Eva Destruction

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  1. Quote:
    Originally Posted by PapaSlade View Post
    First off, I have never made a "kill stuffz" mission in MA and don't play them there. There are plenty of PVE missions for me o go do that. Excuse me for trying to find some way to end the exploit/nerf cycle that some how works for everybody. I should know better.
    I meant the general "you" not you specifically.

    Quote:
    If capping works for tickets why can't it work for XP? The problem is it doesn't appear the devs can make the system work as intended. From everything I have seen, every "fix" hurts the intended use as much or more than the unintended use.
    What Venture said.

    Also, what you said. Thanks for proving my point. Every "fix" does indeed hurt the intended use as much or more than the unintended use. Like the ticket cap. It deprives people of rewards, especially on smaller maps with multiple objectives. You could go over the cap on many maps even before the new difficulty sliders. Meanwhile farmers use an outdoor map with a single blinky to click when you hit 750 tickets.

    Farmers will go out of their way to get around limits on rewards, because that is all they're concerned about. Legitimate users are concerned with putting together a story, putting together missions in such a way as to best tell the story, and working around the mechanical limitations of the system to best tell the story they want to tell. Worrying about arbitrary reward limits only gets in the way of that.

    Quote:
    I may not be smart enough to figure out why an XP cap won't work but you haven't explained it to me either.
    What part of "the ticket cap doesn't work either" can't you figure out?
  2. Quote:
    Originally Posted by Blue Rabbit View Post
    Used to care but I don't any longer... I mean, what's the point when you still have to schlep over a buttload of farms to get to a decent story that isn't loaded with EB/AV at every corner.

    People need to balance for squishies not for übber purpled pimped out damage dealing builds...
    You are assuming some of these people balance at all. I want a search function that allows me to exclude arcs with Extreme anything, and I would never turn it off. I also want one that allows me to exclude Archvillains, for my Dom.
  3. Quote:
    Originally Posted by Sumericon View Post
    If you're still editing and testing the arc, it's not going to be marked Final, thus it won't be submitted for review in the first place. Get all your edits done before it is locked. Authors would be made aware that no further edits are possible after review and make their choice.

    Maybe that's not ideal for those authors who never seem to be happy to say something is "done" or let well enough alone, but an acceptable sacrifice given the benefits.
    Acceptable to you maybe.

    Never mind that sometimes patches make updates mandatory.
  4. Quote:
    Originally Posted by Sumericon View Post
    The MA launched last April, not quite 60 weeks ago. If they had done things properly from the start and had just one AE mod active since the beginning, by your calculations we might have between 8,000 and 12,000 playable arcs in the MA right now, each giving full, unadulterated, same-as-dev-content rewards.
    Patches happen that have nothing to do with exploits. Authors need to update.

    Feedback happens. Authors want to update.

    Every update to a published arc would mean the arc would need to be vetted again, since the system has no way of telling whether you rewrote some contact dialogue or added a potential exploit.
  5. Quote:
    Originally Posted by ShoeTattoo View Post
    I've had good luck with the hall of fame and guest author arcs, award winners, and five star arcs. On those odd occasions when something is poorly written, I just bail and move on to something else.

    Basically, if you stick mostly with the highly rated material you'll run across some very well done arcs.
    You'll come across a few pages of well-done arcs before you run into the morass of stuff with one or two 5-star ratings from the author's friends. There are literally a hundred or so pages of arcs with one 5-star rating.

    Most of the good stuff is down in the 4-star ghetto. Unfortunately so are most of the farms and abandoned arcs and lame "comedy" missions.

    I pick what to play based on posts in the Stories and Lore forum. A lot of the arc recommendations there are from players who have played a lot of arcs. Yes, I've played through most of the good stuff, but people are still putting out new arcs, just not at the rate they used to.
  6. Quote:
    Originally Posted by PapaSlade View Post
    Given what you just described, the difference between running the Liberate TV mish over and over and an MA mish over and over would be what? If they could not surpass the XP of the Liberate TV mish because of the cap who cares?
    There is no difference. Go run Liberate TV and keep your lame "Kill stuffz" missions out of MA.

    Quote:
    Ok, if I am reading what you just said correctly, the ally problem made everyone equal to an IOed out multi-billion inf Toon. So are you saying it leveled the paying field for people with low dollar builds? and that you should only be able to do that after spending billions?
    It made everyone equal to an IOed out multi-billion inf toon, and made those IOed out multi-billion inf toons even worse. There is only so far you can go even with the best IOs.

