgeko

    What can I say, I've always liked mine. And far prefer them to the VEATs in general. (No opinion about hybrid, I'll let people more deeply into Incarnates worry about that.)
    I can dig Warshades. But my Peacebringer was the most painful ride to 50 of any alt so far. By contrast, the 'weakest' of my SoA (the ranged focused Bane) was an absolute joy from 1-50 and was done in a couple of weeks.
  10. Quote:
    Originally Posted by dugfromthearth View Post
    To make arcs or to play them?
    Why I don't make arcs?

    I did make a couple of well-received arcs. One or two downgrades because they didn't give the 'phat exp' and were hard and my main arc is buried. It annoys me because it (the arc) actually makes a lot of sense in given the changes to Penny Yin.

    Why I don't play arcs?

    I'll occasionally play a farm when I'm bored and want to test the performance of an alt or want to farm some tickets for a specific purpose. Otherwise, AE has nothing for me. There's plenty of content in the game.
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    This issue cannot hit live soon enough.
    Yeah, it can. The Hybrid slot is still a mess, and the devs still won't do what is necessary to make Peacebringers an attractive choice next to the other epic AT options.
  12. Quote:
    Originally Posted by Darth_Khasei View Post
    Like any powerset it is certainly not for everyone. Especially for those looking for high burst damage or strong AV killing ST damage or any other kind of min/maxer type of performance. It's total AOE is excellent not poor.

    Just go away and back to your min/max set of choice, Staff is not for you.
    Or just play it on Stalkers and get the best of both worlds.
  13. Quote:
    Originally Posted by Sullster View Post
    You can actually hide the effects of ALL armors and buffs using the following macro.

    /macro FXoff "SuppressCloseFx 1$$SuppressCloseFxDist 255"


    A button will appear in your powertray click it and voila no horrible ice armor . Just checked this myself with a new toon.

    Works for fire and a variety of other powersets. It even suppresses the little buff icons from leadership. Only glow I get on my toons now is the one from secondary mutation.

    To turn effects back on.

    /macro FXon "SuppressCloseFx 0"

    Hope this helps.
    Works like a charm thanks! My new Stalker, Popsicle Sticks, owes you his life!
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    Sure doesn't. The only ice power that has that option is Hide. Your only recourse is dark colored ice which may or may not be minimal enough for your tastes. I just realized you may mean the graphics option rather than the power customization option, but same answer. It isn't a particle effect so it won't be disabled.
    Thank you. You were correct, I was wondering about the power customization. Shame. I love the set-up of this set, but can't stand the look.
  15. See subject. Thanks in advance for any responses.
  16. Quote:
    Originally Posted by Oliin View Post
    I'm not really trying to say you made a mistake or anything, just that is you're remotely patient the set is very safe once you get trip-mines (also very boring if you do lay mine-fields without the right temperament).

    If you really want to play a 'hard mode' character try limiting your intended playstyle. Like make a range-only psi/em, or melee only rad/elec ... or honestly just keep on playing the psi/dev and don't do the whole mine field thing (or stealth most of your missions). As wonky as the blaster secondaries are they do all seem to have their effective niche, though some of them may be small.
    I actually hadn't planned on taking trip mine anyway. I like the thrill of attacking a spawn directly. I hope to be able to play this alt at +0/x8 eventually. That's going to take some work, but it will probably be more fun than my godmode Fire/Shield Scrapper.
  17. Quote:
    Originally Posted by Oliin View Post
    Then it's possible that /devices wasn't the best choice for a secondary. Say what you will about the set, and lord knows I've complained about parts of it, but it's an incredibly safe powerset to use if you play to its strengths.

    Sure it doesn't have a lot of use in a team setting, and laying down mine patches with caltrops fields can feel very tedious, but it's like playing the original version of a stalker who's assassin's strike does AoE damage. That's also kind of why I really wish the recent AS changes could somehow be carried over to Trip Mine and Time Bomb to give them some use when in-combat; those powers are even more useless than AS was when you're in a fight.
    I don't disagree with that. But again, I'm comparing it to the alternatives.

