Eva Destruction

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  1. Quote:
    Originally Posted by Venture View Post
    Even if they do, smart exploiters don't leave their arcs up anyway (they publish, play and delete) which thwarts any kind of evaluation over time strategy.
    Fixed. All the wanna-be, "I can't just use someone else's farm, I have to make my own, identical farm" exploiters leave their missions up to clog up the search long after they've become unusuable.
  2. Eva Destruction

    GMs as ally?

    Unfortunately no, you cannot have Kronos as an ally. Giant monsters are only available as a "add giant monster" detail, on some outdoor maps. You can set them to "allied," which will make them friendly to you and hostile to enemies, but they won't follow you.

    You can have Zeus Titans (and the Hercules Titans too now...hmm, maybe they've gotten over their player molestation issues), Vanguard HVAS, PPD robots (can't remember what they're called, they're pretty big), and the Longbow heavies from RV as allies on any map that will allow allies.

    As for getting Banished Pantheon and Vahz into the same mission, it can be done if you manually set the mission's level. The two groups don't have an overlapping level range otherwise. Keep in mind that higher-level enemies scaled down will be tougher (although the robots will mitigate that somewhat) and lower-level enemies in a higher level mission will not scale up, so you'll be fighting greys.
  3. Quote:
    Originally Posted by PapaSlade View Post
    Personally I would love to walk into MA and look at a menu divided by cost:

    Dev choice, guest author and whetever else the Doc decides = free to play

    Arcs with rewards equal to dev content: 100 inf flat rate

    Arc with rewards equal to dbl XP weekend: 5 mil per player on the team

    Arcs that surpass dbl xp by 10%: 10-50 mil per player on the team

    Then I know anything on the menu over 100 inf is a farm and I can concetrate on the stuff that isn't. People that want to fight easy maps for easy xp pay a premium.
    Ah I see. So you believe that higher rewards than dev-created content should be possible in AE?

    You also run into another problem: the system would need to quantify difficulty on the fly.
  4. Quote:
    Originally Posted by Its_Me_Matt View Post
    Wah wah wah wahbulance.... There is other things to do than AE... Here's an example, Task Forces. They reward Merits, which you can get random rolls(20) or save them up for a *Item* you want. Wow! I forgot! You also get xp, drops, inf/prestige.
    Really? Thank you, I had heard rumors of these "Task Force" things but had never believed them before. Some guy I know also heard from his cousin's boyfriend's roommate that they award badges! Is that true, is it?
  5. Quote:
    Originally Posted by PapaSlade View Post
    If that is the case, then make the system so all the tools are there for making great arcs but charge infamy to play. Stories that fall within the designed xp/whatever that dev content provides charge a minimal fee. Arcs that provide accelerated rewards pay an accelerated fee and I mean way accelerated fee. If you want to PL a toon from 1-50 have at it. Running high reward content is going to cost you 10 mil a run (again, random number could be 50 mil for all I care).

    Look, I really want MA to work. I have lots of stories I would like to try out, both writing and playing, but the constant exploit/nerf cycle makes it seems like any attempt is a waste of time. If the cost of having a functional story telling tool is people can still farm then perhaps we all have to live with that side effect. All we can do is cushion the blow and I think charging infamy/influence to run low risk - high reward content is an idea worth thinking about.
    All this depends on how you define "high rewards." High by what standard? High rewards proportionate to time invested, or proportionate to risk?

    If you're looking at high rewards proportionate to time spent, that's already been addressed. The all-boss and all-lieutenant groups that did away with all those time-wasting minions have had their rewards reduced. Enemies that give bonus XP outside of AE do not do so in AE. The only advantage AE has in this case is that it allows you to choose a map with little downtime and fill it with an enemy that is weak to your damage type.

    As far as high rewards proportionate to the risk, well, isn't that what the ally patch was supposed to take care of? So you are suggesting charging influence to play an arc such as "Teen Phalanx Forever," which has multiple allies in every mission? Charging people to even try out your arc would be even more detrimental than reducing the XP.

    So how would you quantify "risk vs reward?"
  6. Quote:
    Originally Posted by PapaSlade View Post
    Perhaps I missed the infamy farming in MA but I thought most folks farmed it for XP and turned in tickets for high dollar rolls or recipes. Even if you farm regular content for infamy you are really farmimg to sell the drops, in this case tickets are the drops. Yes you will make infamy off the kills but selling reg IO recipes and good drops is where the real money is at.
    MA is certainly used for inf farming.

    Regular content farming does generate quite a bit of inf from kills. Threads on the subject have quoted amounts in the range of 20-30 mil, just from kills and vendoring.

    Purples and other good drops are where the real money is but there is quite a bit generated from kills. Inf badges don't lie.

    Quote:
    If all you want to do is use the story part of MA then the cost to play those type of arcs would not require other types of mini game play.
    So....what exactly are you saying? That story and rewards are mutually exclusive (the flies are really buzzing around that one)? Or are you saying that you should be able to use MA to create farms that give more XP than standard missions?
  7. Set it to "Middle." The cave tileset (at least the smooth Troll cave...I'm assuming that's the one you're using?) is one of the many that has the "back" and "middle" blinky spawn points reversed.

