Eva Destruction

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  1. #67335 - Teen Phalanx Forever

    Why I chose it: Because it is awesome.

    Do I really need to recommend this arc any more than it has already been recommended? Unfortunately the ally nerf hasn't been kind to it, but still, it could be worse.

    #61013 - The Invasion of the Bikini-Clad Samurai Vampiresses from Outer Space

    Why I chose it: Because it is awesome.

    B-movie parody/homage. I hate B-movies. It's still awesome.

    The Bronze rolls are being kind and spewing out lovely shinies such as Steadfasts and Karmas, so I'm going to roll a few more at 20 once I clear up some market slots, since stuff seems to sell for more and faster at levels that are multiples of 5.
  2. I dislike them because I don't personally know enough people who are interested in running one to get on a MO attempt with people I know. Which means I have to rely on PuGs and sign-up attempts, which allow anyone who signs up as long as the "essentials" are covered. These attempts are few and far between, so the failure stings even more, since it may be weeks before I can try again.

    I do get ticked off when people die on that stupid tree. I can't count the times I've failed an MoSTF attempt because that one squishy couldn't understand the simple concept of "hug the wall." Random mistakes, brain farts, events outside the players' control, those I can shrug away, but tree aggro is extremely easy to avoid, you know this is a common failure point, you have no excuse.
  3. Fire Armor AVs are innately frustrating as hell to anyone who relies on fire damage, since they have insanely high fire resistance (something like 90%). The lack of KB protection is irrelevant since AVs bring their own.

    Fire melee is going to hurt, no matter what you do. Fire is designed to hurt. For a lower level AV you might want to slow down its attack chain, but high level dev-created AVs pretty much keep attacking.
  4. Quote:
    Originally Posted by Ironik View Post
    I think a lot of people would trade xp for story if the story is astounding. But almost no stories are.
    I am trading XP for story every time I turn the game off and go read a book.

    But when I'm playing AE, I am playing an MMO. I kill stuff, I expect to be rewarded for killing stuff.
  5. Quote:
    Originally Posted by Leandro View Post
    Decide what inspirations are best for your character. In my case, my Blaster uses reds the most, to build damage up and destroy things quickly. My controller uses purples, to boost its defense while it goes into the thick of the fight where its squishy HP can only go that far. Both characters also use Break Frees, so I don't want to lose those.

    Then, make files similar to those:
    Is there any reason you have to make three separate files? Would a single file for smalls and mediums be too big?
  6. Oh yeah, nukes. Custom Critters don't always wait until they're at 1/4 health to use them like dev-created critters do. Same deal with tier 9s like Unstoppable. Make sure you test repeatedly if you want an AV to activate a tier 9 when their health gets low. Instant Healing is right out, since you might as well not bother attacking for the first two minutes of the fight. Rise to the Challenge is also bad, as it makes MMs with melee pets worse than useless.

    Heavy-hitters like Total Focus, Headsplitter, and the like should probably be reserved for high-level (40+) arcs, as should nukes and tier 9s, if you choose a set with a tier 9 that works properly and decide to include it.
  7. It isn't so much what sets to avoid anymore, it's what powers to avoid. Build Up, Aim, Rage cause AVs to hit VERY VERY HARD, even scaled down to EBs. Auto-hit end drains are just annoying. A defensive or debuffing secondary cranked up makes for a tedious fight.

    You should use sets that are thematically appropriate for your AV's character and background. As for making them too easy or too hard, you will have to test them. Keep in mind that many players solo AE and will encounter your AV as an EB, while a well-put together team will just steamroll any AV you make unless it's stupidly insanely hard.
  8. #18775: City of Ho Ho Ho, or A Claus in Paragon


    Why I chose it: Author's suggestion.

    I see where you're going with this, but it's not quite there. The arc keeps flipping between "flashback mode" and a more conventional style. I like the flashback idea better, it's a meta-game use of the Architect system but it makes sense. It has the potential to be a very charming holiday-themed arc.

    #103934: Dr. Thomas' First Day

    Why I chose it: I was two bars to level 20 and Stamina, and wanted something short-ish. To the search feature! *cue Batman music* I checked off "medium," "4 stars," "my level," "not completed" "looking for feedback" and "Final." About 40 presses of the "random" button later, I had sifted through about 40 1-54 custom groups, with the usual completely level-inappropriate things like Extreme Archvillains. So I narrowed the search down by enemy group; "Trolls" and "Outcasts" each gave me a page of stuff with single-sentence descriptions and spelling errors, "Vahzilok" gave me more of the same, and this one arc, with a properly spelled actual description.

