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Quote:Targeting Drone was Tier 1 in beta. When they first made the changes, they took powers away that only a small percentage used. People howled and the devs decided that instead each pool would just have an ADDITIONAL power added to the pool.That order is the problem. And it's not just a problem for Body Mastery. Why is targeting drone tier 2 and focused accuracy tier 1 when they're identical buffs? Why is Nightfall using the scrapper ranged damage modifier when all the rest of them use the melee modifier?
The problem with that is that some powers should have been T1 (like Targeting Drone) and others should have been T2 or T3 (e.g. Energy Torrent for Controllers). So the devs decided to split the difference and make all of the new powers T2.
Quote:That's two examples. Just for scrappers. What percentage of scrappers out there use the APPs at all? Of those, what's the % breakdown for each APP?
The devs felt the need to make changes to the APPs. I find it HIGHLY unlikely that the changes made any substantial difference in their use.
Burn it down. Start from scratch. Let's get some logic and fairness in place instead of the mess we have now. -
Quote:Nothing wrong with Body Mastery. It follows the Scrapper order of:I would like to see a complete overhaul of the APP/PPP system. There's just far too much garbage in all of them and the power orders are often illogical (see scrapper body mastery.)
I know all about the cottage rule, but sometimes it really is better to demolish the building and replace it.
utility/hold
utility/hold
ST blast/5th power added later
AoE Blast
The only thing that's annoying is that the fifth power for Body, Physical Perfection, is awesome and everyone wants it at 41, but instead it's at 44 like all the other 5th powers added later. -
Quote:Knock is a very underestimated mitigation tool, that's for sure.
For all the flak it catches, Energy Blast is a very survivable set because of all the knock it's got. If you really think about it, knocking a foe down is pretty much equivalent to a very short (1-2s) mez. And the fun thing about knock is that relatively few foes actively resist it, compared to actual mezzes, that is.
True. My beef is with AoE KB, not ST knock attacks. Even in a melee set, KB isn't so bad. But it annoys me that every character OTHER than my Energy Blaster who has access to Energy Torrent has it. -
My BS/Regen doesn't have any problems slotting both BS well and Regen.
I have Hack, Disembowel, Parry and Headsplitter six slotted and Slice and Whirling 5 slotted.
Then I have Fast Healing 5 slotted; QR 3 slotted; Integration 3 slotted, Reconstruction and Dull Pain 6 slotted, Instant Healing 5 slotted and MoG 2 slotted.
Still have slots left over for my epic blasts and Hasten. -
Quote:Cool, if that's true my tank will be fun to play later on.
I'm not one of the melee players who shuns knockback. It's completely appropriate for a guy as big as my tank to knock a normal sized dude across a room with a punch. Especialy if he's strong enough to rip a chunk of concrete up and throw it 80 feet.
Note, that given that you only need 4 pieces of Kinetic Combat, you can use a KB set to fill out the last two slots and give you KB in your attacks now. It can be great fun. My Ice/Energy Blaster has a full set of KB enhancers (which also enhances damage, acc, etc.) and she can knock a grey mob about two blocks! -
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Quote:Honestly, people aren't so precise. I've seen people flamed for the mere mention of the terms "Tank" (as distinct from the AT) and "healer". DPS doesn't seem to tick people off that much though.Their mere existence is not what gets cited on this forum. The idea that they must exist, always, is what gets cited on this forum.
It is when one must put every combination somehow into 3 types, and build teams with only the idea of those three types that it gets cited on this forum. Its too general for a game built with the specific in mind, and far too limiting to extract the uniqueness out of this game. As far as many are concerned this game, and any game of its type is nothing more than a 3 class system.
That's why the entire genre is in a complete and total funk. It isn't that developers don't want to break out, it is that players keep trying to put things back into what they consider the proper place. -
When merits first came out, I was anti-rolling. However, I don't think it's a bad strategy anymore. It's still not necessarily the best way to make money. When recipes find themselves floating into the 100mil range for 200-240 merits, I'm generally of the opinion that buying is a lot safer.
