EvilGeko

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    1. I would revert out the Critter Accuracy change from Issue 7;
    2. I would do a gut rehab on Kheldians & Blasters
    3. I would introduce diminishing returns on buffs/debuffs;
    4. I would remove Stalkers out of hide critical chance;
    5. I would remove the Scrapper inherent and replace it with a new one;
    6. I would introduce critical chances to all ATs modifiable globally and by power.
  1. I'm having this problem too, but I didn't have any shutdown before. The NCSoft launcher just fails to launch. I've reinstalled it, but no good.
  2. EvilGeko

    Bio Armor!

    My guess is that this set, like Willpower, is going to be what Regen should have been all along.
  3. Quote:
    Originally Posted by Oathbound View Post
    See.... I'm the opposite. Hand Clap et all are supposed to be "Get away from me" powers. The knockBACK fits them.

    It's the radial knockback in powers like Solar Flare that INFURIATES me. These are ATTACK powers. They're meant to help me defeat mobs not make it harder for me to do that if even somewhat misaligned/misjudged.
    THIS!!

    I actually don't mind Hand Clap. I don't take it, but to me, it's a nice comic-booky power. Solar Flare is evil.
  4. Quote:
    Originally Posted by Gemini_2099 View Post
    You pretty much picked the safest combo by accident. Elec/Dev on the other hand is a piece of ****.
    Psi Blast will never beat Ice Blast for safety. And personally, I tend to think that Mental and Ice are stronger than Devices for defense.
  5. Quote:
    Originally Posted by Gemini_2099 View Post
    Not when paired with Devices. Caltrops + Trip mine they can't do anything about it if you set it up properly.

    You have two stuns in Psi (Psychic Wail and Scramble Thoughts) with a stun in Device (Taser) if you need to come into melee range. You also have access to a sleep (Will Domination).
    I think we should remember that any combo in this game can be effective. The point of my request was to judge relative performance. I hope to make Psi/Devices work. I just don't want it to be as easy as most other combos in the game to do so.
  6. Quote:
    Originally Posted by PsychicKitty View Post
    So thats what I suggest.....

    I see that Psi was chosen instead....with its longer range...and less energy consumption....I dont think I would consider that a poor set....unless you are only considering how Its Two Extreme damage attacks have trouble killing even level enemies....or how the devolopers lowered the Psionic Lances Range and upped its energy cost while reducing its damage.
    heh heh...

    The complaints about Blaster psi blast did figure into my decision.
  7. Quote:
    Originally Posted by StratoNexus View Post
    So. How goes the fun EG?
    Pretty well. I got what I wanted out of the combo which was requiring more care than other combos. Certainly more than my other newbie, Staff/Ice stalker which is OP.
  8. Quote:
    Originally Posted by Arcanaville View Post
    Only in the jurisdiction of your own mind.
    Don't assume you know what a State Attorney General or U.S. Attorney would do in regards to a video game. I don't. I don't think this is a crime either, but then there are people in prison right now for things that don't seem to be fraud on their face.
  9. Quote:
    Originally Posted by Agent White View Post
    Leveling the playing field is quite fine with me.
    ^^^

    Very happy to hear this. You just made some sales today. Will deal with specifics once it's in beta.
  10. Quote:
    Originally Posted by Test_Rat View Post
    Shield has real trouble hitting the standard softcap of 45% which is 14% lower than the new Incarnate softcap of 59%.

    I have a concept that would make a wonderful shield toon, but I fear that solo, it just wouldn't cut the mustard in DA and other new solo/small team incarnate content.