    It's a D.A.T.A. employee's first day on the job, heroes he sent out on a mission go missing, you have to find them. The premise falls apart on canon issues, but it has an actual story and doesn't contain any of the gameplay atrocities that arcs found through random searches tend to be full of.

    More importantly, I am level 20 and have Stamina. I'm up to 5926 tickets. Time for grocery shopping, then another batch of Bronze rolls.
  9. Quote:
    Originally Posted by Venture View Post
    Oh, and over in another thread, Wrong Number has compiled some data that shows even at the absurd speeds being thrown about, if PS could evaluate 10,000 arcs a year they'd only be about two years behind now....
    You're being generous and not accounting for the fact that every arc would need to be re-checked every time someone fixes a spelling error. Even if all they are doing is verifying that only a minor text change took place it would still take time.
  10. Quote:
    Originally Posted by RemianenI View Post
    This. Kitsune's point might've been dead on last year around this time, but now? Not so much. Besides, with dev content, I can load up a brute (over 30), crank the diff to +2x8 and raze most missions that I specifically choose to match that character's strengths, without even thinking about it. Can't do that in AE. Even if I make a Freakshow arc, the reward wouldn't be the same (as Eva pointed out - no xp bonus). The fact that I can stack the deck in my favor outside of AE more than makes up for the travel time.
    Freakshow no longer have an XP bonus. If you were fighting Rikti, yes, you'd be ripping yourself off doing it in AE.

    Quote:
    Originally Posted by Kitsune9tails View Post
    You guys make some good points, but have you tried making up a list of arcs culled from the forum sources (review threads and peoples' signatures, etc) before going in? Then you would get good stories and no 'sifting through arcs' downtime.
    This. Sure, it leaves most arcs by non-forum goers out in the cold, but at this point I am so sick of clicking past farms and outdated arcs that I no longer care. I haven't found anything worth playing through the search engine in....months.

    If an arc is promoted in a recommendation thread you know that someone else has vetted it for you. If an arc is authored and promoted by an MA forum regular, you now that at least they care enough to keep it up to date, and that it won't be a farm.
  11. #245042: The Next War on Drugs

    Why I chose it: PW's list.

    It's an investigative street crime story, just as it sounds. It's not super-fancy but it's well put together, the missions are kept interesting, there's some good dialogue, and the non-combat investigative mission is done well.

    #114284: Diamonds are a Girl's Best Friend


    Why I chose it: PW's list, author suggested it.

    Although Impervium is THIS girl's best friend (cause you can make swords out of it), Desdemona really likes her diamonds. she likes them so much she sends me on a long convoluted quest to get her some. It's a solid "heist" arc, although the mission design is somewhat bare-bones (some of which may be due to cutting allies due to the nerf). And now I have that song stuck in my head.

    I'm now level 19.5, a large part of which was due to clearing a large outdoor map in the last arc.

    Next I'll be trying "City of Ho Ho Ho," and then...??? Maybe I'll re-run "Teen Phalanx" and "A Penny for your Thoughts," then once I hit 20 I have a few more I'm looking to run.
  12. Quote:
    Originally Posted by Kitsune9tails View Post
    When people are counting the xp gotten from AE, are they taking into consideration the lack of downtime between missions?

    Even at only 75% full xp, being able to click and instantly get a new mission is going to increase your reward rate significantly above most Dev content, especially since there are stores right there.
    The lack of downtime is only relevant as opposed to older hero content. Villain content is mostly contained within the same zone. Zone arcs are contained within their zones. Radio missions are all contained within the same zone.

    The way I play AE, the lack of downtime is insignificant. AE arcs tend to use smaller maps, so there's a higher ratio of loading time to killing time, and I actually read the dialogue, so that takes up what would otherwise be travel time. There is far less market/vendor time, that's the only significant difference.

    Don't forget that "harder" enemies that give bonus XP outside AE do not do so in AE.
  13. Quote:
    Originally Posted by PoliceWoman View Post
    I'm just not satisfied with the idea of lowering the bar so that my arcs qualify for the (redefined to be easier) Hall of Fame, and then declaring victory over an empty Architect Entertainment building. I'd much rather earn this distinction due to players flocking to play the arcs we've written.
    You already have, as far as I'm concerned. You created something that was well-written, well-put together, and has a lot of appeal to the player, and the ratings show that. Isn't that the idea behind Hall of Fame? It's a reward for arcs that a lot of players enjoyed, the number of players that need to have enjoyed it is arbitrary and meaningless.

