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I understand the basis for this idea, but I would ask the OP to consider:
1) This would put far too much money in the hands of lowbies. An early 4 merit arc would now give 2 million inf. At the high levels this might not have a negative effect, but this would effectively eliminate inf as a limitation. At least right now, you do have to be a little savvy to earn that much in the early game.
2) Tokens like merits allow the devs to steer folks towards certain activities. If inf is the only reward, then for better or worse, people will learn to maximize earning that.
3) The Architect becomes even more broken! -
Quote:My Arachnos Soldier only has Ninja run....and Swift/Mental Training. That plus a jet pack is faster than my younger flyers.DOOM!!

Seriously though, I have been doing alot of forum reading lately(work is keeping me from playing
) and have been looking through many of the different mids builds that people post for various reasons. I have noticed on quite a few builds that people have been skipping travel powers to eek out a little more defense or recharge or whatever.
This makes me wonder. Have all these people bought the booster pack(highly possible) or are they just going without a travel power?
The 1st seems more likely but I can't believe that many people are using the "sprint on crack" that is ninja run all the way to lvl 50 and beyond.
...and the thought of using just sprint or a jetpack to get around all the time make my head want to implode.....slowly.
Don't get me wrong. I love ninja run(more importantly my lowbie's love it), but logging from a super jump, super speed, or even a (capped)flying toon to a Ninja run toon seems like I've been hit with perma caltrops.
Anyway, just wanting to get a general feel for what people thought. -
Quote:RAID BOSS!!!congratulations on the promotions and new hires! :d
now the big question is: If melissa “war witch” bianco is now the lead designer, what does that make matt “positron” miller? Head honcho? Big badguy? Or did he maybe take over her job?
Grats Positron! Things are even grayer and give less exp now!
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Quote:I've been taking a break from CoH, while awaiting for GR info. This is VERY exciting! I'm hoping to see CoH break away from the standard raiding grind.Congrats to WarWitch on her new duties. In the short time she's been at the helm I have already been impressed with the way she has taken the ball and run with it. Of course, after she felt good about everything is when I gave her the debrief on the current crop of player concerns and things to keep a close eye on in-game, bringing the reality of the position crashing down around her. Heh heh heh.
And a lot of you caught the reference to the End-Game that I am now working on. WarWitch frees me up to be creative again (yay!) and my strike team and I are designing and implementing an all-new system for your max-level characters to participate in. Rest assured that my focus for end-game is FUN. I won't be able to give out any specific details for a while, but I think you are all going to be very excited with all the future plans for City of Heroes, whether it is Going Rogue or beyond.
So yeah, you all can now fill up WarWitch's PM box with all your suggestions/exploits/requests for info/general chit chat. I'll still be around and answer questions when I can, but she's the "go to girl" for all that stuff now.
Here's the torch, WarWitch... don't burn yourself with it.
As for WarWitch: CONGRATULATIONS!!! -
Quote:Ownership is a fluid concept. You might not "own" the digital money, but you might have a right to use it which has a real life value notwithstanding any various agreements you might have made.I'm surprised any court would rule in favour of selling property you don't actually own, but then I'm not too up to day on my legal mumbo jumbo.
It's not an easy issue. These digital worlds have Terms of Service written to try and deal with this issue, but the more that companies engender a sense of ownership in these items, the more that they will have to deal with issues like this.
For example, SOE allows direct selling of characters and such on their (pretty fun) F2P game Free Realms. The claim that they own everything on the servers would seem to ring hollow to me. I would love to see how an appellate court would deal with the issue. -
Brutes = High damage/High defense
SMASH!!
The other ATs all have things to speak for them, but seriously, from Mercy to Grandville, there's no other AT that can kill as quickly while simultaneously being almost completely safe. -
Quote:This.There's a tendency for folks to poo-poo anything that's not the top performer, even though not everyone is looking to solo AVs or TFs, or tank an 8-man team's aggro on their Scrapper full time. If you're looking for the absolute best average survival you can manage, look to Defense-oriented powersets and try to cap them. If you want to play various things and see how survivable you can make them, maybe look into slapping some +Defense and +Regen on your characters and have fun.
Please note, that even soloing AVs or TFs doesn't require the heights of power that people are often talking about on these boards. The Scrapper boards take min-maxing to the extreme sometimes. But I think everyone here recognizes that EVERY Scrapper is a powerhouse. -
Quote:Like others have said, I would go with Smashing/Lethal defense. Particularly because you're dealing with an Electric Armor. My reasoning goes a bit beyond the good advice already presented:Defense is all the rage now and can be acquired fairly easy with IO sets. I typically choose position or typed defense based on the powersets I'm using but usually when building a defensive based armor set.
