EvilGeko

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  1. Quote:
    Originally Posted by JChaos View Post
    I'm always surprised when people compare Thunderstrike to Decimation.

    Just speaking personally, I find Recharge Bonuses a lot harder to find than Ranged/Energy/Neg Energy defense.

    If Decimation went up to 50, I don't think I'd ever slot another enhancement set in my ranged attacks at all, except in very rare circumstances where I need to boost up my ranged defense and can't find other sets to do the job.
    On the other hand, 6.25% Ranged bonuses are extremely easy to cap out on for a ranged character.
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Only Ranged Damage enhancements are on sale this week, not Targeted AoE enhancements.
    Begone with ye logic. I wants the precious and am too lazy to earn the inf to pay for them.
  3. Quote:
    Originally Posted by Adeon Hawkwood View Post
    No Thunderstrike? Come on devs, you're trying to sell SBEs to all the new Water Blast characters and you skip what is probably one of the most popular Ranged Damage sets .
    And where is the Ragnarok sale?
  4. Quote:
    Originally Posted by Ultimus View Post
    What about dual form?
    I use human/dwarf and I like it a lot. I use dwarf as an extra heal, and to double flare mostly. I also use it as a break free when mez is too much for light form. I think dwarf complements human form very well without needing much slotting investment.
  5. Quote:
    Originally Posted by Nethergoat View Post
    God.


    /thread


    =P
    I would agree with that, but I would say god, as in, the conception of God that authors create. For example, Kevin Smith wrote Alanis Morrisette in the role of God in Dogma. Whatever, your religious background (unless you worship Alanis Morrisette), that's not what God is.

    However, in that movie she was still infallible and omnipotent. In fact, the whole movie was about making sure that remained the case.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I would assume that like the Blast sets they will get rebalanced if they need it. Also something to keep in mind is that at the moment Dominators are the AT with the least access to FastSnipe so the power differential may not be that great.
    I hope they pick a different trigger for the FastSnipe. The more I think about it and consider how it affects different ATs, this looks like a big win for Corruptors and Defenders with much less benefit to most Blasters and others with Snipe powers.
  7. Quote:
    Originally Posted by Darth_Khasei View Post
    Didn't know COX had some many undercover toe freaks.
    ROFL! But I still agree with the OP, all extremities need to be updated.
  8. Quote:
    Originally Posted by SaintTzu View Post
    Well, to be perfectly fair, I liked that stalker well enough, but the Claws/Nin beats it almost every time in the 'what do I want to play tonight' game (particularly now with Overwhelming Force slotted into Shockwave), so take my opinion with extra salt.
    Naw, my Claws/Will Stalker also wins out when I want to play a Stalker so we might be on the same wavelength.
  9. Remove the UNIQUE tag from the Overwhelming Force set.
  10. Quote:
    Originally Posted by SaintTzu View Post
    Yes. The 'wave your hands in the air like you don't care' animation made my spirit ninja's soul hurt. He got along fine.
    That was part of my reason. My Kin Scrapper has an explanation for the animation, but it makes no sense for my Stalker. Darn you. Now I'm thinking about just taking the DPS hit.
  11. Thank you for all responses, especially Starsman and Arcanaville. I sorta kinda understand what you all wrote. It's been 20 years since I've had to any serious math education after all.
  12. Quote:
    Originally Posted by StratoNexus View Post
    I can't agree with that. There are far too many other possible variables for me to agree with that. You might as well just say, it is not OK to give some sets 4 AoEs, but leave others out of the mix. It is not OK to give most sets a single target hard mez, but leave others out of the mix.
    I don't think that makes sense either.


    Quote:
    Unless those other sets started well ahead and already have plenty of compensation.
    Fire started well ahead of everyone and its still getting buffed. How does that make sense?
  13. Quote:
    Originally Posted by StratoNexus View Post
    I am pretty sure you simply restated exactly what Arcanaville said. I do not think she misrepresented your position at all. Perhaps you misread what she wrote?