    And yeah, having to make that investment of inf, and the time spent accumulating it, is part of the equation. It's like running the RSF in an hour...after spending two hours collecting nukes and shivans.

    Quote:
    If speed is the real problem then there should be a way to figure that into the XP cap. There has to be a hard limit to how fast a toon, or a group, can mow down mobs given damage per second, recharge, maximun buffs each attribute will accept, and whatever else would go into figuring that out. If that can be figured out then there has to be a way to use that to say "If you are running at peak efficiency, speed and damage then the max XP that can be generated is "X".
    How does that work? Since capping XP/mission won't work, do they cap XP/hour? What's to stop you from farming up to your hourly cap, then switching toons? XP/Minute? Sounds like a lot of effort to allow people to use MA for something it was never intended for.

    Quote:
    The "survivablity" issue granted by allies is a different problem. I am not sure that allies can push you past the peak efficiency/speed/damage number given the buff caps for character attributes. Can they make it super easy? Looks like it, but I have been on a lot of 8 person teams that make PVE content look like it has zero risk.
    When you're on an 8-person team you share the rewards. When those 8 people are NPC allies who buff and debuff, you don't have to share.
  7. MA all the way. I loves me some MA, even though I'm kinda burnt out on it right now. I played arcs like crazy for the first few months after it came out.

    Then badges, although I only have one hero and one villain badger. The badges I have left are the high-count achievements (which I don't want to farm) and the MO ones that I've been too lazy to find a team for.

    I've dabbled in PvP, but not since i13. It's not that I didn't like it, it's that I suck at it and I don't like it enough to put in the time and commitment necessary to not suck at it.

    The OP's post counts are meaningless. What is there to discuss about badges really? The badgers have a stickied FAQ that pretty much covers most questions, and most badging events are set up in server forums, while one of the PvP forums includes events. The MA forum only has one ongoing event, since a lot of people seem to prefer soloing MA arcs.

    Besides which, badges are finite. PvP and MA are essentially infinite content.
  8. Quote:
    Originally Posted by PapaSlade View Post
    Ok, since my first suggestion seems to be a math and coding nightmare can one of the math guru's tell me what the problem would be with simply placing a cap on the XP obtainable per mission?
    Once you reach the cap, you click the blinky and exit the mission. The cap would have to be rather high in the first place to avoid punishing authors of legitimate arcs or non-farmers who enjoy running heavily IOd melee toons through said legitimate arcs at high difficulty, so a farmer would be able to get quite a lot of farming in before hitting it. Then punch out, repeat. Just like they do with tickets.

    The problem the ally nerf was intended to solve wasn't that people were actually getting more XP/mission. The problem is that they were getting said XP faster and more safely. Compare the kill rate of an SO'd Scrapper to that of a heavily IOd Scrapper with perma-hasten, soft-capped defense and added HP, regen, and recovery. The IOd Scrapper can survive tougher spawns and kill them faster. A map full of allies can, in seconds, give anyone that survivability and kill speed, that would otherwise take billions of inf to achieve.
  9. Quote:
    Originally Posted by Stargazer View Post
    Co-Op *zones* do in fact have a major benefit in that they can host Co-Op TFs. This can make it much easier to start up TFs (particularly villain-side), especially on the smaller servers. Then again, this is less of an issue when the high-level TFs don't require a big team (and some of the later high-level TFs don't).
    It also gives players more leeway in choosing characters to use for a TF, and that's also a plus. Still, faction-specific zones could be pretty neat too...
    Co-op zones can also host co-op TEAMS, which gives players more leeway in choosing characters, and makes it easier to form up a team, especially for villains. Hopefully this will be less of an issue after Going Rogue, if enough players choose an alignment that allows them to team with both factions.

    (If it wasn't for that pesky "concept" thing I wouldn't keep a single character restricted to teaming with one faction after Going Rogue. And I am perfectly happy to solo so I'm not part of the "I can't find a team" chorus.)
  10. The Great Purge would only clear out the dreck currently in the system. In order to keep the system clear they would need to do purges every few months, because if it was simply a system of "x days without an update or a play = hidden" then the outdated arcs would get plays, just to tick us off.