    Am i wrong? Is there ways to build a shield toon that can cap its vectors at 59%? or is there just no need to do so because shield has other tools to help it surive the additional damage it will take from incarnate tohit buffed mobs?
    You don't need to be at the soft-cap to mitigate a goodly amount of damage. Shield does more than fine.
  11. If they put something as a super-rare (wolf pet) drop in the Super Packs that I really affected player power, I would cancel my sub.
  12. My BS/Regen Scrapper soloed multiple AVs before Issue 9 (Inventions). She did have HOs though. I can't remember if I did any without those. If I did, it was probably when IH was a toggle so that wouldn't count.
  13. ACT stands for Advanced Combat Tracker. It's the log parser that started in EQ2, but now can be used for other games like SWTOR. I'm wondering if anyone has created a plugin for it that works with City of Heroes or has the skills to do so. I would donate to the cause of creating one and I'm sure others would as well.

    http://advancedcombattracker.com/
  14. I WOULD GUT THEM AND START ALL OVER IN ORDER TO MAKE THEM MORE LIKE SOA!

    To accomplish the above I would be seeking to make Peacebringers actually accomplish their design, which is the ability to take on various roles for a group like tanking and blasting. Right now, Peacebringers are crappy tanks, and crappy DPS whereas SoA are excellent support and excellent DPS.

    1) Change the forms as follows:

    Remove attacks from Nova Form, but allow all human form attacks to be used in Nova Form. Nova Form would be a damage buff, a knockback buff (more on that later), a recovery buff, and flight. It would cease removing access to all your powers.

    Dwarf Form would similarly be a taunt aura, resistance buff, a health buff, and a recovery buff. Dwarf Form would lose its three attacks, but retain the taunt and the teleport. Radiant Strike, Incandescent Strike and Solar Flare would gain +taunt while Dwarf Form is active.

    No attacks would suppress.

    2) Change Human Form as follows:

    Human Form would gain Air Superiority;
    Incandescence would gain 3 pts of protection to Hold, Sleep, Disorient.

    3) Various attack changes

    Gleaming Bolt would stats would change to: Damage Scale 1; Recharge 4 sec, endurance 5.2.
    Glinting Eye: Damage Scale 1.64 Recharge 8 sec, endurance 8.5
    Gleaming Blast: Damage Scale 2.12 Recharge 10 sec, endurance 10.4
    Luminous Detonation: Damage Scale 1
    Radiant Strike: KB reduced to .67
    Solar Flare: KB reduced to .67
    Incandescent Strike: Animation exchanged to 1.5 (Bone Smasher animation)
  15. Quote:
    Originally Posted by Darth_Khasei View Post
    Not really sure what has taken over a few in the forums lately deciding to make a min/max advocacy thread in each AT. I think it is disingenuous and very something awful like.
    Wanting Peacebringers to be in shooting distance of Warshades and SoA isn't advocating for them to be overpowered. They have a LONG way to go there.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    Saying you don't know what you're talking about, especially when you have given no evidence to the contrary, is hardly a personal insult.
    lol

    No one has countered any factual statement I've made. I said Kheldians do less damage than SoA. Are you suggesting that is untrue? No. You're just using insult like you all are. Hell, Joe admitted one of the central contentions I made, that Kheldian powers lack synergy.

    You guys are fun. You don't deny that Kheldians have problems, but anyone who disagrees with you what those problems are must be wrong.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't know how you searched, then. Perhaps the -ing threw you. But it's been asked consistently for years. Again, actually *knowing* the community would have prevented you from making such a ridiculous statement.
    Researched without the 'ing'. And Grey Pilgrim's post from just after I22 went on beta showed up. While many folks here (Pilgrim, Joe, Two headed) did in fact argue for this, there were plenty of folks telling them they were wrong.

    So I acknowledge that my statement was overly broad and apologize. Not all of you would have been complaining, just a lot of you!

    Quote:
    And you think min/maxing is THE measure by which everything should be judged? Most of the *playerbase* doesn't min/max. Much of the forum? I'd give half, sure. But *the game is not min/maxing."
    I play for an expected level of performance. I expect to be able to solo reasonably on SOs on even settings. I can turn my settings up on my PBs on SOs. Illusion, on the other hand, I *had* to turn to IOs and tune a build around recharge to get it to be reasonable. My Ill/Sonic is the *only* character I've *ever* had that I couldn't pull into BB at 15-17 and solo the shivan run. It couldn't beat the firebase. It went downhill from there.
    Illusion has been rocking it since Issue 1 Bill. And sure, most of the playerbase doesn't min/max. But if you're going to be talking about performance, then we need to consider the numbers. Everything can solo on SOs. If that's the standard then nothing needed to change and this current buff on test should be reverted.

