-
Posts
4227 -
Joined
-
[ QUOTE ]
[ QUOTE ]
No, really, we get it. We just don't remember when they promised us something to do when we maxed out our characters. Some people think the "I'm 50 and bored" complainers are whining because there is no broken contract between you and the company. They have not promised any new content once you've maxed out your character. Statesman has stated that level 50 is the cap for the time being - no plans to raise it.
I'm sure they will continue to gradually add stuff to the ENDGAME (that word has 'end' in it - could it mean something?), but nothing radical until CoV comes out this time next year.
"NEXT YEAR?!?"
(sound of self-inflicted head wound)
[/ QUOTE ]
QFT
*snicker*
[/ QUOTE ]
heh heh.
(Why are the mods allowing this very old undead post to remain I wonder?) -
[ QUOTE ]
I am adding a meter (that turns on after you launch the rocket 1 time) that will track your progress towards the badge.
This will help CS determine where any bugs may lie in the Warburg rocket launches as well.
[/ QUOTE ]
Nice Avatar Positron! -
Castle v. Godzilla - Castle
Castle v. John Wayne - Castle
Castle v. Ronald Reagan - Castle
Castle v. 1985 Chicago Bears - Castle
Castle v. DITKA! - PUSH!
Castle v. Fidel Castro - Castle
Castle v. Statesman - Statesman (He's the boss and uberized his character - haxxor)
-
[ QUOTE ]
Those values are base for the specific toggles. I did not add in the stealth powers def bonus.
[/ QUOTE ]
So this is the base for Brutes? Are Stalkers lower than this? -
[ QUOTE ]
[ QUOTE ]
Well if you multiply those numbers out you get
Smash / Lethal = 0.1275
Fire / Cold / Energy = 0.15
Negative = 0.105
If you convert those decimals to percentages you get 12.75%, 15% and 10.5%.
How those values would be spread over the powers that EA has that provide Def I am not sure.
regards, Screwloose.
"I am not young enough to know everything."
[/ QUOTE ]
those are really weird too.
Energy Cloak pre-buff was about 3%. just subtracting that out puts kinetic shield at less than 10% defense. that can't be right, can it?
Did you guys specify Brute numbers? maybe he gave the stalker numbers?
[/ QUOTE ]
I think those are Stalker numbers. Remember you're talking to the Stalker rep. The multipliers are probably different for brutes. -
[ QUOTE ]
*insert wild conspiracy theory about how Castle really is Statesman and how he's content to allow the Statesman board name to draw fire while he takes care of the everything else without getting flamed off the board for every little thing*
[/ QUOTE ]
The truth is out there.
Honestly that would be sorta cool. Statesman playing good cop; bad cop with himself. Hmm... interesting. But does anyone know Castle's real name? -
[ QUOTE ]
Clearly, nerf regen!
Seriously though... thats down right disgusting. I think FF's dispersion bubble gives some status protection too, right? You wouldn't happen to have a demo or two of that team in action would you? Now you've really perked my intrest...
[/ QUOTE ]
Yes I forgot to mention. This team would have status protection to all but KB. And I suppose I could sub in a Kinetics for one of the Storms to get that.
As for me, I have seen two of these together (Ill/FF and Fire/Rad) and it's sick enough. The others are just theorhetical. -
[ QUOTE ]
[ QUOTE ]
Right now, 8 Controllers is the best team, period.
[/ QUOTE ]
Ya know, I never even considered that... but now that I do its sick! Def, res, tohit buffs, def debuffs, slows, dmg buffs, dmg debuffs, pets, control and containment?
Holy crap...
[/ QUOTE ]
Here's my team:
Ill/FF
Ill/FF
Ill/Sonic
Ill/Sonic
Fire/Rad
Fire/Rad
Ice/Storm
Ice/Storm
Pure unmitigated carnage: Team would have:
Capped Defense to all; Capped Res to all but Psi; Single target and AoE healing; Perma Invincible Phantom Armies; Debuffs to Res, Defense, Regen, Accuracy, Damage, the ability to have TWENTY-FOUR pets out at once, including 4 pets (Phantasms) that can cast their OWN pet.
And that doesn't even get to the fact that only mobs that can resist Repel can even approach the group after the FFs get Force Bubble.
