EvilGeko

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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    Yet that's still where the game's balanced at. Imagine if doms had been balanced around "Well, a few people can triple-stack Domination, we need to balance around that." How heavily gutted would that be? Or even around double stacking it... or permadom on its own? Would you rather the Scrapper game (for another example) be based off BillZBubba's "Let me solo a mission set for 8 with groups of nothing but AVs," or "You can do this with SOs?" (Or common IOs, for that matter?)
    Actually, they balance around averages which includes both SO builds and tricked out IO builds.

    Quote:
    It's one of the things that irks me with the forums generally, as well - yes, it's nice that with X build at 50 and all these IOs you can do such and such, but that doesn't give me a baseline, nor does it help at level 10, 20, 30 while you're trying to get up there.
    Actually, by 30 my Widow was pretty kickass, YMMV.

    Quote:
    I think you're reading too much into them. The whole second half could fit in one arc, and they could have expanded FAR more. It shows you how one might end up a fortunata? You get that in phipps, as well. Where's the impact you have, being a Bane but operating on your own? How have you escaped the "hive mind?" Oh, wait, two missions total that say "you're being jerked around." They're *not worth doing.* They're lazy writing that feel like the story was completely ignored until a week before they had to be pushed out.
    I recently did the 20-25 arc with my PB, some stupid story about the Council (the most plain and uninteresting villain group in the game) and their internal strife regarding Nictus. And I was bored to tears. I'm sorry, you may like that crap, but I don't. I don't think I'm reading anything into the VEAT arcs other than what's there.

    It's clear that you're trying to insinuate yourself into the Destined Ones program for your own reasons. I like that. I don't care about the stupid "Hive Mind." That's a pretty ridiculous explanation for Banes, an example of the general dreck that is Grandville missions and I rejoiced that the VEAT arcs ignored that nonsense.

    Quote:
    Going genre-specific, they're the equivalent of taking a (standard sized) comic book, tearing out the pages, and selling one to two pages of THAT each month. They're disappointing, unfulfilling, and rather slipshod.
    Hyperbole; every mission IMO is the equivalent of a comic book. From the time the contact sends you off to the end of the mission would fill most modern comics.

    Quote:
    Frankly, had time been put into them, they COULD have been an interesting story instead of the farce they are now. Heck, they could have gone into the impact you have depending on the branch and AT you choose - doing the early Kheld arc (where PBs and WS start on independent arcs, then join the overall Kheld war storyline) in reverse.
    Goodness, that would have sucked. Know why? Because then we would have to have, at least at the beginning, a good little member of Arachnos. It would be another stupid villain arc where our character doesn't think for him/her self and just does as they're told for their pay.

    I like that the VEAT arcs have us as an independent operator and would hate if they were anything like the HEAT arcs (which suck! )
  2. Quote:
    Originally Posted by Ozmeth View Post
    For me it was Terra.
    She was one of the ones I had never seen on anyone's kill tally, so I tried right after soft-capping Melee. Took three tries but I got it right!

    Gratz on the AV kill, as 'Forge said not long ago:
    Gotta Catch 'em all!
    Oops! Correction, I'm think she might have been the first for me too. And considering I remember Countess Crey and Nemesis, Giovanna couldn't have been the first.
  3. EvilGeko

    Mez Protection

    Quote:
    Originally Posted by Possible View Post
    Hola,

    So yea, I was going at it last nite with a thugs/paindom MM...I was on my Spine/regen...very long and tedious fighting..coulda prolly kept at it for well over 20 minutes...nonetheless I don't pvp that much even though I feel like i can hold my own just fine. I just found out that resilence doesnt give me my stun protec in there, so is there one of those new sets that offer actual protection? I mean im at like 35% res but meh, thats not good enough for what I am used to...or a proc? Any ideas cuz all he has to do is hand clap and it knocks quills off, annoying when Im tryin to kill his whole squad to keep having to turn it on..thanks in advance.
    I don't think there are any mez protection powers in PvP anymore. Trade off for the greatly shortened durations.
  4. Giovanna Scaldi way back in the days of toggle IH.
  5. Quote:
    Originally Posted by King_Moloch View Post
    ... I'm not. And I also don't believe you. Unless you've dumped an UNGODLY sum of inf on your NRG armor brute, I seriously, seriously doubt you solo AVs with it.
    I wouldn't say ungodly. Probably around 200-300 million inf. No purples. Mostly I just focused on Kinetic Combat (to cap Sm, Le defense) and capping Energy Defense. At the end I would up with Fire/Cold/Neg in the 30s and that's worked out well for me.

