EvilGeko

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  1. [ QUOTE ]
    And don't worry about us level 50s. We'll just find another game to tinker with until the dev team decides to wake up over there and get a clue. I enjoyed that whole, "...sidekicking with 50s will give the sidekick extra XP..." like it has anything to do with end game content. That's helping the lower levels, not the level 50s. Again. Genius. /sarcasm


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    I don't think that's all he has planned for us. That's just an idea he stole from EQ II. But since EQ II stole exemplaring in the first place it's ok.
  2. [ QUOTE ]
    If it's too expensive don't use it!

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    If, and that's a big if, Stamina gets nerfed, expect to hear that a lot.
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    YOU DO NOT NEED STAMINA. The "requirement" of Stamina is simply in your head. The Necessity of Stamina has been greatly exagerated.

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    Please remember this is YOUR opinion... please don't qualify it as a fact.


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    I've gotta agree with LiquidX on this actually. Any build can make it to 50 without Stamina; that's a fact. It may be easier with Stamina than without, but it's possible. Thus it's not "required".

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    lol ... sure if you say that you are dependent on others.

    DA is either dependent on a buffer OR on getting Stamina. Otherwise there is no way DA can afford that endo drain.

    I guess if you argued that it's ok for them to take 25 years to hit level 50 then yeah they could do it but personally I'll grant DA the arguement that they need Stamina.

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    Now Havok, of course a DA can make 50 without Stamina. They just can't use any of their DA powers though!
    Blapping isn't just for Blasters.
  4. [ QUOTE ]


    "Alright, heres the plan. The tank and scrapper are going to get Diabolique's aggro. The Defender is gonna debuff her. Blasters I want you to jump off that building then come in and alpha strike her. Got it? Alright lets go"

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    ROFLMAO!!! That's exactly what's going to happen!
  5. [ QUOTE ]
    Not if they add more Ghost Falcon-like contacts in the game. You can sell at him and General Hammond, not to mention the level 30 SO stores.

    Simply put: this sounds like something he WANTS to do, but can't. The wording of it "If he had a chance, etc" sounds like he hates stores, but other devs or people in power don't want him to touch it.

    But even if the stores do disappear, it's not like we don't have Power 10 issues even with them. The Power 10 system needs to be done away with and the drop system would need to be revised. And its the very fact that so much would have to change if those stores were deleted from the game that I think is keeping Statesman from doing it.

    In other words: Statesman might hate the stores. But that doesn't mean Geko, Positron, Pohsyb, or another dev hasn't stepped up and smacked him for suggesting they remove them. So please don't call doom until we get a final redname response or it's up on test.

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    What's happened to me? You know the first time it happened, I could brush it off with pithy phrases like, "Well even a broken clock is right twice a day." But now I find myself agreeing with Friggen Taser on a regular basis and I don't like it.
  6. The most important part of that preview: Available August 2005.

    The wait is almost over.
  7. [ QUOTE ]
    While it will be a challenge for the attacker, it won't be as heavily stacked as described. You can't just cram your base with defenses; there will be limits. Defenses are meant to supplement and hinder, not overwhelm and crush. Furthermore there's more than one way for the attackers to succeed at their raid, so designing just to keep them from reaching your vault won't guarantee your defense. You're going to need people spread throughout your base ready to react to other tactics.

    Ultimately the goal is to make this fun -- for both sides. That means not frustrating for the defenders because they got raided without warning or have to spend all their time standing around their base "just in case" and not hopeless for the attackers because the odds are so stacked against them.

    Sure, scheduling is not "real world", but there are a lot of things in games that aren't.


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    It will wind up that way. I promise you, if you leave even the slightest possiblity that a guild could dominate this process, they will. Since this game has far to many variables for you to account for and you're adding more, then this will happen.
  8. [ QUOTE ]
    2) As we sat down to create PvE content for level 50’s – an “endgame” – a problem quickly arose. There were those that had Hammies (either a little or a lot) and those that didn’t. In City of Heroes, we’ve tried to avoid the “lewt” syndrome common in other MMP’s; I worried that the endgame that we were working on would either work for those that had lots of Hammies or those that didn’t. There wasn’t an easy or effective way that the PvE experience could be balanced for both crowds. If we tuned the endgame to cater to the Hammie players, then everyone who hadn’t done multiple Hamidon raids would be left out. If we tuned it for those with lots of Hammies, then the “have-nots” would be at a HUGE disadvantage. Quite frankly, Hamidon Enhancements boosted powers too much. So we’ve brought them down to the point where we can now balance an “endgame” for both crowds. Those with Hammies will still be more powerful than those without, but the overall experience will still be fun.


