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I think eventually we'll get something eventually. But with all the stuff he's been looking at for the other ATs, well- I'm not holding my breath.
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It's really not a hard thing to fix. I really think MoG would be fine if they would just allow you to heal but not regen while in MoG. Then the power would work better in teams, but you couldn't stack it with IH for godmode. -
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Just getting ready for I7.
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You know I returned just to post in this thread.
So besides MoG getting slightly worse come I7 is there anything else that is changing for regen come I7?
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Castle swears no nerfs. But he won't answer my PMs regarding if they will fix MoG since the defense changes are an indirect nerf to it. -
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Do as you want. Its your $14.99 a month. But don't complain about there not being any content to use on your villains
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Why not? If the content isn't compelling then you have every right to complain. For instance the newspapers are technically content, but in practice it's little more than street sweeping in a mission. -
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Every AT is better off than most of its proponents portray it to be, and every AT could use more attention than the devs have time to give. Such is life.
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Actually most of us in Scrapper-land think Scrappers own.
We just want the devs to move us from near perfect to perfect so all you other rabble base will belong to us. -
I agree. The devs have tied the high end of City of Villains too strongly in with the overall story. Which is curious since up until the 40s, you've been able to avoid stories that don't fit your fancy without too many drawbacks.
The story of MMORPGs should be background. A canvas in which to tell your own stories. In some ways City of Villains is very good at that. The contacts for the most part have discreet adventures that are specific to their locality.
The Patron Pool system needs to coexist with generic Ancillary pools. For both games. A Ms. Liberty pool might be very cool.
As for ole Electric Melee/Armor, what can you do? The developers like red. I'm still trying to figure out why Energy Melee is red in both games. -
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No. Scrappers *SNIP* have the least number of power pools.
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I think I am missing something here. What did you mean by this ? All ATs have access to the same pools.
Not being snitty, just don't know what you meant.
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Ancillary power pools -
No. Scrappers have gotten nerfed mercilessly (At first at the insistence of Tankers), have never gotten a new powerset and have the least number of power pools.
A lot of people play Scrappers because they are easy to solo and are fun. But it's not on account of dev love. -
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I think he meant that you will only have one Patron, not only one contact in Grandville.
Maybe.
Hopefully.
*edit*
From the 40-50 content preview:
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They will fight their arch-enemies and meet a host of new contacts including double agents, mercenaries, arcane assassins, psychic Spiders, and strange mesmerizing objects.
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I hope so too. I was a little scared when I read that. I don't want just the patron as a contact even if they have a ton of missions. -
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Any talk of changing the permanent part of Patrons or something?
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It's really not as simple as "let's let them respec it!"
Since Patron sets are tied to Contacts you receive, you get the set of the Contact you choose. We'd need to add a bunch of technology to take away access to Contacts (something we don't do currently), to make sure you couldn't end up with multiple Patron Pools.
We have talked about it though, and are not through talking about it either.
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How much of the 40-50 Villain content will be linked to these contacts? I've been thinking I won't be taking these pools on most of my villains until at least issue 8, since I really want to see how they work and see if any new ones or changes are made before I permanently lock myself into something. Does that mean I'll be stuck running newspaper missions through those levels?
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I think it's possible that your patron will be your only contact from Positron's interview on Friday. I'm sure there are newspapers too though.
EDIT: Here's the quote
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MMORPG.com: How do players go about gaining patron powers?
Matt Miller: Once you are in Grandville you can talk to Arbiter Rein who will tell you all about the Patrons and what they can do for you, and once you finish with him, you then choose a Patron as your next Contact in the chain. The Patron that you choose will be the only one for your character. Doing the first Story Arc for the Patron will unlock the Patron Power Pool for your character, and the next time that you choose a power, you can select from the Patron Pool.
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Can you tell us why certain powers (Lightning Rod, Chain Induction) won't be effected by Fury? Will they be just too uber with it?
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The Lightning Rod power *is* affected fully by Fury. The description has been changed to reflect this.
Chain Induction is only partially affected by Fury. The initial hit is affected by the Furies Strength, however, any 'chained' blasts are not. They *are* affected by the strength of the opponent who is chaining the power, though, so an arc from an AV will be stronger than an arc from an underling by quite a margin.
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Thanks Castle. Any hope for Moment of Glory or Fire Armor in I7? -
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I think these tidbits really did help a lot. We've been in sort of an info blackout.
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/agreed.
I would not mind an informal 'Ask a Dev' series repeated.
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It's really amazing how just a little bit of Dev time can help alleviate board tensions.
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That, and I think it helps some people see the devs as actual, yanno, people.
Alright, group hug everybody.
You too Clint!
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Alright, but I want everyone keeping their hands honest!
*hugs*
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I make no such promises. Being a lecher in a e-group hug is a right I hold dear. -
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Ahhhh ... now that is how you call out a Red Name.
Many thanks to EG for hosting and Posi for attending and answering.
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You know, one thing people don't do enough is think about how to get what you want within the rules. I didn't exactly call out Positron, that's against the rules. I made a post suggesting that he make another post.
Law FTW! -
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Pos, any word on any changes for Dominators?
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There is a positive change for Dominators in Issue 7.
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We'll be speculating on this one for awhile.I think these tidbits really did help a lot. We've been in sort of an info blackout.
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Hate to make this badges part 2, but as to the Villain accolades. Will they require any specific mission, "ala the dreaded Spelunker badge" or will they be more like the Freedom Phalanx Reserve where you can get it from only exploration and killing.