    DM itself doesn't need any help.

    If you don't believe me, I'm not going to bother to show you, but it can be done. Energy can be fun, but you have to take the time to learn the set. You should be able to do a CoT mission with SOs, and with IOs this set can soar.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    With how much dumped in for IOs? I'll be honest, I'm really *not* impressed by "with multi billion INF builds I can do this" as a measure of an AT. (Or even, really, with "fully IO'd out and a ton of bonuses" builds.) Interesting as far as exercises, yes. Do it with straight SOs and I'll accept that's the built in potential of the AT.
    That's the rub. It's extremely cheap for my Widow. I don't think I've spent more than 50 million on her for soft-capped defense and extreme DPS. Now I play a lot of TFs so I was able to earn some stuff via merits that would have cost a lot, but this isn't some purpled out build.

    Saying "doing it with SOs" is meaningless. That game is gone. Peacebringers can't do some of this stuff at all. Warshades may be able to solo an AV. If I can stomach the time building it out, I might try it. The VEATs do it with uncommon sets.

    I do see what people see in Warshades. But it's really just a lot of flash. Ultimately, VEATs do it with less mess.

    Quote:
    You learn more about being Banes and Forts (not Crabs, obviously) in one arc from Westin Phipps than you do in the *entire* 1-50 stretch of the VEAT arcs.
    What do you learn? Banes + Forts are psychic. Banes look inward towards each other; Forts look outward towards the future.

    That's it.

    The VEAT storyline tells you a lot more about how Fortunatas think, it actually shows you how one might wind up a Fortunata. The VEAT arcs put a lot of color around the Destined one storyline. The VEAT storyline gives us a glimpse into what folks who didn't show up on Kalinda's "Destined One" list think about it and want to do about it.

    You didn't like them. That's cool, this is a matter of preference. But the fact that they're short doesn't mean they don't have a good story. It's one of the better ones in CoV IMO. Well, except for the last mission. I'll agree with you that's rather gratuitous. But beating up Statesman is fun.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    Would that be all the single-mission, why did you bother "arcs?" Or the "Hey, let's have a metagame exposition and call it a misison" 'arc' at the end?

    I'm not saying this just because we disagree. I really can't see how anyone can call the story "arcs" for VEATs worthy of an epic (story-based) AT, when the ones from 30-50 *combined* would make a total of one normal arc - even redside.

    Of course, it did irritate me enough to write up a two part arc specifically for banes.
    I really don't see what your beef is with them. The story doesn't drag on with tedious exposition. Sorry.



    Quote:
    Honestly, I have yet to have any of the VEATs I've run feel "epic." Unless the world "pain" or "fail" follows. And every time the discussion comes up, it seems VEATs have one of two things mentioned: "Of course they're great, get a team of (x) of them together!" (so ... they're not fine solo?) or "They're great for the team buffs." I don't hear much of play, soloing, etc. mentioned - and to be honest, as I was leveling, I figured I could be doing the same thing with a Brute or Stalker with Leadership. *shrug*
    Well, I don't know if you feel soloing AVs and 8 man spawns in the RWZ "fine" at soloing, but that's what I do.
  8. Quote:
    Originally Posted by Aisynia View Post
    Reason #8784 Huntsmen > Crabs & Banes
    Fixed no?
  9. Quote:
    Originally Posted by Spiritchaser View Post
    I think SO balance might be more of an issue when (if) parry becomes available. High melee defence, high HP, regen, QR and then also a solid SL resist toggle would make some things I can think of a bit too harmless... of course quite a few sets would find that to be the case with parry, regen (as you propose it) would probably just be the worst offender of a bad bunch.
    I wonder if Parry/DA will ever make it to Tankers/Brutes? Seriously, I could see that getting switched out for something else for those ATs.
  10. OK. I haven't found it to be anywhere near that bad. Especially since I solo AVs and crystals on the ITF with my DM/EA. But obviously YMMV.