    If other ATs are head and shoulders better then you have a problem. That has been the basis for just about every change so far. It's the reason that people (with no small amount of justification) tore into the current threads about giving Scrappers something.

    Quote:
    See earlier comment about "my way or else."
    You don't play it. So no, you don't know the AT. Min/max is not the AT. On *ANY* AT.
    Stamping your feet doesn't make it so.

    Quote:
    And you've just insulted the entire community for disagreeing with you, so our discussion ends here. Because I will not put up with it. Especially from someone who I expect better from. I *KNOW* you're better than that. I like you, EG, but right now I'm so incredibly disappointed in you I've just got to stop and ignore (not put on list, just -leave-) you in this conversation.
    So it's OK to insult me, to say I don't know what I'm talking about, but I make a tongue in cheek response and I'm the bad guy? Come on man.

    Quote:
    So pardon my french, but knock it the **** off. And while you're knocking it the **** off, sit and think about it - you've got *zero* support for what you want so far. So either the *entire community* of Kheld drivers here is wrong - or maybe, *JUST* maybe, you are and you should reconsider your position.
    I don't seek validation. Just because something is controversial doesn't make it wrong. People often fight major change. It's to be expected. I'm always more concerned when everyone agrees with me than when I have detractors.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    EG. Just stop. You've just made an incredible fool of yourself with your assumptions. Search JUST this forum. You'd see a reduction in time on form shifting, including "instant," as a suggestion made QUITE often in these forums.
    I did make such a search. I searched 'form shifting'. Found nothing of the sort.

    Quote:
    You don't know the AT.
    Horse-poo. I know it as well, if not better than anyone else here. You don't min-max by your own admission Bill. You don't play for performance. I do. Saying this is just plain wrong. I do know the AT. Very well. We can disagree without resorting to inanity like this.

    Quote:
    You don't know the Kheldian community.
    This is true. But I've never understood insanity. I should have paid more attention in my low level psych classes.

    Quote:
    Just stop. And stop trying to insist Khelds should be "some other AT."
    No. I don't mind when you say crazy things like you don't want Illusion on Dominators. That's your opinion. It's loony, but you have a right to say it. As I have a right to ask for whatever I want.

    Quote:
    ... says the person who keeps basically saying the AT needs to completely drop what it is and become like SOAs.
    What is this AT? It's a poor collection of powers. Kheldians were intended to able to fill in for other AT roles like tanking, damage dealing, etc. But the AT is remarkably poor at doing so. You can tank much better with any Scrapper with a taunt aura. They are beat on DPS, by about half of the other ATs. SO what is this AT supposed to be?

    SoA are damage dealers, and support and they do darn well at both.

    So when I say, I would like Kheldians to be more like SoA, I mean that they should be good at their intended roles. I don't know how that's controversial.

    Quote:
    "Performance" by what measure? "Weaker" by what measure? And how many IOs are you shoving into your SOA when you make that comparison?
    On SOs Bill. The SoA do more damage. That's not an opinion. That's a fact. They have a higher damage mod, and their powers have higher DPAs. What's difficult to understand here?

    As for survivability, the Kheldians do better here, especially after the last round of changes.