I've rolled the 400+ merits that my last two 50s earned on the way up. One made out like a bandit, the other did fine, but a bit less than what I would have earned anyway.
The next one up will buy one Blessing of the Zephyr -KB (Because they're getting harder to buy by the day it seems), and roll the rest. -
Quote:IMO, prices would increase. But for a good reason. One of the "issues" some people have with the market is the complexity of the interface. Without levels, you would have each recipe only appearing once and one listing for each. I think without the levels you would have more people using the market, more interest and activity generally, and slightly higher prices.what if inventions didnt have levels attached to them? what if they just dropped in certain level ranges or to certain tasks etc..? how would that affect the market and the way things are priced? would stuff equalize higher or would prices come down because of higher perceived stock.
But I also think it would be very cool. Especially for low level recipes. -
Quote:I think EQ2 fixed that in a good way. Buffs have long durations (Hell most don't EVER expire, even after death), but you have to be teamed to have them. That wouldn't be a bad tradeoff in my opinion.I played EQ. In EQ there were long duration buffs. People would stand around in a centrally located area and sell them. It was their biggest contribution... and not needed for teaming at all. I don't think that is the direction COH went or wants to go.
Four minute buff timers and you're complaining? I would love it if all my buffs were four minutes long. Have you ever played an empath or kin which have one minute buffs? My FF'er is easy as pie to play by comparison. Here's a little cheese to go with your... complaint.
Grant buffs a long, say 10-30 min duration, but in exchange they're group ally only, like grant invis.
I think your objection is the most sound. In fact, I don't think it's a balance issue at all, I think the devs are just trying to avoid having people sell buffs like with EQ or using buff bots that they log on just to give shields for and then log off. -
How about 5 for 5 (20 min for 48.75); give you a reason to slot these things beyond defense/resistance?
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I don't. It doesn't make a damn bit of sense.
Increasing the size of the market will make everyone better off. Heroes and villains. It will limit the ability to manipulate the markets. It will allow villain players access to a much larger source of goods and funds for the goods they sell. -
Quote:I'm a great fan of Sword and Board myself (either Fire/Shield or BS/Shield)I really enjoy my Claws/SR and am having great fun with him. But I would like to start up another one but so far I am not enjoying them as much.
Tried DM/elec and petered out at 17
DM/Inv(made long ago pre-I3) who is 37 now, but boring
Kat/regen stopped at 27, it was enh.
So what is a good clean fun combo?
Thinking of Fire/Will or spine/Will.
especially now that spines have real graphics now(not the bananas of lethality) -
Quote:Yup. The only Stalker I've been able to stick with is my Spines/Ninja who most certainly does not play hit and run.Thirded. At low levels, with a limited attack chain, sometimes hit and run is most of what you have. Around level 26 or so for a lot of powersets, that shifts as your attack chain gets full. You open with AS then stick around to kill what's left. It's far more efficient.
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Quote:Of course, there's the counter argument that VEATs don't need a blaster form, because they have good ranged damage or a tanker form, because they have stalker/scrapper level of defenses all the time that they can mostly share with the their teams.Veats don't have a tank form, a blaster form and a mixed mode either. The best part of the HEAT and the most difficult to get it right is the option to change roles from hardy tank to squishy blaster.
As for a mixed mode, that's just incorrect. VEATs are a much more harmonious mix that Kheldians can ever be so long as the forms are used as justification for keeping certain abilities from human form. -
Quote:As I understand it Sam, this is one of the primary reasons for the rank of Major. However, absent professionals (doctors, lawyers, etc.) most persons wouldn't just be "given" the rank of Major. They'd most likely move up in a specialty like Intelligence, Special Operations (e.g. Rangers), pilots.Say, here's something interesting to ask. I keep hearing that rank may not always describe direct command of personnel, but may instead be given to a specialist in order to grant them the authority of this rank, even if they aren't assigned any troops to command. This is where my eye was all along, and I just wanted to ask how likely it is for a high rank to be given out like this. Say Major or Colonel. How likely would that be? And keep in mind, I can exaggerate even "somewhat" into "Positively will happen!" if need be
Major is a very multi-purpose rank to use for game characters because it's entirely likely that a Major would be doing a job where he's somebody important, but he doesn't seem to have a whole lot of other people following him or her around calling them sir. -
Quote:I'm enjoying reading this, although I feel I came too late to the party to chime in (not reading the whole thread, lazy!-Time Out-
I just want to say how much fun it is to discuss morality and moral philosophy with people that actually know what the subject means.
