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Posts
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Joined
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wahy happy birthday tyl
and get it right capt, tyl is the big 6-0 w0000t
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My autofire is saved for hasten,
although in that situation the beauty of inertial reduction is of course no suppresion so should have no problems bouncing back up in the air,to safety if you land in a mob, (which never happens....to me anyway)
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Seconded, i also consider DA being the best scrapper secondary out of the 4, esp with E.D slotting theres a lot more endurance redux in shields. In my view, the only reason I'd pick regen is because of quick recovery, otherwise its definately weak in comparison to DA
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I should be able to make it so sign me up capt ^_^
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I've been playing a controller for a while, and I'm thinking of respecing my build (got hot feet and realized it's a bit useless).
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Hot feet useless, i wouldn't really consider so, its a lot more useful now than it was before. With containment it does great damage and will let you take down those mobs much faster.
Also i wouldnt consider fire cages a 6 slotter, with 2 acc and maybe and endurance redux, Its like a perma immobilze power out of the box.
For Char I'd stick 2 acc, 2 hold and 2 recharge, extra accuracy hurt nobody.
Also with the imps im thinking about slotting it with 3 accuracy 3 damage. So that the imps can cut through debuffs (thats really a PvP thing for me)
And for bonfire at level 49, A more useful power would be hover. Will work well with TP. Also no suppresion. -
hehe you can also tank with PA, and them debuffs imaginary
I can fill the role, of managing aggro at times, by locking down mobs, Also with all the AoE damage, i can be a fire tank and herd with hot feet and my snowstorm toggle debufflater on will be able to blast with fire epic but thats a long way to go
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was just wondering, about TG's choice of no stamina... why? Storm secondary, can be toggle heavy, and stamina I consider it essential in PvP battles, its what makes you last longer in the fight. Couldn't imagine my troller going to battle, laying down those debuffs, and spamming many holds and seeing my endurance staying up for long. Also knowing your epics you don't have conserve power so endurance is going to be nasty for you during those long battles, especially if fighting another troller, with stamina and/or conserve power.
So tell us TG why the no stamina? -
....and then my scrapper stepped in and took you out
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Even though this is a blaster forum, i can help give demonstrations of kinetic powers, im heavily loaded up on them, also energy blast, and power mastery....
lvl 50 kinetic/energy/power mastery defender here. -
Energy Melee/DA
High Mez, insane damage. All types of damage res, great heal. Fear, +perception power.
Problems will be endurance, big time but with ED slotting endurance can be okay. Also it'll be a [censored] which can be a pain. -
welcome back
hehe I just fought your brute in bloody baywas fun
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rad/dark/kin/storm are good soloers. Due to the nice debuffs and buffs (although storm lacks a self heal) with forcfied its not to good a solo, due to the lack of self heal and well defence isn't to impressive on bubbles. It all really depends on your playstyle. On my kinetics i can solo invincible missions quite easily, however im a real offender now.
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I used inert reduction from 1-50 on my kin defender, i respecced it out for PvP (took air supperiority and fly) however I found it really useful, basically it was my y- axis movement (ss+inert) inert reduction was a lot cheaper than taking superjump as there was no lead power. Also with inert reducition there is no suppression so its great when having to get out of mobs, after fulcruming and maybe getting a lot of aggro on the open area maps. Another benefit for inert reduction was for the folks with only ss, they found it really useful during respec tfs in terra volta and other areas where it is hard to treck with ss.
All in all if you want a cheap travel power I'd go for it, its fun and fast and its great giving SJ to the lowbies in atlas -
dominators may have the holds, and damage however they don't have the debuffs and self buffs and also self heal which a controller can have. aka a fire/fire dominator would get pwned by a fire/rad or storm controller. As i said its those debuffs which make them powerful, aswell as epic blasts and containment. which can deal enough damage. to take the dominator out.
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Seconding an apology, soz folks, i had to leave at 8, and crashed at the time, so didnt bother relogging
anyway im up for next week for the video to
PS. my alt is still logged into peregrine island, oh if botty and TG saw me there what would they saygoing to be a joy getting him back to steel where he belongs
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w00t fire ftw! i have a fire controller and im determined to get him to 50 before i even think about CoV
thats how much i love him
besides it has the coolest pets i've ever seen :P and they do insane damage
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Controller, i reckon they will rule supreme out of CoH and CoV provided you take the correct, powersets, its the combination of control and buffs/debuffs which really give them the edge, aswell as the option of epic power pools for blasting damage (if they introduce higher level zones) Its either */rad, */storm, */trick arrow controllers which will own in PvP
Also */dark masterminds and */plant (poison? not sure of the name) due to the debuffs and the fact they have an army of offence, they could be possible effective....
Ooooo also don't forget the kinetic/energy defenders now they just pwn in PvP don't they -
welcome folks
glad to have ya here
, as for the inf problem, im sure i can help with that, if you see me online.. powernova, im sure he can splash out for those SOs
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Personally i feel stalkers, are underpowered, when it comes to PvP, due to there defences. Its like SR, they'll really only shine at high levels when they have their "elude" power. As for effectiveness in PvP I wasn't impressed, i fought them and they were weak, any clued in PvPer will know that they should carry insights, or use powers which involve +perception. Assassin strike, is all they really have tbh, once out of assassin strike, they really do fall
One stalker was hidden and said "you can't see me :P" how did i respond.... popped an insight and one shotted him, before he used his strike... So much for assassin strike there eh :P
My often used technique is when in PvP zones as my scrapper, i'll be playing the role as a stalker killer, CoD offers +perception. So i usually trick them into attempting to AS me and then take them out. As for assassin strike damage, with my shields up, and them using build up they can get me down to the yellow hp zone, but normally i can kill them as soon as discovered, and normally once they have used AS and are discovered they run....... Which leads me to say stalkers really are one trick wonders tbh, their main tactic in PvP is AS then run, personally that doesn't really hack it as PvP build to me.
As for nerfs due to PvP, they shouldn't really need it, they realy aren't special in PvP, after all anyone that knows PvP will know how to prevent being struck....AoE aura, insights, +perception powers etc etc -
hehe another problem with a PB which i've encountered. I'm flying about in squid form in atlas hoboing about, suddnelt i get a tell, "whos ur lvl 50, cn u plz get him on to hlp me lvl plz plz"
My reply: "[censored] off! you [censored]!!!"
The PB sound is also annoying :P -
Im up for this boss ^_^, problem is been having troubles getting into CoH with all the server problems going on
But i'll hopefully get this sorted, erm i'm up for the wednesdays and sundays
lookin foward to it -
heh i've already pwned him in arena can i get the inf
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bah i'll pwn you all
i are tankender
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out damaged other scrappers on my team untill they went: "booohoo what is that your using!" and I go: "It's shadowmaul and it ownzorz!"
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Amen, nothing hurts like a Shadow Maul
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ZOMG!!! shadow maul teh most annoying thing for squishies in aren0r:
dm scrapper gets close i flee, he's already struck shadow maul, im running away still getting hit with loads of damage then faceplant repeat that 10 times and I realise why my arena rating is so low