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Posts
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The Patriot
Bilge Boy
The Minute Minute Man
Civil War re-enacter -
Hey,
I posted a suggestion very similar to this in reply to a question on the EU forums about a sense of achievement in the game:
http://uk.boards.cityofheroes.com/sh...5&postcount=37
great minds and fools etc..
anyway, I honestly think it would work, and work quite well. Players could get custom bosses/EBs/AVs and really feel like they've helped out. For those saying that the mobs would be too high a level for lowbies, they wouldnt be if you restricted them to +1 or +2 the Zone max (and having the mission locations make sense would help too!).
anyway, have a read and i hope it helps you level a bump or two in your own thinking and maybe findd a solution to the contra arguments. The basic idea is linked above and it gets fleshed out a bit more as argumetns are made for and against it in the rest of the thread (only 2 pages). -
I like this idea
I've always liked things that add flavour to the game without necessarily having a hidden purpose.
In fact, I suggested an excercise in pointless content before:
http://uk.boards.cityofheroes.com/sh...=pointlessness -
not hugely weird that you didnt get a team but very strange that you didnt get any replies. (at least from my experience , i send tells with "any room on team for a lvl ?? troler/fender/scrapper etc" ) and usually get a reply quite quickly even if its "sry full" or "sry no SK slots open" .
this is why an in-game team bulletin board would be useful (I've posted it in suggestions already). -
I have every intention of posting "out there" but I think its nice to have a place where I need not fear correction when I type in stuff like colour and axe...
anyway, how're things? -
I start out with evangelon.. I play the eu beta andmake a character called evangelon to test then they turn off the server and I transfer my US char to the eu server and have to rename because it picked up the beta evangelon as already existing, so then I'm evangel but they merge the forum and now they stick a big EU sign on my rear because there's another evangel in the US..... I am not complaining... nope. It's karmic... I admit it. it was me that smothered 15 old ladies in their sleep! Does this make us even now universe????
Seems the _EU and _NA tags arent permanent (according to the announcement thread).
Have to say, its amazing th edifference a coat of paint makes! changing rooms and that foppish "designer" would be proud! -
I've always agreed with suggestions (and posted a few myself) that call for consequences to hero/villain action or inaction.
huge red underlined bold italicised blink-tagged /signed! -
anythign that gives a bit more immersion into the city gets my vote
/signed -
yes. yes I do.
however, I think it would be nice to have the TFs that are in a series (posi,synapse etc ; sstf1,sstf2,sstf3 ) actually allow you to earn xp through the whole story.
just, with the xp debt changes and the levelling curve smoothed over, then the level ranges for the TFs must have been knocked askew (never used that word before).
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the debt reworking and the levelling curve changes are all well and good but now I find that
1. you outlevel contacts (ok you can turn off xp, but I missed out a faultline arc because after the first intro arc I was too high a level so she just passed me along to the next contact)
2. when doing task forces as part of our SG nights, I'm always either above the highest level of the TF or I hit the cap about half way through. Doing the core TFs (posi, synapse etc) one after the other, I always outlevel at least one of the TFs early on and by the time you are high enough to do the shadow shard TFs you are already outlevelling the sstf2, 3 etc not to mention the contacts for the portal missions.
I'm not suggesting they change the xp or anything, just widen / shift the level ranges for some of the tfs in the game so you can actually enjoy the content as it was intended.
not a huge issue, they're still fun. -
yep. more ancillary pools with less attack/defense powers. more misc. powers to properly round out a toon please. (a pet perhaps, or a buff/team buff )
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make them optional
let the character do them if they want. my bots MM is stumped for the past 3 levels on the cave of the maker mission because the Psi-spamming pools seem to like ignoring my bots and hammer me every time. -
true. but, by having the artchetypes keep their current multipliers you suffer in effectiveness for moving away from the archetype's primary purpose.
take the AR idea I posted above:
A blaster with AR has great ranged damage. he takes some melee powers, they are a change and they suit his character but they are nowhere near as effective as a scrapper (no crit chance for one!)
Similarly, taking a controller/defender like power, the blaster gets an ability outside his normal scope but nowhere enar good enough to make the troller/fender redundant.
the secondaries still have their uses. they have the secondary effects and fill in the gaps in the primary powerset, offsetting any perceived weaknesses.
You can make a jack of all trades character but you will truly be master of none.
People are already picking for effectiveness (and who can blame them) but by 50th level, there's not many pwoers in the primary pool left unchosen so each lvl 50 AR blaster is , effectively, 80% the same as another. By adding diversity that number could drop to 40% but the price is effectiveness.