However, when it comes to a resistance based set like Electric Armor, I'm left wondering if obtaining melee defense is better or worse than obtaining S/L defense.
What say you all? Do you prefer melee over S/L or vice versa, and why?
Thanks!
1) It's VERY easy to get Sm, Le defense with little to no sacrifice. The Kinetic Combat set (which can be expensive) gives you the 3.75% bonus with only four enhancers from the set. This allows you to fill out your attacks with other sets or procs while getting a great set bonus.
2) As others have stated, Sm, Le has been estimated to represent over half of most damage, but also consider that many other damage types like Ice and even the energies have a Sm/Le component. This allows you to capture a goodly amount of attacks from all quarters. -
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I agree with you. On Justice, our main global channel "Justice for All" and its successors, is pretty much a veteran affair. I know that between that channel and my SG that I have little need for PUGs and really don't interact much with new players.
But this game is old and long in the tooth. On some of the MMO blogs they talk about this very issue as being one of the reasons that people like to get into a game at launch or not at all.
I know for myself, while I like WoW, for example, I can't get into it because the game is pretty isolating if you don't know anyone. -
Redside sucks. This is news?

If you like Brutes, Corruptors, and the like, just wait for Going Rogue and you'll never have to see that hellish dystopia again. -
Play a Cold/Rad for -def overload
Infrigidate, Sleet, plus all the Rad def debuffs means you're hitting anything.
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Quote:Both are great, but at different things. The DM/SR will be basically unkillable once built correctly, but the lack of AoE would make the baby Scrapper cry.I want to make a Scrapper with SR...but I'm stuck between Claws and Dark as a primary. I like Claws better for the character but dark seems to pair with SR better with all the built in Acc debuffs. Any suggestions? or maybe there's another option I'm missing?
Help!
EG
Claws is more DPS both ST (I think) and AoE (I know), but lacks the tools (like a built in self-heal) which will make the DM more sturdy. -
Quote:I've suggested this combo on and off for the last few years. If I were making such an AT, I would give it the following AT attributes:Melee/Buff
Sort of like a melee Corruptor. The only thing is, being in melee all the time could result in dangerous situations for the character. They'd probably need to have a little bit higher HP, like Blaster/Stalker range (~1200) to be more able to sit in melee and smack guys without just dying all the time. Assault/Buff may also work. Giving them Placate could also help (as long as they don't remove all the AoE powers from all the sets ala Stalker).
Name: Guardian
Melee Damage = 1.05
Ranged Damage = 1.05 (wouldn't get used much but still)
Melee/Ranged Buff = 1.0
HP = Brute level
Inherent: Steel-Mind = -2 Mez (all) Protection per member of the team, including PC (so -16 Mez protection in a full team) -
Quote:This is a generally a great strategy, but I find on my DM/EA, that because of Dark Melee (and Soul Mastery's) -to-hit, that I don't need to be very much over the soft-cap for most things.I try to overkill on EA because its -Def resistance isn't as high as SR. Also if look closely Melee/Ranged/AoE Def is higher then psi so provides an extra layer. Yes I know some psi attacks don't have a positional, but most do so this helps overall.
I'm softcapped to Sm, Le, Eng and have Fire and Cold in the 40% range and the character plays very well for me. Psi and Toxic sucks, but then that's the nature of the beast with EA. Can't wait to betray to Hero side!
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Guys, there's no reason to even say "no" to an idea like this. It's obvious that the OP just didn't think through the implications of what he/she is suggesting. It's equally obvious that this idea is epic fail on the scale that would rival SOE's infamous NGE.
This has been an entertaining thread to read though.
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Quote:That's not Scrapperlock. That's just fighting. Important for both ATs Brutes and Scrappers, but not Scrapperlock.Scrapper Lock is stage one of Fury-- attack relentlessly from the top of the pyramid to the bottom of enemy rankings.
Fury stage two also involves agro management akin to a Tank.
Scrapperlock is when you suddenly realize your group is dead, and you didn't realize because you were busy killing everything around you.
Scrapperlock is when the silly team is planning and talking about what to do, while you're three rooms ahead unaware that you don't have a team behind you.
Scrapperlock is a state. If you're thinking about what you're doing, you're not in Scrapperlock. This is why folks who compare it to maintaining Fury are dead wrong and I doubt they've ever really experienced Scrapperlock. Scrapperlock is actually scary when you come out of it sometimes. I've literally been standing over a lot of dead mobs and suddenly realized I have no idea how the last 3-5 mins. went down. I've come out of Scrapperlock and looked over at the chat bar to messages of the team telling me to run.