    Yes, it sounds like a lot of effort to go to just to tick us and the devs off. I fully believe that some people are willing to go to any lengths to be jerkasses, feel free to prove me wrong.
  11. Quote:
    Originally Posted by YouWish View Post
    From a few things I've read, it seems that having hostages in an MA arc cuts the xp, is this true? For non-buffing, non-fighting hostages?
    If it's friendly to the player, it will reduce XP for as long as it's on the map.
  12. Quote:
    Originally Posted by Donna_ View Post
    ok so lets make this clear, I am not looking for an exploit.

    but is there a way for me to up the reward + risk past standard mobs, on x8 +4 ??
    No.
  13. Quote:
    Originally Posted by Venture View Post
    Just to clarify, I'm suggesting arcs that have not been played or accessed by their creators in 90 days (or whatever number) get purged. It shouldn't be necessary for the creator to refresh an arc if it's still getting played occasionally.
    Why do I picture some lone jerkass clicking "play" on every outdated single-mission Steel Canyon blinky grab he can find?
  14. The Elements base is floating in another dimension.

    The Shadow Elements base is in a volcano. Because we are villains.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Heck, I still dont think they should have ANY text for Rikti except when directly talking TO Humans. At all other times, there wouldn't be any other text; the Rikti use telepathy.
    Maybe not always. The various factions would probably not want people from the other faction reading their minds, so they would cut themselves off from the mental network. Maybe they still need the translators because they don't actually have a spoken language of their own anymore.
  16. Quote:
    Originally Posted by BrandX View Post
    I'd rather see more generic ATs that allowed people to have more concepts made...

    Ranged/Defense
    Melee/Buff-Debuff

    Those are the ATs we're missing outside of a choose your power AT, which I figure is even less likely to happen.
    We have Ranged/Defense with the VEATs, but that is concept-limited.

    Quote:
    Originally Posted by BrandX View Post
    Sense alot of people don't like that fact or have a concept that doesn't go along with the "YOU'RE AN EVIL DESTINED ONE", they instead say "Longbow are evil"
    How does "not as shiny pure good as they try to portray themselves" translate to "evil?"

    In any case, hanging around waiting for a villain to wander by is a VERY liberal interpretation of the "superheroes are allowed to pursue supervillains across international boundaries" law. Never mind that VEATs are not Zig escapees. Nor are the numerous NPCs that Longbow are also hostile to.

    Quote:
    Originally Posted by poptart_fairy View Post
    But, eh. The person most vehement in her dislike of the characters is also an AR/Fire 'Hero', so I have a feeling the irony was lost from post one.
    Hey, it's not like I claim to have some lofty ideal for my AR/Fire "Hero," nor did I ever say she was a pure hero in the first place. She's going to end up as a Vigilante most likely.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Actually, that's the day you start writing your own comic books and making your own video games. Until then, you're playing by canon set up by Rick Dakan, Jack Emmert and the writers that succeeded them. You can twist things all you want, that doesn't give you the authority to redact game fiction and retag existing factions.
    It does give me the authority to make my own moral decisions. Just because the game world "flags" them heroic doesn't make them so. At that point we're trying to force everything back into a black-and-white mold that this game has moved beyond. It has to, as soon as you start telling players they can create their own heroes and offer Dark Anything and demon horns as options

    Longbow are non-hostile to heroes and hostile to villains. That is all the "tags" mean.

    Quote:
    We're never told where those underwated bases actually are, and I don't see them on the map. Since the game never makes it a point to explain, I don't believe we can draw conclusions on them one way or the other. I've never seen Longbow on St. Martial or Grandville (yes, seriously) but I do remember the ones on Mercy Island. Hmm... I'll have to look into this. Seems I overlooked those. Per chance, would you know what their idle dialogue is?
    "Attack Longbow base in Mercy Island" and such....hmm, I wonder where the Longbow base is? Yeah yeah, I know there are limits to the instance system, but if they wanted to make it clear that the base was in international waters I could just as easily hop a flyer in Grandville to get there.

    Or if they were actually concerned about properly portraying Longbow as an organization that respects international law their bases would all be in the Nerva area.