    It's an annoying bug but at least it's consistent. Objects set to "middle" on these maps will spawn in back (as long as you have enough "back" spawn points available), and those set to "back" will spawn in the middle. Just make sure you check after every patch to make sure the bug hasn't been stealth-fixed.
  8. Not everyone cares about XP. Inf is a reward also, and to some it is a more meaningful reward than XP.

    Any meaningful pay-for-use system would require players to participate in one mini-game (farming and/or the market) to use a completely unrelated one (a storytelling tool). Aside from PvP, CoX has done a fairly good job at keeping its mini-games independent of each other. So no.
  9. Quote:
    Originally Posted by Venture View Post
    They can also cease to exist. Everything in an MMO is provisional.
    Selective quoting is selective.

    I love how everyone keeps beating the "remove rewards" dead horse even after an announcement has been made to the effect that they feel the current reward structure is unfairly low.

    Quote:
    Originally Posted by Arctic_Princess View Post
    Placing the AE fix in GR release is, in my opinion, a bad idea.

    I base my reasoning on the fact that GR will be big: content-wise, new features-wise, balance-wise.
    More importantly, who will care about AE when there are new shinies to play with?

    Quote:
    Revert AE to day one in terms of available mobs, and update the xp tables accordingly.
    Huh? Day one had all kinds of available mobs that shouldn't have been there. They were specific mobs created for specific content and balanced around their inclusion in that content and should not have been released for general use.
    Quote:
    Spend time working on the fix to release before GR - specifically explaining why 'NPC allies' also means 'non-combat escort' and 'defendable object' to the community.
    Because it was a temporary quick fix and it was far easier to code the reduction to apply to anything tagged as "allied" is my guess.
    Quote:
    Suspend AE activity (development) and keep the system as it is indefinitely.
    Like it was on day 1? Full of Meows and Dolls and boss farms? (Yes, I know the Malaise lunatics that were used are no longer farmable. There are plenty of other bosses that can be used if you're tough enough.)
  10. Quote:
    Originally Posted by Warkupo View Post
    I hadn't really contemplated it until now but...

    Why was it deemed that the robots needed to have an aesthetic gender difference?


    .....

    Is IS aesthetic, right?
    Why do robots need to have human-looking faces? I'm guessing it's to make them more "approachable" and "friendly" to the population of Praetoria (although really they end up looking creepy), so if you're going to make them human-like, you would include both genders.

    And, Anti-Matter is a robo-perv.
  11. *Sigh* A "simple" game of graphics card Tetris ended up taking three hours. Sorry I couldn't make it, gratz on the badges everyone.

    Swiss Draw is borked right now isn't it?
  12. Quote:
    Originally Posted by EmperorSteele View Post
    Did you not read my whole post? Especially the second to last sentence? I didn't say get rid of rewards, just reduce them.
    Rewards are reduced. Right now. Obviously the devs feel this is unfair, or they wouldn't be working on a fix.

    Quote:
    And trusting exploiters to find exploits isn't counter productive. Governments and private companies around the world rely on hackers, crackers, thieves and other magnificent bastards to make sure their systems and security are safe and impenetrable. So, you know, finding people with a mind for finding loopholes and things that our benevolently-minded devs miss isn't an inherently bad idea.
    Well since our devs can't pull the "work for us or go to jail for the rest of your life" card, and they can't pay people a ridiculous amount of money to find exploits, I have to ask...what incentive is there for these people who have repeatedly exhibited selfish behavior and unwillingness to abide by the rules to do the right thing and help out the game as a whole?

    Quote:
    Oh, and you can have just as much fun with AE as before, the patch didn't change that. You'll just level slower, no big deal.
    Again, that horse, so dead. Starting to smell.
  13. Rewards exist in AE. Deal.

    Rewards will continue to exist, or they wouldn't bother trying to fix the ally problems. Your horse, she is dead, the vultures have stripped the flesh from her bones.

    And trusting farmers and exploiters to find possible exploits and actually report them is, well, totally counterproductive. Most of them don't know how to find exploits anyway, they just copy something someone else has made. Go look at the Resources and Discussion forums for some good examples of clueless wannabe exploiters.

    Overall I find this announcement very disappointing. Considering how few new things to play with i17 gave us, I had hoped against past evidence to the contrary that we'd at least get a fix for an old toy so it would be more fun to play with again.
  14. Quote:
    Originally Posted by Zloth View Post
    That is a bit odd. Bad RAM tends to blow you up pretty fast - like within the first 15 minutes of play. Plus it tends to give you random modules causing the problem on the blue screen instead of just one all the time.

    Ah well, if it works, it works.
    It did usually...like on the first load in. At one point it let him play all day though.

    Well he hasn't crashed since that last post. Neither have I. And he learned a valuable lesson: no matter how many diagnostic programs tell you it is fine, pop the ***** chips out to make sure. And then I hit him.
  15. Quote:
    Originally Posted by macskull View Post
    Shhhh, Alt_o_holic is always right!
    Well some Sleep IOs ARE hard to come by redside. As in, the last 5 goes back to 2009 in the case of some pieces of Call of the Sandman. So are a few pieces of Malaise's Illusions and Glimpse of the Abyss...why yes, I am trying to IO a Mind dom at 35. Sucks to be me.
  16. You guys wanna hear something funny?