--------------------------
Eight Defenders would be pretty sick too, but nothing like the above team;
Eight Tankers would be good, but they might have to trade aggro unless you have some Stone Tankers on the team.
Eight Scrappers would be decent
Eight Blasters would be a little weak. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The devs don't seem to have a problem with people achieving the godlike powers such as the Regens and Invluns once wielded so long as they need teammates to acheive it.
[/ QUOTE ]
[ QUOTE ]
You can see the potential when you play all Defender or all Corrupter groups.
[/ QUOTE ]
Very true.
[/ QUOTE ]
Agree this is all true. It's very weird though. They only want to stop soloing it seems, because you can create indestructable groups in PvE. Other games have their solo balance down pretty well and just work on making sure groups can't take on anything with no effort.
[/ QUOTE ]
Well to be fair, in comic books there's not much a group of superheroes can't do
[/ QUOTE ]
Oh I agree with that. But it does make you wonder. What's the point? I mean, you get together a good group and there is nothing in this game that's a challenge at all. So why go through all these nerfs?
Was it just to make sure that we would team. I guess so. I can see their reasoning on that. I.e., solo and be good, group and be a god. But I wish they were more upfront about that. Because if that's their goal, then they still have some work to do.
Other MMOs make sure that each AT is needed in a group. A group can be strong without them, but they never reach their full potential without one of each AT. Right now, 8 Controllers is the best team, period. -
[ QUOTE ]
[ QUOTE ]
The devs don't seem to have a problem with people achieving the godlike powers such as the Regens and Invluns once wielded so long as they need teammates to acheive it.
[/ QUOTE ]
[ QUOTE ]
You can see the potential when you play all Defender or all Corrupter groups.
[/ QUOTE ]
Very true.
[/ QUOTE ]
Agree this is all true. It's very weird though. They only want to stop soloing it seems, because you can create indestructable groups in PvE. Other games have their solo balance down pretty well and just work on making sure groups can't take on anything with no effort. -
[ QUOTE ]
[ QUOTE ]
In Issue 7, all mobs will have a 50% base to-hit chance while higher ranked mobs will get an accuracy bonus to their attacks. Take AVs. Their base to-hit now is 75%. In Issue 7 it will be 50% with a 50% acc bonus. With no defense that works out to 75% final to-hit. But defense comes in before accuracy buffs so here's how it will work for FF defenders and controllers in Issue 7:
Defenders bubbles three slotted give your teammates 39% defense to all
Controller bubbles three slotted give your teammates 29% defense to all
Put that into the Issue 7 formula for an AVs to-hit:
Defender: 50-39=11*1.5=16.5
Controller: 50-29=21*1.5=31.5
Or in other words a FF defender will defend against mobs 48% better than a Controller. It used to be that was only true for minions, now it's true for all mobs.
[/ QUOTE ]
<sigh> You're right on the base to hit stuff. Forgot about that until I scoured the archives to find castles post. Thanks for the reminder.
For what its worth, Controllers are 80% as effective as a defender so if a defender provides 39% then a controller will provide 31.2% not 29%. So the numbers work out like this:
Defender: 50-39=11*1.5=16.5
Controller: 50-31=19*1.5=28.5
Which makes the defender version roughly 43% better.
[ QUOTE ]
Umm... no. Deflection Shield gives defense to melee, SM, LE
Reflection gives defense to ranged, AoE, Fire, Cold, Eng, Neg
Dispersion gives defense to all
Are you really unaware that your powers were buffed in this way?
[/ QUOTE ]
For what its worth, the patch notes have the buffs in this order.
Force Field/Insulation Field now also buffs defense to AoE Attacks. Dispersion Bubble now also buffs defense to Melee and Ranged attacks.
Assuming the notes are correct, which I did, means that neither Melee, Range or AOE are capped. An thus by default PSI and Toxic are not either since FF doesn't have Toxic DEF and only Dispersion bubble offers PSI DEF.
[/ QUOTE ]
As for the 80% thing, my own test come up with 75%, but it's not a major difference.
As for what things buff, I'm taking that from the powers short help text. The patch notes are as you say they are. -
[ QUOTE ]
[ QUOTE ]
But the big three powers in FF will work twice as well as a Controller or MMs bubbles after I7 against bosses and AVs.