    EDIT: Of course, to be perfectly fair, DM gives the set some help that EM doesn't, but still I think you're overreacting a bit.
  11. Quote:
    Originally Posted by stever View Post
    Number one reason: [SIZE=3][B][*]Your alts don't even know each other! They have never met. None of them have even been on at the same moment. Why would they send strangers money?
    My first three characters are sisters, inherited their father's ability to fly and since Issue 14 often encounter each other in game (they always did in the off hours anyway, how do you know what they're doing when we're not logged in ).
  12. I prefer the Night Widow build, but like others have said, there's no need to choose with dual builds.
  13. Quote:
    Originally Posted by Baby_Phoenix View Post
    Yes you can do that (as I have done) but be aware that as you have a crab build - if you try to do a different cossie for your Bane it will still be stuck with Crab Backpack
    Reason # 4876 that Widow > Soldiers.
  14. Quote:
    Originally Posted by Lord Mayhem View Post
    I'm almost the exact opposite. I prefer all of the regular non-EAT content redside to most of blueside. Striga, Croatoa and Faultline are okay, but pre-I2 contacts/missions can be very dull I find - and yet they should feel fresher to me considering I've mostly played on redside. That's mainly because the writing on the contacts is so much better redside because they can actually tie the mission writing to the contact, rather than most normal contacts blueside who are offering missions/arcs that 4-5 other contacts also offer.
    IMO, that 'advantage' of redside is also it's greatest drawback. Because the story 9 times out of 10 is the contact's story. You're just their hired thug. By contrast, the contacts most times in CoH aren't the point. YOU ARE. You're saving the day.

    Quote:
    Plus the creators of the CoV mission gameplay had the advantage of being able to learn from CoH's mistakes and make better use of their codebase because they had developed it further and were more experienced in its application. The mission writing on all 20 contacts in Grandville in particular is better than anything blueside at any level, imho, (and sadly better than most new missions we've had since I12 too) and even looking at lower level I can say that nothing on blueside ever engaged me emotionally like the Seer Marino arc does on redside.
    With 5 characters so far either at 50 or in the 40s, I still haven't bothered to finish all the Grandville content I find it so terrible. Especially, the devs' attempt at 'evil' Westin Phipps. Gah... It hurts thinking about it.

    I'd run "To Save a Soul" five times for any of those terrible arcs. Efficiency Expert Pither is OK, if only because it's all short.


    Quote:
    So I'm not biased when I say that when it comes to the VEAT arcs they just seemed like a bunch of stuff that happened, rather than a gradually building epic storyline. While the HEATs investigate their arch-nemeses in the world (the Nictus) and eventually foil a plot that threatens the whole planet (what can be more epic than that? Well, except saving the universe ), the VEATs are getting mucked around by idiots like Brick Johnson, either doing pointless petty jobs or yo-yo-ing between "am I, or aren't I?" in the rather tired Destined One storyline. For a finale the HEATs get to take down the two architects of the global plot, the Nictus leaders, while the VEATs get a single mission thrown at them to go beat-up Statesman... just for the kudos... with absolutely nothing leading up to it plot-wise.
    I'm probably am biased when I say, that what I like about the VEAT arcs is how they expose the shallowness and absurdity of the "Destined One" plot. The VEATs to me are ultra-cool. They see all this nonsense their boss is up to for the farce that it is. The only thing that would make it better is if the VEATs could instigate an insurrection.

    Quote:
    I guess it comes down to whether you feel it's more epic saving the world or serving your own vanity - and whether you feel it's more epic being part alien and linked into an intergalactic war, or a supervillain's minion who got fed up taking orders - or just the simple question of whether you want to be a good guy or a bad guy.
    You got to the critical issue. Most of the 'villains' of CoV are hired thugs and nothing more. The VEATs know this is all BS. And they say to hell with it, I'll show this *&%# who's a "Destined One."

    As for the HEATs, it all ends well, but the arcs leading up to it are so much filler. I despaired in the 20s when there were much more entertaining arcs like the Freakalympics to do.
  15. Quote:
    Originally Posted by Spiritchaser View Post
    That would change the nature of the set in general...

    I think you'd probably find them wanting to lengthen the recharge on something in exchange... but hey, why not?

    It'd certainly get rid of some of the alpha soaking issues.
    Yes, probably. But if IH went to 1000 seconds in exchange for this, that wouldn't be so bad. The only thing really needed for most tanking is to be able to take a Sm, Le hit. So giving Regen a Sm, Le resist toggle would fix that.

    It might make Regen a bit too good for SO level balance, but top performance balance wouldn't change much I wouldn't think.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Ugh. Just the opposite here. HEATs all the way. VEATs, I have to slog through. And to 14 and 6? That's barely learning anything about them.