Thats why I would suggest keeping the powerset restrictions. If AR were open to a scrapper, i'd change the top tier powers too to give more melee options as well. Though a rambo style character with a heavy machine gun, machete in one hand and letting rip full auto with teh other does quite appeal to me
I have to agree with the expansion of the power pools. more powers and ways of combining them can never be a bad thing as long as balance is maintained across ATs. -
Proliferation is great, but it adds new powersets. I think I'd prefer some more choice within teh powersets we already have.
new powerset means you ahve to make a new alt. expand a powerset and you can respec your current alt to experience the content.
but if the choice is proliferation or nothing, I'd happily settle for proliferation. -
yes, terrible thread title but I'm bored.
anyway, this is probably a non-starter as it would require dev work but for the amount of work required it would make a huge impact on the game....
the idea in a nutshell: more powers.
not more power sets but more powers available within the power sets.
"what?" I hear you say, " are you insane or just a stoopid n00b" ?
to which I would reply, a little from column A and a little from column B..
but bear with me. what is one of the things that hits us first about the City of games?
the diversity and the freedom of choice. the costume creator gives us tons of costumes to choose from and then you choose the basic style you want to play (ranged, defensive, damage dealing etc) and then you choose the origin (ok, not much difference there granted but there could be - how's that for foreshadowing a future suggestion thread?) and then you choose the powerset. and then you find out that while you look different and play differetn your powers are identical to almost every other Assault Rifle blaster or broadsword scrapper out there.
IOs and slotting can make powers behave differently but they are still the same powers.
so, what is my suggestion ?
1. make powersets available to more character architypes. Assault rifle defender anyone? , ok, within reason.
2. broaden the selection of powers selectable at the lower tiers and give them a bit of variety.
taking Assault Rifle as an example for a blaster: Change this power name to something more generic like "Military Training"
tier 1:
Burst (as is)
tier 1:
Gun club: melee attack , you hit your opponent with the butt of your rifle
tier 1:
Kevlar : gives a small amount of resistance vs smashing and lethal (self only)
tier 2:
Slug (as is)
tier 2:
Bayonet attachment: melee attack, stabby goodness for your foe
tier 2:
First aid kit: a low powered ally heal single target only
tier 3:
buckshot: as is
tier 3:
choke hold: using your rifle you choke your opponent causing damage over time and a chance to disorient on release. while the hold is in place, you cannot move or activate any powers that affect anyone other than yourself. if you take damage or activate another power the hold is released.
tier 3:
War veteran: your skill with the rifle increases making you more accurate in your attacks and more aware of your surroundings. Toggle: self +per , self + to hit, long recharge.
tier 4:
M30 grenade: same as is
tier 4:
Gun Fu : melee + short range gun shot: while in melee you maneauver your rifle to hit your opponent and while they recover get off a highly inaccurate snap shot. moderate melee damage, the snap shot is -acc but causes high damage for the close range.
tier 4:
Block: you have learned to use your rifle as a shield against melee attacks. toggle: self + def(minor) melee
Tier 5:
beanbag: as is
Tier 5:
Stop block: you use your rifle to knock the wind out of your opponent. melee smashing damage, chance to disorient
Tier 5:
Camoflauge: you apply camoflauge and use your surroundings causing opponents to have a harder time spotting you. Toggle: like stealth but less effective.
Tier 6:
sniper Rifle: as is
tier 6:
any power you have not chosen from tier 1, 2 or 3
tier 7:
Flamethrower: as is
tier 7:
any power not selected from tier 1,2,3,4
tier 8:
Ignite: as is
tier 8:
any power not selected from tier 1,2,3,4,5
tier 9:
Full auto : as is
Tier 9:
any power not selected from tier 1,2,3,4,5
now. the Archetype's base multipliers still caount so a scrapper taking ranged powers wont be as good as a blaster and a blaster taking melee wont be as useful as a scrapper (and still squishy). But, it will allow for more variety. in addition, the animations are either already there or are almost insignificant (with the exception of gun fu).
Similar expansions could be made for other power sets giving the option of range/melee and misc (or offense/defense/self), off hand I can think of expansions for energy, elec, fire, storm and empathy and Psi.
anyway. just an idea. -
I was thinking of th ecouncil guys but I dont want them to actually do anythign until they turn froma mild mannered civilian into a hairy wet-dog smelling engine of rending doom!
thougth it wasnt a possibility. ah well. back to working on the arcs already in progress so
anyone got any idea when the bonus arc slots are available in europe? -
well, my bots/FF mastermind uses forcebolt more than any other power (even now that he's level 45!). slot it for quick recharge and lower end cost + increased knockback and you can keep a mob pinned in a corner while your bots kick the living pixels out of him.
same for gale, recently saved my low level alts behind. tried to pull an CoT mage in Kings row (up at the upgraded badge) ended up getting the whole mob, gale pushed half of them off the roof causign damage + lettign me mop up the other half while they climbed back up. then I finished them off
powers all have their uses. I, for one, would like to have multiple choice powers. say, two or three powers for each tier up to tier 5 and then say 1 for each tier above with the option of taking powers you skipped from the lower tiers. hmm, I think I'll make a new suggestion thread for this -
for a chance to have your character's name go down in game canon ?