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    The changes didn't bother me that much, but this does beg the question: Why not just balance the endgame content without considering HOs and let HOs be a plus? If someone isn't having "fun" being so powerful, then they had the easy option of erasing those HOs.

    Since CoH depends so strongly on instancing, contested encounters is much less of a problem. And since Hamidon Enhancers are the only form of "loot" and even then, not a contested form of loot (anyone at a raid can get one) there is no competition among players.

    So if I'm enjoying the endgame with my "overpowered" HOs, and someone else is enjoying the endgame without them, what's the problem?

    I suppose that you could have the issue of people discriminating against those without HOs in team selection, but they can still do that now. They can discriminate by saying that I want a defender instead of a scrapper. Also, there doesn't appear to be much of a problem with this.

    So I guess another way to ask the question is: "Why take away an option that allows players more creativity in their builds, and more subjective "fun" to enforce a standard of challenge that can never be balanced among builds, ATs, and skill level?
  9. [ QUOTE ]
    We might giving out more respecs in the future, though I can’t make any definitive comment on that.

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    But you said that you WERE giving them out after I5 last week. You backing off on that?

    EDIT:

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    Stuff that went missing after we had to remove some posts: (From States)

    BTW, the "endgame system" that I was discussing was PvE...As I've said, we need to develop an endgame above and beyond Hamidon. Designing such a system with Hammies at their previous boost simply threw things too out of whack.

    And Hammies WILL be combinable in the near future...

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    By your own words, Risk vs Reward for a level 50 means nothing.


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    Unless, of course, the endgame introduces risk for level 50's.

    Yes, players will get respecs (probably after I5)....

    No, we aren't rebalancing any powers due to the Hamidon changes... (just trying to answer questions I see).

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  10. [ QUOTE ]
    I have a 50 Fire/Rad controller you have nerfed this toon more then any other toon in the entire game

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    Are you kidding? Did you miss the multiple nerfs per issue that some sets get and the multiple buffs per issue that Rad gets?
  11. [ QUOTE ]
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    What do you mean "don't you have anything better to do?"? What, I'm not supposed to report bugs? Especially when we were asked specifically to report cases such as this one?

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    Forum's about discussion, not bug reports. No offense or anything, but that's so.

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    Umm... Okay. but I was discussing. Just happened to be bringing up a bug in the course of the discussion.

    Tell me you're joking or something? Otherwise, I fear you've somehow left your brain at the door this morning.

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    It IS Monday, but...

    As much as "It is always better to post in an existing thread than start a new one" is true, I think this is old enough to warrant a new thread with quotes to the relevant points involved.

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    I disagree. If I had started a new post, we would have had to start the discussion off with whether Positron meant that this was a bug or not, what was my motivations, blah blah. I just wanted to get to the point. I actually would have posted this in the bugs forum, but it was Positron who posted it here, so if anyone's off-topic its him.

    I'm just wondering whether I should report this. I've seen this happen multiple times and it should get fixed I'd think.
  12. [ QUOTE ]
    We have read and realize the concerns many of you are having with some of the new missions in Expansion 2. In our effort to diversify the play-style of the game, we began crafting multi-tasking missions, missions that require multiple players to do things near-simultaneously in order to complete the mission. These missions are clearly marked with the number of players required to complete them. You can still choose them if you don’t have the required players, but you will need to assemble a group before you can tackle the mission.


    Many of you have stated that you do not like the “forced grouping” that these missions involve. After going back and looking at all of the missions that require multiple players, we noticed that some occurred in the middle of Story-Arcs or in the middle of multi-stage missions. Obviously encountering one of these while you are casually soloing will gate your progress in said Story-Arc or mission, which was not really our intention… we just wanted to “spice things up” for you in the middle of your Arc.