    Quote:
    I realize this may be surprising, but a lot of existing story arcs could stand to be improved. Maybe most story arcs, even. Some authors take the path of self-improvement, soliciting feedback from players and acting on it to try and make their arc the best that they can -- to deserve that 5 star rating. Other authors do not; they like their story arc exactly the way it is, warts and all, but expect to get Dev Choice'd or Hall of Fame'd anyway.
    Some people overestimate their abilities. Some people have an entitlement complex. You can't change that. You can clear out a lot of the junk clogging up the search and discouraging people from going past the first three pages, but we've had that thread about a hundred times already.

    Quote:
    I think it would be a mistake for the devs to take the attitude of "screw those players that legitimately got HoF/DC arcs, we like these other players better because they're vocal."
    I think they do at some point need to say "this arc is no longer worthy of DC" if the author is no longer active and the arc is unrecognizable from its original form due to patches.

    Quote:
    Originally Posted by PoliceWoman View Post
    I feel that this means there needs to be better methods for connecting interested players with good story arcs to play.
    Yes.

    Quote:
    Originally Posted by PoliceWoman View Post
    Thinking about it, I am not sorry they reduced the damage requirement for the Born in Battle accolade. I don't regret that it's trivially easy to get Isolator now via Ouroboros, even though before that I spent months in Recluse's Victory hunting that stupid lone Contaminated that spawns in the train station. I don't really mind that the number of pillboxes and Rikti monkeys you need to kill for those badges is lower.
    I got Popular the old fashioned way...*Hugs shiny Leader badge.*
  14. Quote:
    Originally Posted by PoliceWoman View Post
    * Improving the search tool and/or providing alternate search tools

    >> A better search tool would be nice (but this isn't a magic bullet, witness how unpopular the new market interface is)
    Did you just say "better" and "new market interface" in the same sentence?

    Quote:
    >> Player-provided search tools and word of mouth definitely help (this is one of the reasons I have started the "Alternate Contact Tree for Mission Architect" thread)
    Player-provided search tools help those who frequent the virtual ghetto that is this forum. We are not the masses. We are the experts. We know the crummy system inside and out, we talk to each other, we read each others recommendations. We have ways of finding arcs we might like. We need to get those methods out to the masses, and make them nearly as easy to use as opening the search window and clicking something on the first page.

    Quote:
    >> Writing better story arcs (we all need to do this)
    We try. Most "authors" do not. Your latest bit of awesome won't make the AE any more fun or exciting to the guy who scrolled through pages of farms and spelling errors and gave up before they even got to your arc.

    Quote:
    >> Identifying the best story arcs for players to try out (Aeon's Dev Choices, Bubbawheat's Player Choice Awards and every single reviewer out there reviewing arcs helps with this; and it is a shame that every single one of these seems to be drying out)
    Again, these methods mostly reach the small pool of players who frequent this section of the forums.
  15. Quote:
    Originally Posted by Venture View Post
    Storm has -def, -resist, -tohit and a damage pet (which my Storm/Electric did not get to use on Diablo Navarra, probably the toughest AV/EB in any of my arcs, but she won anyway). The primary mitigation on Claws and EnB (at least on a Blaster or Corruptor) is not KB but "kill it first". (Diablo also snuffed it meeting the business end of my EnB/Dark Corruptor.)
    And yet, my Storm Corruptor still gets hit. A lot. Def and Resist debuffs don't do anything to help survivability beyond "kill it faster."

    "Kill it first" is the mitigation of Fire. If other sets didn't have secondary effects that were intended to mitigate incoming damage they would do as much damage as Fire.

    Quote:
    If they were not support characters their "kill stuff" powers would be in the PRIMARY set. This is the point. You do things in this game by killing stuff. Characters to whom killing stuff is secondary are support characters.
    So, despite all the game changes to the contrary, we're supposed to cater to the mindset that "if you want to solo, play a Scrapper or Brute?" it's obvious that a lot of authors still do, which seems to drive those NOT playing Scrappers or Brutes away from AE.
  16. Quote:
    Originally Posted by Venture View Post
    Emphasis added.

    Anything that does not ignore KD can be effortlessly killed by any character that took Air Superiority. Thus why I do not use EBs. If it's not supposed to be more than a speed bump there's no reason to go beyond Boss difficulty. An EB is just a more tedious bag of hit points that isn't actually more of a threat.
    And anything that does ignore it effectively ignores the mitigation that some sets are balanced around. Storm Summoning, Energy Blast, Claws, off the top of my head.