    The Longbow in Grandville are on the beaches and on the grassy area around the Fab, usually battling Arachnos. The ones in St Martial are up in the Dockworker area. From what I recall they are handing out pamphlets on workers rights or something...which wouldn't be so bad if they hadn't brought Ballistas with them.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    You're trying to argue reality in a fictional world. If "real" comic book heroes do it and are still judged heroes by the narrative, that's precedent enough. And if you'll note, the City of Heroes narrative treats Longbow as Heroes practically every time. You may disagree, and you are within your right, but if anything is ever unquestionable in a game, it's its disembodied narrative.
    Some disembodied narrator can tell me all they want. The day I let a comic book or a video game dictate what is and is not "heroic" is the day I lobotomize myself with a power drill.
    Quote:
    Look at red-side and note where Longbow show up - Nerva and nowhere else. You'll also note that Nerva is not officially part of Recluse's Rogue Isles, and Longbow, being sanctioned, are well within their jurisdiction to set up bases there. If anything, Arachnos' presence in Nerva is illegal, but given that they're Arachnos, there's little point in holding them to task for it.
    Nerva, St. Martial, Grandville, all those mission maps that represent hidden bases they have all over the Rogue Isles.

    What Arachnos does has nothing to do with what Longbow does. Arachnos show up in Paragon City, but we recognize that these incursions are illegal.

    Quote:
    Hence, the Hardcase effect. You dislike them because the narrative is botched and because of how they were introduced more so than because of how they are actually written.
    So now you know why I think and feel the way I do? I dislike the way they are written. I dislike what they represent, both at launch and now.

    Quote:
    That's a matter of debate. First of all, I don't recall Vanguard ever being issued the exclusive rights to fighting the Rikti, nor do I believe such a move would be prudent.
    They don't have exclusive Rikti-fighting rights. If all Longbow was doing was fighting Rikti nobody would care, but when they're interfering with Vanguard, they overstep their bounds. The Vanguard is a UN-sanctioned organization. Where does Longbow get their authority from again? Do they have authority to interfere with an officially sanctioned group doing what they were put together to do?

    Quote:
    Again, I'm not saying you should LIKE Longbow. I don't, and I wouldn't blame you if you didn't, either. But there's a step between not liking them and proclaiming them to be bad guys that I feel people take too easily. We let our dislike for the faction colour our perception of their action.
    I didn't say they were bad guys. I said they were self-righteous hypocrites. Wyvern is worse than them, but at least they're honest about it, which makes me loathe them less.
  19. You're using a Mastermind, which can be difficult, especially for low-level characters, many of whom get into trouble when fighting more than one or two guys. Then you give him a secondary with autohit debuffs. THEN you add ambushes. Yeah, I can see how a lowbie could easily become overwhelmed.

    The "too easy" complaints may have come from players with bosses turned off, which would make your end "boss" into a lieutenant. The same setting downgrades EBs to bosses in AE...which can be tough for a lowbie but not nearly as tough as an EB.
  20. Quote:
    Originally Posted by LISAR View Post
    Superheroes stepping on toes because they think it's their job and/or right? That's so weird, no real comic hero has eeevvvvveeeer done that.
    Yeah, so if "real" comic heroes do it I guess that makes it ok?
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    No, but the PPD do. Multiple times. Plus heroes keep barging into Grandville to beat up Lord Recluse. But this is all RP quabble that anyone can spin either way. I don't want to get involved in it because there's no winning that particular point.
    When do the PPD show up in the Rogue Isles and harrass people? Abyss sends you after some squid cops who are chasing a criminal (which I believe you are allowed to do, according to international law in the CoX world), and flat out says they're out of their jurisdiction, the ones guarding the schoolbooks Phipps sends you to destroy are volunteers, and presumably off-duty, and....where else do the PPD show up redside?

    We go into Grandville to beat up Recluse because he has a WMD. We don't go taking potshots at random superpowered citizens while we're there, we don't set up bases there. Besides, Statesman is the kind of self-righteous jerk that Longbow holds up as an example.

    Quote:
    Vanguard are written more as hero content, granted, but they ARE a morally questionable organisation because they employ convicted murderers, complete monsters and general jerkasses, to whom they proceed to hand over weapons, armour and future tech on the sole merit of combat prowess. They have excuses, obviously, but that doesn't make their actions justified, merely acceptable given the circumstances.
    Name me one military on earth that doesn't employ complete monsters and general jerkasses.

    I view merits as a "reputation" reward, that has more to do with dedication to the cause than combat prowess.