    Quote:
    This IS personal preference you're pushing, EG. You don't like how PBs/Khelds play. Fine. Solution: Don't play them. I dont' like how Illusion plays, despite the praise heaped on it by some well known Controller players. Solution: I don't play Illusion. I don't care for the (to me) exceptionally *boring* play of Scrappers. Solution: I rarely play them. I'm not suggesting anything I don't do. And you don't see me going into the Scrapper forums and saying they need to play more like Controllers. Which is, essentially, what you've been pushing this entire thread. "Khelds don't play like X, they don't have the same number as X, dump the form shifting and make them into X." Whether you THINK you're saying it or not, that's EXACTLY what you're saying.
    You're right. I don't like how Peacebringers play. And I would like them to change. You are perfectly reasonable in saying that you don't want them to change. What you are not reasonable in saying is that I have no right to ask.

    I will ask. I didn't spend any time concerning myself with the folks who said the old Moment of Glory was fun and they liked it. I wanted it to change and so I argued for it. When it did change many of the same people who opposed me loved that it changed. So would it be here too.

    You would probably hate what I would do to Peacebringers, but then you somehow think Illusion isn't a great set so we know you're crazy!
  19. Quote:
    Originally Posted by Darth_Khasei View Post
    Actually you are being revisionist in terms of the shapeshift deal since I and others are on record supporting this up to three years ago.
    Yeah OK.

    Quote:
    The second deal has more to do with your personal perspective based on your playstyle, abilities and build not the AT. My PB solo's just fine
    But they don't solo as well as SoA. Anything can solo. That's not the point.
  20. Number 2 & 3 were posted on the boards Bill. No opinion. You guys keep proving my point. You guys are engaging in revisionist history because it fits your view. Before those patch notes, if I or someone else suggested that Kheldians needed instant form shifting, you all would be claiming that Kheldians are great and don't need it.

    You're confusing a personal preference for an AT with an objective view of their relative performance. Peacebringers are weaker than the SoA solo, bring significantly less to a team, do less damage, and take longer to achieve even passable performance.
  21. Quote:
    Originally Posted by Darth_Khasei View Post
    Devs have repeatedly said no to straight up mez protection as suggested
    • I was at ComicCon in 2010 and I was talking Ghost Falcon who said emphatically that we would NEVER be able to start villain ATs in Paragon or hero ATs in the Rogue Isles. Instead we would always have to use the alignment shift or start in Praetoria.
    • Positron said long ago, that he would rather remove endurance from the game than make Stamina an inherent power.
    • Positron again stated in no uncertain terms than merging the hero and villain markets was considered and would never happen.

    How did that work out I wonder?

    What the devs say today is what they say today. Again, having the perspective of being here since launch means I've seen multiple examples of the devs saying something would 'never' happen, only to see it actually happen to much fanfare later. Likewise, one day the developers might actually realize that Kheldians (mostly Peacebringers) need to be relieved of Geko's idiotic design and made into something that actually works in this game.
  22. Quote:
    Originally Posted by Smiling_Joe View Post
    Geko's points were wrong. Period. And your post does nothing to refute what I had to say about them.
    No my points weren't wrong. And in a couple of weeks after Issue 23 when people are still clamoring for more Peacebringer changes that will be clear.

    Quote:
    I happen to agree that Peacebringers have to work harder than any archetype in the game to achieve "acceptable" performance. But crap statements like "the original premise of khelds relying on form shifting and team buffs" do little more than muddy the waters and point other members of the community in the wrong directions. How are we going to see any real change if we can't even get the problems with the archetype right?
    You see, you're wrong. That's why there have had to be so many changes. You all keep looking in the wrong direction for changes. The fundamental design is broken. It was broken when I was first playing with Kheldians on Issue 3 test and they are still broken now.

    I don't say that out of any hatred of Kheldians. I say that from having the perspective that many of you seem to lack. I've been here from the very beginning and I've seen how the game has developed. Despite what many of you claim, Kheldians are the least versatile AT in the game. Yes, they have a lot of tools. But so many of those tools are so laughably weak that they aren't even real choices.
  23. Quote:
    Originally Posted by Darth_Khasei View Post
    EG don't waste our time with "any" suggestions that change fundamentally the way Khelds operate.
    If you don't like what I write, put me on ignore. Otherwise piss off.