I'd sign my lvl 50 up for it -
more than welcome mereman (and mrs mere...man..woman ?? )
apart from a miscommunication about the timing of the Lord Recluse attack it was a good laugh (if tough going when we hit the AVs). getting 1 shotted by ghost widow was a bit humbling -
I have a question along the lines of the Lost Cure mission in the midnighter arc.
for those not familiar with it, when you hit a Lost with the curing wand, the lost mob fades out and a regular citizen takes his place (you can sometimes see a ghostly image of the Lost mob running off the side of the screen).
any way to do something similar to this in MA?
1. I'd like to have a werewolf type mob that changes from a human (neutral) to a giant wolfman (enemy)
2. a hostage that when rescued transforms into something else
3. a placable item that when interacted with becomes something else (that can possibly be interacted with)
wihtout the ability to select a spawn point, the way i was thinking of doing it doesnt seem to be feasible. also, I want the original to disappear (in the case of 1 and 2 above) and not just run away.
ideas? anyone done this already (or know of an arc where I can see it?) -
[ QUOTE ]
How about - the ultimate sacrifice!
A giant entity appears in Paragon making its way slowly towards atlas plaza (or redside equivalent) it spells the ultimate destruction of the city. The entity cannot be damaged only slowed, its hit points are lowered very slightly every time it defeats a hero/villian (hence - ultimate sacrifice)the ammount of damage will be equal to the amount of damage the hero/villian made before their defeat, self destruction will not count. Once it's hit points reach zero the entity splits into 4 powerfull AV's - Conquest, War, Famine, and Death, who can be defeated using the normal methods, defeating these AV's will grant rewards.
Special badges should be awarded for those who make the the ultimate sacrifice.
[/ QUOTE ]
I like thisbut as the ultimate sacrifice how about a construct must be made by amassing lots of components (task/strike force lvl 45+ ) and then placing them ina repository in a neutral location. then, X number of heroes/villains that took part in the task force enter the construct and have their energy used to power the weapon, essentially disintegrating them (character is wiped from the players account)
If enough sacrifice themselves then the world is saved and a monument (a wall or cylinder with names of the fallen) is erected in their honour - the names are considered canon and cannot be selected by new players or toons in the future.
then its up to the remainders to take on the 4 GM/AVs... -
imho:
remove the auto SK - this is what really kills things.
remove or reduce the Inf reward (you can still get to level 50! and you'll still be able to kit out your toon with recipes/salvage from tickets).
increase the cost of selecting specific salvage or recipies. random roll is the way to go, if anyhting it would add to the whole gameplay flavour of the MA! at least you still have more control over it than outside the MA where you dotn get to choose if you get salvage or a recipe drop.
keep XP at the same level. If a level 5 toon enters a mission (assuming auto sk is still on), gets sk'd up to lvl 40 and defeats a level 40 boss, he/she gets xp the same as if he/she just defeated a level 5 boss. If he/she is a member of a team, then this xp reward is split evenly among the whole team and then adjusted to the correct level for each character (therefore level 20 toon, level 50 toon, level 5 toon , lvl 50 doesnt care, lvl 20 will level at the same rate as the level 5. all will fight at level 40).
Make an optional mission in the game at each 10 levels. On completion you gain a title/badge and a choice of reward: storage increase in the city vault , a pass to access level restricted zones before you reach that level , bonus temp power representing your access to the freedom phalanx/arachnos stocks, etc. the mission should be a multi choice mission with more than one way to complete it, or multiple missions suited to each alt.
this way the character has the option to become part of the city lore and take part in the city. it encourages (but doesnt force) players to play outside the MA and experience external content - possibly even find out that they havent a clue how to play the game if they've been Pl'ing from day 1. -
last I heard it was random chance after salvage was handed in for an exrta costume slot after midnight... but only if a cat barked exactly three times after an eclipse during a moonless night and the toon handing in the salvage has to have bells on his hat.
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I'd have a GM appear and start hunting down heroes and villains alike. the GM would be a huge nightmare alien types giant called "SUUNE" "AAYEE" "PHAARM" and "PEE-ELLR" . as he stomps toons he starts spouting that "The End is coming!"
then, a while later I'd have a massive black/red version of Hami appear and start to spread out through the regions of paragon city and the Rogue Isles. the blob is called "DUUHM"
and has mitos like Hami but that are
1. life drain / end drain
2. Psi / Toxic damage
3. Syphon speed / teleport foe
DUUHM would have an arua that does psi/toxic/fire/cold/energy damage over time and tentacles that cause smashing/lethal/electrical damage.
DUUHM would also attack and absorb any GMs they encounter and on winning would transform them into a geletanous version of themselves with the same power sets as DUUHM along with their original powers and they would precede DUUHM into neighbouring zones as its emmisaries.