[/ QUOTE ]
They don't and they won't. The buff to defence against higher level foes works for everyone. Plus a controller is 80% as effective as a defender with regards to the def Buff. Which amounts to about a 4% difference, 8% when stacked, in the level of defence provided. So I'm not sure how you can come to your conclusion.
[/ QUOTE ]
In Issue 7, all mobs will have a 50% base to-hit chance while higher ranked mobs will get an accuracy bonus to their attacks. Take AVs. Their base to-hit now is 75%. In Issue 7 it will be 50% with a 50% acc bonus. With no defense that works out to 75% final to-hit. But defense comes in before accuracy buffs so here's how it will work for FF defenders and controllers in Issue 7:
Defenders bubbles three slotted give your teammates 39% defense to all
Controller bubbles three slotted give your teammates 29% defense to all
Put that into the Issue 7 formula for an AVs to-hit:
Defender: 50-39=11*1.5=16.5
Controller: 50-29=21*1.5=31.5
Or in other words a FF defender will defend against mobs 48% better than a Controller. It used to be that was only true for minions, now it's true for all mobs.
[ QUOTE ]
[ QUOTE ]
After I7, FF Defenders will be able to cap defense to all damage types for their teammates with Manuevers. Controllers and MMs will be able to get them down to 15% or so (which works out to about 22% for AVs and such)
[/ QUOTE ]
Correction. They can't cap Psi or Toxic damage and the "capping" of defense, if you mean flooring their chance to hit, is only against minions.
[/ QUOTE ]
Umm... no. Deflection Shield gives defense to melee, SM, LE
Reflection gives defense to ranged, AoE, Fire, Cold, Eng, Neg
Dispersion gives defense to all
Are you really unaware that your powers were buffed in this way? -
[ QUOTE ]
The third, and short term easiest version involves tweaking individual powers of effected sets -- which would almost certainly nerf some powers, buff others and cause a whole slew of new imbalances.
It's not as easy to get things done as you might think.
[/ QUOTE ]
So noted. And I think I have a fair solution:
1. Add an energy component to Broadsword. Just seems fair.
2. Make Cold Blast attacks Cold/Energy instead of Cold/Smashing. Thematic with all the Ice/Eng Blasters out there *ahem*
(EvilGeko looks at his character list)
3. Also make Illusion controls power Psi/Eng instead of just Psi. I think you will agree that's needed.
4. Finally Spines should be all toxic damage.
I don't think that will cause any untoward imbalances. -
[ QUOTE ]
Have you ever played a bubbler against an AV?
Keeping dispersion bubble on an entire team often means being within range of an AV when he goes postal. I've seen more than a few bubblers get nailed by AntiMatter, for instance. That 16% defense a bubbler gets from dispersion is as good as nothing in an AV fight.
I would still rather have a dark defender against an AV. -regen. -resistance. -accuracy. A big AoE heal. A pet that's further stacking -regen, -accuracy ... a pet that's also putting up big green numbers. FF might keep a team safer at the expense of her own safety, minute by minute, but dark miasma is going to make the fight go much, much faster. I don't think many people appreciate how spectacularly good -regen is. But that's a digression.
Besides, it's just freakin' ignorant on the part of some people to distill FF into three powers, ignore the other six, and say,
"just bubl meh i pl u k?"
[/ QUOTE ]
Yes, I've played a bubbler quite often against AVs. It's usually fine. Of Course a few of them you can't keep Dispersion on the whole team.
In I7 that 16% will be pretty darned good against an AV, basically bringing them down to the level of a minion. If you keep a few lucks on hand, you can get that self same AV down to 10% which isn't bad at all.
Dark Defenders and Rad Defenders are better against AVs, but their debuff toggles are a PITA to use with teams who don't know what they are doing. A bubbler's bubbles are working whether you have an anchor or not. -
[ QUOTE ]
As a Bubbler, what it boils down to me is, I only have *4 powers* between my entire primary and secondary that function any better for me than they do for any other AT in the game with access to them (and several other ATs have such access). In return, my entire secondary is inferior in every way to the Blaster equivalent (I am FF/NRG - and we do not get any KB bonus or such with energies secondary effect). And several powers in my primary (Detention, RB) actually function *better* for Controllers than they do for me.