    Khelds, I've got two 50 PBs, 1 50 WS and love playing them, with several others that get a turn along other levels. Plus they actually have a *storyline* that goes along with them, one I enjoy going through each time.

    VEATs - a waste of 23 levels (but at least the first few have something vaguely like a storyline, after that it's a complete waste of time,) then you respec and "blah." One at 50 (Widow) that only got there because I wanted to see the rest of the utterly disappointing storyline, and was glad to get to 50 to just say she's *done* and stop playing her, one bane that's boring to play and seems to have one heck of a glass jaw, and others that I just can't bring myself to get to 24 and branch out - though eventually I will, just to see the other branches (and my overall goal of one of each AT to 50.) I find them roughly as enjoyable as a root canal sans anesthetic... performed by Doc Buzzsaw. (Edit: Though I'll admit the Crab playstyle still looks interesting, Widow and Bane have just sucked all the fun and anticipation out of VEATs for me. That and the horribly put together storyline.)

    HEAT > VEAT, for me.
    Not surprisingly, I disagree. While I generally think most Red side content is stupid, I thought the VEAT arcs were much more entertaining than the HEAT arcs.

    HEATs plain out suck until the 20s. Then they're tolerable solo, and actually pretty good in teams. But they never ever give you that epic feeling like VEATs do IMO.
  17. Quote:
    Originally Posted by Cynical_Gamer View Post
    Bah, the beauty of the VEATs is not the individual powers, but how those powers come together.
    This is all that needs to be said.
  18. Quote:
    Originally Posted by BillZBubba View Post
    Castle would just slap one in Integration like he did with SR Evasion.
    Or resilience would become a toggle with:

    Scale 3.0 to Sm, Le; Scale 3.5 Toxic; taunt aura (but not for Scrappers )
    .32 end/sec

    With the soft-capped kids running around, this isn't completely a crazy thought no?
  19. Quote:
    Originally Posted by Golden_Girl_EU View Post
    They shouldn't kill of Statesman - he's the Superman of our universe.
    You've gotta separate the character from the developer
    I hate the character. Don't have any hard feelings toward the developer.

    EDIT:

    Just to further explore my hatred. I keep having the following dream.

    Positron is fighting Lord Recluse. Lord Recluse has taken Statesman's Cape and his badge of leadership of the Freedom Phalanx. Lord Recluse (voiced by Leonard Nimoy) is choking Positron and taunting him. Then Positron manages to wrest the cape and badge off Lord Recluse.

    He rolls over and stands. Statesman's Badge which holds a single drop of water from the Well of the Furies, opens as Positron holds it up. The drop falls into Positron's mouth.

    Then from somewhere off camera, Stan Bush starts singing "The Touch". Positron transforms gaining the powers of an Incarnate to add to his own. Statesman is heard calling from heaven, "Arise Positron Prime!" Positron throws Lord Recluse out of the window from the top of his tower in Grandville. Positron uses the power given him by the badge to start a chain reaction that will destroy Grandville.

    He then meets up with the rest of the Phalanx. Back Alley Brawler says, "I knew you had potential." Positron now wearing the badge of leadership orders the Freedom Phalanx and Vindicators to escape Grandville. He breaks through another window and the others escape through that opening.

    Later, Positron is giving a speech celebrating victory and the end of the war with the Rogue Isles.
  20. Quote:
    Originally Posted by HwaRang View Post
    Wow!! Ok, I don't feel so "noobish" now. By the way, Bill, thanks for the reply (even if you had disagreed)...ehehe.
    I don't think he disagreed. If your SR is working out for you, I don't think anyone here is going to down you. This is a game man and if you're having fun then you're having fun.

    We uberize our characters because we enjoy doing so. I for one, and I know most of the Scrapper regulars agree, are very much live and let live about what you want to do.

    So long as you're killin' and do a Leeroy Jenkins once in awhile, you're a good scrapper with me!
  21. Quote:
    Originally Posted by BBQ_Pork View Post
    Poverty is tough!
    I'm no Marketeer. I'm a Casual Player.
    I don't flip, stack, reflip, steat Inf transfers or use ebil tricks of Market PvP.
    I don't use sugar daddy characters, farm the uber-maps or enter costume contests.

    I just play the game normally, and sell my drops for a reasonable price at the Market. Usually at less than 2/3rds the average of the Last Five. Except for what's truly Vendor Trash and wouldn't likely sell even if I listed it for negative influence.
    I set my characters up with decent Set IO's. Not Purples, and not usually the best non-purple sets either, but good sets.
    I run in SG mode at all times.