    We have gone back and removed the multi-tasking missions from Story Arcs and multi-stage missions. They still remain as “one-off” missions with some of your Contacts however. If you encounter one of these and you do not wish to do it, simply take and complete the other mission choice your contact has. When you return, you will be presented with two more (random) missions to choose from. Our goal is not to prevent you from completing Story Arcs or Multi-stage missions you started as a solo character, and we feel that this best accomplishes that with the system we have in place right now.

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    I've been leveling my thread necromancer and while exploring the graveyard I came upon this post. I have a question.

    Is it a bug if the contact will offer you ONLY the forced group mission? I have often been in the position where the only choice available is the forced group one. Since these are usually timed I just take the mission and let it expire. Should I be /bug ing these?
  13. [ QUOTE ]
    AAACK!

    Thread necromancy most foul!

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    Yeah, how did this one manage to avoid deletion?
  14. [ QUOTE ]
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    This is why MMORPG PvP is stupid.

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    It's no more stupid than l33T l00T. Isn't it all just a matter of taste, and everyone's opinion is just as good as everyone else's? If l33T l00T is a good idea in this game, then PvP is a good idea.

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    I really don't care what they do. The Base raids are a silly idea to begin with.

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    No more silly than what has happened with Hamidon enhancements.

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    They sound really cool on paper but what will happen is that a few hardcore PvP guilds will dominate

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    Yeah, just like Hamidon enhancements are essentially "dominated" by a few hardcore farmers. If l33T l00T like Hamidon enhancements is good for CoH, then so is base raiding on a schedule.

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    Let's not carry arguments over across threads please.

    This is my opinion. It's not worth much since base raiding is going in. More power to those who like it. As you said, I love loot and you don't. So you can have your base raids and I'll have my loot.

    Don't make this personal Dogface, this is just recreation. I don't feel like working hard today so I'm posting.
  15. This is why MMORPG PvP is stupid. If they didn't have immersion breaking things like this then only people with no life would have the time to defend their base 24/7. Thus most people would just ignore it like the craptastic Arena.

    I really don't care what they do. The Base raids are a silly idea to begin with. They sound really cool on paper but what will happen is that a few hardcore PvP guilds will dominate the competition per server. Low pop servers might only have one dominant guild. Everyone else will PvE and have fun. And the dominant guild will get bored destroying newbie guilds.
  16. [ QUOTE ]
    To be honest knock back is bad right now for tankers given the Single Target Attacks = AoE exploit for tankers (yes I do hope they fix that).

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    I'm confused. ET is knockdown, the Blaster version is knockback. And what is this AoE exploit, so that I might take advantage of it. (Kidding devs!)
  17. [ QUOTE ]
    Stamina
    Havok Happy Index:
    Description: geko once called this power the most powerful power in the game and frankly I agree. It is an inherint that increases your Endurance regen rate by 0.42 End/Sec.


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    You and Geko are wrong. Quick Recovery is the most powerful power in the game. But for the rabble, Stamina will do.

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    Energy Torrent
    Accuracy: 75%
    Activation: 1
    Endurance: 12.5
    Recharge 8.0
    Range: 12
    Brawl Index: ????
    Havok Happy Index:
    Description: Ok I don't have the stats on this cone attack. It's short ranged attack. I believe the arc is 120ø I believe. I do not know the damage but it does have a knockdown component. It's a solid choice for you soloers who need some AoE damage.

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    ET is a very solid control as the knockdown rate is very high. You can either slot for recharge to keep mobs on their feet or you can go a traditional damage/acc route for a nice, moderate AoE attack.
  18. Grats on the Promotion! And hey, who says you have to leave the game? I'm sure a bigwig like you can scam a free account.
  19. [ QUOTE ]
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    So I was on with my SG on Champion a while ago, and we were doing the Positron TF. At one point, we were ambush right in front of Positron and Valkyrie. So here's all these guys shooting at us, trying to kill us, and Mr. Bigshot "I got my armor upgraded" and Ms. "I have this fancy spear that none of you can get!" are just kinda standing there watching.

    THANKS A LOT, LEGENDARY HEROES!

    Seriously, though, it would be cool if the trainers got some sort of automated power similar to the police drones. There's just something wrong about the eight most famous heroes in all of Paragon city standing there watching you get pounded on.

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    All that crap is grey to me, no XP.