So show me *any other AT in the game* that gets hit like that. I can certainly point to other Defender sets in similar situations (Trick Arrow, Storm Summoning). We Defenders are just "lucky".
[/ QUOTE ]
But the big three powers in FF will work twice as well as a Controller or MMs bubbles after I7 against bosses and AVs. After I7, FF Defenders will be able to cap defense to all damage types for their teammates with Manuevers. Controllers and MMs will be able to get them down to 15% or so (which works out to about 22% for AVs and such)
So why are you worrying so much that a Controller can KB a mob as far as you can? -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
No, if this were Everquest 2...you'd have to pay for six expansion by now...AND the Devs would ignore you AND completely change the gameplay despite loud angry customers.
[/ QUOTE ]
The EQ 2 devs post on the order of three times as much as these devs, have added a like amount of free content, have only had one paid expansion and two paid adventure packs and the combat balancing was certainly no worse than I5 and ED.
[/ QUOTE ]
Big change since EQ(1). Glad to see the competition is actually competing as far as customer support is concerned, especially with WoW and CoX at their heels.
[/ QUOTE ]
Now that I will agree with. SOE doesn't always get it right (often they don't), but they try as hard as these devs do. I've met members of both the devs teams of EQ2 and CoH/V and without exception I've found them to be passionate and genuinely interested in making a fun game. Remember they're players too!
Now that said, that won't stop me from whining for what I want for one second! -
[ QUOTE ]
No, if this were Everquest 2...you'd have to pay for six expansion by now...AND the Devs would ignore you AND completely change the gameplay despite loud angry customers.
[/ QUOTE ]
The EQ 2 devs post on the order of three times as much as these devs, have added a like amount of free content, have only had one paid expansion and two paid adventure packs and the combat balancing was certainly no worse than I5 and ED. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
A more boring and far more likely guess would be an enhancement store. If I'm wrong, I'll be happily surprised.
[/ QUOTE ]
Nope. Temp powers/buffs.
[/ QUOTE ]
If this means SGs can arm their members with a renewable supply of Blackwands and Stolen SMGs (even if it's just 10 shots at a time) I will be deliriously happy.
The people complaining need to lighten up. CoH has five issues of content for you to play with; it's almost a finished game, for all intents and purposes (I say 'almost' because of the lack of 35-40 content to get people over the hump). It was known for a long time that I7 was going to be devoted primarily to completing the villain game.
It's been four months because the bar is set higher. CoH just had to install the 40-50 content at first. Taking all its other updates into consideration, CoV has a lot more to add than just a few new zones and missions. The Patron Powers surely required a fair bit of development, as do the new villain power sets.
Besides, if this were Everquest, you'd have had to PAY for six expansions by now.
[/ QUOTE ]
No, if this were Everquest 2...you'd have to pay for six expansion by now...AND the Devs would ignore you AND completely change the gameplay despite loud angry customers.
[/ QUOTE ]
EQ 2 added over 1000 quests for free. They added dozens of instanced zones and dungeons. They've updated the main zones multiple times to keep them fresh and new. They are giving new and old players a free update this week that brings tons of race specific content to the lowbie game. They update with new content, QoL fixes and balancing on the order of every six weeks. EQ2 launched six months after CoH and they are on their 19th major update. Most of those updates added as much content as Issue 4 and a few rivaled the Issue 1 and 2 updates.
That's the free stuff.
They have had two adventure packs for $5 and one expansion for $30. That adds up to $40. That's less than the $50 dollars you had to pay for CoV. The lies told about SOE on these boards is amazing. -
[ QUOTE ]
As several have noted, I7 features content mostly for City of Villains (levels 41 to 50, in fact). This is exactly what we did for CoH. City of Heroes will receive a cool graphics upgrade, new base items (Empowerment stations!) and access to Recluses Victory. Its true that CoV received more attention, but thats mainly because we needed to fill out the levels. I had the option of releasing I7 or waiting until we could fill out the City of Heroes content. Obviously, I chose the former. New content should get out there when its ready. We'll be focusing equally as much as possible on each product moving into the future...