    Quote:
    As far as "grey but not nearly so much as Longbow," the more I listen to it, the more it sounds like bad blood more than anything else. I hate Longbow as much as everyone else, if for no reason other than because some double brain decided to stick them in EVERY SINGLE MISSION post 30, villain-side, but their presentation is largely positive in BOTH games. They protect civilians, the fight crime, they guard labs, they swoop in to save the day.
    They also are being crammed down both heroes' and villains' throats as "the good guys." Since their introduction they have unnecessarily been everywhere. They shouldn't be guarding labs or saving the day, we have police for that. And yet we didn't see a single police officer lift a finger in defense of Paragon City and its citizens until months after Longbow was stuck in everywhere.

    I tend to reject anything that anyone tries to force me to accept. Usually it's because they're too enamored of their own creation, despite said creation being lame.

    Quote:
    Again, this sounds like bad blood. Miss Liberty butts into Vanguard business which, because we work for Vanguard, makes her our enemy and WMD spends the majority of the game badmouthing practically everyone she lays eyes on. Thus, what I feel we have here is the "Hardcase effect." That is to say, an entity generally regarded as undesirable and bad because of a few specific, isolated instances and a general ill attitude.
    When the founder and leader of an organization butts in where she has no business being, that doesn't speak well for the organization as a whole.
  22. Quote:
    Originally Posted by LISAR View Post
    I like the idea of a Longbow option with a storyline though.
    You said "more content," and I can't argue with that.

    Hmm, that would be interesting actually. Some young level 20 hero, fresh out of the portal from Praetoria, runs into a Longbow recruiter. Accepting his missions sets you on a multi-arc storyline involving working for Longbow. And if you stray from your heroic path, you get kicked out.

    Quote:
    Originally Posted by poptart_fairy View Post
    Nah, people hate Longbow because they do the exact same thing as player characters just with a uniform. That's the point the ethical line gets crossed, apparently.
    Player characters don't just hop over to the Rogue isles to harass its citizens. They don't set up secret bases all over foreign soil. We go to the Rogue Isles once in our heroic careers, and that's because Recluse has a WMD. (The RWZ arcs don't count because we're helping).

    Quote:
    Originally Posted by Samuel_Tow View Post
    To be honest, I'm kind of disappointed that every faction introduced since CoV has been morally grey. Moral ambiguity is good and all, but we need to counter-balance that with clear-alignment organisations. Sure, Arachnos is puppy-kicking evil and the PPD are puppy-petting good, but the rest... Vanguard, the Menders, even the Midnighter Club are squarely "grey."
    I don't see Vanguard or the Midnighter Club as squarely "grey." Their goals are clearly noble. They work with known criminals, sure, but when you're trying to save the world, you work with what's available. So they're a little grey but not nearly so much as Longbow.
  23. Quote:
    Originally Posted by LegionAlpha View Post
    Oh thank you. I thought I was the only one. You also forgot tyrannical. They took over Atlas Park, Galaxy City and Kings Row from the PPD and no one batted an eye. Not to mention the RWZ storyline and what Ms. Liberty wanted to do with Vanguard. I wish that there should be a storyline that just exposes them for the fanatics they are. And it up to both Heroes and Villains to shut them down for good.
    Well there's the RWZ one for starters. Rogue faction my butt. And that arc in Nerva where you steal a prototype Sapper gun from them is pretty incriminating. All their terrorist actions on foreign soil, taking money from private citizens to fund said terrorist activity...and now we have a Longbow recruiter standing on the Use Might for Right badge. The evidence just keeps piling up.

    Besides, like others have said, you can copy pretty much all their powers. Just make the hats, chest detail and tights pattern available to players, unlockable with a hidden badge that you have to kill a thousand Arachnos for, and there you go, you have your "Longbow AT" with much smaller investment of developer time.
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Except for power armour. And arm-mounted guns.
    Which, annoyingly, only NPCs get.
    While having that stuff would be awesome, I would be very very annoyed if it was locked into a specific concept.
  25. I hate, loathe, and despise Longbow, almost as much as I despise Arachnos. They are dull dull dull, overexposed, boring to look at and boring to fight, and a bunch of self-righteous hypocrites to boot. So there is no way I would ever wish to join them.

    As for the PPD, we got a bunch of police costume options in the day job issue, we have PPD riot shields, billy clubs, dual pistols...I'd say we have all the tools we need to make a wide variety of police-themed heroes, there is no need for a new AT.