Brutes can be in Scrapperlock, but worrying about Fury is an impediment to achieving Scrapperlock. I love both ATs and I am sure neither has much to worry about. They play very differently. My current favorite Scrapper my Fire/Shield is frightening. The equivalent Brute would not be as good. However, my DM/EA Brute is a monster in another way. I won't be giving up either AT and I doubt I'll be the only one. -
Quote:I agree with you, but Bill's point is true. TF/SFs are for the most part NOT team content in difficulty. Soloing AVs is trivial for many builds and that's the worst that most TF/SFs throw at you.I guess I don't understand why some content in this game can't be directed towards Teams only?
I am in favor of making some team content, because honestly, I'm lazy and need a reason to team. I enjoy teaming, but will not unless I need to. Yes, that's a failing of mine. I think the best way to 'fix' this problem such as it is, is to make TFs mechanically impossible to solo.
Not via cheese like simultaneous clickies. But perhaps by tasks that simply cannot be accomplished by a single player. Hami, RWZ raids, STF/LRSF all seem to qualify. More of that, less of the Manticore snoozefests that folks do solo for a challenge.
Question for the group. Is anyone known to be able to solo the Katie Hannon TF? I can't imagine it would be impossible, but it seems like a +3 Mary would be a PITA of the highest order. -
Quote:Blaster != squishy AT in the right hands. Hell, after the defiance changes, I question whether Blasters even qualify as squishies at all. Tied for 4th in HP. Limited ability to act through status effects. And absolutely frightening melee attacks.You have to be in Melee range, and allowing a boss to get that close is a poor tactic for most squishy ATs using KB. Using range attacks with KB is the best tactic since it gives the player the best advantage and provides better mitigation than KD due to ragdoll.
This is basic gaming 101 stuff here EG, it saddens me I have to explain this...
My Ice/Energy Blaster spends far more time in melee range than ranged. I wouldn't give up my beloved melee attacks to waste time playing with KB. Better, my friend, to build for a bit of defensive power and A LOT of offensive power and beat down a boss. Because dead is the best secondary effect of them all!
This is advanced gaming 504 (graduate program!), and it delights me to have to explain it...
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Quote:Anyone with Air Superiority can do the same without all the carry-on negative effects of KB.Oops, your bias is showing.
When I can consistently juggle a boss on my Blaster using KB powers. I have just proven KB to be effective at mitigation.
KB can be used as mitigation. Nothing that removes a mob from a Blasters' melee attacks can be properly called "effective" IMO. Proven means it's no longer in dispute. People of good will can come to different conclusions. We have here.
There's no need to characterize your reasonable opinions as fact. They lend them no greater weight in anyone's eyes. People who agree with you, agree with you. As has been stated, this is mostly just folks wasting time during work on a message board. Nobody is going to win. But I'll keep arguing with you, because this is fun.
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Quote:You have a strange view of the word "proof". In the first instance, I didn't state an absolute. I stated that I could see some instances where KB is useful. Second, I don't see how you can say that with either of the characters you mention, that KB is your most effective secondary effect. Indeed, the two characters you mention have secondary effects on other powers that are substantially better to use in this instance.I wish you would stop stating this as fact when many of us have proven you wrong.
When my Energy/Energy Blaster uses Power Thrust or my Mind/energ Dom uses Power Push on a Boss to keep himself safe, that's not for fun. It's for mitigation, and the mitigation is more effective at keeping mobs not attacking then any other secondary effect.
On CoH and on teams, my blaster does not need to use such specialized powers as frequently but they do come in handy when the silly scrapper aggros another mob or the herding tanks aggros more than their cap worth.
On CoV, even on teams, my dom gets plenty use out of KB. I imagine this is due to the solo-nature of the ATs on the redside and lack of the traditional tank role (since most brutes play like scrappers).
With an Energy/Energy, I personally believe that the stuns are more effective because it keeps the mob in range of the extremely strong melee attacks of the Blaster. By needlessly pushing the boss away you're giving up Bone Smasher, Energy Punch and Total Focus. Personally, I would use Stun + Total Focus. Yes, you might take a hit, but you'll be just as safe after the stun stacks and you won't be giving up significant damage.
As for your Mind Dom, I really don't see why you're using KB, when you have Levitate. KnockUp again keeps the mob in range of your stronger melee attacks and gives your Dom the breathing space, to stack a hold or confuse. (Assuming you aren't in Domination). -
Quote:This. There are a few situations I can think of where KB or other forms of moving mobs are very useful, but for the most part, KB is a "fun" effect.None of this should be taken as a love song for Repel. The fact is, moving enemies from point A to point B is rarely critical in this game. It would be if we had a more direct method, like a knockIN or a knockTO or a reverse-Repel. But for what we have right now, knockback powers are not very practical, and that's why I feel they should impose a penalty beyond simply "you get moved from here to here."