    This statement you made here:

    is equivalent to:
    Re-read what you just posted because it doesn't support your contention.

    Arcanaville said that "But you generally find KB to be so disadvantageous it will neutralize the advantage of any power for which there exists an alternative." Arcanaville is saying where I have an option between a power with KB and without KB I will take the power without KB every (or at least most) times because I hate KB so much.

    That's provably incorrect.

    Examples:

    My Bane Spider took both the AoE blasts even though they do KB and even though I had the option to take Venom Grenade and Heavy Burst.

    My Peacebringer took Radiant Strike and hasn't taken Incandescent Strike, even though the latter does Knockdown (and a hold and more damage). I specifically took Radiant Strike BECAUSE it has knockback.

    What Arcanaville and now you did is assume that because I argue strongly against Knockback generally that I am predisposed against Bonfire simply because its a KB power. The fact is that you can't simply use my forum posts to divine my build strategies. That's all I'm saying. I would have had no problem if Arcanaville or you had simply asked me whether I am predisposed not to like Bonfire because it has KB. But instead, you all try to play this silly 'GOTCHA' forum game.

    My opinion is that Bonfire with the KB simply is too situational to put in a Fire Control Build. Of course, people did it anyway and got what enjoyment out of the power that they did. But there is always an opportunity cost in this game to taking a power. And in that specific case, I believe one could always make an argument for another power. Specific to Bonfire. I don't think that's true of every set with Knockback powers. I don't believe that because I have a general dislike of Knockback. I believe it because I have considered the question, used Bonfire without the proc, and found it wanting.

    EDIT: This is my last post on this tangent. It's off-topic. If you all want to tell me more about how I think, I'll discuss it with you in PM.
  14. I'm hoping that the current proc is just the first of its kind. A simple -KB IO is all that's really needed and I hope they'll introduce it sooner rather than later. But I can see where they want to get a handle on outliers (like Bonfire) that become significantly better without the KB.
  15. Quote:
    Originally Posted by Arcanaville View Post
    But you generally find KB to be so disadvantageous it will neutralize the advantage of any power for which there exists an alternative. There's nothing about Bonfire that is particularly special in that regard.
    That's not true at all. As much as it annoyed me I took Solar Flare on my Peacebringer because it was the least bad option or AoE in my estimation. Any combination of Fire Control character, Dominator or Controller will have a better alternative IMO than Bonfire.

    A 'keep away' power in a set with good controls doesn't strike me as particularly useful no matter the mechanic. Going back to Solar Flare, it's a high order PBAoE KB power, but it also does decent damage. Solo it was more annoying than problematic. On teams it required a bit more fiddling. Bonfire was different. I took it originally on my Fire Controller, but easily found other powers that I would have preferred to have after using the power a bit.

    It's useful, but its uses are minimal. Please don't presume to tell me what I think about a particular issue. Just accept that my opinion is what it is.
  16. Quote:
    Originally Posted by Vel_Overload View Post
    Yeah, I don't think Ice Blast needs to be compensated (or any other non-sniper set) just because other sets get anotehr 3-tier blast essentially.

    Seriously guys, a single target attack isn't that great. Sure, against AVs it can do some serious damage but it that really enough to compensate these sets? I don't think so. Ice is already a great single target performer. Sonic has it's -res component, DP needs help but thats for different reasons entirely. Water Blast is fine as well.
    It's not OK to give each set two T3 Blasts but leave three out of the mix. The assertion that a 'single target attack isn't that great' is absurd. The additional damage sets that can leverage this will do is not a small amount and it most certainly does warrant compensation for the sets that are left behind.
  17. Quote:
    Originally Posted by Arcanaville View Post
    That's really more of a KB position than a Bonfire-specific position I suspect.
    Not at all. It's simply that the KB makes the power so situational, that I can always find something else that would be more useful in a build.
  18. Quote:
    Originally Posted by Moonlighter View Post
    Everytime a Regen thread comes up, I go and play with it in Mid's against my better judgement. I need another alt like I need to barbeque with money. I actually have a 50 Dark/Regen shelved I can play with.