For those who have speculated that Newspaper missions are coming to City of Heroes, they arent yet. Thats coming a little later in the year. Id like to add something different to the CoH system
[/ QUOTE ]
Why not just give the poor CoH melee sets the new Electric stuff? All the squishies over on CoH have gotten one or more new sets since launch. -
[ QUOTE ]
[ QUOTE ]
What really gets me is that sharing more sets would produce almost instantanious content. You change a few numbers around for balance then ship the set over. No time spent on power animations. No time spent up thinking how whole power sets should function. You change the numbers.. ship it.. BAM! Instant new toys to play with. How many new powerset combos would you get if you added only ONE set to scrappers? How about tanks? I think broadsword would fit them. Big and slow.. and a nice alternative to that ugly axe.
It would be the easiest way in the world to produce content.. why not do it?!
[/ QUOTE ]
Because its *never* as easy as "Changing a few numbers"?
[/ QUOTE ]
Except when they're nerfs;
Stateman sez:
[ QUOTE ]
Concern=Small Tweak.
Don't worry Regen Scrappers!
[/ QUOTE ]
Month later, Regen gets to choose between physical and status protection. Statesman sez that's a "small tweak" because they only had to move some numbers around.
I guess that only works when they want it too. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I call BS on anyone that says AT exclusive powersets is a good idea simply because it makes the ATs "different". It doesn't. It just makes them frustrating to play as you try to force them into the playstyle you wanted IN THE FIRST PLACE.
[/ QUOTE ]
Been saying that since I started. SS Scrappers. EM Scrappers. Nerf the set if you must, but share 'em.
The dev's do NOT feel the same way. Statesman certainly does not. And that's really all there is to say.
[/ QUOTE ]
It is sorta nice that there aren't Dark Blast blasters. A *little* bit of exclusivity doesn't kill the game!
[/ QUOTE ]
Doesn't do anything for the game either. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I always wanted an Elec/Elec Tanker to go along with my friend's Elec/Elec Blaster. I guess such won't happen or maybe will with enough fuss. Electric Armor and Electric Melee should be shared with CoH!
[/ QUOTE ]
ELECTRIC MELEE AND ARMOR FOR SCRAPPERS AND TANKS!
ENERGY AURA FOR SCRAPPERS AND TANKS!
::Starts to sob violently.::
I want them so bad..
Please give them to us..
I BEEEG YOU, STATESMAN!
::Sobs::
[/ QUOTE ]
Miss Kitty you should know by now that if the devs didn't randomly pick one or two powersets to keep isolated to a specific AT that no one would ever want to play that particular AT...either that or the world would collapse in upon itself...I can never remember which...
[/ QUOTE ]
Bullcrap.
Archetypes play vastly different. A tank doesn't play like a scrapper. A scrapper doesn't play like a brute. A brute doesn't play like a stalker. I have played them and they are DIFFERENT ATs. If the ATs aren't different enough on their own without some false saying they are different then they shouldn't be different ATs in the first place.
Exclusive powersets are [censored]. They do NOTHING except frustrate those of us that want to play with these powersets in the manner another AT would use them. If I want to play a tank I will play a tank because I feel like tanking. If I want to play a brute I will play one because I feel like being a brute. I play scrappers because I like playing as a scrapper.. not because of the powersets they have.
I call BS on anyone that says AT exclusive powersets is a good idea simply because it makes the ATs "different". It doesn't. It just makes them frustrating to play as you try to force them into the playstyle you wanted IN THE FIRST PLACE.
[/ QUOTE ]
You tell 'em Kitty! -
[ QUOTE ]
And for the record, it's highly frustrating to see all this good news about how wonderful I7 is going to be and have the immediate reaction be, 'This isn't enough!'
Don't look a gift horse in the mouth.
[/ QUOTE ]
Just a point of clarification, the proper phrasing of you last line should be,
"Don't look a $14.99/month horse in the mouth." -
[ QUOTE ]
Hey now.
This is the new "civil" Friggin' Taser here.
I have yet to belittle or insult anyone in this thread!
/em passes out some Grape flavored Big League Chew to all
[/ QUOTE ]
Yes, this is true and I'm getting dern tired of it! I am not wasting my precious playing time to read you behave yourself young man!