    It wasn't the video card. It was a bad RAM stick. The supposedly "fried" video card is sitting in my computer right now, saying "you can turn on Ultra Mode now...you can't play with it on but you can look at passing cars reflecting off your butt."
  17. Quote:
    Originally Posted by Hyperstrike View Post
    What may have happened is that the thermal interface material (TIM) between the chip and the heatsink has gotten old and isn't functioning properly anymore.
    It's possible to pull the heatsink assembly off, clean off the TIM (usually some kind of adhesive pad), and reassemble it with a fresh application of thermal compound (or thermal adhesive). But this all depends on your personal comfort level with doing this and how much the time is worth to you to actually do this..
    Yeah, now we're getting into stuff that neither of us has any idea how to do, we'll probably destroy the card trying, and will cost money to do anyway. Which leads to.....

    Quote:
    If you're not comfortable with that, a replacement of the same type of card from Newegg will be about $40-50.

    However, keep in mind that a GeForce 7300 (assuming your card is AGP) would be between $5 and $10 more.
    ^^This. They're about $50 here too. Might as well get a new one, which will fix the problem, than throw money at breaking the old one worse.
  18. Quote:
    Originally Posted by DrMike2000 View Post
    Possibly the Gaussian +Rech/End IO looks worthless, it gets deleted more than say a LotG +Rech or a anti-KB IO?

    Imagining I'm a casual player (ie someone who doesn't read this forum and Red Tomax or Paragon Wiki several times a day) if I got a Gaussian's +Rech/End I'd probably think "Oh, its one of those set-fillers like a Resistance set's Rech/End, ie it doesnt contribute to the primary attribute of the power type. I'll delete or vendor it". Kind of like when you do a random roll and get a snipe or something.

    If I get a LotG +Recharge or -KB IO its immediately obvious that its something a bit out of the ordinary and I'd at least check the price.

    Although, the idea of people rolling a recipe with merits and then not even checking seems a bit odd...
    The "people are stupid" explanation seems the most likely. There are plenty of very useful pool Cs that sell for less than that one, especially considering that Gaussian's is effectively a unique set.

    Quote:
    Originally Posted by Minotaur View Post
    Kinetic combat dam/ends appear silly blue side.

    This is only a standard rare pool A recipe, so you'd imagine there was plenty of supply but is going for silly money (200M last purchase, previous 2 150M), and basically no supply at levels 28-34.

    As it was only 125 merits, I just merit purchased one.

    Is it just that the set stops at 35, but is used by lots of 50s so not so many people are playing at the right level to drop it ?
    150 mil? Wow. A few weeks ago I bought some for 50 mil or so.

    Fewer people doing AE and generating the things would be my guess.
  19. Was there anything about the old UI that precluded it being redesigned to NOT load everything when you opened up the market?

    Because if there isn't, the "I don't crash when using the market anymore" arguments are moot.
  20. That is twice today I have had a moment of panic because the interface had a weird burp and I thought I'd sold something I wanted to keep (A purple and a Kinetic Combat triple, so that would have been bad).

    [conspiracy theory] You know, those "high listing fee" warning are obviously not designed for people throwing around billions of inf...maybe the intent is to make the market more friendly to the casual player by forcing the rich to pay too much and sell for too little due to typing too fast, market burps, or minute disturbances in the Force? We don't want to spread the wealth, so they're going to force us? [/conspiracy theory]
  21. Doh, looks like I will not be able to make it at 6. Turns out I have a bunch of stuff that needs doing tomorrow.

    If it's ok to show up late then I'll show up when I can.
  22. Highlight the text you want to color and right click. Click "color" and pick one.
  23. Quote:
    Originally Posted by PumBumbler View Post
    Download a tool that can monitor your GPU and CPU temperatures.

    Download furmark and see if it is GPU temperature related.

    Card could be failing or maybe it can be saved by a new fan or reseating the heatsink or new thermal paste.

    Download Prime95 to see if it is CPU/mem heat related.
    I think he tried something like that, the problem was he has no idea what is supposed to be normal.

    Quote:
    Oh yeah, forgot a common culprit, could the Power Supply going bad. Blow it out, don't open it because there are lots of little doodads in there that can give you an instant perm if not kill you outright.
    When I say he took apart and cleaned everything, I do mean everything. The dust colony in the power supply was on the verge of developing sentience. Of course we unplugged it first.
  24. Quote:
    Originally Posted by Scene_EU View Post
    It may just be a case of cleaning out the fans, checking that they are working, adding more chassis fans in. Worst case is you'd have to get a new card - I'm guessing AGP from the model currently being used
    Everything has been taken apart, cleaned, and put back together. He also tried opening it up and pointing a floor fan at it. Didn't really help.
  25. Quote:
    Originally Posted by Scene_EU View Post
    It sounds more like there is a hardware issue with the graphics card - maybe due to overheating, especially if this is happening on a clean install.
    That is what we were afraid of...

    Are we screwed?