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    ROFL. Good one Positron, but you are low down.
  20. [ QUOTE ]
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    Question, do you enjoy spending money on something that has little or no use to you?

    While I know influence and power slots and enhancement slots aren't money, they're comparable things- currency you work to earn and can be "spent" to your benefit.

    So the parallel is similar- people don't want to spend their hard-earned currency on something that gives them marginal (or nonexistant) benefit, especially when there's alternatives that are far superior.

    Also, we're heros- We want to feel powerful. Its part of the game's theme.

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    Now, don't get me wrong. I fully agree with the fact that people shouldn't end up wasting influence on enhancements that will not affect their hero's powers thanks to caps. The Dev's SHOULD have some sort of way of indicating to the player that yes, adding another Flight Speed SO (for example) won't increase your flight speed anymore thanks to the cap.

    What I don't understand, for lack of a better term, is peoples desire to Min/Max. To wring every last ounce of power out of their characters that they can. I'm not saying it's a wrong playstyle, and if thats what you enjoy, that fine. But I just don't understand HOW people find that fun.

    I guess what it boils down to is that while everyone else seems to want to be the Supermans or Galactus's of the world, I'm content with being the Spider-Mans or Ambush Bugs of the world.

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    Like I said, it's subjective. I find picking powers without information repellant. I'm always wondering what I could be doing better. I find that FUN. I'm not saying that everyone else needs to.

    This is a game, and as such I like to use every tool to be successful. I'll give you an example. My wife and I had to stop playing Scrabble together. I was beating her too easily. Why? Well she just liked coming up with interesting words, and I was always gaming the score tiles. Sure, I'll come up with an interesting word if it gets me that triple word score. That's what I find fun. I play card the same way, calculating the odds, even if only roughly after each pull.

    I have no problem with people not liking to do math to play. Some people don't need to do that to enjoy the game. I do. It's that simple. If it weren't for these boards I would have gotten frustrated and quit. I NEED to understand the game to enjoy it.

    IMHO, this is a critical mistake Statesman is making. He's so hell bent on protecting the virgin sensibilities of his "average" player that he doesn't see that there are people out there who simply want to enjoy playing the game a different way. I absolutely refuse to believe there is any negative to putting more information into the game, because information can always be ignored. But information can be consumed unless its there.
  21. [ QUOTE ]
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    ...But, I CAN see where others are coming from when they want things to be perfect. They want to emulate a certain type of hero, and if perfection is a requisite part of their character's design, then it can be disconcerting to have that affect your gameplay.
    ....

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    I found this statement generalizes those of us who would like more info on how powers and enh's work. I personally don't care if I ever have a 'perfect' character. Actually, having more info would probably induce me to have more varied builds, because I'd know I was only 15% from my resist or damage caps, for instance, rather than wondering if I was 2 enh's over. I could then make 'an informed decision' as to whether I could sacrifice that slot to increase my travel speed, or whatever.

    Make sense?

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    Exactly. I haven't slavishly taken Tough/Weave on my Regen precisely because I knew that Stealth offered a decent defense buff only slightly less than Weave and offered as a level 6 power.

    Information could lead to singular builds, but I don't think that it will.
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    For instance , since issue 4 got live i have read that the Integration power has been modified . My Integration power on my scrapper is currently slotted with 5 healing single origin enh and 1 endurance reduction enh . I have no way to know if this configuration is optimal without having to get on this forum and ask "expert players" who do extensive testing to get a rough answer. In my opinion i think it isnt a convenient way to inform players about enhancements and slotting .

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    Something I've always wondered...

    Why do people feel the need that they *have* to be "Optimal" to have fun? Why does everything have to boil down to the numbers?

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    Fun is subjective. Something we've been trying to impart to Statesman for the last year. SOME of us have as much fun building a character in our minds and on paper as actually playing it.

    Not saying everyone enjoys that. Some people just like to punch the bejeebus out of things. That's cool. I don't begrudge people their playstyle. Why begrudge us ours?
  23. [ QUOTE ]
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    A ton have quit? Just how many is that?

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    Well, I believe according to the statistics the Weight of all the City of Heroes players averages out to 150 pounds... So 13.3 heroes. Or 14.9 heroes if your British.

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    OK I got a chuckle out of that one.