Conversations with certain other friends have been.. unfulfilling.
-Time In-
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But this is EXACTLY what I thought would happen when side-switching was introduced. A real exploration of morality, instead of Jack's cartoonish evil. -
What everyone has told you is true Sam. I would add:
Like Arcana said, rank roughly correlates to the size of a unit that the person commands.
For example with Officers:
A Lieutenant (O-1, O-2) typically leads a Platoon.
A Captain (O-3) or Major (O-4) might lead a Company
etc.
See here http://en.wikipedia.org/wiki/Military_Organization
But then when, you're dealing with someone with a specific learned skill, say a doctor, pilot, lawyer, etc. They're almost always going to be an Officer rank (Lt. or above), even if they don't command anyone.
For example, not sure if you've ever seen the old television show MASH, but the doctors on that show were mostly either Captains or Majors. And that designation had nothing to do with their ability to command troops. It was just a rank given to compensate for their advanced training.
So when selecting a rank for my characters I usually use the following rules of thumb:
1) If I'm thinking of a soldier, someone who fights for a living, I'm typically going to select one of the enlisted ranks like Sergeant.
2) If I'm thinking of a leader, but young, brash, perhaps foolhardy, then I'll go with a Lt.
3) I usually avoid Captain altogether because Captain is a MUCH higher naval rank than it is an Army, Air Force or Marine Corps rank (equating to a Colonel)
4) I usually avoid Generals because they customarily are too important to be on the front lines most times and from an RP perspective it just doesn't fit with me.
5) Colonel is usually the rank I use for a senior, experienced officer. Sergeant Major for an experience enlisted soldier. -
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Quote:Goodness, you people don't understand evil.Quote:
Originally Posted by Olantern View Post
Exactly. A famous philosopher (Kant? someone law professors like to talk about) posed the following scenario: A despot hands you a pistol and tells you to shoot the innocent political prisoner standing in front of you. If you don't do it, the despot will shoot you instead, then shoot the prisoner himself. The philosopher, whoever it was, asserted that the only moral option was to allow the despot to shoot you, since you'd be actively wronging the prisoner by shooting him. I've met any number of people in real life and many more in fiction who'd proudly tell the despot to kill them.
I believe those people are wrong. In this scenario, an activist becomes a martyr to self-determination and morality.
A hero shoots the despot instead.
The evil despot gives you an unloaded gun.
The evil despot WILL destroy you. Either way.
If you turn the gun on the despot. He laughs at your folly. He laughs at your dashed hope. Then he kills the prisoner and kills you slowly.
If you turn the gun on the political prisoner, then you've fallen. You don't actually have to do it. You just have to be willing to. Then you're his.
BWA HA HA HA HA!!!!
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Praetoria SHOULD be 'Goatee' Earth
Why?
Because you know, there can be more than one alternate reality. There's no reason to retcon anything. I can easily see an introductory arc where you think you're going to Tyrant's world and find yourself in a veritable heaven. -
Personally, I don't care. Cole (in any of his 14,000 incarnations), the Rogue Isles, the Resistance. They all, well except the Rikti need Loot, and the EvilGeko will be there to provide them what they need.
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Quote:Please note, that the "hotzone" would be one of the high level TFs, not an actual zone.Taskforces have the irritating ability to send the hero all over the map. A special happy zone day would not be of any use for this feature. All it would do is concentrate the population to do Radio missions in the hotzone.
And I fear that would not be a good idea having experienced a zone meltdown in Croatoa when the first banner raid was going on at Union Server.
So for example, the login message would say something like:
Daily Double:
Synapse's Taskforce/Temple of the Water's Strikeforce
Hot Force:
Statesman's Task Force/Barracuda's Strike Force