    And yet, I still can't figure out how people can be poor if they just defeat the little pixellated pinatas and gather up the drops that fall into thier inventory. After all this laziness I described above, I still end up with millions when I hit that final ding, and heaven help me, it's worse if I continue playing after that ding, to finish the contact's arc or such.
    Poverty eludes me.
    My last three 50s dinged 50, burned their merits and the poorest wound up with 150M left over (of course, she did have a LoTG, Miracle, and Numina's slotted that didn't go on the market).

    I've basically stopped trying to make money on the market because it isn't worth the trouble. I run TFs not because I like to grind, but because they're fun so I wind up with enough crap to sell that I have everything I want.
  22. Quote:
    Originally Posted by Leese View Post
    One pool I'd like for concept is Bow Mastery.

    Something like:

    Snap Shot
    Entangling Arrow
    Fistful of Arrows
    Explosive Arrow

    or maybe

    2 of Entangling/Flash/Glue Arrow
    Aimed Shot
    Fistful of Arrows/Explosive Arrow

    Pistol Mastery would be another concept I'm sure a lot of Scrappers would go for. And since we now have fire and elec options, some fire and elec APPs would be good too.
    Vanden and I suggest this every few months. Yours isn't bad, but it follows the Brute format, not the Scrapper format. I would do Bow Mastery like this:

    Entangling Arrow (41 - Utility/Control)
    Ice Arrow (41 - Utility/Control)
    Aimed Shot (44 - STBlast or Buff/Debuff)
    Glue Arrow (44 - STBlast/or Buff/Debuff)
    Fistful of Arrows (47 - Cone/AoE)
  23. Quote:
    Originally Posted by Hesh View Post
    I doubt they quit the game entirely, maybe they just didn't like the playstyle change. To each their own. Personally, I liked that the /psi set was so different before, now its just like all the others. I wish they'd quit making everything taste like vanilla and give us real differences back. Outliers aren't bad, they add variety. (feel this way about all the ATs, not just doms)
    They are bad, and they kill variety. This is something Geko never understood, but thankfully Castle does. Outliers on the underperform side rarely get played and Outliers on the overperform side get played in excess. Thus limiting variety.

    Pretty much all sets should end out in (very roughly) the same place when played by the same player. This is where Scrappers pretty much are with respect to primaries now. Most of the sets do very well, but in different ways so they all get played.
  24. Quote:
    1)sustain the damage
    2)sustain enough end
    3)survive AVs with DEF-DeBuff
    4)Is my HP going to be high enough for the attacks that get through?
    1) No problem. Trivial in fact. The DPS of a NW is a thing of beauty.

    2) IOs are your friend. All that DPS comes at a price, but you can make it so that you can sustain it. It's not cheap.

    3) Once you softcap, it's going to be hard for the mobs to hit you enough, but mobs that have Radiant Infection and the like will tear you apart.

    4) No. I had to take several tries at Indigo just for this reason. She would commonly get lucky and get that Headsplitter off and if I had even one HP gone already, it would take the rest.
  25. Quote:
    Originally Posted by DechsKaison View Post
    Again, it's about balance. The capacity to focus fire increases power. If they were controllable like MM pets, they would have to be significantly decreased in power to compensate.
    What is your basis for that statement?

    Quote:
    All of the controller pets are incredibly powerful, especially taking into account the bread and butter of the AT that comes before the pet. Lock down the mobs, run into the middle and let pets shred stuff up.
    This? Hmm.... With the exception of Illusion and Fire, Controllers/Dominators typically get ONE pet. Masterminds get six. All of whom do damage.

    Now, while I can see comparing a Controller pet to a T1 MM pet, I don't see how you could suggest that the power level of these pets justify their lack of err...direction. Usually, each of the MMs pets have as many or more powers than the control set pets. Masterminds, like controllers, have buff/debuff as a secondary and can increase the base damage/to-hit of their pets with their inherent Supremacy. Many of the MM T2 pets have defender like buffs/debuffs. Others have significant powers from other ATs, like criticals, Fury, etc. Finally, some MM pets are controllers in their own right.


    IMO, both Controllers and Masterminds are overpowered. There's no justification for having control of pets limited to MMs other than the devs wanted to keep the ATs "unique". Dominators probably could have control of their pets and still not be up to the level of either AT. And I'm still waiting for someone to tell me why the AT cares if its 'unique' or not.