    Never mind that AVs, with their debuff resistance and such, also pretty much ignore everything else except damage and more damage.

    Quote:
    As for the aforementioned contol-ATs...they are support characters and as such have no reasonable expectation of being able to solo. If you want to kill stuff on your own play something meant to kill stuff.
    Controllers maybe, although if they weren't expected to solo they wouldn't have gotten Containment. Dominators...if they are support characters why are their secondaries all attacks? And why do they not have any "support" powers in their primaries either? And if you consider "control" powers to be "support" powers then I guess my Ice blaster is a support character.
  17. I love Elite Bosses. Unlike a boss they stand out, they don't scale down to two-shottable lieutenants if you have bosses turned off, and for a player running on x8 they are tougher than the zillions of bosses leading up to them.

    Unlike scaled-down AVs they further scale down to bosses if you have bosses turned off, they don't ignore two ATs' primaries and they don't ignore knockdown. And because they're easier you can have more than one "big bad." You still shouldn't give them Build Up and Headsplitter though.
  18. Quote:
    Originally Posted by Venture View Post
    As for AVs, very often arcs need a notable foe for the big fight scene. That's no excuse to throw AVs at the player in every mission, of course, but anyone should be able to handle one AV/EB in an arc. I do have two arcs that don't use AVs, but (e.g.) "Two Households Alike" just wouldn't have the same punch if the Big Bad was a mere Boss.
    Yeah, see, that seems to be the devs' new way of thinking too, and I don't like it much there either. Especially at lower levels, and on some squishies. And forget about trying to run a Dom through these arcs.

    Not to mention that AV usually means "custom AV," which will often be more difficult than a dev-created AV. The "Hard" setting (which a lot of authors seem to interpret as "medium difficulty") all too often leads to such things as Build Up > Headsplitter > You eat floor.
  19. Eva Destruction

    Gray hostages?

    Quote:
    Originally Posted by Quinch View Post
    Well, that sucks. I seem to remember being able to have those - is it a temporary measure, or am I misremembering?
    You're misremembering. The AE hostages have always used the "ally" spawn points, with full-sized enemy spawns surrounding them. They have always had a regular blue or orange targeting box.
  20. Well you can clump them together on the nav bar by making their Navigational text identical. As for the hostages themselves, you will probably have to bite the bullet and change up their names.
  21. Quote:
    Originally Posted by DarkEther View Post
    I'm usually looking for something that's soloable (why does everyone thing putting AVs in the arc makes them good?) and short (same deal - long does not automatically mean good). Some times I'll do an arc of a couple missions, but I generally prefer shorter stuff.
    Comments like this just seem to support the notion that the search should have another filter to exclude certain things that show up in warnings. My pet peeve is Extreme anything, but you're not the first person to express a desire to not fight AVs.

    As far as the subject of the thread, I choose what to play based exclusively on the Stories and Lore forum and the MA Arc Finder channel. I used to use the search feature, narrowing it down to my level, four stars (after I worked through all the actual five-star arcs that interested me) and "Looking for Feedback" or "Final." It eventually became too much effort, as I ended up flipping past pages and pages of arcs that I had already seen, and decided I wasn't interested in.

    Which is why I also want the ability to flag individual arcs "not interested" or some such, so I don't have to look at them again every time I do a search.
  22. Quote:
    Originally Posted by Sumericon View Post
    In an attempt to segue back to the topic at hand, my DC arc is one of the reasons I am against the idea of more and more patching. The second mission has both a timer and a free captive, a combination which causes the mission to fail through no fault of the player. This bug has been around for months, a side effect of one of the other previous patches way back when. When I review the feedback, players blame me for it and rate based on the assumption that it's my faulty design rather than a dev blunder. For that reason and others, I do not have much faith in the effectiveness of more patches to the MA.
    Patches will happen regardless of exploits. Some patches will inadvertently break stuff, like that stupid captive bug. And I sympathize with you on that score, my arc was also affected, before I said screw it and removed the timer permanently. (People didn't seem to like the failure ending anyway, so I left it off, even though I'm pretty sure that bug has finally been fixed.)
  23. Great list, thanks for including my arc.

    I just played "The Next War on Drugs" as part of my level 1-50 project, so I've already benefited from it.
  24. Quote:
    Originally Posted by Sumericon View Post
    If this is your attitude, and your approach, then, as Yoda says, "That is why you fail."
    Fail at what exactly? At trolling everyone who doesn't agree with me and acknowledge my "obvious" superiority? As Yoda also might say, "Much hostility I sense in you."