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BTW - I know I speak for a lot of us when I say: YOU ROCK!! Thanks for doing this. I know things must be crazy there. -
FIRST THING: I want the devs to take their time with I7, seriously. Take your time. No rush, get it right, yadda, yadda.
SECOND THING: That said the inmates are getting restless.
SO,
THIRD THING: Like the subject line says, how about a quick Q&A with Positron (like his recent badge thread) where we're allowed to throw out questions and Positron answers as few or as many as he wants. Just friendly, perhaps we sic Clintonian on anyone who trolls (since Happy Fun Taser is out of that business). -
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in it i hear you can even aid self yourself standing in burn. The degree you can lower the interruption of this power is such that many just take 2 interrupt SOs and toss a recharge SO to make an already fast recharging heal even faster.
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I find this very hard to believe. I have it slotted with two interrupts and I cannot use it under the influence of something like and Ice Storm or near a Behemoth running Invincibility. If I can't get it to fire after two or three tries, I give up.
If what you're saying is true then it needs the interrupt time either increased or made less enhancable.
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This morning I was under attack by six freaks with my Ice/Energy Blaster. I never failed to get off Aid Self slotted with two interrupts. I've gotten it off with a DoT on me.
Aid Self allows me to heal approximately 123% of my HP per minute without Power Boost and 165% when I use power boost every time it's up.
My Regen Scrapper can heal at 97% of her HP in one minute with Reconstruction well slotted. My primary regeneration toggle only heals me for 61% of my HP per minute. So two powers that make up my main defenses are beneath this pool power.
I really don't see how that makes any sense at all. -
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Castle has stated that he thinks aid self is too good.
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Too good? Huh?
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This is the quote they're talking about I think:
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I just hope that the devs don't read this and decide to nerf aid self instead of boosting healing flames
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I'd like to do both, actually (and both my Brute and my Stalker use it!) But, alas, Aid Self isn't changing. Healing Flames, on the other hand, might get a boost.
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Castle want to nerf Aid Self but Geko won't let him! -
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It looks like the devs finally figured out how to count to one.
Single target attacks now hit only one target no matter how many you have stacked.
There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.
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I think I may cry. I'll have QA test it.
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lol.
Next patch: Single target Tankers attacks will work but taunt the tanker forcing him to hit himself repeatedly. -
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For me, the thing about putting melee attacks into the corruptor APPs is that it's too blaster-like. I don't want my corruptor to be blaster-lite. I wish they had put in more self-buffing type stuff. Soul Drain was a great choice, for instance. Stuff like Boost Range and Power Boost and a breakfree-like power.
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Power Boost is a bit overpowered for a Corrupter, but I agree with you in principle. There are some nice self buffs out there like Quickness and soft controls like Oppressive Gloom. Ah well. -
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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Until you gave them snipes. I mean seriously. Ranged attacks, yes. But SNIPES! With farmable HO style enhancers? -
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Kronos Won.
His blasts have a -regen component, plus babbage wasted a lot of time summoning cogs that were promptly one-shotted by the Kronos footstomp
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*Grabs a box to throw over pohsyb*
See this is what being a great Dev team is about. Wasting company (dont say it was personal) time to check the answer to a completely irrelevant question.
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Every dev team for every MMO I've played has a dev that does that. Devs of all stripes tend to be fanbois themselves. Heck they made these dolls, of course, they want to see what happens. -
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You could also be actioned for exploiting in a PvP zone - for example - by hanging out as a villain in a hero hospital to gank heroes as they respawn. This is not as designed and may be actioned.
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That's a very dangerous and unfair precedent to set. While I have no love for people who do this, prior to this statement, pretty much all killin' in the PvP zones was seen to be fair game.
Given that Warburg has the ability to hold fighting in abeyance altogether, wouldn't it be a better option to just make the hospitals fire-free zones? -
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Why do people think throwing analogies at a discussion is a valid argument tactic?
Ugh.
Fine, I'll join in on this garbage too.
If someone tells me a week in advance that they're going to throw a hot, steamy bag of dog [censored] in my face, I don't have to actually wait until they do it to know that I'm not going to like it.
Therefore, debating the Pros/Cons of this system before it hits Test is perfectly valid.
There. There's another retarded analogy for this thread stream.
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Now someone will argue that your analogy is invalid and about six posts down the line everyone will forget what they were mad about in the first place! -
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It could be that was just my impression. The way the city is set up with government services for all the heroes and Freedom Corps personnel guiding the new heroes and the level ranks and such forth, I'd always thought we were supposed to be FC.
In any case, even if the heroes aren't FC, the original point was that they're still organized through the city government, so a completely disorganized villain "civilization" out on the Isles would get plastered unless there was some sort of unifying element.
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In contrast, I have always taken that as nothing more than a legalized document of deputization. For all that it is a modern city, the conditions in Paragon (and possibly many parts of the post-invasion world) are not really comparable to a real world city. Essentially, to stem the tide of chaos and destruction, the city is deputizing superpowered beings of any stripe. There are clearly implied rules of such deputization, and abusing the power granted would almost certainly cause investigation and possible arrest by other supers. (See the original CoH comic.) However, it's always been apparent to me that such deputized supers are free to pursue justice in the way and times they see fit, without reporting up to anyone except to "turn in" "suspects" they have "arrested".
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However, Statesman (Marcus Cole) has been known to look with disapproval and seek policy changes from City Hall when heroes get a little too enthusiatic about villain destruction.
Witness the 2005 Portal Closing Ordinance, where heroes received no further points towards their security level for continuously fighting the demons that spawned from the Circle of Thorns portals. As Statesman famously said at the time, "The heroes of Paragon must close these infernal portals, not become bounty hunters in search of prestige and influence with the City."