    Anyway, the thing that strikes me is how much better Regen is on a Brute. It really has to do with Health, which directly affects Regen. My scrapper is capped at 2409 with pretty much Accolades and Dull Pain. A Regen Brute, on the other hand, can hit well over 3100 hit points. That's a 25% increase in hit points and thus health, on top of perma-Hasten and 30% S/L Defense.
    Can't say this isn't true, but while it's a noticeable difference it's not a make or break issue.
  19. Blizzard is going to own so hard. Super excited about Issue 24. The Bonfire change was a very, very, very good compromise.
  20. My Fire/Shield scrapper can stand around and pick her nose while two spawns of +4s try in vain to wail on her. It's times playing her that I really think Regen has a raw deal.... Then I log on my BS/Regen main, cranky and annoyed. Then I remember. I'm not at the mercy of the RNG anymore. OP defense debuff using critters...DULL PAIN. Mega damage attack incoming...MOG. Exotic damage....What's that?

    Regen gets GODLY the more you stack on it. Regen can survive ANYTHING that can't one-shot it. When the RNG wants to get cheeky Regen has four 'screw you' buttons to mess up its plan.
  21. Quote:
    Originally Posted by Shubbie View Post
    Water blast is about balanced with current sets now, but thats going to leave it way in the dust when the snipe changes come in.

    Is it worth bothering with the set if its going to fall to near the bottom in just a month or two?
    Nothing with as much AoE as Water will ever fall to the bottom. Although can't lie, I would play this set no matter what. Dagnabbit, I wish I was home now.
  22. I wouldn't be surprised if they sneaked the nerf in today with the Water Blast. I know for me at least, I'll be too busy to care tonight. (not that I care anyway, Bonfire will be relegated to uselessness sooner or later)
  23. Quote:
    Originally Posted by Organica View Post
    I've never actually played a character all the way through the Praetorian content. I think, for me, the biggest problem was not being able to team with my non-Praetorian friends at all.

    But I think maybe I should make it one of my projects to play through Praetoria once. Is it possible to continue through First Ward and Night Ward without leaving Praetoria?
    Yes.
  24. Quote:
    Originally Posted by Warkupo View Post
    I understand why people want to forge Scourge into an average (it fits in better with the preferred DPS calculation method), but it's not really accurate when within the game environment.

    As you mentioned "overkill" is something DPS calculations have a really hard time taking into consideration because fights don't happen within intervals of seconds. "Overkill" isn't unique to Corruptors and their scourge either; Scrappers scoring critical hits when the enemy is near dead doesn't speed up how quickly he can kill it, and neither does a Brute's giant fury bar he gained matter if there's not another enemy to go punch in the face right after.

    If you want to get a better idea about where Corruptors stand vs Blasters you need to look at how *many* attacks it takes each of them to finish off a minion, then a lieutenant, then a boss, etc., rather than just how powerful each individual hit is. It doesn't really matter if you're doing fifty more damage than the other guy if it's still taking you the same amount of attacks (or period of time, whatever metric you're going by) to defeat the same enemy.
    Well that's my point exactly. Real combat is so different from DPS calculations. Which is why I'm trying to see if anyone has any better methods or are we left with our own anecdotal evidence.
  25. Quote:
    Originally Posted by GuyPerfect View Post
    In an integer-based combat system, this might be correct. But to add up all of the fractions of numbers between 10 and 50 isn't possible, so the mechanic has to be quantified in a different manner.

    The following chart (taken from this page) shows the relationship between how much HP an enemy has left relative to a full health bar, and the likelihood of Scourge activating at that HP%:



    The "2x Damage" region accounts for exactly 30% of the graph, meaning that attacking enemies with random percentages of their max HP will cause Scourge to activate 30% of the time.
    There was a typo in the OP, that should have said 29.5%. Which is pretty close to the chart you have above.