    Energy Manipulation - Stuns, mega damage, strong utility. No go here

    Fire Manipulation - Not the safest set in the world, but a whole lot of AoE damage

    Electrical Manipulation - See Energy Melee

    Mental Manipulation - lol; Whatever else this set is, it is not weak in anything

    Ice Manipulation - Too much control. Damage is weak for sure, but it's very safe. Kind of the opposite of its brother Fire Manipulation.

    Dark Manipulation - I thought about this one, but folks talked me out of it. It's a safe set with debuffs, good damage, and OK controls.

    Devices - Controls are OK. Defense is good. Damage is OK. It's not great. Set-up time has to factor in.


    Look the alt is only level 6. I'm willing to be convinced I made a mistake. Among the alternatives, which do you think is the weakest?
  18. Quote:
    Originally Posted by MTS View Post
    Whaaaaat?

    I've found */Ice, and Energy/Ice for that matter, to be one of the most survivable blaster sets on SOs alone, and it gets even better with IOs (ranged def cap).

    And I'm not just saying that because my main is Energy/Ice.

    All the KB knocks them to range, Shiver keeps them there and seriously debuffs their recharge -- so they're ineffectively trying to run toward you. If any do make it into melee range, Ice Patch knocks them down and CE debuffs their damage (as well as what's left of their recharge).

    Just pretend that Frozen Aura doesn't exist and you're golden.
    I agree. Remember, I was looking for the OPPOSITE of that.
  19. Quote:
    Originally Posted by Miladys_Knight View Post

    I was confused as to why you selected a high offense, high defense, easy mode secondary.
    I am not seeking your validation. I do not agree with your reasoning, primarily because you are not comparing the sets. You seem to be offended because I chose one of your favorite sets for this alt. I do not intend to argue the point further with you.
  20. Stalkers don't 'lose' Siphon Power. They get Build Up instead. Which while it has less of an average buff over time, it provides better burst. And like Scrappers get with Siphon Power, Concentrated Strike crits refresh its recharge automatically. Kinetic Stalkers have always been slightly better than Scrappers IMO and now it's not even a close call.
  21. Quote:
    Originally Posted by Arcanaville View Post
    To test that theory I jumped onto a bunch of pugs this weekend. It took only ten minutes for me to wish granite was available at 12, and twenty minutes for me to wish tylenol was a flavor of coca cola.
    That's your fault for not grinding DFB and/or DIB like the devs intended.
  22. My view of the relative need for 'help'. I am not interpreting help to mean 'buffs' necessarily.

    1. Blasters - Only need help because everyone else is so Overpowered.

    2. Peacebringers - Don't really need help. Some folks find them a pain to play (including me), but that doesn't mean the semi-AT is broken. If it got buffed (again) I wouldn't complain, but unless they are ready to do what's needed (reliable AoE) I wouldn't bother.

    3. Scrappers - Flip out and kill isn't unique. Give this AT something that's unique and stop stealing everything they have and giving it to Stalkers.

    4. Tankers - Need help only because you really don't need their tanking abilities. It's great to be immortal, but you don't need immortal for 95%+ of the content. Not sure what 'help' would look like. Probably giving them a better version of criticals.

    Everyone else - No.
  23. I don't PvP because the Arena doesn't work. If I could just queue up for a match and play a quick game here and there I would. I have no interest in open-world PvP and it's dead on my server anyway.
  24. Quote:
    Originally Posted by Miladys_Knight View Post
    Except that devices isn't weak. It just trades agonizingly slow for its strength. If you play slowly and carefully as a trapper with devices you can almost completely ignore your primary.
    What I wrote:

    Quote:
    Originally Posted by EvilGeko
    Devices isn't weak, but it's the weakest I can determine.
  25. Struggled a lot with the choice, but I actually roled

    *drum roll*

    Psi Blast/Devices

    It was difficult. Rad/Devices was a choice, but ultimately the low resistability of critters to energy lost me. Psi will either be decent or really, really bad against critters.

    As for the secondary, that was harder. There were things in each to speak for them. Most have either too much control or utility or damage or all of the above for me. Devices isn't weak, but it's the weakest I can determine.